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<channel>
	<title>KORPG&#8482; Games</title>
	<atom:link href="http://www.korpg.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.korpg.com/blog</link>
	<description>from the mind of a Mad Scientist game developer</description>
	<lastBuildDate>Tue, 11 Jun 2013 17:29:20 +0000</lastBuildDate>
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		<item>
		<title>More system does not equal more choices</title>
		<link>http://www.korpg.com/blog/more-system-does-not-equal-more-choices/</link>
		<comments>http://www.korpg.com/blog/more-system-does-not-equal-more-choices/#comments</comments>
		<pubDate>Sun, 09 Jun 2013 03:30:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22779</guid>
		<description><![CDATA[Today, while idly perusing my site statistics, I came upon a new referrer that seemed to be generating a bit of a tempest in a teapot of visitors. That referrer is Creative Campaigns. Seems someone posted a link to one &#8230; <a href="http://www.korpg.com/blog/more-system-does-not-equal-more-choices/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/more-system-does-not-equal-more-choices/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Jar Jar Binks &#8211; Ultimate Disciple of the Force</title>
		<link>http://www.korpg.com/blog/jar-jar-binks-ultimate-disciple-of-the-force/</link>
		<comments>http://www.korpg.com/blog/jar-jar-binks-ultimate-disciple-of-the-force/#comments</comments>
		<pubDate>Wed, 05 Jun 2013 02:23:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22777</guid>
		<description><![CDATA[The Challenge: So Max asked me to take a &#8220;less than beloved&#8221; character and try to turn him into something any role-player would actually consider a valuable member of a story&#8230; valuable enough to maybe want to play. Basically, go back &#8230; <a href="http://www.korpg.com/blog/jar-jar-binks-ultimate-disciple-of-the-force/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/jar-jar-binks-ultimate-disciple-of-the-force/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>We need a Hero</title>
		<link>http://www.korpg.com/blog/we-need-a-hero/</link>
		<comments>http://www.korpg.com/blog/we-need-a-hero/#comments</comments>
		<pubDate>Mon, 13 May 2013 16:01:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22725</guid>
		<description><![CDATA[Friday night the wife and I went to see Iron Man 3. It was good. I think it was really good. I especially enjoyed when&#8230; No. I&#8217;m not going to spoil it for anyone. Suffice to say I really enjoyed it. &#8230; <a href="http://www.korpg.com/blog/we-need-a-hero/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/we-need-a-hero/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wall Monsters on Kickstarter</title>
		<link>http://www.korpg.com/blog/wall-monsters-on-kickstarter/</link>
		<comments>http://www.korpg.com/blog/wall-monsters-on-kickstarter/#comments</comments>
		<pubDate>Thu, 09 May 2013 03:23:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22709</guid>
		<description><![CDATA[It&#8217;s WALL MONSTERS time! I know you love monsters as much as I. So its awesome that I get to be one of the first to report that, for the past couple of months, my friend Steam Crow has been &#8230; <a href="http://www.korpg.com/blog/wall-monsters-on-kickstarter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wall-monsters-on-kickstarter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>3d printing and game prototyping</title>
		<link>http://www.korpg.com/blog/3d-printing-and-game-prototyping/</link>
		<comments>http://www.korpg.com/blog/3d-printing-and-game-prototyping/#comments</comments>
		<pubDate>Fri, 03 May 2013 18:47:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22674</guid>
		<description><![CDATA[Some think of technology as the genie in the bottle &#8211; loose the genie and there&#8217;s no putting it back. If that&#8217;s the case, then this genie&#8217;s out and ready to start granting wishes. As a prime example of the impact &#8230; <a href="http://www.korpg.com/blog/3d-printing-and-game-prototyping/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/3d-printing-and-game-prototyping/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Swimming with Sharks &#8211; a first splash at the water cards</title>
		<link>http://www.korpg.com/blog/swimming-with-sharks-a-first-splash-at-the-water-cards/</link>
		<comments>http://www.korpg.com/blog/swimming-with-sharks-a-first-splash-at-the-water-cards/#comments</comments>
		<pubDate>Fri, 03 May 2013 16:39:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22637</guid>
		<description><![CDATA[Swimming with Sharks is coming along nicely. You may recall that I&#8217;ve been planning on categorizing the both the water and shark cards into point criteria. I&#8217;ve got the shark cards set with the following list: Four 1 point shark &#8230; <a href="http://www.korpg.com/blog/swimming-with-sharks-a-first-splash-at-the-water-cards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/swimming-with-sharks-a-first-splash-at-the-water-cards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Noir d6-lite</title>
		<link>http://www.korpg.com/blog/noir-d6-lite/</link>
		<comments>http://www.korpg.com/blog/noir-d6-lite/#comments</comments>
		<pubDate>Wed, 01 May 2013 20:19:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Noir d6-lite]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22664</guid>
		<description><![CDATA[There are a million stories in this d6-lite rpg&#8230; This is one of them: It was a dark and stormy night that April the 3rd when I brought up my email. Midst the spam from goons and requests from dames I &#8230; <a href="http://www.korpg.com/blog/noir-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/noir-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to: Stat the Mothman in Super d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-the-mothman-in-super-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-the-mothman-in-super-d6-lite/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 19:20:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22625</guid>
		<description><![CDATA[Want something strange to throw at your characters this weekend? Look no further than&#8230; The Mothman Let&#8217;s start out answering the question I&#8217;m certain some of you are currently wondering&#8230; Why choose Super d6-lite to stat this creature? Because of &#8230; <a href="http://www.korpg.com/blog/how-to-stat-the-mothman-in-super-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-the-mothman-in-super-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A desperate plea from Randy</title>
		<link>http://www.korpg.com/blog/a-desperate-plea-from-randy/</link>
		<comments>http://www.korpg.com/blog/a-desperate-plea-from-randy/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 03:38:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22623</guid>
		<description><![CDATA[Randy makes an impassioned plea for your help. Perhaps you can help him out. As usual, the transcript of the video has been posted to the forums.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-desperate-plea-from-randy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Changing the look of the Mad Scientist: The Game website</title>
		<link>http://www.korpg.com/blog/changing-the-look-of-the-mad-scientist-the-game-website/</link>
		<comments>http://www.korpg.com/blog/changing-the-look-of-the-mad-scientist-the-game-website/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 15:00:21 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORPG]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22607</guid>
		<description><![CDATA[Some of you may have read on my Twitter and/or Google Plus streams that I&#8217;ve been working on changing the look and feel of the Mad Scientist: The Game website. To be completely honest, I wasn&#8217;t really happy with the &#8230; <a href="http://www.korpg.com/blog/changing-the-look-of-the-mad-scientist-the-game-website/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/changing-the-look-of-the-mad-scientist-the-game-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Step into my Laboratory</title>
		<link>http://www.korpg.com/blog/step-into-my-laboratory/</link>
		<comments>http://www.korpg.com/blog/step-into-my-laboratory/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 03:19:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22583</guid>
		<description><![CDATA[So after pricing out posters that should be the right size for the Laboratory for Mad Scientist: the Game, I realized I needed to go back to the drawing board. Seriously, the prices on these things are quite high &#8211; &#8230; <a href="http://www.korpg.com/blog/step-into-my-laboratory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/step-into-my-laboratory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist: the Game Lab stuff</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-lab-stuff/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-lab-stuff/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 20:00:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22544</guid>
		<description><![CDATA[With the cards nearing a production quality (barring the bleed issue) work continues on getting Mad Scientist: the Game to release completion. Next up, work continues on the Lab Sheets and the Laboratory. Here are my plans, desires, and thoughts: &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-lab-stuff/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-lab-stuff/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Mad Scientist prototypes</title>
		<link>http://www.korpg.com/blog/mad-scientist-prototypes/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-prototypes/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 00:56:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22326</guid>
		<description><![CDATA[Remember that I said as soon as the new Mad Scientist: the Game cards were delivered, that I&#8217;d unpackage them for you and we could see how the game looks with actual artwork? Well, admittedly after a few phone calls &#8230; <a href="http://www.korpg.com/blog/mad-scientist-prototypes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-prototypes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Easter!</title>
		<link>http://www.korpg.com/blog/happy-easter/</link>
		<comments>http://www.korpg.com/blog/happy-easter/#comments</comments>
		<pubDate>Sun, 31 Mar 2013 13:35:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22541</guid>
		<description><![CDATA[Wishing everyone a very Happy Easter. Your basket may be full of dyed eggs this morning, but the tomb is empty! And remember, no bunny loves you like Jesus.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-easter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Random Monster Generator</title>
		<link>http://www.korpg.com/blog/random-monster-generator/</link>
		<comments>http://www.korpg.com/blog/random-monster-generator/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 14:07:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22461</guid>
		<description><![CDATA[Hurry! Before the Angry Townspeople come calling with their torches and pitchforks! Get to the Mad Scientist Laboratory and&#8230; Make a Random Monster! &#160; The Random Monster Generator takes the various body part cards for the creatures in Mad Scientist: &#8230; <a href="http://www.korpg.com/blog/random-monster-generator/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/random-monster-generator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I name you wrong</title>
		<link>http://www.korpg.com/blog/i-name-you-wrong/</link>
		<comments>http://www.korpg.com/blog/i-name-you-wrong/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 17:08:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22492</guid>
		<description><![CDATA[Láthspell I name you, Ill-news&#8230; - Grima Wormtongue This morning, while sweeping off the skiff of snow that indicated the presence of a common second winter in the Rocky Mountain West, I found myself idly considering how language forms and shapes &#8230; <a href="http://www.korpg.com/blog/i-name-you-wrong/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-name-you-wrong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Monster Greeting Cards</title>
		<link>http://www.korpg.com/blog/monster-greeting-cards/</link>
		<comments>http://www.korpg.com/blog/monster-greeting-cards/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 16:54:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22480</guid>
		<description><![CDATA[Who wouldn&#8217;t want to send one monster of a greeting card? Not you, that&#8217;s who. And we&#8217;ve heard your cries from your dungeons deep and dark&#8230; So now, care of the KORPG™ Zazzle store, and straight from the Mad Science &#8230; <a href="http://www.korpg.com/blog/monster-greeting-cards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/monster-greeting-cards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warning! Monsters are coming&#8230;</title>
		<link>http://www.korpg.com/blog/warning-monsters-are-coming/</link>
		<comments>http://www.korpg.com/blog/warning-monsters-are-coming/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 04:54:32 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22460</guid>
		<description><![CDATA[That&#8217;s right, monsters are coming. They&#8217;re on their way now&#8230; I received an email from Superior POD and the cards for Mad Scientist: the Game are on the way to my door. Stay tuned&#8230; Pics of the product as soon as &#8230; <a href="http://www.korpg.com/blog/warning-monsters-are-coming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/warning-monsters-are-coming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seeking dice for Mad Scientist: The Game</title>
		<link>http://www.korpg.com/blog/seeking-dice-for-mad-scientist-the-game/</link>
		<comments>http://www.korpg.com/blog/seeking-dice-for-mad-scientist-the-game/#comments</comments>
		<pubDate>Tue, 19 Feb 2013 18:08:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22445</guid>
