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	<title>KORPG Games</title>
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	<link>http://www.korpg.com/blog</link>
	<description>from the mind of a Mad Scientist game developer</description>
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		<title>This is the system you&#8217;re looking for&#8230;</title>
		<link>http://www.korpg.com/blog/this-is-the-system-youre-looking-for/</link>
		<comments>http://www.korpg.com/blog/this-is-the-system-youre-looking-for/#comments</comments>
		<pubDate>Mon, 14 May 2012 18:25:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11940</guid>
		<description><![CDATA[Jedi™ d6-lite Once again I was reviewing mentions of KORPG and discovered this little gem on the Kobold Enterprise forums: May. May the 4th. Take a look at how easily M-Type was able to re-theme the Supers d6-lite to a &#8230; <a href="http://www.korpg.com/blog/this-is-the-system-youre-looking-for/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/this-is-the-system-youre-looking-for/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>That moment when you were all like, &#8220;Wow! That&#8217;s AWESOME!&#8221;</title>
		<link>http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/</link>
		<comments>http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/#comments</comments>
		<pubDate>Thu, 10 May 2012 21:12:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Memories]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11926</guid>
		<description><![CDATA[Call it a WOW moment. Call it pure Awesome! Call it what you like, but everyone has at least one rpg moment they remember when they were okaying in a game and were just floored by something that happened, was &#8230; <a href="http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Compiling 20 Questions with Randy</title>
		<link>http://www.korpg.com/blog/compiling-20-questions-with-randy/</link>
		<comments>http://www.korpg.com/blog/compiling-20-questions-with-randy/#comments</comments>
		<pubDate>Fri, 04 May 2012 20:05:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11592</guid>
		<description><![CDATA[With Randy back from his hiding place, we&#8217;ve decided it was time for our fans to get to know some of the more colorful characters running around the KORPG website. We have plans to open this up for all the &#8230; <a href="http://www.korpg.com/blog/compiling-20-questions-with-randy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/compiling-20-questions-with-randy/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The return of the prodigal Randy</title>
		<link>http://www.korpg.com/blog/the-return-of-the-prodigal-randy/</link>
		<comments>http://www.korpg.com/blog/the-return-of-the-prodigal-randy/#comments</comments>
		<pubDate>Fri, 04 May 2012 16:20:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11898</guid>
		<description><![CDATA[According to Randy&#8217;s agent there&#8217;s a monster of a clause binding the parties from divulging the location of Randy&#8217;s hiding place. We don&#8217;t understand it either, but at least he&#8217;s returned to us safe and sound. Now if only Kevin &#8230; <a href="http://www.korpg.com/blog/the-return-of-the-prodigal-randy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-return-of-the-prodigal-randy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Positive Event and Bonus Positions on the For Truth and Justice! Board</title>
		<link>http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/</link>
		<comments>http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 22:36:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11853</guid>
		<description><![CDATA[A couple days ago I posted about some Negative Event and Trap Board Positions for For Truth and Justice! With those described, and to offset the hazards of being a superhero, I wanted to go the opposite direction and generate &#8230; <a href="http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sorry about the delay</title>
		<link>http://www.korpg.com/blog/sorry-about-the-delay/</link>
		<comments>http://www.korpg.com/blog/sorry-about-the-delay/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 19:46:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11883</guid>
		<description><![CDATA[I just received an email with this subject line in my inbox: Superior POD has sent you a package So for those of you who have been patiently waiting for your copy of I Shoot Randy! and Hunters vs. Vampires, &#8230; <a href="http://www.korpg.com/blog/sorry-about-the-delay/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/sorry-about-the-delay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Negative Event and Trap Positions on the For Truth and Justice! Board</title>
		<link>http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/</link>
		<comments>http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 17:59:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11764</guid>
		<description><![CDATA[Threats: Being a paragon of Justice and Truth isn&#8217;t as easy as it sounds. Sure, you&#8217;ve got super powers and are guided by an ideal that just speaks to your honest, law abiding position among the good people of Justice &#8230; <a href="http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mad Scientist website move</title>
		<link>http://www.korpg.com/blog/mad-scientist-website-move/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-website-move/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 17:27:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11842</guid>
		<description><![CDATA[Just a quick note to inform you all the I&#8217;ve moved the Mad Scientist: The Game website from the free hosting provider to a subdomain of this site. You can now find the Mad Scientist Game website at: http://madscientist.korpg.com No &#8230; <a href="http://www.korpg.com/blog/mad-scientist-website-move/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-website-move/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist Monster Coloring Pages</title>
		<link>http://www.korpg.com/blog/mad-scientist-monster-coloring-pages/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-monster-coloring-pages/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 20:54:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11668</guid>
		<description><![CDATA[Here&#8217;s a little something you might find fun. Download some of the new Monster Coloring Pages from Mad Scientist The Game Your kids should enjoy coloring up their own iconic monster images from the upcoming game.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-monster-coloring-pages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Piper Pipes and Children dance</title>
		<link>http://www.korpg.com/blog/the-piper-pipes-and-children-dance/</link>
		<comments>http://www.korpg.com/blog/the-piper-pipes-and-children-dance/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 04:25:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11670</guid>
		<description><![CDATA[The final offering for this Friday the 13th&#8217;s Trilogy of Terror is here. We began this dastardly day with a trio of How to: Stat a&#8230; iconic creature posts, then moved on to a tale of a secret that segued &#8230; <a href="http://www.korpg.com/blog/the-piper-pipes-and-children-dance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-piper-pipes-and-children-dance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Responsibility</title>
		<link>http://www.korpg.com/blog/responsibility/</link>
		<comments>http://www.korpg.com/blog/responsibility/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 23:07:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11741</guid>
		<description><![CDATA[Part two of the three part Trilogy of Terror this Friday the 13th begins with a tale about a secret in the Darkwood setting&#8230; Responsibility: Chapter 1 &#8211; The Spirits Were Very Specific &#8220;Are you certain?&#8221; asked the Smith as &#8230; <a href="http://www.korpg.com/blog/responsibility/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/responsibility/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to: Stat Frankenstein&#8217;s Monster in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 21:34:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11728</guid>
		<description><![CDATA[Our final Trilogy of Terror stat offering this Friday the 13th is for that most classic of monsters, Frankenstein!* Not unlike the Scarecrow, Frankenstein is another constructed creature and could almost be considered a Golem but fails the definition by &#8230; <a href="http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to: Stat a Scarecrow in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 16:23:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10101</guid>
		<description><![CDATA[Let’s continue this Friday the 13th Trilogy of Terror by examining the Scarecrow. This will be the second of three How to Stat an Iconic Creature in Zombie d6-lite presentations for this Trilogy of Terror! The Scarecrow is actually a &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to: Stat a Black Dog in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 14:58:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10129</guid>
		<description><![CDATA[Let&#8217;s begin this Friday the 13th Trilogy of Terror offering with a look at the mythological Black Dog. This will be the first of three How to Stat an Iconic Creature in Zombie d6-lite presentations for this Trilogy of Terror! &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Friday the 13th looms upon us once more&#8230;</title>
		<link>http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/</link>
		<comments>http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 03:34:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Odd Items]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11680</guid>
		<description><![CDATA[Once again the calendar has brought us to the eve of another Friday the 13th. Soon the clock will chime midnight and the dastardly day will arrive. While others are hiding in their room, afraid f the beasties that haunt &#8230; <a href="http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist Ties from KORPG&#8217;s Zazzle store</title>
		<link>http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 17:25:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11658</guid>
		<description><![CDATA[Even a Mad Scientist needs to look his or her best every now and again. So show your support for your favorite iconic monster with these new Mad Scientist Monster ties from KORPG&#8217;s Zazzle store. You&#8217;ll be the sharpest looking &#8230; <a href="http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The message of Easter</title>
		<link>http://www.korpg.com/blog/the-message-of-easter/</link>
		<comments>http://www.korpg.com/blog/the-message-of-easter/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 20:44:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11641</guid>
		<description><![CDATA[I don&#8217;t often interject my personal religious beliefs into this medium, and I had thought of doing something hokey for this post. But instead I was inspired by a conversation with my son last night, to do something more meaningful &#8230; <a href="http://www.korpg.com/blog/the-message-of-easter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-message-of-easter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Randy doesn&#8217;t want to be 404 today</title>
		<link>http://www.korpg.com/blog/randy-doesnt-want-to-be-404-today/</link>
		<comments>http://www.korpg.com/blog/randy-doesnt-want-to-be-404-today/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 15:50:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11618</guid>
		<description><![CDATA[A video message from Randy. Apparently the implications of today&#8217;s date have led to a new concern. And the dialogue posted in the KORPG Game Forums.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-doesnt-want-to-be-404-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battling the Creatures of the Darkwood</title>
		<link>http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/</link>
		<comments>http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 16:26:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11569</guid>
		<description><![CDATA[I was inspired to set this up by an article at Reality Refracted on the Supernatural Game Style. Specifically, the point made that a supernatural setting is full of, and relies heavily on, rules as to how the dangers are &#8230; <a href="http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advice&#8230; Are you sure?</title>
		<link>http://www.korpg.com/blog/advice-are-you-sure/</link>
		<comments>http://www.korpg.com/blog/advice-are-you-sure/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 22:41:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11580</guid>
		<description><![CDATA[Bill: I examine the door. Does it appear locked? GM: The door appears made of a dense hardwood bound in iron. Strange writing seems to have once been carved deeply on the surface of the wooden portions, though strangely these &#8230; <a href="http://www.korpg.com/blog/advice-are-you-sure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/advice-are-you-sure/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Randy is NOT dead!</title>
		<link>http://www.korpg.com/blog/randy-is-not-dead/</link>
		<comments>http://www.korpg.com/blog/randy-is-not-dead/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 20:23:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11566</guid>
		<description><![CDATA[Apparently my idea for an April Fool&#8217;s Day prank blog posting didn&#8217;t sit well with Stacy. I&#8217;m sorry Randy, I was just brainstorming ways of bringing more traffic and exposure to the KORPG website in the hopes of increasing sales. &#8230; <a href="http://www.korpg.com/blog/randy-is-not-dead/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-is-not-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Mad Scientist products from the KORPG Zazzle store</title>
		<link>http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/</link>
		<comments>http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 21:16:21 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11553</guid>
		<description><![CDATA[Feast Mad Scientist your eyes upon these awesome products for the wonderful little monsters in your life&#8230; Monster T-Shirts KORPG Mad Scientist the game Dracula Tee KORPG Mad Scientist the game Frankenstein Tee KORPG Mad Scientist the game Mummy Tee &#8230; <a href="http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RPG Charades</title>
		<link>http://www.korpg.com/blog/rpg-charades/</link>
		<comments>http://www.korpg.com/blog/rpg-charades/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 14:52:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Charades]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10943</guid>
		<description><![CDATA[Are not enough players showing up for game night? Do you need something to keep everyone busy while the DM studies some arcane and esoteric rulebook? Do your players need something to prime their role-play pumps? Do you want something &#8230; <a href="http://www.korpg.com/blog/rpg-charades/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-charades/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Havenshold &#8211; a Sanctuary in the Darkwood</title>
		<link>http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/</link>
		<comments>http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 03:57:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11452</guid>
		<description><![CDATA[A &#8211; Mayor&#8217;s Manor House with fenced yard region. B &#8211; The town Church with attached mausoleum and a fenced off graveyard. C &#8211; Town Hall where the town meets to discuss and debate events and situations. D &#8211; Central &#8230; <a href="http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>50 ways to kill a zombie</title>
		<link>http://www.korpg.com/blog/50-ways-to-kill-a-zombie/</link>
		<comments>http://www.korpg.com/blog/50-ways-to-kill-a-zombie/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 21:24:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Survivor]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11439</guid>
		<description><![CDATA[The Zombie Apocalypse has come. Here are 50 ways of dealing with the undead, flesh eating menace in your neighborhood. Some are arguably more effective than others, but one should always keep one&#8217;s options open in a zombie-infested setting. In &#8230; <a href="http://www.korpg.com/blog/50-ways-to-kill-a-zombie/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/50-ways-to-kill-a-zombie/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Only One Piece of Advice</title>
		<link>http://www.korpg.com/blog/only-one-piece-of-advice/</link>
		<comments>http://www.korpg.com/blog/only-one-piece-of-advice/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 15:12:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11441</guid>
		<description><![CDATA[Over on Google+, Josh Augustine of PC Gamer fame posted about how he&#8217;s been working on some details for his very first tabletop role-playing game. While that&#8217;s interesting on a number of levels, I found his final sentence worth discussion: &#8230; <a href="http://www.korpg.com/blog/only-one-piece-of-advice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/only-one-piece-of-advice/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>I am a Scout</title>
		<link>http://www.korpg.com/blog/i-am-a-scout/</link>
		<comments>http://www.korpg.com/blog/i-am-a-scout/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 15:09:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11417</guid>
		<description><![CDATA[I am a Scout. I am a Scout and I am Trustworthy. My word is a bond of honor that can be counted upon to be true. Never shall I say one thing and yet do another. Ever shall you &#8230; <a href="http://www.korpg.com/blog/i-am-a-scout/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-am-a-scout/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>In Defense of the Vignette Adventure</title>
		<link>http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/</link>
		<comments>http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 16:04:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11406</guid>
		<description><![CDATA[The Rhetorical Gamer had an interesting post about the One Hour D&#38;D game that you really should go read. Don&#8217;t worry, I&#8217;ll wait. Done? Good, because I&#8217;m going to expand on my comment posted there and it might not make &#8230; <a href="http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Darkwood &#8211; where everyone has a secret</title>
		<link>http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/</link>
		<comments>http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 18:09:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11372</guid>
		<description><![CDATA[Secrets: One of the key features I would like to push in the Darkwood setting is that everyone old enough to know anything, probably harbors a myriad of secrets. Basically, secrets are a way of life for people in the &#8230; <a href="http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Happy pi day</title>
		<link>http://www.korpg.com/blog/happy-pi-day/</link>
		<comments>http://www.korpg.com/blog/happy-pi-day/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 15:27:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11327</guid>
		<description><![CDATA[pi = C/d = 3.14&#8230;]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-pi-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advice needed: Map making for RPGs</title>
		<link>http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/</link>
		<comments>http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 19:50:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11325</guid>
		<description><![CDATA[I need some help. Okay, maybe that&#8217;s both vague and obvious&#8230; let&#8217;s try again. I need some advice on a good map making product I can quickly and easily use and deploy images from for the Darkwood role playing setting &#8230; <a href="http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>The Darkwood &#8211; an introduction</title>
