What really bugs me about Zombie stories

No big shocker here, I’m a fan of the zombie genre of horror stories. But there’s something that has always bugged me about them.

So today’s Trilogy of Terror posting is brought to you by a problem and then a solution…

The Problem:

If ingesting or coming into contact with the bodily fluids of a zombie, or being bitten by the same causes one to begin the zombification process, then what happens when the environment lends itself to that very situation via bugs or other carrion eaters?

The animal kingdom is rife with carrion eaters – not to mention class insecta.

What happens when a mouse or a rat or a mosquito or a fly or a tick or a flea (seriously the list just could go on and on and on…) transfers infected blood or whatever to a healthy individual?

Do you know?
Have you answered that?

And since role-players are notorious for finding and exploiting plot holes, perhaps your zombie game should take these things into consideration…

Patient 0

Patient 0

But fear not, for the Mad Scientists here at KORPG™ can help you.

A Solution:

I prefer to employ a technique of taking plot holes and turning them into a plot elements. Here’s how we might do just that:

In 2013 The Cloud as it came to be known was unleashed over the a major portion of Southeast Asia.
It was supposed to eliminate the West Nile Virus from the mosquito population.
It worked perfectly.
And that’s why other Governments requested Clouds be unleashed over their mosquito breeding locations.
Everything was looking up and KORPharma began testing a means of eliminating malaria….

Then nature struck back and mutated the flavivirus into something more far worse.
As a whole, the human race was asleep to the fact it had probably just doomed itself.
Summer of 2014 brought the first signs that something was wrong.
With Clouds over many geographic locations, the local carrion eaters, scavengers and hematophages began to act rabid-like.
Attacks became routine, then horrific.

Those bit became afflicted with fevers, abdominal pains, and a hunger for raw flesh.
Their part in the cycle complete, the  insect and rodent carriers died after transmitting the new pathogen.
Nobody survived this new strain of virus.
Everyone buried friends and family.
The cemeteries bloated with multiple funerals a day.

Eventually we stopped burying the dead.

Silently the class insecta disappeared from the face of the planet.

Then something changed. Something that altered life forever.

Because eventually the dead stopped staying buried at all.
Instead they rose up and started to hunt.

By Spring of 2015, the world was awash in the reanimated corpses of the dead…

Careful, you don’t want to get bit…

Happy Halloween from KORP

Happy Halloween from KORPG™

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3 Responses to What really bugs me about Zombie stories

  1. That’s a nice idea, but one of the things I love about the zombie genre is the lack of knowledge about what caused it. If people know that, then there’s a possibility – admittedly unlikely – of a cure being found.

    For a similar idea, check out the RPG Unhallowed Metropolis. A bite from an animate will kill you and bring you back, but any death could end in reanimation. A roll is made with factors such as environment and cause of death, plus the general ‘corruption’ of the person who died.

  2. Kevin says:

    In a lot of my Zombie games I too prefer to play the mystery card.
    But I draw the line at bugs. Their presence/lack of explanation in the whole zombie genre ecosystem really just gnaws at my suspension of disbelief.

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