		<description><![CDATA[A little background in case you&#8217;ve all forgotten: The concept behind Mad Scientist: The Game is to roll a d6 and create a monster based on the results. The game is themed to family/kid play and has a look and feel &#8230; <a href="http://www.korpg.com/blog/seeking-dice-for-mad-scientist-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/seeking-dice-for-mad-scientist-the-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Red Zone</title>
		<link>http://www.korpg.com/blog/red-zone/</link>
		<comments>http://www.korpg.com/blog/red-zone/#comments</comments>
		<pubDate>Sun, 03 Feb 2013 18:31:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Red Zone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22437</guid>
		<description><![CDATA[Red Zone In American football, the red zone is the area of the field between the 20 yard line and the goal line. It also is a great game for 2 players with a single d6 die. Number of Players: &#8230; <a href="http://www.korpg.com/blog/red-zone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/red-zone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The year in review&#8230; well, kind of</title>
		<link>http://www.korpg.com/blog/the-year-in-review-well-kind-of/</link>
		<comments>http://www.korpg.com/blog/the-year-in-review-well-kind-of/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 04:26:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22379</guid>
		<description><![CDATA[Yesterday, as I gathered with a group of good friends to see the first part of the Hobbit, somebody asked me why I hadn&#8217;t posted anything yet about how great 2012 was for KORPG™. My answer was quite simple and &#8230; <a href="http://www.korpg.com/blog/the-year-in-review-well-kind-of/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-year-in-review-well-kind-of/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Ringing in the New Year by making monsters!</title>
		<link>http://www.korpg.com/blog/ringing-in-the-new-year-by-making-monsters/</link>
		<comments>http://www.korpg.com/blog/ringing-in-the-new-year-by-making-monsters/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 16:37:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22378</guid>
		<description><![CDATA[Happy New Year everyone! Hope you all had a great time saying goodbye to 2012 and welcoming in 2013. On New Year&#8217;s Eve, I had the opportunity to watch 7 kids play my flagship creation Mad Scientist: The Game. It was &#8230; <a href="http://www.korpg.com/blog/ringing-in-the-new-year-by-making-monsters/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/ringing-in-the-new-year-by-making-monsters/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>There&#8217;s no date at the end of this calendar!</title>
		<link>http://www.korpg.com/blog/theres-no-date-at-the-end-of-this-calendar/</link>
		<comments>http://www.korpg.com/blog/theres-no-date-at-the-end-of-this-calendar/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 17:41:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22362</guid>
		<description><![CDATA[This post brought to you by the number 12-21-2012. The days are getting shorter&#8230; Note: This is a work of parody. View the actual book &#8220;The Monster at the End of this Book&#8221;]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/theres-no-date-at-the-end-of-this-calendar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Forum signup by email confirmations closed</title>
		<link>http://www.korpg.com/blog/forum-signup-by-email-confirmations-closed/</link>
		<comments>http://www.korpg.com/blog/forum-signup-by-email-confirmations-closed/#comments</comments>
		<pubDate>Mon, 19 Nov 2012 15:10:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORPG]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22350</guid>
		<description><![CDATA[Due to a spate of spam account creations on the forums, I&#8217;ve shut down the ability for people to confirm their accounts by simple email response. Until further notice, I&#8217;ve set the requirement back to be handled by the forum &#8230; <a href="http://www.korpg.com/blog/forum-signup-by-email-confirmations-closed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/forum-signup-by-email-confirmations-closed/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Swimming with Sharks: a more detailed card template</title>
		<link>http://www.korpg.com/blog/swimming-with-sharks-a-more-detailed-card-template/</link>
		<comments>http://www.korpg.com/blog/swimming-with-sharks-a-more-detailed-card-template/#comments</comments>
		<pubDate>Thu, 08 Nov 2012 17:11:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22334</guid>
		<description><![CDATA[Better? Worse? No change in opinion? No opinion whatsoever?]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/swimming-with-sharks-a-more-detailed-card-template/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Swimming with Sharks initial card layout</title>
		<link>http://www.korpg.com/blog/swimming-with-sharks-initial-card-layout/</link>
		<comments>http://www.korpg.com/blog/swimming-with-sharks-initial-card-layout/#comments</comments>
		<pubDate>Wed, 07 Nov 2012 20:50:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22319</guid>
		<description><![CDATA[Here&#8217;s my initial card design for Swimming with Sharks: Thoughts?]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/swimming-with-sharks-initial-card-layout/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A &#8220;Get out the Vote&#8221; PSA from Stacy</title>
		<link>http://www.korpg.com/blog/a-get-out-the-vote-psa-from-stacy/</link>
		<comments>http://www.korpg.com/blog/a-get-out-the-vote-psa-from-stacy/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 15:09:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22277</guid>
		<description><![CDATA[Here at KORPG™ we feel it is our duty as citizens of this great Nation to exercise our God-given rights. So today, Stacy agreed to tape this simple public service announcement in an effort to encourage everyone eligible to go to &#8230; <a href="http://www.korpg.com/blog/a-get-out-the-vote-psa-from-stacy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-get-out-the-vote-psa-from-stacy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Who are the Prime Movers in your game?</title>
		<link>http://www.korpg.com/blog/who-are-the-prime-movers-in-your-game/</link>
		<comments>http://www.korpg.com/blog/who-are-the-prime-movers-in-your-game/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 16:47:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12938</guid>
		<description><![CDATA[You&#8217;ve just sat down at the table and are ready to begin a new role-playing game with your friends. The entirety of possibilities lie before you like a landscape of infinite opportunity. As the game begins, and Prime Movers start &#8230; <a href="http://www.korpg.com/blog/who-are-the-prime-movers-in-your-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/who-are-the-prime-movers-in-your-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wrapping up our double dose of a Trilogy of Terror</title>
		<link>http://www.korpg.com/blog/wrapping-up-our-double-dose-of-a-trilogy-of-terror/</link>
		<comments>http://www.korpg.com/blog/wrapping-up-our-double-dose-of-a-trilogy-of-terror/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 04:21:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22221</guid>
		<description><![CDATA[The time is upon us once more. We&#8217;re facing the witching hour. The darkness has overcome the light for a brief respite. Ghosts and Goblins all wander the streets unchecked. We&#8217;ve covered a lot of ghoulish ground this month of &#8230; <a href="http://www.korpg.com/blog/wrapping-up-our-double-dose-of-a-trilogy-of-terror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wrapping-up-our-double-dose-of-a-trilogy-of-terror/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>How to: Stat a Witch in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-witch-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-witch-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 14:42:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13449</guid>
		<description><![CDATA[The witching hour of All Hallow&#8217;s Eve is rapidly approaching. And we are yet but two-thirds of the way through our double Trilogy of Terror offering for this season. Lest we find ourselves lost and abandoned alone in the dark when &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-witch-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-witch-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Four years of KORPG™</title>
		<link>http://www.korpg.com/blog/four-years-of-korpg/</link>
		<comments>http://www.korpg.com/blog/four-years-of-korpg/#comments</comments>
		<pubDate>Tue, 23 Oct 2012 14:20:55 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22192</guid>
		<description><![CDATA[Four years ago I decided to register this domain name to set up this site and create a blog to chronicle my development of the (currently abandoned) universal RPG system KORE. And since people have asked, I&#8217;ll give you all &#8230; <a href="http://www.korpg.com/blog/four-years-of-korpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/four-years-of-korpg/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>What really bugs me about Zombie stories</title>
		<link>http://www.korpg.com/blog/what-really-bugs-me-about-zombie-stories/</link>
		<comments>http://www.korpg.com/blog/what-really-bugs-me-about-zombie-stories/#comments</comments>
		<pubDate>Thu, 18 Oct 2012 20:35:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Technique]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13920</guid>
		<description><![CDATA[No big shocker here, I&#8217;m a fan of the zombie genre of horror stories. But there&#8217;s something that has always bugged me about them. So today&#8217;s Trilogy of Terror posting is brought to you by a problem and then a &#8230; <a href="http://www.korpg.com/blog/what-really-bugs-me-about-zombie-stories/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/what-really-bugs-me-about-zombie-stories/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Stacy finally answers 20 of your best questions</title>
		<link>http://www.korpg.com/blog/stacy-finally-answers-20-of-your-best-questions/</link>
		<comments>http://www.korpg.com/blog/stacy-finally-answers-20-of-your-best-questions/#comments</comments>
		<pubDate>Tue, 16 Oct 2012 16:26:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13968</guid>
		<description><![CDATA[You asked. And, though we were shocked, Stacy agreed to answer some fan submitted questions. Who would have thought she&#8217;d be so forthcoming with her answers and divulge so much about her personal life? We don&#8217;t want to keep you &#8230; <a href="http://www.korpg.com/blog/stacy-finally-answers-20-of-your-best-questions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/stacy-finally-answers-20-of-your-best-questions/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Feeding the dead to the dead</title>
		<link>http://www.korpg.com/blog/feeding-the-dead-to-the-dead/</link>
		<comments>http://www.korpg.com/blog/feeding-the-dead-to-the-dead/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 16:19:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13447</guid>
		<description><![CDATA[The other day, Phil sent me an email with the following great idea: Hey Kev, since you&#8217;re in Trology of Terror mode for Halloween, you should consider creating some Magic: The Gathering themed decks in line with your blog postings. &#8230; <a href="http://www.korpg.com/blog/feeding-the-dead-to-the-dead/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/feeding-the-dead-to-the-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Handling magic in a d6-lite horror setting</title>
		<link>http://www.korpg.com/blog/handling-magic-in-a-d6-lite-horror-setting/</link>
		<comments>http://www.korpg.com/blog/handling-magic-in-a-d6-lite-horror-setting/#comments</comments>
		<pubDate>Fri, 12 Oct 2012 21:45:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Modern d6-lite]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13661</guid>
		<description><![CDATA[Josh and Will turned the corner in the darkened hallway and froze dead in their tracks. There, in the living room, outlined by the thin light of the waxing moon, was the old hag. &#8220;It wasn&#8217;t possible,&#8221; they both thought. &#8230; <a href="http://www.korpg.com/blog/handling-magic-in-a-d6-lite-horror-setting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/handling-magic-in-a-d6-lite-horror-setting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How to: Stat The Headless Horseman in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-the-headless-horseman-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-the-headless-horseman-in-zombie-d6-lite/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 14:48:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13405</guid>
		<description><![CDATA[The evening creeps upon us quicker as the year rushes to winter. As the trees shed their leaves in preparation of a chilled slumber, we&#8217;re once more left  to wonder what lurks in the deepening shadows of the twilight hour. The midnight hour &#8230; <a href="http://www.korpg.com/blog/how-to-stat-the-headless-horseman-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-the-headless-horseman-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Swimming with Sharks concept sheet</title>
		<link>http://www.korpg.com/blog/swimming-with-sharks-concept-sheet/</link>
		<comments>http://www.korpg.com/blog/swimming-with-sharks-concept-sheet/#comments</comments>
		<pubDate>Mon, 01 Oct 2012 22:30:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13423</guid>
		<description><![CDATA[The other day, while participating in an online presentation, I started to flesh out Swimming with Sharks on a legal pad. This is a technique I use often, start with a blank sheet and redesign a game from scratch until &#8230; <a href="http://www.korpg.com/blog/swimming-with-sharks-concept-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/swimming-with-sharks-concept-sheet/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>The month of All Hallow&#8217;s Eve is upon us</title>