		<link>http://www.korpg.com/blog/the-darkwood-an-introduction/</link>
		<comments>http://www.korpg.com/blog/the-darkwood-an-introduction/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 16:01:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11312</guid>
		<description><![CDATA[What is the Darkwood?: Darkwood: where the realm of man is the meager locations he takes back from both the forest and the night. Darkwood: where the things that go bump in the night are predators of man. Darkwood: where &#8230; <a href="http://www.korpg.com/blog/the-darkwood-an-introduction/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-darkwood-an-introduction/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Show. Don&#8217;t tell</title>
		<link>http://www.korpg.com/blog/show-dont-tell/</link>
		<comments>http://www.korpg.com/blog/show-dont-tell/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 00:49:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11290</guid>
		<description><![CDATA[Show. Don&#8217;t Tell There&#8217;s a mantra that is often bandied about Game Mastering discussions. It&#8217;s the concept of &#8220;Show. Don&#8217;t tell&#8221; when it comes to things in the gaming world. There&#8217;s a lot of really good reasons you should be &#8230; <a href="http://www.korpg.com/blog/show-dont-tell/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/show-dont-tell/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Stacy apologizes for yesterday&#8217;s blog post</title>
		<link>http://www.korpg.com/blog/stacy-apologizes-for-yesterdays-blog-post/</link>
		<comments>http://www.korpg.com/blog/stacy-apologizes-for-yesterdays-blog-post/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 20:20:33 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11282</guid>
		<description><![CDATA[Because we wouldn&#8217;t want to offend&#8230; As usual the text for the video is posted in the forums.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/stacy-apologizes-for-yesterdays-blog-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Topless Elf Chicks</title>
		<link>http://www.korpg.com/blog/topless-elf-chicks/</link>
		<comments>http://www.korpg.com/blog/topless-elf-chicks/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 19:50:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11262</guid>
		<description><![CDATA[I&#8217;ve been monitoring the searches that bring people to KORPG and I&#8217;ve discovered that some of the more popular searches are for Hot Elf Chicks, Elf Chicks, Hot Elves, etc. which naturally link to the blog post containing the Hot &#8230; <a href="http://www.korpg.com/blog/topless-elf-chicks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/topless-elf-chicks/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Getting Real with what you&#8217;re offering</title>
		<link>http://www.korpg.com/blog/getting-real-with-what-youre-offering/</link>
		<comments>http://www.korpg.com/blog/getting-real-with-what-youre-offering/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 17:07:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11235</guid>
		<description><![CDATA[Today let&#8217;s discuss the next chapter in 37 Signal&#8217;s development philosophy book,  Getting Real. A Brief Recap: As usual, let&#8217;s recap where we&#8217;ve already been. Recall that we&#8217;ve covered the following: Chapter 1 &#8211; Where we were introduced to the &#8230; <a href="http://www.korpg.com/blog/getting-real-with-what-youre-offering/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/getting-real-with-what-youre-offering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adding a Wiki to the KORPG site</title>
		<link>http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/</link>
		<comments>http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 04:50:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11187</guid>
		<description><![CDATA[After some serious consideration vis-a-vis the difficulty in adding, maintaining, compiling, etc. a wiki to this site, I decided it was time to bite the bullet as it were and just go ahead and do it. Announcing the KORPG Wiki &#8230; <a href="http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Happy Leap Day</title>
		<link>http://www.korpg.com/blog/happy-leap-day/</link>
		<comments>http://www.korpg.com/blog/happy-leap-day/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 15:45:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11232</guid>
		<description><![CDATA[Leap Day A day that only occurs once every 4 years so long as the year is not divisible by 100 unless it is also divisible by 400. Complicated isn&#8217;t it? Well, instead of concerning yourself with the math, think &#8230; <a href="http://www.korpg.com/blog/happy-leap-day/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-leap-day/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Who really has the power?</title>
		<link>http://www.korpg.com/blog/who-really-has-the-power/</link>
		<comments>http://www.korpg.com/blog/who-really-has-the-power/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 16:45:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11162</guid>
		<description><![CDATA[Power and Agency I got to thinking this morning about allocation of agency and scope of power in role-playing games. I&#8217;d like to discuss where authority lies in a game and perhaps get some feedback on where said power is &#8230; <a href="http://www.korpg.com/blog/who-really-has-the-power/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/who-really-has-the-power/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Rebranding Convergence and taking it online</title>
		<link>http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/</link>
		<comments>http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 16:09:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11189</guid>
		<description><![CDATA[A couple weeks ago, in response to a blog post,  I mentioned on The Rhetorical Gamer I was idly considering running a game over a Google+ Hangout. Well, I&#8217;ve thought it over and after some further noodling on the subject, &#8230; <a href="http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Elsewhere</title>
		<link>http://www.korpg.com/blog/elsewhere/</link>
		<comments>http://www.korpg.com/blog/elsewhere/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 23:26:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10978</guid>
		<description><![CDATA[While perusing how people are linking and coming to the site, I stumbled upon this gem of a (mini) World Building Work in Progress: The Blackwood. I may be reading things wrong, but I must admit this is a setting &#8230; <a href="http://www.korpg.com/blog/elsewhere/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/elsewhere/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Announcing the release of Hunters vs. Vampires</title>
		<link>http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/</link>
		<comments>http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:53:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10973</guid>
		<description><![CDATA[I&#8217;m extremely pleased today to announce that Hunters vs. Vampires has been released to the public. This drop-dead cool and fun dice game is for 2 or more players, ages 13 and up and can be purchased exclusively at the &#8230; <a href="http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A video message from Randy</title>
		<link>http://www.korpg.com/blog/a-video-message-from-randy/</link>
		<comments>http://www.korpg.com/blog/a-video-message-from-randy/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 04:24:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10968</guid>
		<description><![CDATA[Recorded from within the confines of his secret hiding place, Randy has sent us this video message for his fans. Perhaps there are clues to his location&#8230; Maybe someone will offer to send him some stakes.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-video-message-from-randy/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Randy is hiding &#8211; Will you be the first to find him?</title>
		<link>http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/</link>
		<comments>http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 23:26:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10926</guid>
		<description><![CDATA[Afraid that everyone is trying to shoot him now that I Shoot Randy! has been released, Randy has decided to hide somewhere on the KORPG website. See if you can spot where Randy has chosen to hide. Here&#8217;s what Randy &#8230; <a href="http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Love potion number&#8230;</title>
		<link>http://www.korpg.com/blog/love-potion-number/</link>
		<comments>http://www.korpg.com/blog/love-potion-number/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 21:18:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10902</guid>
		<description><![CDATA[Tomorrow Valentine&#8217;s Day will be upon us once more. And without further ado, here&#8217;s a little something for you to spice up your gaming tonight: d10 Random Love Potion Table Love Potion #1 The True Love potion. Grants the drinker &#8230; <a href="http://www.korpg.com/blog/love-potion-number/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/love-potion-number/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clarifying d6-lite Speed</title>
		<link>http://www.korpg.com/blog/clarifying-d6-lite-speed/</link>
		<comments>http://www.korpg.com/blog/clarifying-d6-lite-speed/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 15:58:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10849</guid>
		<description><![CDATA[I received an email over the weekend from a friend who is running a d6-lite game and his players needed some detail on the Speed attribute. I decided that, as the question is likely one to occur to many groups, &#8230; <a href="http://www.korpg.com/blog/clarifying-d6-lite-speed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/clarifying-d6-lite-speed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Ahh&#8230; NO! I don&#8217;t think so.</title>
		<link>http://www.korpg.com/blog/ahh-no-i-dont-think-so/</link>
		<comments>http://www.korpg.com/blog/ahh-no-i-dont-think-so/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 23:23:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10894</guid>
		<description><![CDATA[So apparently releasing I Shoot Randy! in January, followed by the announcement that Hunters vs. Vampires looks like it&#8217;ll be released in February, has set up the perfect misconception that I have plans to release something new every month this &#8230; <a href="http://www.korpg.com/blog/ahh-no-i-dont-think-so/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/ahh-no-i-dont-think-so/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dice Roller WordPress Widget now v1.2</title>
		<link>http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/</link>
		<comments>http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 23:04:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Dice Roller]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10884</guid>
		<description><![CDATA[I got bored and decided to add an exploding dice feature for the Dice Roller. Now you can select a drop-down option indicating you wish to explode results that are the maximum roll. So, for instance, if you roll 2d6 &#8230; <a href="http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>The votes have been tallied</title>
		<link>http://www.korpg.com/blog/the-votes-have-been-tallied/</link>
		<comments>http://www.korpg.com/blog/the-votes-have-been-tallied/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:40:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10827</guid>
		<description><![CDATA[Knowing that I Shoot Randy! and Hunters versus Vampires were soon to be released, I asked you a while back to help me decide which project I should next focus my efforts. Well, through emails and blog posts and actual, &#8230; <a href="http://www.korpg.com/blog/the-votes-have-been-tallied/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-votes-have-been-tallied/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summoning the Quantum Ogre</title>
		<link>http://www.korpg.com/blog/summoning-the-quantum-ogre/</link>
		<comments>http://www.korpg.com/blog/summoning-the-quantum-ogre/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:25:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10786</guid>
		<description><![CDATA[A while back I proposed to put the Quantum Ogre hypothesis to the test. For those unfamiliar with the concept of the Quantum Ogre, he is a hypothetical creature employed in a logical argument much like Schrodinger&#8217;s Cat and Maxwell&#8217;s &#8230; <a href="http://www.korpg.com/blog/summoning-the-quantum-ogre/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/summoning-the-quantum-ogre/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Awesome production results for Hunters vs. Vampires dice</title>
		<link>http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/</link>
		<comments>http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 05:52:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10813</guid>
		<description><![CDATA[Tonight I finally got around to getting some work done on what looks to be a final, production quality version of Hunters vs. Vampires. You may recall that the card tokens have been complete for a while, but the dice &#8230; <a href="http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Hunters vs Vampires sparkles in the twilight &#8211; Part 2</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:17:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10790</guid>
		<description><![CDATA[Part 2 of Kevin teaching Stacy how to play Hunters vs. Vampires. A sampling of the dialogue: Edward &#8211; Whatever. In Hunters versus Vampires, each round, each Hunter selects a Vampire to challenge. Bella &#8211; Does the Hunter have to &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Hunters vs Vampires sparkles in the twilight &#8211; Part 1</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 23:16:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10760</guid>
		<description><![CDATA[More awesome video coolness from Xtranormal. A sampling of the dialogue: Kevin &#8211; Stacy and I are going to tell you about an exciting new dice game from KORPG. Stacy &#8211; That sounds like fun. But don&#8217;t you usually do &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>RAD Teen image manipulation take 2</title>
		<link>http://www.korpg.com/blog/rad-teen-manipulation-take-2/</link>
		<comments>http://www.korpg.com/blog/rad-teen-manipulation-take-2/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 20:14:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10732</guid>
		<description><![CDATA[Here&#8217;s a quick view of an updated version of a RAD Teen image for the Role Assignment Deck. This updated version now has a more pronounced outline and includes a suit (hereby now coined as a &#8220;clique&#8221;) as well as &#8230; <a href="http://www.korpg.com/blog/rad-teen-manipulation-take-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rad-teen-manipulation-take-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>RAD Teen image manipulation &#8211; Too Subtle?</title>
		<link>http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/</link>
		<comments>http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 21:01:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10689</guid>
		<description><![CDATA[Take a quick look at the following silhouettes for the future product RAD Teenagers. On the left is the original image while the right has been altered slightly. You may recall that each suit of the deck identifies the basic &#8230; <a href="http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Quit Hittin&#8217; Yourself</title>
		<link>http://www.korpg.com/blog/quit-hittin-yourself/</link>
		<comments>http://www.korpg.com/blog/quit-hittin-yourself/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 15:53:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10696</guid>
		<description><![CDATA[Here&#8217;s my solution to the Phil&#8217;s newest Magic the Gathering (M:TG) deck challenge. You may recall that the deck had to be legal in Modern, contain no sideboard, constructed for under $5, with no card costing more than $.50 and &#8230; <a href="http://www.korpg.com/blog/quit-hittin-yourself/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/quit-hittin-yourself/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>A Dirt Cheap MTG challenge</title>
		<link>http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/</link>
		<comments>http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:50:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10697</guid>
		<description><![CDATA[In the waning weeks of last year, Phil once again challenged me to a MTG deck building puzzle and, as you all know, I can&#8217;t back away from a good challenge so naturally I accepted. Once again armed only with: &#8230; <a href="http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reminder: Don&#8217;t forget your I Shoot Randy! code</title>
		<link>http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/</link>
		<comments>http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 15:58:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Special Offers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10693</guid>
		<description><![CDATA[Edit: This offer is now closed! Thank you all for your support. Look for more special offers from KORPG. I just wanted to remind you all that as a special thank you for KORPG fans, either sign up on the &#8230; <a href="http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SOPA and PIPA &#8211; a personal struggle</title>
		<link>http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/</link>
		<comments>http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 17:00:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10658</guid>
		<description><![CDATA[While the internet has been ablaze (or purposefully silent) on the topic of the two bills, I&#8217;ve been somewhat quiet about SOPA and PIPA. Now I&#8217;m not going to argue that the language in the bills isn&#8217;t overly vague and &#8230; <a href="http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>No love for Life Wizards</title>
		<link>http://www.korpg.com/blog/no-love-for-life-wizards/</link>
		<comments>http://www.korpg.com/blog/no-love-for-life-wizards/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:17:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10611</guid>
		<description><![CDATA[Wizard101 Developers, You seem to be bent on for . When will you show them some ? You&#8217;ve given us Enchant Cards that increase accuracy and damage: You&#8217;ve given us equipment that further increases the accuracy and damage of spells. &#8230; <a href="http://www.korpg.com/blog/no-love-for-life-wizards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/no-love-for-life-wizards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A sneak peek at a few of the RAD Teenager silhouettes</title>
		<link>http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/</link>
		<comments>http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:11:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10606</guid>
		<description><![CDATA[As I eluded to in the original post, the concept of assigning character roles from a pinochle deck has morphed into something more substantial. I&#8217;m thinking the Role Assignment Deck (RAD) will consist of tarot sized cards for quick character &#8230; <a href="http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>small gods of trash</title>
		<link>http://www.korpg.com/blog/small-gods-of-trash/</link>
		<comments>http://www.korpg.com/blog/small-gods-of-trash/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 23:30:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10597</guid>
