Gone Fishing

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Gone Fishing

Postby Kevin » Mon Oct 18, 2010 8:32 am

Gone Fishing is a variant of the timeless classic Memory (or Concentration if you prefer) in which matching cards are placed face down between all players and each turn a player attempts to turn up cards that display matching images.

The basic rules of the game are not changed, just the number of cards a player is allowed to turn over on their turn.

What you'll need to play:
  • Any Memory card deck
  • A six-sided die (d6)

How the game is played:
You roll the die on your turn and get to turn over that number of cards. If you get a match you get to roll again. Unlike classic Memory, where players turn up only pairs of cards to see if they match, Gone Fishing requires the addition of a single six-sided die (d6) to determine how many cards a player can turn up to see if they match. Players roll a d6 and the result is the number of cards that can be turned up to make a possible match.

Note that if a player rolls a one, no match is possible.

That’s it, a simple new variation on a classic favorite which can turn into a surprising game.
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