How to: Stat a Scarecrow in Zombie d6-lite

Let’s continue this Friday the 13th Trilogy of Terror by examining the Scarecrow.

This will be the second of three How to Stat an Iconic Creature in Zombie d6-lite presentations for this Trilogy of Terror!

Zombie d6-lite

Zombie d6-lite

Scarecrow

The Scarecrow

The Scarecrow

The Scarecrow is actually a specific type of a creature called a Golem – which is an animated creature constructed entirely of inanimate matter.

Scarecrows are protectors and guardians with a single-minded focus to follow a commandment or edict. Unwavering in their zeal to perform their appointed task, a Scarecrow will oftentimes twist the meaning of their purpose to an evil end.

A grisly 13 facts about Scarecrows:

  1. Scarecrows are Golems, made from inanimate materials.
  2. Golems are animated with dark magic rituals often requiring the sacrifice of an innocent.
  3. Because they are made of non-living objects and matter, Scarecrows feel no pain, need no sustenance, and need not draw air to breathe.
  4. Scarecrows ceaselessly focus on their goal and never tire.
  5. Scarecrows are created to guard and protect, given a task during and at the time of their creation.
  6. A Scarecrow will never go beyond the limitations presented by their appointed task.
  7. Having no brain or cognitive faculties, Scarecrows cannot be reasoned or bargained with but are cunning and ever mindful of their goal.
  8. Scarecrows cannot be prevented from their appointed task.
  9. However, Scarecrows are evil and will subvert and manipulate the intent of their created purpose in an attempt to do harm.
  10. Scarecrows are particularly susceptible to fire.
  11. Scarecrows are bound to a specific geographic region – a field, a farm, a town, etc.
  12. Scarecrows are active only during growing and harvest seasons – Scarecrows are not active during winter months.
  13. They are evil and malicious and have no feelings. Scarecrows are uncaring and act without remorse.

The Scarecrow Golem is a terrible creature to face. Relentless and remorseless, they bear a striking resemblance to zombies but are more cunning and evil.

Let’s see how I would stat such a creature in a Zombie d6-lite framework:

Strength: Stamina: Smarts: Speed:
Average Tough Average Average
Notes:
Scarecrows are not indiscriminate threats, but are evil and will twist the purpose of their creation to manipulate the intent so they can inflict pain and suffering on any who cross their path or threaten what they are protecting.
Scarecrows can only be destroyed by burning the animated parts of the creature to ash. If any significant part of the Scarecrow survives the burning, it may allow the creature to reform over time.

A terrible and entirely evil creature bent on twisting its own purpose of creation to malicious intent, the Scarecrow is a foe best avoided than confronted.


by Kevin Oedekoven
This entry was posted in d6-lite, Roleplaying game (RPG).
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2 Responses to How to: Stat a Scarecrow in Zombie d6-lite

  1. “7.Having no brain or cognitive faculties, Scarecrows cannot be reasoned or bargained with but are cunning and ever mindful of their goal.”

    So, I don’t know what it says about me but… when I first read that I read, “ever mindful of their goat.” I did a double take, read it again. Then I started thinking about a awakened(ish) scarecrow druid with a terrifying hell-goat animal companion.

    Now I want to make this thing a reality and send it after PCs.

    Thank you. You have made my day.

  2. Kevin says:

    Awakened scarecrow druid with a terrifying hell-goat animal companion…

    That’s just way too awesome NOT to be used somewhere by someone.

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