		<description><![CDATA[My wife was reading some blog postings over my shoulder last night and she misread a post and suddenly asked with incredulity, &#8220;small gods of trash?!?&#8221; And after I realized that is was a simple misread, I thought, somewhere there&#8217;s &#8230; <a href="http://www.korpg.com/blog/small-gods-of-trash/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/small-gods-of-trash/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Kevin and Randy discuss the release of I Shoot Randy!</title>
		<link>http://www.korpg.com/blog/kevin-and-randy-discuss-the-release-of-i-shoot-randy/</link>
		<comments>http://www.korpg.com/blog/kevin-and-randy-discuss-the-release-of-i-shoot-randy/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:21:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10593</guid>
		<description><![CDATA[Watch as Kevin and Randy have what should be a simple discussion of the release of I Shoot Randy! Of course, when it comes to dealing with Randy, nothing is ever as simple as it should be.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/kevin-and-randy-discuss-the-release-of-i-shoot-randy/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy! now released</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-now-released/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-now-released/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 04:20:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10570</guid>
		<description><![CDATA[I Shoot Randy! has been released to the public! KORPG is proud to announce that you can now purchase I Shoot Randy! exclusively from our online store. Don&#8217;t forget that there is still time to take advantage of the special &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-now-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-now-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>If you don’t want to suck in older edition D&amp;D&#8230;</title>
		<link>http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/</link>
		<comments>http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:11:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10554</guid>
		<description><![CDATA[&#8230; and don&#8217;t want to up the beginning level at which you start playing the game, then according to some you&#8217;re probably out of luck. Is that really the case? Is that the only solution? Is that the best solution? &#8230; <a href="http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Criminal Master Plans help needed</title>
		<link>http://www.korpg.com/blog/criminal-master-plans-help-needed/</link>
		<comments>http://www.korpg.com/blog/criminal-master-plans-help-needed/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 23:10:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10547</guid>
		<description><![CDATA[I need a bit of assistance in compiling a good list of &#8220;over-the-top, ridiculous, absurd and funny&#8221; criminal master plots and modus operendi for the board game For Truth and Justice! Currently I have: Plots: Turn Everyone into animals Turn &#8230; <a href="http://www.korpg.com/blog/criminal-master-plans-help-needed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/criminal-master-plans-help-needed/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>Justice City get&#8217;s a facelift</title>
		<link>http://www.korpg.com/blog/justice-city-gets-a-facelift/</link>
		<comments>http://www.korpg.com/blog/justice-city-gets-a-facelift/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:13:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10540</guid>
		<description><![CDATA[Justice City, where heroes fight against the minions and masters of evil. New and improved with neat-o little icons to represent various board positions. Click the image for a much larger view.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/justice-city-gets-a-facelift/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Good Luck WotC, I wish you the best in your 5E product&#8230;</title>
		<link>http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/</link>
		<comments>http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 15:49:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10530</guid>
		<description><![CDATA[&#8230; Lord knows I don&#8217;t envy you in the task. Why? You have a divided fan-base. Half wants hard and structured rules while the other demands less rules and more guidelines for rulings. Half the fan-base is way more willing &#8230; <a href="http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>An evening of shooting Randy and hunting vampires.</title>
		<link>http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/</link>
		<comments>http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 06:43:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10505</guid>
		<description><![CDATA[I just spent the evening with the son and daughter playing games of I Shoot Randy! and Hunters vs. Vampires. A couple of interesting events occurred: The games of I Shoot Randy! demonstrated that indeed Randy can lose against a &#8230; <a href="http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deadfront Jack&#8217;s newest Mad Scientist art</title>
		<link>http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/</link>
		<comments>http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 19:58:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10393</guid>
		<description><![CDATA[Once again I&#8217;m bringing you the colorized art that Deadfront Jack has sent over for some of the monsters in Mad Scientist: the Game. And as usual, once again I&#8217;m left with the quite obvious realization and knowledge that words &#8230; <a href="http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Set the right priorities first</title>
		<link>http://www.korpg.com/blog/set-the-right-priorities-first/</link>
		<comments>http://www.korpg.com/blog/set-the-right-priorities-first/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:02:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10446</guid>
		<description><![CDATA[I got sidetracked by a few shiny objects last year but have wanted to return to 37Signal&#8217;s Getting Real and how it applies to game development. Today let&#8217;s do just that. A Brief Recap: Recall that we&#8217;ve covered the following: &#8230; <a href="http://www.korpg.com/blog/set-the-right-priorities-first/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/set-the-right-priorities-first/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>It takes more than just an idea</title>
		<link>http://www.korpg.com/blog/it-takes-more-than-just-an-idea/</link>
		<comments>http://www.korpg.com/blog/it-takes-more-than-just-an-idea/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 17:38:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10442</guid>
		<description><![CDATA[You know, one of the things that really hurt Apple was after I left John Sculley got a very serious disease. It’s the disease of thinking that a really great idea is 90 percent of the work. And if you &#8230; <a href="http://www.korpg.com/blog/it-takes-more-than-just-an-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/it-takes-more-than-just-an-idea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Book of the Heavens &#8211; outline</title>
		<link>http://www.korpg.com/blog/the-book-of-the-heavens-outline/</link>
		<comments>http://www.korpg.com/blog/the-book-of-the-heavens-outline/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 22:13:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10368</guid>
		<description><![CDATA[Being the first post of the 2012 New Year, I wanted to make sure to provide something substantial without overloading you all, I further wanted that something to demonstrate both to you as well as myself my focus for the &#8230; <a href="http://www.korpg.com/blog/the-book-of-the-heavens-outline/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-book-of-the-heavens-outline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KORPG&#8217;s 2011 year in review</title>
		<link>http://www.korpg.com/blog/korpgs-2011-year-in-review/</link>
		<comments>http://www.korpg.com/blog/korpgs-2011-year-in-review/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:36:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Up and Down]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Character Sheets]]></category>
		<category><![CDATA[Chrome d6-lite]]></category>
		<category><![CDATA[D&d6-lite]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Online Utilities]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10362</guid>
		<description><![CDATA[2011 was a year that can really only speak for itself. As with all things, there were highs and lows for KORPG. Some were expected and others were quite unanticipated. There were some really insightful (in my opinion) posts, and &#8230; <a href="http://www.korpg.com/blog/korpgs-2011-year-in-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/korpgs-2011-year-in-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Even more amazing Mad Science artwork from Deadfront Jack</title>
		<link>http://www.korpg.com/blog/even-more-amazing-mad-science-artwork-from-deadfront-jack/</link>
		<comments>http://www.korpg.com/blog/even-more-amazing-mad-science-artwork-from-deadfront-jack/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 05:28:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10349</guid>
		<description><![CDATA[Words are cheap in this regard. Feast your Mad Scientist eyes on these beauties&#8230; Yep. Amazing.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/even-more-amazing-mad-science-artwork-from-deadfront-jack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Towards a unified look and feel</title>
		<link>http://www.korpg.com/blog/towards-a-unified-look-and-feel/</link>
		<comments>http://www.korpg.com/blog/towards-a-unified-look-and-feel/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 22:21:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10313</guid>
		<description><![CDATA[Those of you who spend any amount of time on the parts of KORPG that aren&#8217;t this blog may have already noticed that we&#8217;ve updated the other pages to be more in-line with the look and feel of the blog. &#8230; <a href="http://www.korpg.com/blog/towards-a-unified-look-and-feel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/towards-a-unified-look-and-feel/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Merry Christmas from KORPG games</title>
		<link>http://www.korpg.com/blog/merry-christmas-from-korpg-games/</link>
		<comments>http://www.korpg.com/blog/merry-christmas-from-korpg-games/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 04:56:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Christmas wishes]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10337</guid>
		<description><![CDATA[Merry Christmas from Kevin and Randy at KORPG games by: kevinodie]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/merry-christmas-from-korpg-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy! slated for release in 2012</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 17:56:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Special Offers]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10333</guid>
		<description><![CDATA[That special day has finally come&#8230; The day when you can finally (and officially) get ready to shoot Randy! I Shoot Randy! is slated for official release in January 2012. Edit: This offer is now closed! Thank you all for &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Mad Scientist artwork of Deadfront Jack</title>
		<link>http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/</link>
		<comments>http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 04:14:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10295</guid>
		<description><![CDATA[I mentioned a while back that I&#8217;d finally gotten some traction on having someone help me generate the artwork for Mad Scientist. I believe I referred to the work being done as Awesome! And believe me, I wasn&#8217;t exaggerating. Deadfront &#8230; <a href="http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hunters vs. Vampires &#8211; production run results</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 05:15:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10293</guid>
		<description><![CDATA[Hunters vs. Vampires didn&#8217;t originally use cards for tokens, but when I was uploading my files for I Shoot Randy! to Superior POD I discovered they can now do mini cards and thought, &#8220;Why not?&#8221; To be honest, I&#8217;m glad &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy! &#8211; production run results</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-production-run-results/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-production-run-results/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 05:03:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10279</guid>
		<description><![CDATA[I&#8217;m not going to fill up this post with a lot of words. Instead, I&#8217;ll let the visuals do a lot of the talking for me. Note that I&#8217;m terrible with the camera since I have an issue with not &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-production-run-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-production-run-results/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Someone tell Hasbro and WotC they need to stop making games!</title>
		<link>http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/</link>
		<comments>http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 19:26:21 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10258</guid>
		<description><![CDATA[Thanks to Stargazer for bringing this post to my attention. The original post as well as the response are worth the read if you have the time. For the record, I&#8217;m in agreement that the argument that we should all &#8230; <a href="http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>It just might be an early Christmas after all</title>
		<link>http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/</link>
		<comments>http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 15:37:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10268</guid>
		<description><![CDATA[What an awesome possible gift to receive this Holiday Season&#8230; Yesterday evening I opened up my email and discovered a message with the following subject line: Superior POD has sent you a package I can hardly wait. That package should &#8230; <a href="http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>For Truth and Justice!  &#8211; an updated Justice City layout</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 16:00:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10232</guid>
		<description><![CDATA[Don&#8217;t freak out&#8230; this isn&#8217;t an indication that the voting is over. I thought I&#8217;d go back and do a little on each game to keep my mind fresh on them. In that way, I can move forward more easily &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Next Big Thing</title>
		<link>http://www.korpg.com/blog/the-next-big-thing/</link>
		<comments>http://www.korpg.com/blog/the-next-big-thing/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 19:07:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Happily Ever After]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10222</guid>
		<description><![CDATA[With Hunters vs. Vampires and I Shoot Randy under my belt, and with Mad Scientist finally finding some traction in the artwork department (results to be posted soon), I&#8217;m finding myself looking over the list of other (partially developed) ideas &#8230; <a href="http://www.korpg.com/blog/the-next-big-thing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-next-big-thing/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Vampire Hunting gear from Zazzle</title>
		<link>http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/</link>
		<comments>http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 16:17:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10210</guid>
		<description><![CDATA[By popular request, here&#8217;s a few Hunters vs. Vampires items I&#8217;ve put up on KORPG&#8217;s Zazzle store: Drink deep of your favorite beverage in these Hunters vs. Vampires mugs KORPG Hunters vs. Vampires Coffin Mug by korpgcom KORPG Hunters vs. &#8230; <a href="http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hunters vs Vampires &#8211; initial Prototyping and Playtesting</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 15:18:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10199</guid>
		<description><![CDATA[A few days back I did a little prototyping for Hunters vs. Vampires. Basically I cut out small pieces of paper and taped them to some old d6 I had in my dice collection while for the tokens I simply &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Quietly moving to completion</title>
		<link>http://www.korpg.com/blog/quietly-moving-to-completion/</link>
		<comments>http://www.korpg.com/blog/quietly-moving-to-completion/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 15:42:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10206</guid>
		<description><![CDATA[Apologies to my readers, I&#8217;ve been away for a bit tending to other irons in the fire and the blog has been silent as a result. Rest assured I&#8217;ll not be absent for much longer. As a teaser, I&#8217;ll offer &#8230; <a href="http://www.korpg.com/blog/quietly-moving-to-completion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/quietly-moving-to-completion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hunters vs. Vampires &#8211; Vampire hunting rules</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 14:29:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10160</guid>
		<description><![CDATA[If you&#8217;re going to be hunting vampires, you better know the rules&#8230; To that end, here&#8217;s the link to to the rules for Hunters vs. Vampires dice game rules. Hunters vs. Vampires Rules The format is double sided, half fold &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Wow three years running now</title>
		<link>http://www.korpg.com/blog/wow-three-years-running-now/</link>
		<comments>http://www.korpg.com/blog/wow-three-years-running-now/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 07:00:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10152</guid>
		<description><![CDATA[This blog is officially three years old today. Who&#8217;d have guessed I&#8217;d be able to keep it up now for that long. Thanks to all who visit routinely and participate in the discussions.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wow-three-years-running-now/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat a Swampman in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 22:48:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10012</guid>
		<description><![CDATA[Continuing with our demonstration on how to stat certain iconic monsters in a Zombie d6-lite framework, we find ourselves at a personal favorite: the Swampman, Gill-Man, Fish-man, etc. A strange prehistoric beast lurks in the depths of the Amazonian jungle. &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How to: Stat a Poltergeist in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 15:07:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10149</guid>
		<description><![CDATA[As a continuation of our examination on how to stat certain iconic monsters in a d6-lite framework, and as somewhat of a continuation of the Ghost concept, let&#8217;s examine the cousin of the restless spirit; the noisy spirit or poltergeist. &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Unleash the Magic for under 25 bucks</title>
		<link>http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/</link>
		<comments>http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 04:04:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10126</guid>
		<description><![CDATA[Here&#8217;s my solution to the low cost Magic the Gathering (M:TG) deck. You may recall that the deck had to be legal in Modern, constructed for under $20, with a budget of no card costing more than $5 and no &#8230; <a href="http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>How to: Stat a Ghost in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 15:40:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9603</guid>
