RPG Survivor 104: Skills not kills

Got Skills?

Contrary to most gamers beliefs, skills often go beyond “101 ways to kill a zombie”

The image chosen for this post is specifically not a depiction of a skill that you might consider important in a post-apocalyptic setting. However, I could easily contend that horsemanship and all that goes with it could be very useful and also  make for some possible Rule of Cool gaming. But on the surface this isn’t apparent and so I thought it an appropriate image. I wanted to make it clear that this is not a discussion on any capability to kill… next discussion perhaps.

Role playing games are usually chock full of tables and lists of skills and abilities. And while some (such as KORE) don’t contain such lists, they still suggest that the more significant of their ilk, as well as their capacity, be noted on the character sheet. Today’s interest is in regard to the less significant and less likely to be listed skills that can indeed come in handy for an enterprising and imaginative player.

The end has come at last.
The ease with which modern life was once dreamed is but a fleeting drop of dew in a raging sandstorm.
But even here we will hold onto our chances.
Though our chances are but a house of cards in a hurricane, we will not be defeated so easily.
We will struggle. We will survive. We have skills.

Today’s question is, like all those before it, a challenge: What one non-combat related skill, not often seen on a character sheet, would be highly beneficial for survival in a post-apocalyptic setting?

Always with the rules this one:

  1. Describe one skill, so long as it is non-combat related, that would be a boon for an individual or a group trying to eke out an existence ans survival in a post-apocalyptic setting.
  2. Bonus points for describing the myriad of ways this single skill could be utilized.
  3. As usual, if you like a skill mentioned by someone else, chime in on why you think it’s a great choice.
  4. Think someone isn’t thinking their response through enough? Find an additional use for a skill identified? Tell us and explain what we’re missing.

I leave you now to consider your abilities and capabilities.
Be imaginative and innovative, what you bring to the table will be tested most severely.
Hopefully you can rebuild society with only your knowledge and skills… what are they?

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6 Responses to RPG Survivor 104: Skills not kills

  1. DeadGod says:

    One word: Agriculture.

  2. Kevin says:

    Good choice. I can see an enterprising player using that skill for all sorts of things:

    Growing food
    Identifying poisonous plants
    Medicinal uses of plants
    Growing plants for manufacturing fibers for things like clothing

  3. Sara says:

    Sewing would be my skill. Think clothes, shelter, wounds….
    It’s a skill that should never have become as obscure as it seems to be today.

  4. Kevin says:

    That’s the skill I considered when I first devised this question. Sewing isn’t something you’d likely see on most character sheets but would have a lot of good uses in a survivor setting.

    Alas I thought for sure that Sara wouldn’t think of it when I asked her to comment… but she’s a tricky one she is.

  5. Mark says:

    While it defiles my Blaze of Glory trend, I will have to go with Negotiate.

    Basically, the ability to converse with others, work a deal, and exchange goods without either side feeling slighted.

    Why? Well the goods we have on hand are not always critical in comparison to the goods others have. Being able to make a trade is crucial.

  6. Kevin says:

    That’s a good option too. Being able to haggle, negotiate, fast talk, convince people of things would be quite useful. Not only in goods acquisition, but in convincing them that the result of their decisions (if those decisions are dangerous to the group) are best not acted upon. Negotiation could cover a lot more than just trade agreements.

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