This post is another entry in the April RPG Blog Carnival – Cartography hosted at A Character for Every Game.
You may remember that, in an effort to explain how Astrolomancer would work, I described a party of Astrolomancers sent on a quest by Ares (Mars) to defeat Argus Panoptes. Those Astrolomancers learned that in order to more easily defeat the Primordial Giant, they would be best served to harness the petrifying gaze of a Gorgon.
Up until a few nights ago, this quest setup was just a random description that I was using as a means of conveying the way Astrolomancer would be played. All that’s changed now since I decided that Astrolomancer should have an introductory Adventure included in the rules. Argus Panoptes (“the Hundred-Eyed”) is the introductory Adventure I’ve decided to actually craft and include for Astrolomancer.
Per that, over the course of a couple nights, I set down to try to create a map of the archipelago and the temple where the deadly Gorgon lives.
Here is the inspiration for the temple I’ve tried to craft:
I tried to capture the feel of an abandoned and ruined Greek temple. Here’s the result of a few night’s work:
That completed, I decided this evening to turn my attention to the island chain where the temple resides. I’m rather proud of what I was able to create with some time and effort. Feel free to click this image for a much larger view of my work:
I plan to create and stock the following maps and stat out the missing creatures to finish the Adventure details:
- The Mountain of a Hundred Eyes – from which Argus himself watches and waits.
- The Delphic Oracle – who must be challenged before the location of the Temple will be revealed. This map will be inspired by the real Greek ruins at Delphi
Finally, once completed I’ll get back to work on the rulebook for Astrolomancer.