		<description><![CDATA[The sun keeps setting and October grows shorter, and here at KORPG I&#8217;m still following through on my series of how I would stat some iconic monsters in a Zombie d6-lite game. Today&#8217;s featured creature is a challenge on two &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A MTG Cheap Deck Building Challenge</title>
		<link>http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/</link>
		<comments>http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 16:34:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10022</guid>
		<description><![CDATA[Loyal followers of this blog will note that I&#8217;ve been a bit delinquent on posting. To which I can only say, &#8220;Guilty as charged.&#8221; One of the main reasons outside of working on projects for KORPG is that the other &#8230; <a href="http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to: Stat a Mummy in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 14:56:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9961</guid>
		<description><![CDATA[Let&#8217;s have a little fun with this blog post. Anyone up for some Egyptian hieroglyphic translating? No? Well somewhere on this website is the translated version. For those not interested in taking the time to translate the following text on &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The bigger they are&#8230;</title>
		<link>http://www.korpg.com/blog/the-bigger-they-are/</link>
		<comments>http://www.korpg.com/blog/the-bigger-they-are/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 15:03:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10014</guid>
		<description><![CDATA[A few nights ago, the question was posed to me via email on how I would handle creatures in a level-less D&#38;D redesign. That question really was just a jumping off point into a larger series of questions and I &#8230; <a href="http://www.korpg.com/blog/the-bigger-they-are/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-bigger-they-are/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Reinfusing the Magic into Magical Stuff</title>
		<link>http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/</link>
		<comments>http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 05:19:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10019</guid>
		<description><![CDATA[A dash of This by Monte Cook and a bit of This by The Rhetorical Gamer. Seriously. Combining those two concepts would be something I&#8217;d try to recapture in my D&#38;D redesign. But I&#8217;d steer clear of magic item offerings &#8230; <a href="http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to: Stat a Werewolf in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 17:03:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9596</guid>
		<description><![CDATA[Continuing my fiendish plans for the month of October to periodically bring forth an iconic monster from the crypts and analyze under the 1 page RPG d6-lite framework, today we present for our creature feature&#8230; The Werewolf Two creatures do &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Hunters vs. Vampires initial concept</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 14:36:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9945</guid>
		<description><![CDATA[Yesterday I posted some images for a game I&#8217;m currently developing. The setup is a simple Vampire Hunters versus Vampires themed dice game. Here are the initial rules I&#8217;m using to develop Hunters vs. Vampires. As you can see, in &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dice Game Sneak Peek</title>
		<link>http://www.korpg.com/blog/dice-game-sneak-peek/</link>
		<comments>http://www.korpg.com/blog/dice-game-sneak-peek/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 21:50:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9907</guid>
		<description><![CDATA[I&#8217;m thinking of making a simple dice game to add to my game development resume. Here are my initial graphics. Dice set 1 Dice set 2 Pretty easy, but can anyone guess the theme?]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dice-game-sneak-peek/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat a Vampire in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 15:47:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9577</guid>
		<description><![CDATA[It&#8217;s October and the days are running without pause to All Hallows Eve. There&#8217;s nothing you can do to prevent the approach of the Witching Hour, soon the streets will be filled with a myriad of creatures seeking out their &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Equipping the classes</title>
		<link>http://www.korpg.com/blog/equipping-the-classes/</link>
		<comments>http://www.korpg.com/blog/equipping-the-classes/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 19:34:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9853</guid>
		<description><![CDATA[Broken &#8211; Or at least highlighting the wrong thing: D&#38;D&#8217;s methodology for determining a character&#8217;s starting equipment has always been one part annoyance and one part curiosity for me. Having a player randomly determine their starting wealth and then forcing &#8230; <a href="http://www.korpg.com/blog/equipping-the-classes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/equipping-the-classes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I search the room&#8230;</title>
		<link>http://www.korpg.com/blog/i-search-the-room/</link>
		<comments>http://www.korpg.com/blog/i-search-the-room/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 17:35:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9847</guid>
		<description><![CDATA[There&#8217;s been lots of talk about Monte Cook&#8217;s Legends &#38; Lore article. That&#8217;s a good thing. The more we examine the game, the more likely we are to find it&#8217;s flaws and hopefully find solutions to what ails it. I&#8217;m &#8230; <a href="http://www.korpg.com/blog/i-search-the-room/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-search-the-room/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Slashing the Weapon Tables</title>
		<link>http://www.korpg.com/blog/slashing-the-weapon-tables/</link>
		<comments>http://www.korpg.com/blog/slashing-the-weapon-tables/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 05:00:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9785</guid>
		<description><![CDATA[Don&#8217;t worry too much, this post isn&#8217;t going to do anything drastic like remove levels or completely change the way magic is handled in D&#38;D. In fact, this is probably going to be one of the tamest posts in regard &#8230; <a href="http://www.korpg.com/blog/slashing-the-weapon-tables/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/slashing-the-weapon-tables/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A general Magic Spell effect table for D&amp;D</title>
		<link>http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/</link>
		<comments>http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 21:40:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9724</guid>
		<description><![CDATA[Here&#8217;s a table for clarifying the rework of Magic-user spells in our D&#38;D redesign. What&#8217;s presented is a simple table for referencing the maximum impact of a spell based on failure and number of targets. Failure Chance Target Single Multiple &#8230; <a href="http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Paring down the Divine spells D&amp;D</title>
		<link>http://www.korpg.com/blog/paring-down-the-divine-spells-dd/</link>
		<comments>http://www.korpg.com/blog/paring-down-the-divine-spells-dd/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 15:43:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9776</guid>
		<description><![CDATA[As noted in our level-less redesign of D&#38;D, combining that concept with a Cleric&#8217;s ability to cast any spell &#8220;of their level and below&#8221;, we&#8217;ve created an incongruity &#8211; and a rather serious one at that. The proposed solution is &#8230; <a href="http://www.korpg.com/blog/paring-down-the-divine-spells-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/paring-down-the-divine-spells-dd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Removing the golden thread: A Level-less D&amp;D</title>
		<link>http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/</link>
		<comments>http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 16:48:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9644</guid>
		<description><![CDATA[We&#8217;ve almost come to the end of this exercise I agreed to take on in not just complaining about what&#8217;s wrong with D&#38;D but providing an alternative take on how the game should be designed. We&#8217;ve made some significant alterations &#8230; <a href="http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Attributes: what do they mean now?</title>
		<link>http://www.korpg.com/blog/attributes-what-do-they-mean-now/</link>
		<comments>http://www.korpg.com/blog/attributes-what-do-they-mean-now/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 22:06:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9615</guid>
		<description><![CDATA[As we continue to redesign D&#38;D, let&#8217;s recap what we&#8217;ve done with the attributes so we all can stay on the same page. We&#8217;ve&#8230; Eliminated 3d6 as a flawed methodology of generating characters most players want to play by up-shifting &#8230; <a href="http://www.korpg.com/blog/attributes-what-do-they-mean-now/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/attributes-what-do-they-mean-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unraveling the (il)logic of AC in D&amp;D</title>
		<link>http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/</link>
		<comments>http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 15:59:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9690</guid>
		<description><![CDATA[We&#8217;re really getting to the meat of some things that are wrong with D&#38;D these past few days, so let&#8217;s keep the momentum going and continue with the challenge laid before me by wickedmurph on not just complaining about what &#8230; <a href="http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
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		<title>Charisma &#8211; Why the heck are you still there?</title>
		<link>http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/</link>
		<comments>http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 02:12:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9670</guid>
		<description><![CDATA[This post is another in the series of what I&#8217;d have done to redesign D&#38;D had they asked me. It&#8217;s short, but necessary. In the past we&#8217;ve removed the classes that base their prime requisite off this attribute (namely the &#8230; <a href="http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>D&amp;D just has too much class</title>
		<link>http://www.korpg.com/blog/dd-just-has-too-much-class/</link>
		<comments>http://www.korpg.com/blog/dd-just-has-too-much-class/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 01:55:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9662</guid>
		<description><![CDATA[Let’s continue with the challenge laid before me by wickedmurph on describing what I’d have done to redesign D&#38;D as opposed to just griping about where I think it’s headed. For reference, let’s take a quick look at what we’ve &#8230; <a href="http://www.korpg.com/blog/dd-just-has-too-much-class/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dd-just-has-too-much-class/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Racism in D&amp;D &#8211; it&#8217;s time to stop the madness</title>
		<link>http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/</link>
		<comments>http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 21:51:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9656</guid>
		<description><![CDATA[Before we get started, the racism I&#8217;m referring to in D&#38;D isn&#8217;t the racism of the real world. The racism I&#8217;m discussing is the apparent need to create rules to make the fantasy races in D&#38;D interesting choices for players. &#8230; <a href="http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Skill and Feat inclusion yields less of each</title>
		<link>http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/</link>
		<comments>http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 21:06:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9623</guid>
		<description><![CDATA[With all the talk about Monte Cook returning to WotC and the subsequent murmuring surrounding this with regard to a possible 5th Edition D&#38;D, there&#8217;s been a few posts about how other RPG bloggers would go about redesigning D&#38;D. Of &#8230; <a href="http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>When destiny yields plot immunity only on the path to the goal</title>
		<link>http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/</link>
		<comments>http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 16:20:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9612</guid>
		<description><![CDATA[I was perusing some articles over at The Rhetorical Gamer, specifically his discussion about an attribute called Legacy, and how it applies to the tangential issues surrounding the post about the implications of having to Roll dice at the Most &#8230; <a href="http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat some iconic monsters in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 17:56:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9598</guid>
		<description><![CDATA[Halloween is just around the corner and I thought that I&#8217;d get the ball rolling here at KORPG by taking a stab the next couple of weeks at seeing how I would stat an iconic monster or creature. Since role &#8230; <a href="http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
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		<item>
		<title>If playing a game wrong leads to fun, does that mean you played it right?</title>
		<link>http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/</link>
		<comments>http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 19:53:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9552</guid>
		<description><![CDATA[During discussions about the nature of the Quantum Ogre and what it means with regard to the role of the GM at game time, an interesting question seems to keep floating about the periphery of the dialogue. The question is &#8230; <a href="http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Putting the hypothetical Quantum Ogre to the test &#8211; part 1</title>
		<link>http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/</link>
		<comments>http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 21:45:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9527</guid>
		<description><![CDATA[I&#8217;ve been a fairly outspoken opponent of the Quantum Ogre argument as anything more than a relativistic concern only present when the players know that shifting has occurred. But being the science nerd I am, as a further study of &#8230; <a href="http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>The Quantum Ogre Mug</title>
		<link>http://www.korpg.com/blog/the-quantum-ogre-mug/</link>
		<comments>http://www.korpg.com/blog/the-quantum-ogre-mug/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 21:07:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9505</guid>
		<description><![CDATA[Quantum Ogre Quest Mug by korpgcom Honest, I couldn&#8217;t resist turning this into a mug. Who else can already see the confused looks of friends and coworkers as they try to fathom the meaning of the ogre in the box?]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-quantum-ogre-mug/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Quantum Ogre says you&#8217;re doing it wrong</title>
		<link>http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/</link>
		<comments>http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 21:44:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9498</guid>
		<description><![CDATA[A word of warning: This post may at first appear argumentative. Perhaps it is. Though in the beginning of crafting it I didn&#8217;t intend for it to be so. Consider it a response in the form of constructive criticism instead. &#8230; <a href="http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Astrolomancer Minion and Opponent Sheet</title>
		<link>http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 22:10:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9458</guid>
		<description><![CDATA[After working on the reward and character sheets for Astrolomancer, I realized that I needed some NPC character sheets; essentially something similar for the minions and opponents. While it took a bit of work and a lot of going back &#8230; <a href="http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The fallacy of the quantum ogre argument</title>
		<link>http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/</link>
		<comments>http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 17:35:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9444</guid>
		<description><![CDATA[There&#8217;s an interesting discussion going around the RPG blogosphere about the nature of illusion of control and how a GM can rob fun by not roiling dice with the Universe. I thought perhaps I might examine this concept and see &#8230; <a href="http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
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		<item>
		<title>It&#8217;s SOOooo Alien!</title>
		<link>http://www.korpg.com/blog/its-sooooo-alien/</link>
		<comments>http://www.korpg.com/blog/its-sooooo-alien/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 17:53:47 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9426</guid>
		<description><![CDATA[The craft opened and from within emerged an alien life-force. As we watched in a bizarre mix of horror and curiosity, the strange creature from beyond our planet&#8230; Walked? Glided? Swam? Floated? Flew? Oozed? ? I was wondering this morning &#8230; <a href="http://www.korpg.com/blog/its-sooooo-alien/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/its-sooooo-alien/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Getting Lean in your design and development</title>
		<link>http://www.korpg.com/blog/getting-lean-in-your-design-and-development/</link>
		<comments>http://www.korpg.com/blog/getting-lean-in-your-design-and-development/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 16:13:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9402</guid>
		<description><![CDATA[Chapter 3 of Getting Real evangelizes the benefits of getting lean and opens the door to Chapters 4, 5 and 6 where the actual road map of lean is discussed. While we could easily lump the following chapters together, for &#8230; <a href="http://www.korpg.com/blog/getting-lean-in-your-design-and-development/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/getting-lean-in-your-design-and-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Quality Checking the I Shoot Randy production card run</title>
		<link>http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/</link>
		<comments>http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:29:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9368</guid>
		<description><![CDATA[A couple days ago I received the box containing the new I Shoot Randy cards from Print &#38; Play Productions and had committed to bringing you the results of the process. I know I promised this post would include some &#8230; <a href="http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Importance of the Mojang-Bethesda &#8220;Scrolls&#8221; Lawsuit</title>
		<link>http://www.korpg.com/blog/the-importance-of-the-mojang-bethesda-scrolls-lawsuit/</link>
		<comments>http://www.korpg.com/blog/the-importance-of-the-mojang-bethesda-scrolls-lawsuit/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 19:28:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Sponsored Posts]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9389</guid>