		<link>http://www.korpg.com/blog/the-month-of-all-hallows-eve-is-upon-us/</link>
		<comments>http://www.korpg.com/blog/the-month-of-all-hallows-eve-is-upon-us/#comments</comments>
		<pubDate>Mon, 01 Oct 2012 14:48:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13421</guid>
		<description><![CDATA[That&#8217;s right kiddies, this is the month when terror and horror reign supreme. This is the month when the ghouls, ghosts and goblins come out to play. The Mad Scientists here at KORPG™ love to play with the things that &#8230; <a href="http://www.korpg.com/blog/the-month-of-all-hallows-eve-is-upon-us/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-month-of-all-hallows-eve-is-upon-us/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Swimming with Sharks &#8211; To &#8220;Nerd it up&#8221; or not?</title>
		<link>http://www.korpg.com/blog/swimming-with-sharks-to-nerd-it-up-or-not/</link>
		<comments>http://www.korpg.com/blog/swimming-with-sharks-to-nerd-it-up-or-not/#comments</comments>
		<pubDate>Tue, 25 Sep 2012 16:04:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13394</guid>
		<description><![CDATA[While discussing Swimming with Sharks with my wife, she had a simple thought on how to add some &#8220;depth&#8221; to the game without changing a single mechanic. Now for the record, I&#8217;ve been fighting a battle within my design mind &#8230; <a href="http://www.korpg.com/blog/swimming-with-sharks-to-nerd-it-up-or-not/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/swimming-with-sharks-to-nerd-it-up-or-not/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Swimming with Sharks &#8211; setting up the game deck</title>
		<link>http://www.korpg.com/blog/swimming-with-sharks-setting-up-the-game-deck/</link>
		<comments>http://www.korpg.com/blog/swimming-with-sharks-setting-up-the-game-deck/#comments</comments>
		<pubDate>Mon, 24 Sep 2012 16:54:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>
		<category><![CDATA[Game Balance]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13381</guid>
		<description><![CDATA[I set forth to determine a good baseline beginning of the percentages of shark to water cards for Swimming with Sharks. A game such as this, with a limited play choice, really lives and dies based on game balance. I &#8230; <a href="http://www.korpg.com/blog/swimming-with-sharks-setting-up-the-game-deck/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/swimming-with-sharks-setting-up-the-game-deck/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Budget building to a specific card: Best of 3 smackdown</title>
		<link>http://www.korpg.com/blog/budget-building-to-a-specific-card-best-of-3-smackdown/</link>
		<comments>http://www.korpg.com/blog/budget-building-to-a-specific-card-best-of-3-smackdown/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 06:01:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13296</guid>
		<description><![CDATA[VS I set down to test the decks I&#8217;d built for the Black Cat and Laboratory Maniac for: The Budget Building to a Specific Card Challenge Armed with MTG Deck Builder and a couple of browsers (to prevent cross pollination &#8230; <a href="http://www.korpg.com/blog/budget-building-to-a-specific-card-best-of-3-smackdown/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/budget-building-to-a-specific-card-best-of-3-smackdown/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Budget building to a specific card: Deck 2 &#8211; Laboratory Maniac</title>
		<link>http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-2-laboratory-maniac/</link>
		<comments>http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-2-laboratory-maniac/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 02:18:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13307</guid>
		<description><![CDATA[Continuing our discussion of an evening where I forced myself to create a deck around a given card, we come now to Laboratory Maniac. Recall that the previous deck we built in this exercise was geared for removing cards from &#8230; <a href="http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-2-laboratory-maniac/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-2-laboratory-maniac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Budget building to a specific card: Deck 1 &#8211; Black Cat</title>
		<link>http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-1-black-cat/</link>
		<comments>http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-1-black-cat/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 00:13:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13294</guid>
		<description><![CDATA[My first task in the challenge of forcing myself to build a viable deck with a focus on the card or mechanics of a specific card brought the Black Cat card to my plate. I really like this card concept &#8230; <a href="http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-1-black-cat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/budget-building-to-a-specific-card-deck-1-black-cat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Budget building to a specific card: The overview</title>
		<link>http://www.korpg.com/blog/budget-building-to-a-specific-card-the-overview/</link>
		<comments>http://www.korpg.com/blog/budget-building-to-a-specific-card-the-overview/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 21:37:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13315</guid>
		<description><![CDATA[The other evening, I was thinking about how much I enjoy the challenge of building interesting decks for Magic: the Gathering. While I prefer to create completely new (to me) decks that harness unexpected combinations to beat opponents in an &#8230; <a href="http://www.korpg.com/blog/budget-building-to-a-specific-card-the-overview/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/budget-building-to-a-specific-card-the-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Zombie d6-lite reference cards</title>
		<link>http://www.korpg.com/blog/zombie-d6-lite-reference-cards/</link>
		<comments>http://www.korpg.com/blog/zombie-d6-lite-reference-cards/#comments</comments>
		<pubDate>Wed, 12 Sep 2012 01:09:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13277</guid>
		<description><![CDATA[Fans of the d6-lite framework never cease to amaze me with the cool ways they take and mold the system. I was greeted this morning with the following email: From: Ben Subject: zombie d6lite ref card? Message Body: Hi there &#8230; <a href="http://www.korpg.com/blog/zombie-d6-lite-reference-cards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/zombie-d6-lite-reference-cards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>When to end the game &#8211; Swimming with Sharks</title>
		<link>http://www.korpg.com/blog/when-to-end-the-game-swimming-with-sharks/</link>
		<comments>http://www.korpg.com/blog/when-to-end-the-game-swimming-with-sharks/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 15:54:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13247</guid>
		<description><![CDATA[So over the weekend, as I thought about Swimming with Sharks, I realized there was an inherent flaw to the game. My fear was the two round smack-down, and it goes something like this: The Flaw: Round 1: Player 1 &#8230; <a href="http://www.korpg.com/blog/when-to-end-the-game-swimming-with-sharks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-to-end-the-game-swimming-with-sharks/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>An exercise is game creation &#8211; Swimming with Sharks</title>
		<link>http://www.korpg.com/blog/an-exercise-is-game-creation-swimming-with-sharks/</link>
		<comments>http://www.korpg.com/blog/an-exercise-is-game-creation-swimming-with-sharks/#comments</comments>
		<pubDate>Wed, 29 Aug 2012 19:27:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Swimming with Sharks]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13231</guid>
		<description><![CDATA[Random Speed Designing: Earlier today I decided to set up a bit of a game design challenge for myself. The general idea I had was this: Essentially, I&#8217;d Get Real and design a game. I would allocate no more than &#8230; <a href="http://www.korpg.com/blog/an-exercise-is-game-creation-swimming-with-sharks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/an-exercise-is-game-creation-swimming-with-sharks/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Friday Deadline for asking Stacy questions</title>
		<link>http://www.korpg.com/blog/friday-deadline-for-asking-stacy-questions/</link>
		<comments>http://www.korpg.com/blog/friday-deadline-for-asking-stacy-questions/#comments</comments>
		<pubDate>Tue, 28 Aug 2012 16:28:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13239</guid>
		<description><![CDATA[This Friday is the deadline to ask Stacy anything within reason and we&#8217;ll see if we can get her to answer. Remember to send her an email with your most pressing queries to askstacy@korpg.com or post to the original blog entry here. We &#8230; <a href="http://www.korpg.com/blog/friday-deadline-for-asking-stacy-questions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/friday-deadline-for-asking-stacy-questions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How to: Stat a Giant Squid in Super d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-giant-squid-in-super-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-giant-squid-in-super-d6-lite/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 19:49:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13180</guid>
		<description><![CDATA[So I decided that The Time Master may actually pull more than one ancient creature from the depths of time to lurk in the depths of Justice Bay for my kids&#8217; superheroes to square off against. After pondering all the possibilities, &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-giant-squid-in-super-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-giant-squid-in-super-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>What drives your buying habits?</title>
		<link>http://www.korpg.com/blog/what-drives-your-buying-habits/</link>
		<comments>http://www.korpg.com/blog/what-drives-your-buying-habits/#comments</comments>
		<pubDate>Tue, 21 Aug 2012 20:56:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13200</guid>
		<description><![CDATA[My curiosity has been piqued. When it comes to purchasing a RPG system, what&#8217;s the main reason you would fork over your hard earned money on a game? Genre Price Author Publisher Rules Artwork Compatibility Familiarity Reviews Other In addition, &#8230; <a href="http://www.korpg.com/blog/what-drives-your-buying-habits/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/what-drives-your-buying-habits/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>My kids&#8217; Superheroes for their d6-lite Supers game</title>
		<link>http://www.korpg.com/blog/my-kids-superheroes-for-their-d6-lite-supers-game/</link>
		<comments>http://www.korpg.com/blog/my-kids-superheroes-for-their-d6-lite-supers-game/#comments</comments>
		<pubDate>Sun, 19 Aug 2012 04:40:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13182</guid>
		<description><![CDATA[So earlier today, as we were having lunch, I asked my kids a couple simple questions in order to gauge their interest in playing a Super d6-lite RPG and what types of characters they&#8217;d likely make. In order to do &#8230; <a href="http://www.korpg.com/blog/my-kids-superheroes-for-their-d6-lite-supers-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-kids-superheroes-for-their-d6-lite-supers-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How to: Stat a Megalodon Shark in Super d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-megalodon-in-super-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-megalodon-in-super-d6-lite/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 14:00:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13159</guid>
		<description><![CDATA[In honor of Sharkweek&#8217;s 25th anniversary, I thought perhaps Justice City should have a wharf where The Time Master could pull another creature from the past&#8230; Something for my kids&#8217; superheroes to face underwater, as a challenge for them&#8230; Something like&#8230; So &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-megalodon-in-super-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-megalodon-in-super-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How to: Stat a Pterosaur in Super d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-pterosaur-in-super-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-pterosaur-in-super-d6-lite/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 19:47:33 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13146</guid>
		<description><![CDATA[Here&#8217;s my first challenge concept for my kids&#8217; Super d6-lite game. Recall that I&#8217;m planning to have the main threat be a super villain who can draw creatures from the dawn of time. I&#8217;m currently toying with the idea of &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-pterosaur-in-super-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-pterosaur-in-super-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>For Truth and Justice: Initial Beta Testing results</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-initial-beta-testing-results/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-initial-beta-testing-results/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 02:39:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13150</guid>
		<description><![CDATA[Earlier this evening I finally got the kids around the mock-up of the board for the game, For Truth and Justice! Initial Beta Testing demonstrated that the game itself is fairly solid and needs just a few modifications to make &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-initial-beta-testing-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-initial-beta-testing-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>My kids&#8217; d6-lite Superhero game</title>
