My kids’ Superheroes for their d6-lite Supers game

Letting imagination trump system

So earlier today, as we were having lunch, I asked my kids a couple simple questions in order to gauge their interest in playing a Super d6-lite RPG and what types of characters they’d likely make. In order to do this, I simply asked them to identify three superpowers they would like to have.

I considered setting them down with the rules and explaining the game to them from that point-of-view, but instead (even though the rules are but a single page) I thought they might find it less structured to just start with their imagination.

I wanted to make sure I understood the level of “super” they were interested in playing – I didn’t want them to prepare some “just above average” superheroes when I expected them to play something more… epic in scope. Fortunately they defaulted to what’s probably considered the mainstream general level of super.

My Son:

My son responded to the question with the following initial set of superpowers:

  1. Lasers (He described them as blaster bullets – small blasts of lasers like those from a Clone Trooper gun, not a steady stream.)
  2. Flight
  3. X-ray Vision

Which led me to ask him how the flight worked, “Did it happen naturally, did he have wings, did he have a jet-pack?”

He replied that it was natural, then he changed his mind and decided that he liked the idea of a rocket jet-pack instead.

Finally, he changed his mind and wanted to change out Lasers with something like The Force (he is enamored with Star Wars currently) which I would consider a form of Telekinesis.

In truth, he wanted to keep the lasers as well as have telekinesis, but didn’t think he should until I pointed out that if his flight was from a jet-pack, technically it wasn’t really a superpower (unless it was only possible for him to use it) so he could have both.

He been thinking about that for a bit but hasn’t answered – likely he’s weighing his desire to use telekinesis versus the likelihood that I’ll have him lose his jet-pack.

My Daughter:

My daughter’s choices, while  fairly straight-forward, were surprisingly deep in concept. She chose:

  1. Flight – natural (she had already decided based on the discussion I had with her brother.)
  2. Super Strength
  3. Plant Control

When I told her that she could pick something in addition to Super Strength (which could be handled by the Strength statistic) she wasn’t quite sure what to add, so she too is thinking it over.

My take:

Wow, those are some interesting choices. I can see some excellent opportunities to let them each flex their concept and shine.

I’m probably going to let them just have what they want and tailor the game to their choices, but given that they aren’t sure I’m going to do so, I honestly can’t wait to see what each decides going forward.


by Kevin Oedekoven
This entry was posted in d6-lite, Roleplaying game (RPG).
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