Tag Archives: Redesigning D&D

Slashing the Weapon Tables

Don’t worry too much, this post isn’t going to do anything drastic like remove levels or completely change the way magic is handled in D&D. In fact, this is probably going to be one of the tamest posts in regard … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged ,
Leave a comment
KORPG

A general Magic Spell effect table for D&D

Here’s a table for clarifying the rework of Magic-user spells in our D&D redesign. What’s presented is a simple table for referencing the maximum impact of a spell based on failure and number of targets. Failure Chance Target Single Multiple … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged , , ,
Leave a comment
KORPG

Paring down the Divine spells D&D

As noted in our level-less redesign of D&D, combining that concept with a Cleric’s ability to cast any spell “of their level and below”, we’ve created an incongruity – and a rather serious one at that. The proposed solution is … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged , ,
Leave a comment
KORPG

Removing the golden thread: A Level-less D&D

We’ve almost come to the end of this exercise I agreed to take on in not just complaining about what’s wrong with D&D but providing an alternative take on how the game should be designed. We’ve made some significant alterations … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged ,
36 Comments
KORPG

Attributes: what do they mean now?

As we continue to redesign D&D, let’s recap what we’ve done with the attributes so we all can stay on the same page. We’ve… Eliminated 3d6 as a flawed methodology of generating characters most players want to play by up-shifting … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged ,
Leave a comment
KORPG