Mad Scientist prototypes

Unpacking the awesome!

Remember that I said as soon as the new Mad Scientist: the Game cards were delivered, that I’d unpack them for you and we could see how the game looks with actual artwork?

Well, admittedly after a few phone calls to Superior, that day has come. Let’s see what we have, shall we?

Shipment Received

Shipment Received

Naturally I was as giddy as a schoolgirl to see the package arrive… but would it stand up to my expectations? I’ve been known to be disappointed before.

Mad Scientist Cards

Looking good so far…

Cards look good in the shrink-wrap. Text is clear and the colors for the background look good on the surface. Let’s turn it over for the first reveal…

Wolfman Leg card

We have a winner! – err a leg!

Awesome! Wonder what they look like outside of the shrink-wrap…

Outside the wrap

Outside the wrap – don’t tell the mummy

Let’s spread them out and see how they look as a whole…

Release the awesome!

Release the awesome!

And in their respective collections?

Don't they look amazing?

Don’t they look amazing? Well most of them…

Hmm… looks like I didn’t get the edges quite right for the Event Cards. Most are offset and show some white where the images didn’t bleed all the way to the cut. Guess that proves I’m not very good at coloring between the lines. That should be easy to fix in the next production run. Here’s the best example of the issue:

Edge Detection Error

Warning! Mad Scientists do not do edge detection!

Other than that issue I’m really impressed with the cards. Here’s the monsters as they’ll be created for the game:

Frankenstein

Frankenstein

Dracula

Dracula

Swampman

Swampman

Mummy

Mummy

Robot

Robot

Wolfman

Wolfman

And in case you’ve forgotten what the game looked like without graphics, how about a couple of side-by-side examples of how the images really make the game shine:

Side-by-side Comparison

Side-by-side Comparison #1

Side-by-side Comparison #2

Side-by-side Comparison #2

My opinion on everything related to the cards, the game with the graphics, and how it should affect game-play?

Well, barring some difficulty getting any response back from Superior (I left 4 voice-mail messages and never heard a peep after the print run sat for a month with no update – in fact I’m still waiting for a call back, even through its obviously irrelevant now) and the edge bleed issue (that I admit should be easily remedied by me on the print-file) I must say I’m hugely ecstatic about how the game has turned-out.

I believe the graphics will elevate the game to another level of play and should help to raise the level of enjoyment immensely. I know that sounds ridiculous for just adding some pictures, but that’s my interpretation of how much doing so should help to change the game.

Now I’ve got an issue I need some advice on:

Should I…

  • Hold out for someone to help me with free artwork on the event cards?
  • Bite the bullet and pay someone to provide artwork for the event cards?
  • Remove the artwork area and just have text on the event cards?
  • Do something else that I haven’t considered and you’ll explain in a comment?

Please let me know your thoughts on my path forward as well as your thoughts on the cards. I’m excited to see the game taking a serious jump forward to coming to life!

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