		<link>http://www.korpg.com/blog/my-kids-d6-lite-superhero-game/</link>
		<comments>http://www.korpg.com/blog/my-kids-d6-lite-superhero-game/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 19:29:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Advancement]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13117</guid>
		<description><![CDATA[Yesterday I posted in a comment response that I&#8217;ve been toying with running a Supers game for my kids. So I thought it might be interesting to open up my thoughts and plans in a bit of a running log &#8230; <a href="http://www.korpg.com/blog/my-kids-d6-lite-superhero-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-kids-d6-lite-superhero-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Beast Quest</title>
		<link>http://www.korpg.com/blog/beast-quest/</link>
		<comments>http://www.korpg.com/blog/beast-quest/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 16:27:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=13111</guid>
		<description><![CDATA[Summer Reading: So over the summer, in order to keep his reading skills sharp, my son&#8217;s been reading out-loud to the family. One of the set of books he&#8217;s been working his way through is the Beast Quest series which &#8230; <a href="http://www.korpg.com/blog/beast-quest/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/beast-quest/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Players of the hobby: Evolve!</title>
		<link>http://www.korpg.com/blog/players-of-the-hobby-evolve/</link>
		<comments>http://www.korpg.com/blog/players-of-the-hobby-evolve/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 15:29:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12955</guid>
		<description><![CDATA[I have a challenge for you. Take a bit of time to navigate over to Casting Shadows and read Runeslinger&#8217;s newest article on Playing to a Genre. I know, good read right? Bit lengthy but the good stuff&#8217;s right there &#8230; <a href="http://www.korpg.com/blog/players-of-the-hobby-evolve/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/players-of-the-hobby-evolve/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>For Truth and Justice! passes the first test</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-passes-the-first-test/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-passes-the-first-test/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 18:48:55 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12948</guid>
		<description><![CDATA[4TnJ Playtest Results: I just finished a few solo play-tests of For Truth and Justice! and I must say I&#8217;m proud to announce that the games I played didn&#8217;t uncover any major issues that can&#8217;t be addressed with some rule clarification. &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-passes-the-first-test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-passes-the-first-test/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Edition Wars are the Roswell of the hobby</title>
		<link>http://www.korpg.com/blog/edition-wars-are-the-roswell-of-the-hobby/</link>
		<comments>http://www.korpg.com/blog/edition-wars-are-the-roswell-of-the-hobby/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 16:24:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12894</guid>
		<description><![CDATA[Bear with me, I&#8217;ll tie the two together in a bit. For now, the background of this concept is important &#8211; KO A Chat&#8230; The Rhetorical Gamer has an interesting article about how the original modules and games of the &#8230; <a href="http://www.korpg.com/blog/edition-wars-are-the-roswell-of-the-hobby/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/edition-wars-are-the-roswell-of-the-hobby/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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		<item>
		<title>I Heart Wizard101</title>
		<link>http://www.korpg.com/blog/i-heart-wizard101/</link>
		<comments>http://www.korpg.com/blog/i-heart-wizard101/#comments</comments>
		<pubDate>Mon, 30 Jul 2012 16:28:33 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12892</guid>
		<description><![CDATA[So today, as I drove into the office, I saw one of those old I Ski Loveland bumper stickers on a fellow commuter&#8217;s vehicle, and it got my brain noodling&#8230; And while admittedly I&#8217;ve been absent from the game for &#8230; <a href="http://www.korpg.com/blog/i-heart-wizard101/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-heart-wizard101/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Don&#8217;t miss your chance to ask Stacy anything</title>
		<link>http://www.korpg.com/blog/dont-miss-your-chane-to-ask-stacy-anything/</link>
		<comments>http://www.korpg.com/blog/dont-miss-your-chane-to-ask-stacy-anything/#comments</comments>
		<pubDate>Fri, 27 Jul 2012 14:06:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12888</guid>
		<description><![CDATA[&#8230;well, okay once again, maybe not anything. Family friendly and all that. But the offer stands to ask Stacy anything within reason and we&#8217;ll see if we can get her to answer. Send her an email at askstacy@korpg.com or post to the &#8230; <a href="http://www.korpg.com/blog/dont-miss-your-chane-to-ask-stacy-anything/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dont-miss-your-chane-to-ask-stacy-anything/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Copper</title>
		<link>http://www.korpg.com/blog/copper/</link>
		<comments>http://www.korpg.com/blog/copper/#comments</comments>
		<pubDate>Wed, 25 Jul 2012 14:51:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Perpetual Summer]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12867</guid>
		<description><![CDATA[Rest now my friend, for the days of painful memories of your puppyhood are but shadows and smoke. Drift back to those mountain paths you so loved to hike and find comfort in knowing you shall never be tired or &#8230; <a href="http://www.korpg.com/blog/copper/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/copper/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>We&#8217;re not fighting the same monster</title>
		<link>http://www.korpg.com/blog/were-not-fighting-the-same-monster/</link>
		<comments>http://www.korpg.com/blog/were-not-fighting-the-same-monster/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 18:25:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12844</guid>
		<description><![CDATA[You: You, you&#8217;re battling the game. Your opponent is the system and the numbers that define it. You must take advantage of every conceivable bonus and find ways of mitigating any penalties or the system will get a leg-up on &#8230; <a href="http://www.korpg.com/blog/were-not-fighting-the-same-monster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/were-not-fighting-the-same-monster/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>Belated Trilogy of Terror Wrapup</title>
		<link>http://www.korpg.com/blog/belated-trilogy-of-terror-wrapup/</link>
		<comments>http://www.korpg.com/blog/belated-trilogy-of-terror-wrapup/#comments</comments>
		<pubDate>Wed, 18 Jul 2012 14:18:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12644</guid>
		<description><![CDATA[Well, this is a belated wrapup for our recent Trilogy of Terror. We started the ball rolling with a presentation of how I would stat a robot in the Zombie d6-lite framework, then we moved on to how I would represent &#8230; <a href="http://www.korpg.com/blog/belated-trilogy-of-terror-wrapup/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/belated-trilogy-of-terror-wrapup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>To back-story or not to back-story? That is the question.</title>
		<link>http://www.korpg.com/blog/to-back-story-or-not-to-back-story-that-is-the-question/</link>
		<comments>http://www.korpg.com/blog/to-back-story-or-not-to-back-story-that-is-the-question/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 13:28:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12801</guid>
		<description><![CDATA[Last night I posted a trio of pseudo-horror themed super villains for the belated Trilogy of Terror. I presented you with Eclipse, Techno-Necro, and The Dark Raven in a Super d6-lite format. Phil has postulated that I&#8217;ve broken some unwritten rule &#8230; <a href="http://www.korpg.com/blog/to-back-story-or-not-to-back-story-that-is-the-question/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/to-back-story-or-not-to-back-story-that-is-the-question/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>The Dark Raven</title>
		<link>http://www.korpg.com/blog/the-dark-raven/</link>
		<comments>http://www.korpg.com/blog/the-dark-raven/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 05:39:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12771</guid>
		<description><![CDATA[The Dark Raven Real Name: Undisclosed Events that might disclose this information are prevented by both The Dark Raven and his counterpart who would be unmasked would the identity become public. Occupation: Criminal Superpower Source: Mystical/Magical Origin: The Dark Raven is &#8230; <a href="http://www.korpg.com/blog/the-dark-raven/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-dark-raven/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Techno-Necro</title>
		<link>http://www.korpg.com/blog/techno-necro/</link>
		<comments>http://www.korpg.com/blog/techno-necro/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 05:31:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12791</guid>
		<description><![CDATA[Techno-Necro Real Name: Unknown Occupation: Criminal/Scientist/Inventor Superpower Source: Technological Origin: Presumably, based on his knowledge and the nature of his super abilities, Techno-Necro was a scientist or an inventor turned to a life of crime. Completely insane, those who study his actions &#8230; <a href="http://www.korpg.com/blog/techno-necro/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/techno-necro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Eclipse</title>
		<link>http://www.korpg.com/blog/eclipse/</link>
		<comments>http://www.korpg.com/blog/eclipse/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 05:20:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12789</guid>
		<description><![CDATA[Eclipse Real Name: James &#8220;Jimmy the Fist&#8221; Bohlinger Occupation: Criminal Superpower Source: Alteration/Mutation Origin: Accidentally created during The Incursion by the strange infusion of a dark matter material from an alternate dimension, Eclipse was once a small time thug now turned &#8230; <a href="http://www.korpg.com/blog/eclipse/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/eclipse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A Super Trio for the Trilogy of Terror</title>
		<link>http://www.korpg.com/blog/a-super-trio-for-the-trilogy-of-terror/</link>
		<comments>http://www.korpg.com/blog/a-super-trio-for-the-trilogy-of-terror/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 05:20:33 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12798</guid>
		<description><![CDATA[Next up in our belated Trilogy of Terror offerings is a trio of Super Villains well suited for any horror campaign. Make no mistake, these three terror spawning bad-guys are not to be trifled with. Presented in Super d6-lite format, &#8230; <a href="http://www.korpg.com/blog/a-super-trio-for-the-trilogy-of-terror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-super-trio-for-the-trilogy-of-terror/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>How to: Stat Demons in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-demons-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-demons-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 16 Jul 2012 19:02:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10007</guid>
		<description><![CDATA[Continuing this Friday the 13th Trilogy of Terror offering with a look at how we might present a Demon in a horror setting. Once more we see that the creatures I&#8217;ve chosen to stat up for you today are more &#8230; <a href="http://www.korpg.com/blog/how-to-stat-demons-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-demons-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How to: Stat a Robot in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-robot-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-robot-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 16 Jul 2012 16:30:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9878</guid>
		<description><![CDATA[Let&#8217;s begin this Friday the 13th Trilogy of Terror offering with a look at how we might present a Robot in a horror setting. Admittedly the creatures I&#8217;ve chosen to stat up for you today are more challenging due to &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-robot-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-robot-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hey! Where&#8217;s my Trilogy of Terror?</title>
		<link>http://www.korpg.com/blog/hey-wheres-my-trilogy-of-terror/</link>
		<comments>http://www.korpg.com/blog/hey-wheres-my-trilogy-of-terror/#comments</comments>
		<pubDate>Mon, 16 Jul 2012 16:30:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12756</guid>
		<description><![CDATA[Many of you have emailed and asked, so let me address a few concerns&#8230; No, I&#8217;m not dead. No, the site isn&#8217;t having problems. Yes, I will be posting the Trilogy of Terror articles. No, I really don&#8217;t have much &#8230; <a href="http://www.korpg.com/blog/hey-wheres-my-trilogy-of-terror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hey-wheres-my-trilogy-of-terror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Friday the 13th? Trilogy of Terror!</title>
		<link>http://www.korpg.com/blog/friday-the-13th-trilogy-of-terror/</link>
		<comments>http://www.korpg.com/blog/friday-the-13th-trilogy-of-terror/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 14:43:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12650</guid>
