Yesterday I posted in a comment response that I’ve been toying with running a Supers game for my kids.
So I thought it might be interesting to open up my thoughts and plans in a bit of a running log of sorts on where I’m thinking the game might head.
For starters, I’m really wanting to implement the concept I spoke of where the rewards will be for saving things, not for destroying/defeating things. So if innocent bystanders are saved from disaster, or the destruction of a bridge or building is prevented, extra rewards will be given.
Of course that doesn’t mean there won’t be some wanton destruction and carnage, but I’m hoping this will help reinforce the concept of superheroes as Super Heroes and not simply as forces of destruction to aim at the bad guys.
However, since I’ll be running the game in a Super d6-lite framework, and the system doesn’t really lend itself to advancement per se, I’m not sure how I’ll provide for any rewards and kudos for “following the theme.”
If anyone has any ideas, I’m all ears. – Kevin
Stay tuned as I work out some story-lines, NPCs, and some challenges for my kids’ characters to face.
I’m thinking maybe my master criminal will have a penchant for things old…
For pulling things from the far past…
Things large and reptilian perhaps…
Something like…
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