		<description><![CDATA[If you&#8217;re following the current legal drama taking place on the battleground between Bethesda, who gave gamers Oblivion and Fallout, and Mojang, who&#8217;ve dominated the indie landscape with Minecraft. The subject of the lawsuit is Mojang&#8217;s next game; specifically its &#8230; <a href="http://www.korpg.com/blog/the-importance-of-the-mojang-bethesda-scrolls-lawsuit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-importance-of-the-mojang-bethesda-scrolls-lawsuit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Succeeding by underdoing your competetion</title>
		<link>http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/</link>
		<comments>http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 00:10:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9110</guid>
		<description><![CDATA[Less, the new More Chapter 2 of Getting Real teaches that Less is the new More. Instead of trying to offer your customers a bit of everything under the sun, focus and offer them all of one thing. Instead of &#8230; <a href="http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Getting Real in Game Design</title>
		<link>http://www.korpg.com/blog/getting-real-in-game-design/</link>
		<comments>http://www.korpg.com/blog/getting-real-in-game-design/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 03:50:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9097</guid>
		<description><![CDATA[So today, while aimlessly wandering the world of the web in search of hidden treasures, I actually happened to stumble upon a real gem. To be honest that&#8217;s not really something that happens often when I meander the net, so &#8230; <a href="http://www.korpg.com/blog/getting-real-in-game-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/getting-real-in-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Oh goody-goody</title>
		<link>http://www.korpg.com/blog/oh-goody-goody/</link>
		<comments>http://www.korpg.com/blog/oh-goody-goody/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 14:58:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9092</guid>
		<description><![CDATA[Just received this email from PayPal: Hello Kevin, Your package from Print &#38; Play Productions  is on its way. Which means the cards and boxes for the initial I Shoot Randy production run are on their way to my door&#8230; &#8230; <a href="http://www.korpg.com/blog/oh-goody-goody/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/oh-goody-goody/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Reward Sheet</title>
		<link>http://www.korpg.com/blog/astrolomancer-reward-sheet/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-reward-sheet/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 21:07:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Improvement]]></category>
		<category><![CDATA[Reward]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9076</guid>
		<description><![CDATA[After further conversation, noodling, thinking, ignoring and generally just putting up a concept and seeing where it led me, I finally was able to come to a decision on how the rewards for Astrolomancer will be handled with regard to &#8230; <a href="http://www.korpg.com/blog/astrolomancer-reward-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-reward-sheet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Astrolomancer Character Sheets take 3</title>
		<link>http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 22:24:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9033</guid>
		<description><![CDATA[Here&#8217;s the current set of character sheets for Astrolomancer. As you can see, each sheet is themed to the specific elemental influence of the character. Astrolomancer Air Character Sheet Astrolomancer Water character Sheet Astrolomancer Fire Character Sheet Astrolomancer Earth Character &#8230; <a href="http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Villains for Kids: Frumpelstiltskin</title>
		<link>http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 17:45:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9007</guid>
		<description><![CDATA[Beware and be warned all you fair citizenry! Take no offer or make no deal with a plainly dressed young woman&#8230; she may not be all she appears&#8230; For today a foe so diabolical and devious as to challenge the &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Steal this setting concept: The Overlay Thesis</title>
		<link>http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/</link>
		<comments>http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 16:20:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8994</guid>
		<description><![CDATA[Steal this setting and concept&#8230; they&#8217;re mine, but they&#8217;re not really mine anyway. Looking back we could all see the warning signs; the elevated temps, the way people interacted, the increases in violence and natural disasters. Yeah, looking back it &#8230; <a href="http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GM style</title>
		<link>http://www.korpg.com/blog/gm-style/</link>
		<comments>http://www.korpg.com/blog/gm-style/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 03:18:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8986</guid>
		<description><![CDATA[Lots of cool community themed content on the Blogger Network these days. As usual, count me in on a few. This one from Strange Magic was too inspired to pass up&#8230; Plus I was a boy scout, so there&#8217;s that &#8230; <a href="http://www.korpg.com/blog/gm-style/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/gm-style/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Astrolomancer character sheet take 2</title>
		<link>http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 20:44:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8941</guid>
		<description><![CDATA[Here&#8217;s my second attempt to create a character sheet for Astrolomancer. This attempt is more ascetically pleasing to the eye and has a condensed focus on the powers only generated at character creation. Astrolomancer Fire Character Sheet I&#8217;ve decided to &#8230; <a href="http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Can High Fantasy be played without gods?</title>
		<link>http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/</link>
		<comments>http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 17:35:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8867</guid>
		<description><![CDATA[High Fantasy games such as D&#38;D and their like have long held the iconic Cleric or Healer as the active representation of a divine being. But what happens when you remove the divinity from the game? What happens to the &#8230; <a href="http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>1 Spell 1 System &#8211; Death Knell (spell and object)</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 16:26:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8905</guid>
		<description><![CDATA[Death Knell In a musty old hall in Detroit they prayed In the Maritime Sailors&#8217; Cathedral The church bell chimed, &#8217;til it rang 29 times For each man on the Edmund Fitzgerald.* Dungeons and Dragons (D&#38;D d20 SRD Format) Pathfinder &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Chi Lung &#8211; The Elemental Dragon King of Fire</title>
		<link>http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/</link>
		<comments>http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 14:59:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8599</guid>
		<description><![CDATA[Chi Lung The Elemental Dragon King of Fire Description Unlike the other Elemental Dragon guardians, Chi Lung is not a native of the Middle Kingdom. Rather the Dragon King of Fire comes from the Fiery Elemental regions of the Lower &#8230; <a href="http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Jia Lung &#8211; The Elemental Dragon King of Water</title>
		<link>http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/</link>
		<comments>http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 20:51:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8601</guid>
		<description><![CDATA[Jia Lung The Elemental Dragon King of Water Description The Dragon King of Water is an enigmatic creature always hidden just below the surface of some body or vessel of water. Though considerably non-corporeal, the Elemental Dragon King of Water &#8230; <a href="http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Dia Lung &#8211; The Elemental Dragon King of Earth</title>
		<link>http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/</link>
		<comments>http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 15:54:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8597</guid>
		<description><![CDATA[Dia Lung The Elemental Dragon King of Earth Description The Dragon King of Earth commands all the elemental forces of earth and those which are associated with earth such as forests, mountains, planted fields and the like. He is a &#8230; <a href="http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fei Lung &#8211; The Elemental Dragon Queen of Air</title>
		<link>http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/</link>
		<comments>http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 19:27:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8572</guid>
		<description><![CDATA[Fei Lung The Elemental Dragon Queen of Air Description The most beautiful creature to be found in the Middle Kingdom, Fei Lung is a marvel and a sight to behold. Although she is a huge dragon, she is graceful and &#8230; <a href="http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Updated Dice Roller Widget</title>
		<link>http://www.korpg.com/blog/updated-dice-roller-widget/</link>
		<comments>http://www.korpg.com/blog/updated-dice-roller-widget/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 22:41:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Dice Roller]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8849</guid>
		<description><![CDATA[I&#8217;ve taken a bit of time to validate that my Dice Roller Widget is compatible with WordPress 3.2.1 That said however, I did make a single modification to the code base in that I adjusted the link to korpg.com to &#8230; <a href="http://www.korpg.com/blog/updated-dice-roller-widget/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/updated-dice-roller-widget/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Claw of the Pistol Shrimp</title>
		<link>http://www.korpg.com/blog/claw-of-the-pistol-shrimp/</link>
		<comments>http://www.korpg.com/blog/claw-of-the-pistol-shrimp/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 20:15:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8839</guid>
		<description><![CDATA[The Claw of the Pistol Shrimp is a strange device like that of a large golden crustacean claw one wears as an over-sized glove. The interior of the glove will stretch or shrink to fit any size of hand, and &#8230; <a href="http://www.korpg.com/blog/claw-of-the-pistol-shrimp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/claw-of-the-pistol-shrimp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Storm Chasers</title>
		<link>http://www.korpg.com/blog/storm-chasers/</link>
		<comments>http://www.korpg.com/blog/storm-chasers/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 22:16:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8802</guid>
		<description><![CDATA[Storm Chasers One part First Line of Defense, one part Seal Team 6, and one part Canary in the Mineshaft&#8230; Sitting quietly at the counter, Steve stared blankly at the apple pie before him. Memories of the past few nights &#8230; <a href="http://www.korpg.com/blog/storm-chasers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/storm-chasers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>My humble entry in the &#8220;Show me your Dice Marathon&#8221;</title>
		<link>http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/</link>
		<comments>http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 20:56:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8776</guid>
		<description><![CDATA[Thanks to Tim over at Gothridge Manor I have a reason to post this image again. Admittedly not as large a collection as most, but these days I roll less in my games. As a result, I need fewer of &#8230; <a href="http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Cycloptopus</title>
		<link>http://www.korpg.com/blog/cycloptopus/</link>
		<comments>http://www.korpg.com/blog/cycloptopus/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 16:20:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8473</guid>
		<description><![CDATA[Legends tell us that deep down, in the dark and murky depths of the sea lives a vile creature so foul in makeup that its mere presence pollutes the very fabric of reality. Crawling from some alternate dimension, the great &#8230; <a href="http://www.korpg.com/blog/cycloptopus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/cycloptopus/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Take the Mad Scientist: What Monster are You? quiz</title>
		<link>http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/</link>
		<comments>http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 02:11:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8765</guid>
		<description><![CDATA[Wonder what Monster from Mad Scientist: the Game with which you most closely align? Well visit the Mad Scientist website to wonder no more&#8230; Answer the questions if you dare and you&#8217;ll be aligned with a given monster from the &#8230; <a href="http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mad Scientist: the Game &#8211; the website</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-the-website/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-the-website/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 20:23:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8758</guid>
		<description><![CDATA[Just a quick post to direct your eyes over to the new Mad Scientist: the Game website. Browse on over and take a look. If you follow my game development exploits, then you needn&#8217;t worry about having to remember a &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-the-website/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-the-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>When do you know the time is right?</title>
		<link>http://www.korpg.com/blog/when-do-you-know-the-time-is-right/</link>
		<comments>http://www.korpg.com/blog/when-do-you-know-the-time-is-right/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 17:01:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8704</guid>
		<description><![CDATA[I&#8217;m ready I so want to introduce my kids to role playing games. I&#8217;m ready for them to battle bad guys, save the galaxy, overcome impossible odds, and win the day! I can&#8217;t wait for that first chance to show &#8230; <a href="http://www.korpg.com/blog/when-do-you-know-the-time-is-right/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-do-you-know-the-time-is-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>What are the most important tools you carry in your Game Master toolbox?</title>
		<link>http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/</link>
		<comments>http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 18:07:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8701</guid>
		<description><![CDATA[Everybody&#8217;s playing a role: The other night the family was seated around the dining room table awaiting the evening meal when my son turned on a mini flashlight and shone it directly in my face. Without hesitation I took on &#8230; <a href="http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Game Development and Design &#8211; This is what it&#8217;s all about. My sincere thanks to you all.</title>
		<link>http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/</link>
		<comments>http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 22:30:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8663</guid>
		<description><![CDATA[This isn&#8217;t really about me nor is it about any of my creations. This is a post about you. From a game development and design point of view, there&#8217;s no better thanks than seeing people enjoying your creation. There&#8217;s something &#8230; <a href="http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super d6-lite</title>
		<link>http://www.korpg.com/blog/super-d6-lite/</link>
		<comments>http://www.korpg.com/blog/super-d6-lite/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 05:33:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8626</guid>
		<description><![CDATA[Working on For Truth and Justice! has got my brain working overtime on Superhero themed thoughts and concepts. I&#8217;ve wanted to tackle fitting the d6-lite RPG framework into a supers format, but this challenge was a bit more&#8230; well&#8230; challenging &#8230; <a href="http://www.korpg.com/blog/super-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/super-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>For Truth and Justice! &#8211; The Green Lantern Test</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 02:33:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8609</guid>
		<description><![CDATA[The Green Lantern Test The Green Lantern Test is a metric by which a number of Superhero Roleplaying games are measured. Some know the metric as The Flash test, but in either case, the general idea is this: If a &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Patroling Justice City &#8211; movement rule changes in For Truth and Justice!</title>
		<link>http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/</link>
		<comments>http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 20:24:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8603</guid>
		<description><![CDATA[Justice City needs crime-fighters who are both vigilant and mobile! The light of Truth and Justice must shine in every corner of our fair city! &#8211; The Raven Over the weekend I engaged my towering intellect and did some super-brainiac &#8230; <a href="http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>For Truth and Justice!  &#8211; Altering the concept by making the Master Criminals and Heroic Deeds more interesting</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 17:10:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Reward]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8451</guid>
		<description><![CDATA[I&#8217;ve been doing some serious thinking on the Superhero themed boardgame I&#8217;m developing. One of the features I wanted to add to the initial concept for the boardgame For Truth and Justice! was to add some depth to a few &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A few For Truth and Justice! low level opponents</title>
		<link>http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/</link>
		<comments>http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 20:33:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8437</guid>
		<description><![CDATA[One of the things I&#8217;m going to need to finalize For Truth and Justice! enough to be a playable prototype is a list of low level opponents to both square off against the heroes of the game as well as &#8230; <a href="http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>A first look at Justice City &#8211; For Truth and Justice! Board Concept</title>
		<link>http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/</link>
		<comments>http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 16:44:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8418</guid>
		<description><![CDATA[Here&#8217;s a quick view of my initial attempt at creating Justice City, what I am envisioning the board will look like for the superhero themed board game For Truth and Justice! The circles indicate positions on the board, with red &#8230; <a href="http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) Act 3</title>
		<link>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/</link>
		<comments>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 17:43:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7407</guid>
