Tag Archives: Advancement

My kids’ d6-lite Superhero game

A preview

Yesterday I posted in a comment response that I’ve been toying with running a Supers game for my kids. So I thought it might be interesting to open up my thoughts and plans in a bit of a running log … Continue reading

Posted in d6-lite, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged , , ,
2 Comments
KORPG

Astrolomancer Reward Sheet

After further conversation, noodling, thinking, ignoring and generally just putting up a concept and seeing where it led me, I finally was able to come to a decision on how the rewards for Astrolomancer will be handled with regard to … Continue reading

Posted in Astrolomancer, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged
1 Comment
KORPG

For Truth and Justice! – Altering the concept by making the Master Criminals and Heroic Deeds more interesting

Giving the players interesting options for heroism while making their opponents more challenging.

I’ve been doing some serious thinking on the Superhero themed boardgame I’m developing. One of the features I wanted to add to the initial concept for the boardgame For Truth and Justice! was to add some depth to a few … Continue reading

Posted in Board Game, For Truth and Justice, Game Design
by Kevin Oedekoven
Tagged , ,
Leave a comment
KORPG

Advancement Mechanics

An analysis of RPG Improvements, Advancements and Rewards

Because of my focus on a few RPG creations lately, I’ve been doing some idle thinking about improvement mechanics as applied to RPG characters and thought I’d try to classify the possible various methods improvement can occur in a RPG. … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged , ,
1 Comment
KORPG

Astrolomancer – How’s this gonna work exactly?

Amazingly enough, considering the odds, no less than thrice in the past week have I been asked the following question (or something very similar): How exactly is Astrolomancer going to work? Let’s explore that shall we? The Concept Remember that … Continue reading

Posted in Astrolomancer, Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged ,
2 Comments
KORPG