		<description><![CDATA[Friday the 13th&#8230; That fateful day is upon us once more. The day we all love to dread, the day the darkness pushes out from the hidden shadows and wends its way into the light. Unlike most days, the light &#8230; <a href="http://www.korpg.com/blog/friday-the-13th-trilogy-of-terror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/friday-the-13th-trilogy-of-terror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>When someone suddenly sports a goatee</title>
		<link>http://www.korpg.com/blog/when-someone-suddenly-sports-a-goatee/</link>
		<comments>http://www.korpg.com/blog/when-someone-suddenly-sports-a-goatee/#comments</comments>
		<pubDate>Mon, 09 Jul 2012 18:15:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12658</guid>
		<description><![CDATA[Affix goatee and take a little trip: What happens when the mirror is reversed? What happens when the norm becomes the odd and the bizarre replaces normalcy? What if the shadow becomes the light and the light flees from the &#8230; <a href="http://www.korpg.com/blog/when-someone-suddenly-sports-a-goatee/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-someone-suddenly-sports-a-goatee/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Let Freedom Ring!</title>
		<link>http://www.korpg.com/blog/let-freedom-ring/</link>
		<comments>http://www.korpg.com/blog/let-freedom-ring/#comments</comments>
		<pubDate>Tue, 03 Jul 2012 22:57:33 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12652</guid>
		<description><![CDATA[Happy 4th of July everyone! God Bless the USA!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/let-freedom-ring/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Open call for 20 Questions with Stacy</title>
		<link>http://www.korpg.com/blog/open-call-for-20-questions-with-stacy/</link>
		<comments>http://www.korpg.com/blog/open-call-for-20-questions-with-stacy/#comments</comments>
		<pubDate>Fri, 29 Jun 2012 17:55:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11616</guid>
		<description><![CDATA[You had a chance to ask Randy anything and we got some rather interesting information out of him. Now here&#8217;s your next chance to clear up all those questions and curiosities, unclear items of wonder and pondering that fill your &#8230; <a href="http://www.korpg.com/blog/open-call-for-20-questions-with-stacy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/open-call-for-20-questions-with-stacy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Brave</title>
		<link>http://www.korpg.com/blog/brave/</link>
		<comments>http://www.korpg.com/blog/brave/#comments</comments>
		<pubDate>Wed, 27 Jun 2012 16:14:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12398</guid>
		<description><![CDATA[So I took the kids to see Brave on Friday and really enjoyed it. Granting that it is as predictable as any other Disney&#124;Pixar film, the kids obviously found it a fun movie and they had a great time. All &#8230; <a href="http://www.korpg.com/blog/brave/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/brave/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Randy answers 20 Questions submitted by his fans</title>
		<link>http://www.korpg.com/blog/randy-answers-20-questions-submitted-by-his-fans/</link>
		<comments>http://www.korpg.com/blog/randy-answers-20-questions-submitted-by-his-fans/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 14:06:47 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12313</guid>
		<description><![CDATA[About a month ago, Randy agreed to answer 20 of the better questions submitted by our fans. We&#8217;ve compiled the questions, sorted them into a semi-random format and set to asking him his thoughts. Here&#8217;s how he responded&#8230; Thanks for &#8230; <a href="http://www.korpg.com/blog/randy-answers-20-questions-submitted-by-his-fans/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-answers-20-questions-submitted-by-his-fans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist: the game &#8211; Breaking up is hard to do</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-breaking-up-is-hard-to-do/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-breaking-up-is-hard-to-do/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 00:08:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12187</guid>
		<description><![CDATA[In case any of you get the false impression that I&#8217;m not busy working on KORPG™ games, allow me to set your concerns at ease. Take a look at the work I&#8217;ve gotten done for Mad Scientist: the game. Specifically, &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-breaking-up-is-hard-to-do/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-breaking-up-is-hard-to-do/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>D&amp;D Next and Me Me Me</title>
		<link>http://www.korpg.com/blog/dd-next-and-me-me-me/</link>
		<comments>http://www.korpg.com/blog/dd-next-and-me-me-me/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 16:31:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12084</guid>
		<description><![CDATA[Maybe I&#8217;ve been tainted with by 37Signal&#8217;s design methodology Getting Real. Maybe I&#8217;m seeing the writing on the wall. Maybe I&#8217;m tired of arguments about scope and default stance. Maybe I&#8217;m just not as much of a lazy/selfish grognard as &#8230; <a href="http://www.korpg.com/blog/dd-next-and-me-me-me/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dd-next-and-me-me-me/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Love is not about accepting the things you like</title>
		<link>http://www.korpg.com/blog/love-is-not-about-accepting-the-things-you-like/</link>
		<comments>http://www.korpg.com/blog/love-is-not-about-accepting-the-things-you-like/#comments</comments>
		<pubDate>Wed, 30 May 2012 16:11:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Perpetual Summer]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12079</guid>
		<description><![CDATA[I like it, but I&#8217;m not sure I like that I like it Love does some wonderful but strange things to a man&#8230; I&#8217;ve been struggling with something about D&#38;DNext; something I didn&#8217;t expect. For starters, I love D&#38;D&#8230; but &#8230; <a href="http://www.korpg.com/blog/love-is-not-about-accepting-the-things-you-like/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/love-is-not-about-accepting-the-things-you-like/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Open call for translations: d6-lite</title>
		<link>http://www.korpg.com/blog/open-call-for-translations-d6-lite/</link>
		<comments>http://www.korpg.com/blog/open-call-for-translations-d6-lite/#comments</comments>
		<pubDate>Tue, 29 May 2012 15:28:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Chrome d6-lite]]></category>
		<category><![CDATA[D&d6-lite]]></category>
		<category><![CDATA[Dinosaur Wranglers d6-lite]]></category>
		<category><![CDATA[Modern d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Spy d6-lite]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Western d6-lite]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12060</guid>
		<description><![CDATA[I love it when people get enjoyment out of things I&#8217;ve made. That&#8217;s not an incredibly unexpected claim, but none-the-less it&#8217;s the truth. Seeing people take the d6-lite system and re-skin it into new genres or translating it into another &#8230; <a href="http://www.korpg.com/blog/open-call-for-translations-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/open-call-for-translations-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t forget &#8211; ask Randy anything</title>
		<link>http://www.korpg.com/blog/dont-forget-ask-randy-anything/</link>
		<comments>http://www.korpg.com/blog/dont-forget-ask-randy-anything/#comments</comments>
		<pubDate>Tue, 29 May 2012 03:15:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12053</guid>
		<description><![CDATA[&#8230;well, okay, maybe not anything. This is a family friendly site after-all. But the offer stands to ask Randy anything within reason and we&#8217;ll see if we can get him to answer. Send Randy an email at askrandy@korpg.com or post &#8230; <a href="http://www.korpg.com/blog/dont-forget-ask-randy-anything/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dont-forget-ask-randy-anything/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>D&amp;D Next &#8211; initial thoughts</title>
		<link>http://www.korpg.com/blog/dd-next-initial-thoughts/</link>
		<comments>http://www.korpg.com/blog/dd-next-initial-thoughts/#comments</comments>
		<pubDate>Fri, 25 May 2012 16:13:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12023</guid>
		<description><![CDATA[Play-test! So I finally got the play-test materials downloaded after apparently having something wrong with my account &#8211; my guess is that, because I created the account last night (during the initial play-test download deluge) it didn&#8217;t get created fully &#8230; <a href="http://www.korpg.com/blog/dd-next-initial-thoughts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dd-next-initial-thoughts/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>The lesson of 4E &#8211; apply it to your game</title>
		<link>http://www.korpg.com/blog/the-lesson-of-4e-apply-it-to-your-game/</link>
		<comments>http://www.korpg.com/blog/the-lesson-of-4e-apply-it-to-your-game/#comments</comments>
		<pubDate>Tue, 22 May 2012 21:19:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12004</guid>
		<description><![CDATA[Breaking all the rules of blogging again, I&#8217;m once more going to link to the article that spawned this post early: Things That Kinda Ruined 4e DnD Go read it, it&#8217;s worth the time&#8230; Back? Excellent. Not a bad summation &#8230; <a href="http://www.korpg.com/blog/the-lesson-of-4e-apply-it-to-your-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-lesson-of-4e-apply-it-to-your-game/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Monster Commute RPG</title>
		<link>http://www.korpg.com/blog/monster-commute-rpg/</link>
		<comments>http://www.korpg.com/blog/monster-commute-rpg/#comments</comments>
		<pubDate>Tue, 22 May 2012 03:26:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11977</guid>
		<description><![CDATA[A year and a half ago, when I was struggling to continue with Mad Scientist: the game, I received a very nice bit of encouragement from Daniel Davis. For those of you who aren&#8217;t familiar with his works, he does &#8230; <a href="http://www.korpg.com/blog/monster-commute-rpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/monster-commute-rpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>For Truth and Justice &#8211; Justice City nearing completion</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-justice-city-nearing-completion/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-justice-city-nearing-completion/#comments</comments>
		<pubDate>Mon, 21 May 2012 18:47:32 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11962</guid>
		<description><![CDATA[Here&#8217;s a quick look at the most recent iteration of the Justice City board for the game For Truth and Justice! Click to open a window to the large version. As you can see, as discussed last month, I&#8217;ve added &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-justice-city-nearing-completion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-justice-city-nearing-completion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This is the system you&#8217;re looking for&#8230;</title>
		<link>http://www.korpg.com/blog/this-is-the-system-youre-looking-for/</link>
		<comments>http://www.korpg.com/blog/this-is-the-system-youre-looking-for/#comments</comments>
		<pubDate>Mon, 14 May 2012 18:25:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11940</guid>
		<description><![CDATA[Jedi™ d6-lite Once again I was reviewing mentions of KORPG™ and discovered this little gem on the Kobold Enterprise forums: May. May the 4th. Take a look at how easily M-Type was able to simply and elegantly re-theme the Supers &#8230; <a href="http://www.korpg.com/blog/this-is-the-system-youre-looking-for/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/this-is-the-system-youre-looking-for/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>That moment when you were all like, &#8220;Wow! That&#8217;s AWESOME!&#8221;</title>
		<link>http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/</link>
		<comments>http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/#comments</comments>
		<pubDate>Thu, 10 May 2012 21:12:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Memories]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11926</guid>
		<description><![CDATA[Call it a WOW moment. Call it pure Awesome! Call it what you like, but everyone has at least one rpg moment they remember when they were okaying in a game and were just floored by something that happened, was &#8230; <a href="http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/that-moment-when-you-were-all-like-wow-thats-awesome/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Compiling 20 Questions with Randy</title>
		<link>http://www.korpg.com/blog/compiling-20-questions-with-randy/</link>
		<comments>http://www.korpg.com/blog/compiling-20-questions-with-randy/#comments</comments>
		<pubDate>Fri, 04 May 2012 20:05:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11592</guid>
		<description><![CDATA[With Randy back from his hiding place, we&#8217;ve decided it was time for our fans to get to know some of the more colorful characters running around the KORPG™ website. We have plans to open this up for all the &#8230; <a href="http://www.korpg.com/blog/compiling-20-questions-with-randy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/compiling-20-questions-with-randy/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>The return of the prodigal Randy</title>
		<link>http://www.korpg.com/blog/the-return-of-the-prodigal-randy/</link>
		<comments>http://www.korpg.com/blog/the-return-of-the-prodigal-randy/#comments</comments>
		<pubDate>Fri, 04 May 2012 16:20:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11898</guid>