		<description><![CDATA[Let&#8217;s finalize our creation of the Introductory Astrolomancer Adventure Argus Panoptes (&#8220;The Hundred-Eyed&#8221;) Recall that in Act 1 the party has been tasked by Mars to defeat or distract the Primordial Giant Argus Panoptes. To that end they&#8217;ve traveled to &#8230; <a href="http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Additional &#8220;For Truth and Justice!&#8221; superpower ideas</title>
		<link>http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/</link>
		<comments>http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 23:01:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8381</guid>
		<description><![CDATA[You may recall that I&#8217;m working on a Superhero board game called For Truth and Justice! If you do, then you may also recall that the Super Powers will be represented by cards earned through the course of play. In &#8230; <a href="http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Steal this concept: the White Noise message</title>
		<link>http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/</link>
		<comments>http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 18:06:55 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Odd Items]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8366</guid>
		<description><![CDATA[An excellent horror/mystery RPG concept to throw at a group of either Call of d6-lite, Alien d6-lite, or perhaps even  Zombie d6-lite players. The Setup: The players find an old 50&#8242;s style shortwave radio that appears to have been through &#8230; <a href="http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Happy 4th!</title>
		<link>http://www.korpg.com/blog/happy-4th/</link>
		<comments>http://www.korpg.com/blog/happy-4th/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:40:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8337</guid>
		<description><![CDATA[Wising you all a very Happy Independence Day!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-4th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to make a really cool Xtranormal video to promote your product in 12 easy steps</title>
		<link>http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/</link>
		<comments>http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 02:43:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Technique]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8330</guid>
		<description><![CDATA[In light of the fact that I really think the videos I&#8217;ve created for demonstrating how to play I Shoot Randy! and all the ensuing video story-lines worked out so well, I thought I might give an accounting of what &#8230; <a href="http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A video demonstration of how to play I Shoot Randy</title>
		<link>http://www.korpg.com/blog/a-video-demonstration-of-how-to-play-i-shoot-randy/</link>
		<comments>http://www.korpg.com/blog/a-video-demonstration-of-how-to-play-i-shoot-randy/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:03:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8328</guid>
		<description><![CDATA[As promised, here&#8217;s the Xtranormal video I created to demonstrate how to play I Shoot Randy. I&#8217;d add some descriptive text to what you&#8217;re about to view, but the video speaks for itself. Enjoy.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-video-demonstration-of-how-to-play-i-shoot-randy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Behind the scenes busy&#8230;</title>
		<link>http://www.korpg.com/blog/behind-the-scenes-busy/</link>
		<comments>http://www.korpg.com/blog/behind-the-scenes-busy/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 16:41:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8311</guid>
		<description><![CDATA[So I&#8217;m guessing a few visitors have noticed the marked increase in silence corresponding to a marked decrease in blog postings recently. Guilty as charged. No need to fear however. I&#8217;m neither ignoring you nor the game development process. Rest &#8230; <a href="http://www.korpg.com/blog/behind-the-scenes-busy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/behind-the-scenes-busy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>For Truth and Justice! &#8211; concept</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-concept/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-concept/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 19:41:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7852</guid>
		<description><![CDATA[For Truth and Justice! Pull on your tights, affix your cape and get ready to fight for Truth and Justice against the nefarious criminal masterminds we&#8217;ve chronicled in the past, cause this time the game combines a super-powered hero board &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-concept/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy Defender t-shirts at Zazzle</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 17:58:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7896</guid>
		<description><![CDATA[We&#8217;re excited to announce that you can now show off your Defense of Randy options by purchasing these I Shoot Randy Defender t-shirts from KORPG&#8217;s Zazzle Store. KORPG I Dodge Tee by korpgcom KORPG You Miss Tee by korpgcom KORPG &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Slap these on your ride</title>
		<link>http://www.korpg.com/blog/slap-these-on-your-ride/</link>
		<comments>http://www.korpg.com/blog/slap-these-on-your-ride/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 16:45:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7882</guid>
		<description><![CDATA[New to the KORPG Zazzle store are a couple of bumper stickers for you to let the world know you&#8217;re a Mad Scientist or Shoot Randy! KORPG Mad Scientist Let&#8217;s Make a Monster Bumper Sticker by korpgcom KORPG I Shoot &#8230; <a href="http://www.korpg.com/blog/slap-these-on-your-ride/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/slap-these-on-your-ride/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The League of Extraordinary Breakfast Cereal Heroes</title>
		<link>http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/</link>
		<comments>http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 16:57:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7839</guid>
		<description><![CDATA[&#8230; What the world didn&#8217;t know was in the waning days of World War 2, with the secrets of gene therapy and nuclear science gleaned from the Nazis in Project Balanced Breakfast, a handful of the best and brightest in &#8230; <a href="http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy Attacker t-shirts at Zazzle</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 14:20:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7823</guid>
		<description><![CDATA[Attacker themed I Shoot Randy t-shirts are now available at KORPG&#8217;s Zazzle store. Be the first to show off the hazards of being Randy when you&#8217;re in the room by wearing one of these Attacker themed shirts from the card &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KORPG launches online store at Zazzle</title>
		<link>http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/</link>
		<comments>http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 20:40:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7812</guid>
		<description><![CDATA[KORPG has launched an online store at Zazzle where you&#8217;ll be able to purchase various t-shirts, mugs, mouse pads, ties, and other products from KORPG. The online store can be viewed here: KORPG products at Zazzle KOPRG products purchasable from &#8230; <a href="http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Logo for KORPG</title>
		<link>http://www.korpg.com/blog/new-logo-for-korpg/</link>
		<comments>http://www.korpg.com/blog/new-logo-for-korpg/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 23:03:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7804</guid>
		<description><![CDATA[I&#8217;ve been working with an artist on developing on a new logo for KORPG and this is the result of our collaborative work: I&#8217;m open to thoughts and opinions.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/new-logo-for-korpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The message of low prices and high &#8220;fees&#8221;</title>
		<link>http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/</link>
		<comments>http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 19:59:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Sales]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7796</guid>
		<description><![CDATA[Over the past week, as I&#8217;ve begun to analyze and select the various game component manufacturing/purchasing options I have for my products, I&#8217;ve been surprised by the blatant abuse of Shipping and Handling costs in component purchases. I&#8217;m close to &#8230; <a href="http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zombie k6 Lajt</title>
		<link>http://www.korpg.com/blog/zombie-k6-lajt/</link>
		<comments>http://www.korpg.com/blog/zombie-k6-lajt/#comments</comments>
		<pubDate>Tue, 31 May 2011 17:46:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7755</guid>
		<description><![CDATA[So this morning while checking my email, I discovered a request by a fan for permission to translate Zombie d6-lite into another language. Of course I agreed to the request; I think it&#8217;s quite cool that the d6 ultra-lite RPG &#8230; <a href="http://www.korpg.com/blog/zombie-k6-lajt/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/zombie-k6-lajt/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy &#8211; Completed Card Designs</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/#comments</comments>
		<pubDate>Thu, 26 May 2011 05:13:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7746</guid>
		<description><![CDATA[As promised earlier on Facebook and Twitter, here&#8217;s a look at a selection of the new cards with graphics I drew up for I Shoot Randy. The Attacker Deck consists of: I Shoot Randy &#8211; 4 card styles I Stab &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Greatest Country and Western Boardgame Ever Designed</title>
		<link>http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/</link>
		<comments>http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/#comments</comments>
		<pubDate>Mon, 23 May 2011 19:41:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7549</guid>
		<description><![CDATA[Fear for what lurks in the mind of a Mad Scientist! For here&#8217;s what a head cold, a fever, cold medicine designed to put you to sleep, and a bout of insomnia might just coalesce into when the wee hours &#8230; <a href="http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The inherent problem with making your fantasy world one Big ol&#8217; Super Random, Character Killing, mondo, MEGA-DUNGEON of DOOM!</title>
		<link>http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/</link>
		<comments>http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/#comments</comments>
		<pubDate>Fri, 20 May 2011 16:44:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7555</guid>
		<description><![CDATA[In those halcyon days of Junior High gaming yore, my friends and I believed that if the small introduction of a single, isolated random, dangerous encounter was a good thing, ipso facto a Big ol&#8217; Super Random, Character Killing, mondo, MEGA-Dungeon of Doom &#8230; <a href="http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>My Last Convergence</title>
		<link>http://www.korpg.com/blog/my-last-convergence/</link>
		<comments>http://www.korpg.com/blog/my-last-convergence/#comments</comments>
		<pubDate>Mon, 16 May 2011 17:56:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7460</guid>
		<description><![CDATA[This is a dual post for both the wrapup of my experience at Spring Convergence 2011 as well as a look forward on future gatherings. I spent about 20 or so hours at the 2011 Spring Convergence; 10 of them playing &#8230; <a href="http://www.korpg.com/blog/my-last-convergence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-last-convergence/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>The Great Eel Escapade</title>
		<link>http://www.korpg.com/blog/the-great-eel-escapade/</link>
		<comments>http://www.korpg.com/blog/the-great-eel-escapade/#comments</comments>
		<pubDate>Wed, 11 May 2011 16:50:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[How to Train Your Dragon]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6920</guid>
		<description><![CDATA[Here&#8217;s a brief glimpse at the final opponent for an adventure I&#8217;m developing for: How to Train Your Dragon: The RPG *The Great Eel is a terrible creature from the deep sea. Description: The Great Eel is a voracious menace &#8230; <a href="http://www.korpg.com/blog/the-great-eel-escapade/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-great-eel-escapade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Dinosaur Wranglers d6-lite</title>
		<link>http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/</link>
		<comments>http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/#comments</comments>
		<pubDate>Tue, 10 May 2011 17:39:32 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Dinosaur Wranglers d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5329</guid>
		<description><![CDATA[This blog posting is part of this month’s RPG Blog Carnival, the theme of which is “mixing genres”. Come one, come all to see the sights and wonders in Brontosaurus Cody&#8217;s Dinosaur Show The Biggest &#38; Best Show on Earth &#8230; <a href="http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Modern d6-lite</title>
		<link>http://www.korpg.com/blog/modern-d6-lite/</link>
		<comments>http://www.korpg.com/blog/modern-d6-lite/#comments</comments>
		<pubDate>Tue, 10 May 2011 15:38:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Modern d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7412</guid>
		<description><![CDATA[Need a generic modern 1-page RPG? Don&#8217;t want to be hassled with zombie information or alien details or spies and the like? Then look no further. In what was an obvious oversight by me, I never did create a generic &#8230; <a href="http://www.korpg.com/blog/modern-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/modern-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Spring Convergence 2011 looms near</title>
		<link>http://www.korpg.com/blog/spring-convergence-2011-looms-near/</link>
		<comments>http://www.korpg.com/blog/spring-convergence-2011-looms-near/#comments</comments>
		<pubDate>Mon, 09 May 2011 16:52:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7430</guid>
		<description><![CDATA[Spring Convergence is only a couple days away. Brought to you by the number 5&#8230; This trip the magic number 5 will once again reign supreme as one member is understandably unavailable due to currently being in the process of &#8230; <a href="http://www.korpg.com/blog/spring-convergence-2011-looms-near/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/spring-convergence-2011-looms-near/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) Act 2</title>
		<link>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/</link>
		<comments>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/#comments</comments>
		<pubDate>Thu, 05 May 2011 20:21:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7286</guid>
		<description><![CDATA[While I&#8217;m continuing to work to compile and codify the Astrolomancer rules as well as create both an Introductory Adventure and a stand-alone Adventure for the game, let&#8217;s continue to use the technique of Acts and Scenes in expanding the &#8230; <a href="http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Return to The Haunting</title>
		<link>http://www.korpg.com/blog/return-to-the-haunting/</link>
		<comments>http://www.korpg.com/blog/return-to-the-haunting/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 00:26:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7289</guid>
		<description><![CDATA[Using the classic Call of Cthulhu scenario The Haunting as a basis for a new look, I&#8217;ve considered running a present day Ghost Hunters meet the Mythos scenario at Convergence. I&#8217;m not entirely sure I&#8217;ll ever get the chance to &#8230; <a href="http://www.korpg.com/blog/return-to-the-haunting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/return-to-the-haunting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) Act 1</title>
		<link>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/</link>
		<comments>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 17:55:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7212</guid>
		<description><![CDATA[Using the technique of Acts and Scenes, let&#8217;s expand the break down of Act 1 of the Introductory Astrolomancer Adventure Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) As we&#8217;re bound to find a few along the way, let&#8217;s also pay close attention to &#8230; <a href="http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mitigating Failure in Adventure Design via choke-point removal</title>
		<link>http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/</link>
		<comments>http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 21:40:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7188</guid>
		<description><![CDATA[This post on Adventure Design brought to you by the powerful question, What happens when the Characters fail? Be it a foe, a trap, a riddle, etc. What happens when Characters fail to overcome obstacle X? This is the very &#8230; <a href="http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Acts and Scenes &#8211; Breaking down the Adventure</title>
		<link>http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/</link>
		<comments>http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 15:55:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7159</guid>
		<description><![CDATA[When creating an Adventure, I find it useful to break the structure of the whole into manageable parts. I&#8217;ve been known to use flowcharts, decision trees, mind maps, etc. But lately I find myself returning to my Designer&#8217;s toolbox for &#8230; <a href="http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Maps for Argus Panoptes (&#8220;the Hundred-Eyed&#8221;)</title>
		<link>http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/</link>
		<comments>http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 06:45:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7117</guid>
		<description><![CDATA[This post is another entry in the April RPG Blog Carnival &#8211; Cartography hosted at A Character for Every Game. You may remember that, in an effort to explain how Astrolomancer would work, I described a party of Astrolomancers sent on &#8230; <a href="http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Advancement Mechanics</title>
		<link>http://www.korpg.com/blog/advancement-mechanics/</link>
		<comments>http://www.korpg.com/blog/advancement-mechanics/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 17:00:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Improvement]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Reward]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7113</guid>
		<description><![CDATA[Because of my focus on a few RPG creations lately, I&#8217;ve been doing some idle thinking about improvement mechanics as applied to RPG characters and thought I&#8217;d try to classify the possible various methods improvement can occur in a RPG. &#8230; <a href="http://www.korpg.com/blog/advancement-mechanics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/advancement-mechanics/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Elemental Dragon Kings of the Inner Kingdom &#8211; A sampling of opponents</title>
		<link>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/</link>
		<comments>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 17:36:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6944</guid>
		<description><![CDATA[The Elemental Dragon Kings of the Inner Kingdom Let&#8217;s take a look at some of the creatures and opponents planned for the adventure we&#8217;re crafting for Astrolomancer. Recall that the adventure takes place in The Inner Kingdom, a world that &#8230; <a href="http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Elemental Dragon Kings of the Inner Kingdom &#8211; A Map of the Inner Kingdom</title>
