Happy New Year everyone!
Hope you all had a great time saying goodbye to 2012 and welcoming in 2013.
On New Year’s Eve, I had the opportunity to watch 7 kids play my flagship creation Mad Scientist: The Game.
It was nothing short of awesome to see how well the game stands up to to so many Mad Scientist players.
Even after the second game was completed, everyone under the age of 12 wanted to play another round. The adults however appeared to have their fill of the noise levels generated by this activity and called a halt to the monster creating.
While that elicited a collected groan of disappointment, I was not unhappy with the results of the evening because the game played nearly flawlessly… with one or two minor exceptions.
- Everyone seemed to enjoy themselves. Laughs were had, and even when their little brother took their monster parts, nobody got too upset, and everyone stuck it out for a second game – more would have probably been played had the parents not been running the show.
- The age group of players ranged from about 12 to 5 and everyone grasped the concepts and mechanics of the game without difficulty. This is a good signal that the game appeals to a wide range of players and is something of which I’m quite proud.
- The final game resulted in everyone winning. Again, just a great way to end some play testing.
- Without being asked, no less than three players asked if they could buy the game. What more can I say?
- The Monster Mixup and Monster Mashup cards are “mechanically” still broken. They are confusing and challenging since not all Mad Scientists have collected the same monster body parts, nor are they at the same stage of monster creation. As a result of this, I have devised a short term and a long term solution to the problem.
- Short Term I’m removing both from the Event Deck. They’re geared toward a more antagonistic style of play where Mad Scientist vs. Mad Scientist and Monster vs. Monster is a facet to the game. Since that’s not the default play mode I’m trying to evoke, I’m moving them to the Rampage expansion where Dueling cards are present.
- Additionally, my long term fix is to make the “swap body parts” mechanics only affect the Mad Scientist on the current player’s right and left, as well as adding a Monster Mutate (swap with the Laboratory) and a Monster Exchange (swap with any other Mad Scientist) cards. Hopefully that’ll fix the confusion permanently.
- The cards still only have text – even though Deadfront Jack created all that amazing artwork. And that’s entirely my fault and a shame to boot. Because as good as the game is right now, I know that getting the right look will take it to the next level.
So here’s my New Year’s resolution for the game…
Before I do anything else in game development, I will finish this game and put it up for sale here.
I’ve got the monster part cards done and will be finalizing the event deck and sending it to the printer this week.