		<description><![CDATA[According to Randy&#8217;s agent there&#8217;s a monster of a clause binding the parties from divulging the location of Randy&#8217;s hiding place. We don&#8217;t understand it either, but at least he&#8217;s returned to us safe and sound. Now if only Kevin &#8230; <a href="http://www.korpg.com/blog/the-return-of-the-prodigal-randy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-return-of-the-prodigal-randy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Positive Event and Bonus Positions on the For Truth and Justice! Board</title>
		<link>http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/</link>
		<comments>http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 22:36:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11853</guid>
		<description><![CDATA[A couple days ago I posted about some Negative Event and Trap Board Positions for For Truth and Justice! With those described, and to offset the hazards of being a superhero, I wanted to go the opposite direction and generate &#8230; <a href="http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/positive-event-and-bonus-positions-on-the-for-truth-and-justice-board/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sorry about the delay</title>
		<link>http://www.korpg.com/blog/sorry-about-the-delay/</link>
		<comments>http://www.korpg.com/blog/sorry-about-the-delay/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 19:46:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11883</guid>
		<description><![CDATA[I just received an email with this subject line in my inbox: Superior POD has sent you a package So for those of you who have been patiently waiting for your copy of I Shoot Randy! and Hunters vs. Vampires, &#8230; <a href="http://www.korpg.com/blog/sorry-about-the-delay/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/sorry-about-the-delay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Negative Event and Trap Positions on the For Truth and Justice! Board</title>
		<link>http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/</link>
		<comments>http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 17:59:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11764</guid>
		<description><![CDATA[Threats: Being a paragon of Justice and Truth isn&#8217;t as easy as it sounds. Sure, you&#8217;ve got super powers and are guided by an ideal that just speaks to your honest, law abiding position among the good people of Justice &#8230; <a href="http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/negative-event-and-trap-positions-on-the-for-truth-and-justice-board/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mad Scientist website move</title>
		<link>http://www.korpg.com/blog/mad-scientist-website-move/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-website-move/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 17:27:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11842</guid>
		<description><![CDATA[Just a quick note to inform you all the I&#8217;ve moved the Mad Scientist: The Game website from the free hosting provider to a subdomain of this site. You can now find the Mad Scientist Game website at: http://madscientist.korpg.com No &#8230; <a href="http://www.korpg.com/blog/mad-scientist-website-move/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-website-move/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist Monster Coloring Pages</title>
		<link>http://www.korpg.com/blog/mad-scientist-monster-coloring-pages/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-monster-coloring-pages/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 20:54:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11668</guid>
		<description><![CDATA[Here&#8217;s a little something you might find fun. Download some of the new Monster Coloring Pages from Mad Scientist The Game Your kids should enjoy coloring up their own iconic monster images from the upcoming game.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-monster-coloring-pages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Piper Pipes and Children dance</title>
		<link>http://www.korpg.com/blog/the-piper-pipes-and-children-dance/</link>
		<comments>http://www.korpg.com/blog/the-piper-pipes-and-children-dance/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 04:25:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11670</guid>
		<description><![CDATA[The final offering for this Friday the 13th&#8217;s Trilogy of Terror is here. We began this dastardly day with a trio of How to: Stat a&#8230; iconic creature posts, then moved on to a tale of a secret that segued &#8230; <a href="http://www.korpg.com/blog/the-piper-pipes-and-children-dance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-piper-pipes-and-children-dance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Responsibility</title>
		<link>http://www.korpg.com/blog/responsibility/</link>
		<comments>http://www.korpg.com/blog/responsibility/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 23:07:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11741</guid>
		<description><![CDATA[Part two of the three part Trilogy of Terror this Friday the 13th begins with a tale about a secret in the Darkwood setting&#8230; Responsibility: Chapter 1 &#8211; The Spirits Were Very Specific &#8220;Are you certain?&#8221; asked the Smith as &#8230; <a href="http://www.korpg.com/blog/responsibility/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/responsibility/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to: Stat Frankenstein&#8217;s Monster in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 21:34:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11728</guid>
		<description><![CDATA[Our final Trilogy of Terror stat offering in a Zombie d6-lite framework this Friday the 13th is for that most classic of monsters, Frankenstein!* Frankenstein&#8217;s Monster Not unlike the Scarecrow, Frankenstein is another constructed creature and could almost be considered &#8230; <a href="http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-frankensteins-monster-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat a Scarecrow in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 16:23:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10101</guid>
		<description><![CDATA[Let’s continue this Friday the 13th Trilogy of Terror by examining the Scarecrow. This will be the second of three How to Stat an Iconic Creature in Zombie d6-lite presentations for this Trilogy of Terror! Scarecrow The Scarecrow is actually &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-scarecrow-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat a Black Dog in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 14:58:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10129</guid>
		<description><![CDATA[Let&#8217;s begin this Friday the 13th Trilogy of Terror offering with a look at the mythological Black Dog. This will be the first of three How to Stat an Iconic Creature in Zombie d6-lite presentations for this Trilogy of Terror! &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-black-dog-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Friday the 13th looms upon us once more&#8230;</title>
		<link>http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/</link>
		<comments>http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 03:34:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Odd Items]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11680</guid>
		<description><![CDATA[Once again the calendar has brought us to the eve of another Friday the 13th. Soon the clock will chime midnight and the dastardly day will arrive. While others are hiding in their room, afraid f the beasties that haunt &#8230; <a href="http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/friday-the-13th-looms-upon-us-once-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mad Scientist Ties from KORPG&#8217;s Zazzle store</title>
		<link>http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 17:25:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11658</guid>
		<description><![CDATA[Even a Mad Scientist needs to look his or her best every now and again. So show your support for your favorite iconic monster with these new Mad Scientist Monster ties from the KORPG™ Zazzle store. You&#8217;ll be the sharpest &#8230; <a href="http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-ties-from-korpgs-zazzle-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The message of Easter</title>
		<link>http://www.korpg.com/blog/the-message-of-easter/</link>
		<comments>http://www.korpg.com/blog/the-message-of-easter/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 20:44:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11641</guid>
		<description><![CDATA[I don&#8217;t often interject my personal religious beliefs into this medium, and I had thought of doing something hokey for this post. But instead I was inspired by a conversation with my son last night, to do something more meaningful &#8230; <a href="http://www.korpg.com/blog/the-message-of-easter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-message-of-easter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Randy doesn&#8217;t want to be 404 today</title>
		<link>http://www.korpg.com/blog/randy-doesnt-want-to-be-404-today/</link>
		<comments>http://www.korpg.com/blog/randy-doesnt-want-to-be-404-today/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 15:50:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11618</guid>
		<description><![CDATA[A video message from Randy. Apparently the implications of today&#8217;s date have led to a new concern. And the dialogue posted in the KORPG™ Game Forums.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-doesnt-want-to-be-404-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battling the Creatures of the Darkwood</title>
		<link>http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/</link>
		<comments>http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 16:26:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11569</guid>
		<description><![CDATA[I was inspired to set this up by an article at Reality Refracted on the Supernatural Game Style. Specifically, the point made that a supernatural setting is full of, and relies heavily on, rules as to how the dangers are &#8230; <a href="http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/battling-the-creatures-of-the-darkwood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Advice&#8230; Are you sure?</title>
		<link>http://www.korpg.com/blog/advice-are-you-sure/</link>
		<comments>http://www.korpg.com/blog/advice-are-you-sure/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 22:41:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11580</guid>
		<description><![CDATA[Bill: I examine the door. Does it appear locked? GM: The door appears made of a dense hardwood bound in iron. Strange writing seems to have once been carved deeply on the surface of the wooden portions, though strangely these &#8230; <a href="http://www.korpg.com/blog/advice-are-you-sure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/advice-are-you-sure/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Randy is NOT dead!</title>
		<link>http://www.korpg.com/blog/randy-is-not-dead/</link>
		<comments>http://www.korpg.com/blog/randy-is-not-dead/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 20:23:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11566</guid>
		<description><![CDATA[Apparently my idea for an April Fool&#8217;s Day prank blog posting didn&#8217;t sit well with Stacy. I&#8217;m sorry Randy, I was just brainstorming ways of bringing more traffic and exposure to the KORPG™ website in the hopes of increasing sales. &#8230; <a href="http://www.korpg.com/blog/randy-is-not-dead/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-is-not-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Mad Scientist products from the KORPG™ Zazzle store</title>
		<link>http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/</link>
		<comments>http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 21:16:21 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11553</guid>
		<description><![CDATA[Feast Mad Scientist your eyes upon these awesome products for the wonderful little monsters in your life&#8230; Monster T-Shirts KORPG™ Mad Scientist the game Dracula Tee KORPG™ Mad Scientist the game Frankenstein Tee KORPG™ Mad Scientist the game Mummy Tee &#8230; <a href="http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/more-mad-scientist-products-from-the-korpg-zazzle-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>RPG Charades</title>
		<link>http://www.korpg.com/blog/rpg-charades/</link>
		<comments>http://www.korpg.com/blog/rpg-charades/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 14:52:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10943</guid>
		<description><![CDATA[Are not enough players showing up for game night? Do you need something to keep everyone busy while the DM studies some arcane and esoteric rulebook? Do your players need something to prime their role-play pumps? Do you want something &#8230; <a href="http://www.korpg.com/blog/rpg-charades/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-charades/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Havenshold &#8211; a Sanctuary in the Darkwood</title>
		<link>http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/</link>
		<comments>http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 03:57:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11452</guid>
		<description><![CDATA[A &#8211; Mayor&#8217;s Manor House with fenced yard region. B &#8211; The town Church with attached mausoleum and a fenced off graveyard. C &#8211; Town Hall where the town meets to discuss and debate events and situations. D &#8211; Central &#8230; <a href="http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/havenshold-a-sanctuary-in-the-darkwood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>50 ways to kill a zombie</title>
		<link>http://www.korpg.com/blog/50-ways-to-kill-a-zombie/</link>
		<comments>http://www.korpg.com/blog/50-ways-to-kill-a-zombie/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 21:24:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Survivor]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11439</guid>