		<link>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/</link>
		<comments>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 07:14:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6025</guid>
		<description><![CDATA[This is another post for April&#8217;s RPG Blog Carnival on the topic of Cartography in RPGs hosted at A Character for Every Game. Tonight I decided it was time to start creating a map of the Inner Kingdom for the Astrolomancer Adventure: &#8230; <a href="http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Eliminating the Flaws of 3d6</title>
		<link>http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/</link>
		<comments>http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 20:25:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Statistics]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6954</guid>
		<description><![CDATA[This very post got me thinking again: 3 to 18: Why do we really need it? It&#8217;s an interesting question to ask. In fact, its so interesting that a lot of people have been asking it over the years. Lord &#8230; <a href="http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>1 Spell 1 System: Mark of Iniquity</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 19:27:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6927</guid>
		<description><![CDATA[When the balance is tips, be sure it tips to the favor of evil &#8211; proverb of the Dark Masters Mark of Iniquity Dungeons and Dragons (D&#38;D d20 SRD Format) Pathfinder Evocation Level: Clr 5, Evil 4 Components: V, S &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1 Spell 1 System: Mark of Inequity</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 19:27:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6854</guid>
		<description><![CDATA[When the balance is tips, be sure it tips in your favor &#8211; proverb of the Masters Mark of Inequity* Dungeons and Dragons (D&#38;D d20 SRD Format) Pathfinder Evocation Level: Clr 5 Components: V, S Casting Time: 1 standard action &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Do we really need another &#8220;What is a RPG?&#8221; introduction?</title>
		<link>http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/</link>
		<comments>http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 21:57:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6905</guid>
		<description><![CDATA[Working on The Book of the Heavens text for Astrolomancer, I was about to pen an introductory, &#8220;What is a RPG?&#8221; definition for newcomers to the hobby. Instead, as I considered the intro I stopped and pondered: Does a modern &#8230; <a href="http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Back to Business</title>
		<link>http://www.korpg.com/blog/back-to-business/</link>
		<comments>http://www.korpg.com/blog/back-to-business/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 04:40:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6561</guid>
		<description><![CDATA[This post is for April&#8217;s RPG Blog Carnival on the topic of Cartography in RPGs hosted at A Character for Every Game. I&#8217;m not really what you&#8217;d call an artist. My maps are usually nothing more than a hastily drawn &#8230; <a href="http://www.korpg.com/blog/back-to-business/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/back-to-business/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Elemental Dragon Kings of the Inner Kingdom</title>
		<link>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/</link>
		<comments>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 15:46:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5985</guid>
		<description><![CDATA[The Elemental Dragon Kings of the Inner Kingdom An Introductory Adventure for Astrolomancer In order to preserve the Ancient Laws of Harmony, when the gods of the Outer Kingdom first made the Inner and Lower Kingdoms, they appointed guardians to &#8230; <a href="http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fore!</title>
		<link>http://www.korpg.com/blog/fore/</link>
		<comments>http://www.korpg.com/blog/fore/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 21:29:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Perpetual Summer]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6018</guid>
		<description><![CDATA[When I was in High School, during the Summer I used to work on the grounds crew mowing fairways at the local Municipal Golf Course. As summer jobs go, it was the best. Summer mornings outside, work in the mornings &#8230; <a href="http://www.korpg.com/blog/fore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Going Solo</title>
		<link>http://www.korpg.com/blog/going-solo/</link>
		<comments>http://www.korpg.com/blog/going-solo/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 16:20:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6001</guid>
		<description><![CDATA[15 minutes past 8:00 and, once again, only Bill had arrived. Looks like game night was a bust again. Was it time to break out Arkham Horror instead? Would Lewis finally break free and join? What&#8217;s a GM to do? RPGs &#8230; <a href="http://www.korpg.com/blog/going-solo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/going-solo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Zombi d6-lite ora in Italiano*</title>
		<link>http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/</link>
		<comments>http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 02:38:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5937</guid>
		<description><![CDATA[I&#8217;m honored that someone would take the time to do this: http://storiediruolo.files.wordpress.com/2011/02/zombi-light.pdf Honored and surprised in a, &#8220;Hey, that&#8217;s kind of cool&#8221; way. Thank you. I don&#8217;t speak even a bit of Italian. Hopefully thank you captures my gratitude for translating &#8230; <a href="http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Magic-less Magical Items</title>
		<link>http://www.korpg.com/blog/magic-less-magical-items/</link>
		<comments>http://www.korpg.com/blog/magic-less-magical-items/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 17:35:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5904</guid>
		<description><![CDATA[It Being April 1st, I wasn&#8217;t entirely sure what I&#8217;d post about today. Of late I&#8217;ve been working on a cosmic scale game of Astrological Magic called Astrolomancer, getting additional artwork done for Mad Scientist: The Game, creating more street &#8230; <a href="http://www.korpg.com/blog/magic-less-magical-items/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/magic-less-magical-items/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>But we&#8217;re not playing D&amp;D anymore&#8230;</title>
		<link>http://www.korpg.com/blog/but-were-not-playing-dd-anymore/</link>
		<comments>http://www.korpg.com/blog/but-were-not-playing-dd-anymore/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 14:54:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5916</guid>
		<description><![CDATA[&#8230; or are we? Wikipedia describes D&#38;D in part as: Dungeons &#38; Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, each player controls only a single character, &#8230; <a href="http://www.korpg.com/blog/but-were-not-playing-dd-anymore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/but-were-not-playing-dd-anymore/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Chained Success For the Win&#8230; literally</title>
		<link>http://www.korpg.com/blog/chained-success-ftw-literally/</link>
		<comments>http://www.korpg.com/blog/chained-success-ftw-literally/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 00:26:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5879</guid>
		<description><![CDATA[Ever had one of those days when you could do no wrong? Ever felt like you have the touch of Midas and everything you attempt can only succeed? Ever had the hot hand? Have you ever wanted to capture that &#8230; <a href="http://www.korpg.com/blog/chained-success-ftw-literally/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chained-success-ftw-literally/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer &#8211; what&#8217;s missing from &#8216;The Book of the Heavens&#8217;?*</title>
		<link>http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 15:27:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5869</guid>
		<description><![CDATA[I really could use some input here. I took a long look at the work I&#8217;ve compiled for Astrolomancer and realized that, though scattered across a number of blog posts, I at least have the mechanics for the game complete. &#8230; <a href="http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>One Awesome Technique</title>
		<link>http://www.korpg.com/blog/one-awesome-technique/</link>
		<comments>http://www.korpg.com/blog/one-awesome-technique/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 22:11:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5853</guid>
		<description><![CDATA[I&#8217;m a lurker on the Yog-Sothoth.com forums. Today, while perusing the material posted therein, I happened across the following thread: http://www.yog-sothoth.com/threads/20561-Successfully-running-a-Horror-Campaign What caught my eye was this gem of a technique from Fright_Night: Finally, I try and have an &#8216;opt &#8230; <a href="http://www.korpg.com/blog/one-awesome-technique/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/one-awesome-technique/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mad Scientist: The Game &#8211; Still creating a Monster</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 18:01:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5870</guid>
		<description><![CDATA[This is just a quick post to state unequivocally that Mad Scientist: The Game is still in my list of creations scheduled for completion. I know it&#8217;s been some time since I last posted about the game, but rest assured &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Minions</title>
		<link>http://www.korpg.com/blog/astrolomancer-minions/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-minions/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 16:52:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5822</guid>
		<description><![CDATA[One of the Power manifestations ideas I offered in an earlier post was summoning an elemental minion of Rank N over Rank/N turns. In an effort to again refine our understanding of the system, let&#8217;s create a couple minion examples. &#8230; <a href="http://www.korpg.com/blog/astrolomancer-minions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-minions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer &#8211; Templates</title>
		<link>http://www.korpg.com/blog/astrolomancer-templates/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-templates/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 22:43:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5653</guid>
		<description><![CDATA[Just a couple of quick templates for Astrolomancer. Opponent Template Name: Type: Rank: Zodiac: Element: Quality: Planetary Body Influences: Domicile: +1 Detriment: -1 Exultation: +2 Fall: -2 Elemental Influences: +1 N/A -1 Power Manifestations: Rank Name Type Elemental Influence Target &#8230; <a href="http://www.korpg.com/blog/astrolomancer-templates/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-templates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer PC creation</title>
		<link>http://www.korpg.com/blog/astrolomancer-pc-creation/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-pc-creation/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 19:58:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5779</guid>
		<description><![CDATA[Now that we&#8217;ve addressed the issue of requiring players to describe a boat-load of Power manifestations, let&#8217;s take a few minutes and demonstrate how easy it is to make an Astrolomancer PC. For ease of discussion, we&#8217;ll assume that we&#8217;re &#8230; <a href="http://www.korpg.com/blog/astrolomancer-pc-creation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-pc-creation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Assigning roles: Tonight you&#8217;re a bee&#8230;</title>
		<link>http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/</link>
		<comments>http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 15:21:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5763</guid>
		<description><![CDATA[Those were the words my son greeted me with this morning. Tonight you&#8217;re a bee. So when I say, &#8220;Bee&#8221; you go around the house and find a flower to gather the nectar. Apparently my son is ready to play &#8230; <a href="http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Rainbow Oracle-asaurus. One Awesone Scenario Seed</title>
		<link>http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/</link>
		<comments>http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 02:43:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5744</guid>
		<description><![CDATA[So earlier today my son brings me a picture he drew and colored. In the center of his artwork is a rainbow, hidden within the colors is a dinosaur. Encircling the rainbow are a number of other dinosaurs, all facing the the &#8230; <a href="http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Conversations about Astrolomancer</title>
		<link>http://www.korpg.com/blog/conversations-about-astrolomancer/</link>
		<comments>http://www.korpg.com/blog/conversations-about-astrolomancer/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 22:50:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5721</guid>
		<description><![CDATA[I just had a nice conversation regarding Astrolomancer that went something like this: So Kevin, Astrolomancer looks really cool. But I&#8217;m curious about a couple things. Thanks I&#8217;m liking how it&#8217;s shaping up. So, what are your issues? Part 1 &#8230; <a href="http://www.korpg.com/blog/conversations-about-astrolomancer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/conversations-about-astrolomancer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Powers &#8211; Generic list of results</title>
		<link>http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 20:45:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5606</guid>
		<description><![CDATA[A few days ago I pondered the need to make a list of Power manifestations for players to select from when creating a new Astrolomancer. Not surprisingly, I&#8217;ll confess that I&#8217;m not really hip to the idea of a big &#8230; <a href="http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer &#8211; Character Sheet</title>
		<link>http://www.korpg.com/blog/astrolomancer-character-sheet/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-character-sheet/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 17:28:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5692</guid>
		<description><![CDATA[Here&#8217;s a first attempt at a Character Sheet for Astrolomancer. Once I have the completed version finalized, I&#8217;ll post it as a pdf for easy viewing/printing. I&#8217;m currently debating on making 4 separate versions to eliminate the unnecessary fields (e.g. &#8230; <a href="http://www.korpg.com/blog/astrolomancer-character-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-character-sheet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer &#8211; How&#8217;s this gonna work exactly?</title>
		<link>http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 20:36:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Improvement]]></category>
		<category><![CDATA[Reward]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5514</guid>
		<description><![CDATA[Amazingly enough, considering the odds, no less than thrice in the past week have I been asked the following question (or something very similar): How exactly is Astrolomancer going to work? Let&#8217;s explore that shall we? The Concept Remember that &#8230; <a href="http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>What&#8217;s at this Intersection?</title>
		<link>http://www.korpg.com/blog/whats-at-this-intersection/</link>
		<comments>http://www.korpg.com/blog/whats-at-this-intersection/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 14:40:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5573</guid>
		<description><![CDATA[With their characters standing at the corner of Walk and Don&#8217;t Walk, the players asked a simple question. All eyes fell upon the GM to instantly come up with an answer. &#8220;What&#8217;s at this intersection?&#8221; they queried. Well, fear no &#8230; <a href="http://www.korpg.com/blog/whats-at-this-intersection/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/whats-at-this-intersection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Enemies</title>
		<link>http://www.korpg.com/blog/astrolomancer-enemies/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-enemies/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 21:50:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Improvement]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Reward]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5428</guid>
		<description><![CDATA[While I continue to ponder the necessity to fill in details for the Power tables for Astrolomancer player characters, let&#8217;s turn our attention to the task of how enemies will be presented for Astrolomancer. Opponent Ranks In my initial design, &#8230; <a href="http://www.korpg.com/blog/astrolomancer-enemies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-enemies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Powers &#8211; Input needed!</title>
		<link>http://www.korpg.com/blog/astrolomancer-powers-input-needed/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-powers-input-needed/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 16:52:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5472</guid>
		<description><![CDATA[So over the past few days I&#8217;ve been creating a game based on d12s and the Zodiac and I thought as we explored the concept of successful actions I&#8217;d toss out a rather important question. Some history: As we discussed &#8230; <a href="http://www.korpg.com/blog/astrolomancer-powers-input-needed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-powers-input-needed/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Astrolomancer Astrological Chart</title>
		<link>http://www.korpg.com/blog/astrolomancer-astrological-chart/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-astrological-chart/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 15:53:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5443</guid>
		<description><![CDATA[Let&#8217;s continue our path to making a Zodiac based game with d12s as the chosen polyhedrons. Today let&#8217;s start with the general Astrological chart I&#8217;m using to create Astrolomancer and see where it leads us. Sign Element Quality Domicile Detriment &#8230; <a href="http://www.korpg.com/blog/astrolomancer-astrological-chart/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-astrological-chart/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer</title>
		<link>http://www.korpg.com/blog/astrolomancer/</link>
		<comments>http://www.korpg.com/blog/astrolomancer/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 21:08:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5388</guid>
		<description><![CDATA[I had an idea last night&#8230; one that puts a game on par with the gods (which should appeal to a number of players.) Astrolomancer A d12 RPG based on a combination of Astrology, Elemental, and Planetary Magics. Storm the &#8230; <a href="http://www.korpg.com/blog/astrolomancer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>1d12 random uses for the d12</title>
		<link>http://www.korpg.com/blog/1d12-random-uses-for-the-d12/</link>
		<comments>http://www.korpg.com/blog/1d12-random-uses-for-the-d12/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 17:27:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5405</guid>