		<description><![CDATA[The Zombie Apocalypse has come. Here are 50 ways of dealing with the undead, flesh eating menace in your neighborhood. Some are arguably more effective than others, but one should always keep one&#8217;s options open in a zombie-infested setting. In &#8230; <a href="http://www.korpg.com/blog/50-ways-to-kill-a-zombie/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/50-ways-to-kill-a-zombie/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Only One Piece of Advice</title>
		<link>http://www.korpg.com/blog/only-one-piece-of-advice/</link>
		<comments>http://www.korpg.com/blog/only-one-piece-of-advice/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 15:12:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11441</guid>
		<description><![CDATA[Over on Google+, Josh Augustine of PC Gamer fame posted about how he&#8217;s been working on some details for his very first tabletop role-playing game. While that&#8217;s interesting on a number of levels, I found his final sentence worth discussion: &#8230; <a href="http://www.korpg.com/blog/only-one-piece-of-advice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/only-one-piece-of-advice/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>I am a Scout</title>
		<link>http://www.korpg.com/blog/i-am-a-scout/</link>
		<comments>http://www.korpg.com/blog/i-am-a-scout/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 15:09:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[Memories]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11417</guid>
		<description><![CDATA[I am a Scout. I am a Scout and I am Trustworthy. My word is a bond of honor that can be counted upon to be true. Never shall I say one thing and yet do another. Ever shall you &#8230; <a href="http://www.korpg.com/blog/i-am-a-scout/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-am-a-scout/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>In Defense of the Vignette Adventure</title>
		<link>http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/</link>
		<comments>http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 16:04:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11406</guid>
		<description><![CDATA[The Rhetorical Gamer had an interesting post about the One Hour D&#38;D game that you really should go read. Don&#8217;t worry, I&#8217;ll wait. Done? Good, because I&#8217;m going to expand on my comment posted there and it might not make &#8230; <a href="http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/in-defense-of-the-vignette-adventure/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Darkwood &#8211; where everyone has a secret</title>
		<link>http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/</link>
		<comments>http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 18:09:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11372</guid>
		<description><![CDATA[Secrets: One of the key features I would like to push in the Darkwood setting is that everyone old enough to know anything, probably harbors a myriad of secrets. Basically, secrets are a way of life for people in the &#8230; <a href="http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/darkwood-where-everyone-has-a-secret/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Happy pi day</title>
		<link>http://www.korpg.com/blog/happy-pi-day/</link>
		<comments>http://www.korpg.com/blog/happy-pi-day/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 15:27:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11327</guid>
		<description><![CDATA[pi = C/d = 3.14&#8230;]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-pi-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advice needed: Map making for RPGs</title>
		<link>http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/</link>
		<comments>http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 19:50:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11325</guid>
		<description><![CDATA[I need some help. Okay, maybe that&#8217;s both vague and obvious&#8230; let&#8217;s try again. I need some advice on a good map making product I can quickly and easily use and deploy images from for the Darkwood role playing setting &#8230; <a href="http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/advice-needed-map-making-for-rpgs/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Darkwood &#8211; an introduction</title>
		<link>http://www.korpg.com/blog/the-darkwood-an-introduction/</link>
		<comments>http://www.korpg.com/blog/the-darkwood-an-introduction/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 16:01:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11312</guid>
		<description><![CDATA[What is the Darkwood?: Darkwood: where the realm of man is the meager locations he takes back from both the forest and the night. Darkwood: where the things that go bump in the night are predators of man. Darkwood: where &#8230; <a href="http://www.korpg.com/blog/the-darkwood-an-introduction/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-darkwood-an-introduction/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Show. Don&#8217;t tell</title>
		<link>http://www.korpg.com/blog/show-dont-tell/</link>
		<comments>http://www.korpg.com/blog/show-dont-tell/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 00:49:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11290</guid>
		<description><![CDATA[Show. Don&#8217;t Tell There&#8217;s a mantra that is often bandied about Game Mastering discussions. It&#8217;s the concept of &#8220;Show. Don&#8217;t tell&#8221; when it comes to things in the gaming world. There&#8217;s a lot of really good reasons you should be &#8230; <a href="http://www.korpg.com/blog/show-dont-tell/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/show-dont-tell/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Stacy apologizes for yesterday&#8217;s blog post</title>
		<link>http://www.korpg.com/blog/stacy-apologizes-for-yesterdays-blog-post/</link>
		<comments>http://www.korpg.com/blog/stacy-apologizes-for-yesterdays-blog-post/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 20:20:33 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11282</guid>
		<description><![CDATA[Because we wouldn&#8217;t want to offend&#8230; As usual the text for the video is posted in the forums.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/stacy-apologizes-for-yesterdays-blog-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Topless Elf Chicks</title>
		<link>http://www.korpg.com/blog/topless-elf-chicks/</link>
		<comments>http://www.korpg.com/blog/topless-elf-chicks/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 19:50:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11262</guid>
		<description><![CDATA[I&#8217;ve been monitoring the searches that bring people to KORPG™ and I&#8217;ve discovered that some of the more popular searches are for Hot Elf Chicks, Elf Chicks, Hot Elves, etc. which naturally link to the blog post containing the Hot &#8230; <a href="http://www.korpg.com/blog/topless-elf-chicks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/topless-elf-chicks/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Getting Real with what you&#8217;re offering</title>
		<link>http://www.korpg.com/blog/getting-real-with-what-youre-offering/</link>
		<comments>http://www.korpg.com/blog/getting-real-with-what-youre-offering/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 17:07:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11235</guid>
		<description><![CDATA[Today let&#8217;s discuss the next chapter in 37 Signal&#8217;s development philosophy book,  Getting Real. A Brief Recap: As usual, let&#8217;s recap where we&#8217;ve already been. Recall that we&#8217;ve covered the following: Chapter 1 &#8211; Where we were introduced to the &#8230; <a href="http://www.korpg.com/blog/getting-real-with-what-youre-offering/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/getting-real-with-what-youre-offering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adding a Wiki to the KORPG™ site</title>
		<link>http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/</link>
		<comments>http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 04:50:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORPG]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11187</guid>
		<description><![CDATA[After some serious consideration vis-a-vis the difficulty in adding, maintaining, compiling, etc. a wiki to this site, I decided it was time to bite the bullet as it were and just go ahead and do it. Announcing the KORPG™ Wiki &#8230; <a href="http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/adding-a-wiki-to-the-korpg-site/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Happy Leap Day</title>
		<link>http://www.korpg.com/blog/happy-leap-day/</link>
		<comments>http://www.korpg.com/blog/happy-leap-day/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 15:45:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11232</guid>
		<description><![CDATA[Leap Day A day that only occurs once every 4 years so long as the year is not divisible by 100 unless it is also divisible by 400. Complicated isn&#8217;t it? Well, instead of concerning yourself with the math, think &#8230; <a href="http://www.korpg.com/blog/happy-leap-day/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-leap-day/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Who really has the power?</title>
		<link>http://www.korpg.com/blog/who-really-has-the-power/</link>
		<comments>http://www.korpg.com/blog/who-really-has-the-power/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 16:45:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11162</guid>
		<description><![CDATA[Power and Agency I got to thinking this morning about allocation of agency and scope of power in role-playing games. I&#8217;d like to discuss where authority lies in a game and perhaps get some feedback on where said power is &#8230; <a href="http://www.korpg.com/blog/who-really-has-the-power/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/who-really-has-the-power/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Rebranding Convergence and taking it online</title>
		<link>http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/</link>
		<comments>http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 16:09:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=11189</guid>
		<description><![CDATA[A couple weeks ago, in response to a blog post,  I mentioned on The Rhetorical Gamer I was idly considering running a game over a Google+ Hangout. Well, I&#8217;ve thought it over and after some further noodling on the subject, &#8230; <a href="http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rebranding-convergence-and-taking-it-online/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Elsewhere</title>
		<link>http://www.korpg.com/blog/elsewhere/</link>
		<comments>http://www.korpg.com/blog/elsewhere/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 23:26:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10978</guid>
		<description><![CDATA[While perusing how people are linking and coming to the site, I stumbled upon this gem of a (mini) World Building Work in Progress: The Blackwood. I may be reading things wrong, but I must admit this is a setting &#8230; <a href="http://www.korpg.com/blog/elsewhere/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/elsewhere/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Announcing the release of Hunters vs. Vampires</title>
		<link>http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/</link>
		<comments>http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:53:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10973</guid>
		<description><![CDATA[I&#8217;m extremely pleased today to announce that Hunters vs. Vampires has been released to the public. This drop-dead cool and fun dice game is for 2 or more players, ages 13 and up and can be purchased exclusively at the &#8230; <a href="http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/announcing-the-release-of-hunters-vs-vampires/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A video message from Randy</title>
		<link>http://www.korpg.com/blog/a-video-message-from-randy/</link>
		<comments>http://www.korpg.com/blog/a-video-message-from-randy/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 04:24:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10968</guid>
		<description><![CDATA[Recorded from within the confines of his secret hiding place, Randy has sent us this video message for his fans. Perhaps there are clues to his location&#8230; Maybe someone will offer to send him some stakes.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-video-message-from-randy/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Randy is hiding &#8211; Will you be the first to find him?</title>
		<link>http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/</link>
		<comments>http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 23:26:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10926</guid>
		<description><![CDATA[Afraid that everyone is trying to shoot him now that I Shoot Randy! has been released, Randy has decided to hide somewhere on the KORPG™ website. See if you can spot where Randy has chosen to hide. Here&#8217;s what Randy &#8230; <a href="http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/randy-is-hiding-will-you-be-the-first-to-find-him/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Love potion number&#8230;</title>
		<link>http://www.korpg.com/blog/love-potion-number/</link>
		<comments>http://www.korpg.com/blog/love-potion-number/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 21:18:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10902</guid>
		<description><![CDATA[Tomorrow Valentine&#8217;s Day will be upon us once more. And without further ado, here&#8217;s a little something for you to spice up your gaming tonight: d10 Random Love Potion Table Love Potion #1 The True Love potion. Grants the drinker &#8230; <a href="http://www.korpg.com/blog/love-potion-number/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/love-potion-number/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clarifying d6-lite Speed</title>