		<description><![CDATA[The d12 is arguably the least used of the polyhedrons. It&#8217;s time to show our love for the lesser used die. Here&#8217;s a list of 12 random uses and examples for the d12: Month of the year selection Your character &#8230; <a href="http://www.korpg.com/blog/1d12-random-uses-for-the-d12/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1d12-random-uses-for-the-d12/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>1d8 reasons Wizard101.com is better than a tabletop RPG</title>
		<link>http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/</link>
		<comments>http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 16:10:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5398</guid>
		<description><![CDATA[I play Wizard101.com a lot in the evenings. Heck, everyone in my family plays. In fact, we have no less than 2 accounts and most of us have more than one wizard that we travel the spiral righting wrongs and &#8230; <a href="http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Steal this concept: The Harness Ride</title>
		<link>http://www.korpg.com/blog/steal-this-concept-the-harness-ride/</link>
		<comments>http://www.korpg.com/blog/steal-this-concept-the-harness-ride/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 16:23:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5326</guid>
		<description><![CDATA[Well suited to a Call of Cthulhu, Alien d6-lite, or Call of d6-lite game, but also usable in many gritty or dark fantasy games as well, here&#8217;s an idea you can steal&#8230; The setup for this could be an escape &#8230; <a href="http://www.korpg.com/blog/steal-this-concept-the-harness-ride/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/steal-this-concept-the-harness-ride/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Construction Zone</title>
		<link>http://www.korpg.com/blog/construction-zone/</link>
		<comments>http://www.korpg.com/blog/construction-zone/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 02:20:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5295</guid>
		<description><![CDATA[Sometimes you&#8217;ve just got to tear something down in order to build something new. Nobody outgrows playing in the dirt. Nobody. Also, why are there always one or two cones tipped on their side? Is that a Universal Law I&#8217;m &#8230; <a href="http://www.korpg.com/blog/construction-zone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/construction-zone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hot Elf Chick Random Hotness Chart</title>
		<link>http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/</link>
		<comments>http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 15:51:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5208</guid>
		<description><![CDATA[Because who wouldn&#8217;t want to jump on a bandwagon of hot elf chicks? Wait, did I say that right? Hot Elf Chick d12 Random Hotness Chart: Hawt! Whoa Momma! Fine, Damn Fine! Sizzle! Yowza! One Foxy Lady! Hot Elf chick! &#8230; <a href="http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Passions</title>
		<link>http://www.korpg.com/blog/passions-part-1/</link>
		<comments>http://www.korpg.com/blog/passions-part-1/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 19:05:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5233</guid>
		<description><![CDATA[We&#8217;re in a war for the hearts and minds&#8230; This is not a rant. Readers looking for another of my rants on what&#8217;s wrong with D&#38;D won&#8217;t find it here. I&#8217;m done ranting and have moved on to analysis and &#8230; <a href="http://www.korpg.com/blog/passions-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/passions-part-1/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>We&#8217;ll leave the light on for ya!</title>
		<link>http://www.korpg.com/blog/well-leave-the-light-on-for-ya/</link>
		<comments>http://www.korpg.com/blog/well-leave-the-light-on-for-ya/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 20:34:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5206</guid>
		<description><![CDATA[Kids asking, &#8220;Are we there yet?&#8221; Wife questioning your navigational skills? Suddenly realized you don&#8217;t remember the last few miles of this stretch of road? Not to worry, we have reasonably priced rooms where you can rest your head and &#8230; <a href="http://www.korpg.com/blog/well-leave-the-light-on-for-ya/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/well-leave-the-light-on-for-ya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Now you can put a portion of your game on rails&#8230; visually that is.</title>
		<link>http://www.korpg.com/blog/now-you-can-put-a-portion-of-your-game-on-rails-visually-that-is/</link>
		<comments>http://www.korpg.com/blog/now-you-can-put-a-portion-of-your-game-on-rails-visually-that-is/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 17:34:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5189</guid>
		<description><![CDATA[Sticking with the industrial nature of the last few images, here&#8217;s a good location for transferring freight from rail cars to rigs. Now back to the Lab for more Mad RPG Science!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/now-you-can-put-a-portion-of-your-game-on-rails-visually-that-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A trio of industrial locations</title>
		<link>http://www.korpg.com/blog/a-trio-of-industrial-locations/</link>
		<comments>http://www.korpg.com/blog/a-trio-of-industrial-locations/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 07:21:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5166</guid>
		<description><![CDATA[A few more sneak peaks at something we&#8217;re working on here in the laboratory&#8230; Now back to the Lab for more Mad RPG Science!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-trio-of-industrial-locations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Results, Analysis, Action Plan</title>
		<link>http://www.korpg.com/blog/results-analysis-action-plan/</link>
		<comments>http://www.korpg.com/blog/results-analysis-action-plan/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 17:58:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5113</guid>
		<description><![CDATA[The results from my impromptu, completely non-scientific poll about the readership of this blog are in. Let me start by saying thank you to all who responded. Now on to the results and my interpretation of same&#8230; Since some individuals &#8230; <a href="http://www.korpg.com/blog/results-analysis-action-plan/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/results-analysis-action-plan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How to Train Your Dragon: the RPG</title>
		<link>http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/</link>
		<comments>http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 01:25:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[How to Train Your Dragon]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5099</guid>
		<description><![CDATA[Rather than bemoan his absence for the past 3 years, I felt a better homage to the Master on the anniversary of his passing was to generate a new role playing game and release it to the public. This one&#8217;s &#8230; <a href="http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Do you trust your fellow gamer?</title>
		<link>http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/</link>
		<comments>http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 18:19:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4973</guid>
		<description><![CDATA[In the mid part of February, over at The Red Box Blog, The Red DM offered a way to make combat in RPGs mechanically more like all other player-initiated actions. I have no idea how I missed this brilliant post, &#8230; <a href="http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>That&#8217;s not what I asked&#8230; or was it?</title>
		<link>http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/</link>
		<comments>http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 00:09:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5092</guid>
		<description><![CDATA[Well, its been about 24 hours since I mashed the publish button on this post. I really want to thank those who responded and added their voices to help me understand you as an audience. I wanted to give people &#8230; <a href="http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Am I really that odd?</title>
		<link>http://www.korpg.com/blog/am-i-really-that-odd-2/</link>
		<comments>http://www.korpg.com/blog/am-i-really-that-odd-2/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 23:57:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5074</guid>
		<description><![CDATA[I&#8217;m baffled. Over the course of this blog&#8217;s lifespan, we&#8217;ve posted what I consider to be some good material about not letting the rules of a system get in the way of a good game. My personal preference should be &#8230; <a href="http://www.korpg.com/blog/am-i-really-that-odd-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/am-i-really-that-odd-2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>Chrome d6-lite</title>
		<link>http://www.korpg.com/blog/chrome-d6-lite/</link>
		<comments>http://www.korpg.com/blog/chrome-d6-lite/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 02:52:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Chrome d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4676</guid>
		<description><![CDATA[Seeing the ToA post for Cyberpunk made me decide to take the time to set up a d6-lite version of the game. Something about the Cyberpunk genre just makes me want to play it. Perhaps I&#8217;m longing to be a &#8230; <a href="http://www.korpg.com/blog/chrome-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chrome-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Outside</title>
		<link>http://www.korpg.com/blog/outside/</link>
		<comments>http://www.korpg.com/blog/outside/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 00:01:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4918</guid>
		<description><![CDATA[In homage to Vulcan Stev&#8217;s Demotivational Posters, I give you Outside:]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/outside/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The ultimate 1 page RPG Throwdown&#8230; D&amp;D</title>
		<link>http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/</link>
		<comments>http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 21:12:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[D&d6-lite]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4587</guid>
		<description><![CDATA[Over at Lord Kilgore&#8217;s blog, in a discussion of the merits of a core mechanic as opposed to multiple mechanics in a game system, JB of BXBlackrazor countered that you should attempt to shorten your rulebook instead of trying to &#8230; <a href="http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Wait! Aren&#8217;t we going to roll up characters?</title>
		<link>http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/</link>
		<comments>http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 20:18:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4890</guid>
		<description><![CDATA[I was chatting with Mark the other night about the idea behind my latest gauntlet toss regarding putting down the rules and just playing the game when a corollary to the concept formed on how to get your players to &#8230; <a href="http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>One question: Where&#8217;s the martini bar?</title>
		<link>http://www.korpg.com/blog/one-question-wheres-the-martini-bar/</link>
		<comments>http://www.korpg.com/blog/one-question-wheres-the-martini-bar/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 20:35:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Spy d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4896</guid>
		<description><![CDATA[The next time you&#8217;re playing Spy d6-lite, Top Secret, or In Her Majesty&#8217;s Secret Service and your GM asks how you plan to make your exit once you rescue the girl from the island lair of the nefarious Dr. Evil, &#8230; <a href="http://www.korpg.com/blog/one-question-wheres-the-martini-bar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/one-question-wheres-the-martini-bar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>America&#8217;s Pastime</title>
		<link>http://www.korpg.com/blog/americas-pastime/</link>
		<comments>http://www.korpg.com/blog/americas-pastime/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 16:57:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4880</guid>
		<description><![CDATA[Take Me Out to the Ball Game 1908 Version&#160; Katie Casey was base ball mad. Had the fever and had it bad; Just to root for the home town crew, Ev&#8217;ry sou Katie blew. On a Saturday, her young beau &#8230; <a href="http://www.korpg.com/blog/americas-pastime/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/americas-pastime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A challenge to you all: Less is More</title>
		<link>http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/</link>
		<comments>http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 23:17:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4867</guid>
		<description><![CDATA[Longtime followers of my style of play shouldn&#8217;t be the slightest bit surprised at the following challenge. I&#8217;m a fan of winging-it and playing the game &#8220;from the hip.&#8221; Before my gaming group got the message, I was often heard &#8230; <a href="http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>The Stars are right for Call of d6-lite</title>
		<link>http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/</link>
		<comments>http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:33:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4667</guid>
		<description><![CDATA[IA! IA! Ph&#8217;nglui mglw&#8217;nafh Cthulhu R&#8217;lyeh wgah&#8217;nagl fhtagn ag d6-lite!* The Stars are right! The way is clear for the return of the Old Ones. Let us stand against those who revel in madness to the piping of the dancers &#8230; <a href="http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modern Monster</title>
		<link>http://www.korpg.com/blog/modern-monster/</link>
		<comments>http://www.korpg.com/blog/modern-monster/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 17:38:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4827</guid>
		<description><![CDATA[My mommy always said there were no monsters &#8211; no real ones &#8211; but there are.  &#8211; Newt Who says you can&#8217;t have monsters in a modern setting? Pit your modern characters against this encounter and watch their fear of &#8230; <a href="http://www.korpg.com/blog/modern-monster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/modern-monster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hitting Home</title>
		<link>http://www.korpg.com/blog/hitting-home/</link>
		<comments>http://www.korpg.com/blog/hitting-home/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 15:17:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4779</guid>
		<description><![CDATA[Here’s a trio of sneak peeks at something we’re working on here at KORPG: Modern man no longer need eke out his existence in caves and meager estate. Here at KORPG we provide a number of different housing locales. Feel &#8230; <a href="http://www.korpg.com/blog/hitting-home/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hitting-home/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s go to the park</title>
		<link>http://www.korpg.com/blog/lets-go-to-the-park/</link>
		<comments>http://www.korpg.com/blog/lets-go-to-the-park/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 21:05:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4761</guid>
		<description><![CDATA[Here&#8217;s a bit of a sneak peek at something we&#8217;re working on here at KORPG: This is my current attempt at making a top-down view of a park. I&#8217;m actually quite proud of what I&#8217;ve been able to accomplish with &#8230; <a href="http://www.korpg.com/blog/lets-go-to-the-park/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/lets-go-to-the-park/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feathered Serpents and Evolved Dinosaurs</title>
		<link>http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/</link>
		<comments>http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 22:59:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ancient Cultures]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4766</guid>
		<description><![CDATA[The other day I was perusing a National Geographic Magazine article on how dinosaurs, in their evolution to birds, evolved feathers. Or perhaps that&#8217;s cart-before-horse thinking of how feathers helped dinosaurs evolve into birds. Now I&#8217;m a big dinosaur fan &#8230; <a href="http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Online RPG Utilities</title>
		<link>http://www.korpg.com/blog/online-rpg-utilities/</link>
		<comments>http://www.korpg.com/blog/online-rpg-utilities/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:20:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4706</guid>
		<description><![CDATA[So the genie&#8217;s almost out of the bottle with the post about Using GD to return an image in PHP. It&#8217;s true. Mad RPG Science is afoot here at KORPG. We&#8217;ve been working on a few ideas for some online &#8230; <a href="http://www.korpg.com/blog/online-rpg-utilities/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/online-rpg-utilities/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Confidential &#8211; For Your Eyes Only&#8230; Spy d6-lite</title>
		<link>http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/</link>
		<comments>http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 15:22:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Spy d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4672</guid>
		<description><![CDATA[Only read further if you have clearance. Greetings Agents. I trust you are ready for your next mission. Your mission, should you choose to accept it, is to review the following document: Spy d6-lite. That complete, begin to play a &#8230; <a href="http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>d6 Cowboys and Aliens</title>
		<link>http://www.korpg.com/blog/d6-cowboys-and-aliens/</link>
		<comments>http://www.korpg.com/blog/d6-cowboys-and-aliens/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 17:20:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Western d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4655</guid>
		<description><![CDATA[Astute visitors to this blog will note the addition of a couple new links in the downloads selection on the right. Last night I took the 1 page RPG system Zombie d6-lite and re-themed it to apply to an Alien &#8230; <a href="http://www.korpg.com/blog/d6-cowboys-and-aliens/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/d6-cowboys-and-aliens/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Dragons. Why you should leave them alone. Part 3</title>
		<link>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/</link>
		<comments>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 21:45:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3930</guid>
		<description><![CDATA[The Loremaster, dragging his son behind him, ran out of the building and across the small courtyard. Smoke poured from the school and the sounds of screaming came from within. &#8220;Let me go!&#8221; his son demanded. &#8220;We have to help &#8230; <a href="http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragons. Why you should leave them alone. Part 2</title>
		<link>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/</link>
		<comments>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 21:02:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4545</guid>
		<description><![CDATA[The door burst open just as the Loremaster, speaking softly to the small dragon placed the golden coin before the creature. The room smelled of brimstone and of smoke and the old man was obviously burned in places. He did &#8230; <a href="http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