		<link>http://www.korpg.com/blog/clarifying-d6-lite-speed/</link>
		<comments>http://www.korpg.com/blog/clarifying-d6-lite-speed/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 15:58:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10849</guid>
		<description><![CDATA[I received an email over the weekend from a friend who is running a d6-lite game and his players needed some detail on the Speed attribute. I decided that, as the question is likely one to occur to many groups, &#8230; <a href="http://www.korpg.com/blog/clarifying-d6-lite-speed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/clarifying-d6-lite-speed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ahh&#8230; NO! I don&#8217;t think so.</title>
		<link>http://www.korpg.com/blog/ahh-no-i-dont-think-so/</link>
		<comments>http://www.korpg.com/blog/ahh-no-i-dont-think-so/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 23:23:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10894</guid>
		<description><![CDATA[So apparently releasing I Shoot Randy! in January, followed by the announcement that Hunters vs. Vampires looks like it&#8217;ll be released in February, has set up the perfect misconception that I have plans to release something new every month this &#8230; <a href="http://www.korpg.com/blog/ahh-no-i-dont-think-so/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/ahh-no-i-dont-think-so/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dice Roller WordPress Widget now v1.2</title>
		<link>http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/</link>
		<comments>http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 23:04:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Dice Roller]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10884</guid>
		<description><![CDATA[I got bored and decided to add an exploding dice feature for the Dice Roller. Now you can select a drop-down option indicating you wish to explode results that are the maximum roll. So, for instance, if you roll 2d6 &#8230; <a href="http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dice-roller-wordpress-widget-now-v1-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The votes have been tallied</title>
		<link>http://www.korpg.com/blog/the-votes-have-been-tallied/</link>
		<comments>http://www.korpg.com/blog/the-votes-have-been-tallied/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:40:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10827</guid>
		<description><![CDATA[Knowing that I Shoot Randy! and Hunters versus Vampires were soon to be released, I asked you a while back to help me decide which project I should next focus my efforts. Well, through emails and blog posts and actual, &#8230; <a href="http://www.korpg.com/blog/the-votes-have-been-tallied/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-votes-have-been-tallied/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summoning the Quantum Ogre</title>
		<link>http://www.korpg.com/blog/summoning-the-quantum-ogre/</link>
		<comments>http://www.korpg.com/blog/summoning-the-quantum-ogre/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:25:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10786</guid>
		<description><![CDATA[A while back I proposed to put the Quantum Ogre hypothesis to the test. For those unfamiliar with the concept of the Quantum Ogre, he is a hypothetical creature employed in a logical argument much like Schrodinger&#8217;s Cat and Maxwell&#8217;s &#8230; <a href="http://www.korpg.com/blog/summoning-the-quantum-ogre/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/summoning-the-quantum-ogre/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Awesome production results for Hunters vs. Vampires dice</title>
		<link>http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/</link>
		<comments>http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 05:52:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10813</guid>
		<description><![CDATA[Tonight I finally got around to getting some work done on what looks to be a final, production quality version of Hunters vs. Vampires. You may recall that the card tokens have been complete for a while, but the dice &#8230; <a href="http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/awesome-production-results-for-hunters-vs-vampires-dice/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hunters vs Vampires sparkles in the twilight &#8211; Part 2</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:17:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Demonstration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10790</guid>
		<description><![CDATA[Part 2 of Kevin teaching Stacy how to play Hunters vs. Vampires. A sampling of the dialogue: Edward &#8211; Whatever. In Hunters versus Vampires, each round, each Hunter selects a Vampire to challenge. Bella &#8211; Does the Hunter have to &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Hunters vs Vampires sparkles in the twilight &#8211; Part 1</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 23:16:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Demonstration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10760</guid>
		<description><![CDATA[More awesome video coolness from Xtranormal. A sampling of the dialogue: Kevin &#8211; Stacy and I are going to tell you about an exciting new dice game from KORPG™. Stacy &#8211; That sounds like fun. But don&#8217;t you usually do &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-sparkles-in-the-twilight-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>RAD Teen image manipulation take 2</title>
		<link>http://www.korpg.com/blog/rad-teen-manipulation-take-2/</link>
		<comments>http://www.korpg.com/blog/rad-teen-manipulation-take-2/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 20:14:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10732</guid>
		<description><![CDATA[Here&#8217;s a quick view of an updated version of a RAD Teen image for the Role Assignment Deck. This updated version now has a more pronounced outline and includes a suit (hereby now coined as a &#8220;clique&#8221;) as well as &#8230; <a href="http://www.korpg.com/blog/rad-teen-manipulation-take-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rad-teen-manipulation-take-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>RAD Teen image manipulation &#8211; Too Subtle?</title>
		<link>http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/</link>
		<comments>http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 21:01:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10689</guid>
		<description><![CDATA[Take a quick look at the following silhouettes for the future product RAD Teenagers. On the left is the original image while the right has been altered slightly. You may recall that each suit of the deck identifies the basic &#8230; <a href="http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rad-teen-image-manipulation-too-subtle/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Quit Hittin&#8217; Yourself</title>
		<link>http://www.korpg.com/blog/quit-hittin-yourself/</link>
		<comments>http://www.korpg.com/blog/quit-hittin-yourself/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 15:53:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10696</guid>
		<description><![CDATA[Here&#8217;s my solution to the Phil&#8217;s newest Magic the Gathering (M:TG) deck challenge. You may recall that the deck had to be legal in Modern, contain no sideboard, constructed for under $5, with no card costing more than $.50 and &#8230; <a href="http://www.korpg.com/blog/quit-hittin-yourself/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/quit-hittin-yourself/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>A Dirt Cheap M:TG challenge</title>
		<link>http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/</link>
		<comments>http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:50:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10697</guid>
		<description><![CDATA[Note: Looking for the deck and not the challenge? Here&#8217;s how I solved the dirt cheap fun deck challenge: For less then $5 I make my opponent do all the work for me. &#8211; KO In the waning weeks of last &#8230; <a href="http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-dirt-cheap-mtg-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Reminder: Don&#8217;t forget your I Shoot Randy! code</title>
		<link>http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/</link>
		<comments>http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 15:58:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10693</guid>
		<description><![CDATA[Edit: This offer is now closed! Thank you all for your support. Look for more special offers from KORPG™. I just wanted to remind you all that as a special thank you for KORPG™ fans, either sign up on the &#8230; <a href="http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/reminder-dont-forget-your-i-shoot-randy-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SOPA and PIPA &#8211; a personal struggle</title>
		<link>http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/</link>
		<comments>http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 17:00:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10658</guid>
		<description><![CDATA[While the internet has been ablaze (or purposefully silent) on the topic of the two bills, I&#8217;ve been somewhat quiet about SOPA and PIPA. Now I&#8217;m not going to argue that the language in the bills isn&#8217;t overly vague and &#8230; <a href="http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/sopa-and-pipa-a-personal-struggle/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>No love for Life Wizards</title>
		<link>http://www.korpg.com/blog/no-love-for-life-wizards/</link>
		<comments>http://www.korpg.com/blog/no-love-for-life-wizards/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:17:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10611</guid>
		<description><![CDATA[Wizard101 Developers, You seem to be bent on for . When will you show them some ? You&#8217;ve given us Enchant Cards that increase accuracy and damage: You&#8217;ve given us equipment that further increases the accuracy and damage of spells. &#8230; <a href="http://www.korpg.com/blog/no-love-for-life-wizards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/no-love-for-life-wizards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A sneak peek at a few of the RAD Teenager silhouettes</title>
		<link>http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/</link>
		<comments>http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:11:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10606</guid>
		<description><![CDATA[As I eluded to in the original post, the concept of assigning character roles from a pinochle deck has morphed into something more substantial. I&#8217;m thinking the Role Assignment Deck (RAD) will consist of tarot sized cards for quick character &#8230; <a href="http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-sneak-peek-at-a-few-of-the-rad-teenager-silhouettes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>small gods of trash</title>
		<link>http://www.korpg.com/blog/small-gods-of-trash/</link>
		<comments>http://www.korpg.com/blog/small-gods-of-trash/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 23:30:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10597</guid>
		<description><![CDATA[My wife was reading some blog postings over my shoulder last night and she misread a post and suddenly asked with incredulity, &#8220;small gods of trash?!?&#8221; And after I realized that is was a simple misread, I thought, somewhere there&#8217;s &#8230; <a href="http://www.korpg.com/blog/small-gods-of-trash/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/small-gods-of-trash/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Kevin and Randy discuss the release of I Shoot Randy!</title>
		<link>http://www.korpg.com/blog/kevin-and-randy-discuss-the-release-of-i-shoot-randy/</link>
		<comments>http://www.korpg.com/blog/kevin-and-randy-discuss-the-release-of-i-shoot-randy/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:21:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10593</guid>
		<description><![CDATA[Watch as Kevin and Randy have what should be a simple discussion of the release of I Shoot Randy! Of course, when it comes to dealing with Randy, nothing is ever as simple as it should be.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/kevin-and-randy-discuss-the-release-of-i-shoot-randy/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>I Shoot Randy! now released</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-now-released/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-now-released/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 04:20:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10570</guid>
		<description><![CDATA[I Shoot Randy! has been released to the public! KORPG™ is proud to announce that you can now purchase I Shoot Randy! exclusively from our online store. Don&#8217;t forget that there is still time to take advantage of the special &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-now-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-now-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>If you don’t want to suck in older edition D&amp;D&#8230;</title>
		<link>http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/</link>
		<comments>http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:11:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10554</guid>
		<description><![CDATA[If you don’t want to suck in older edition D&#38;D and don&#8217;t want to up the beginning level at which you start playing the game, then according to some you&#8217;re probably out of luck. Is that really the case? Is &#8230; <a href="http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/if-you-dont-want-to-suck-in-older-edition-dd/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Criminal Master Plans help needed</title>
		<link>http://www.korpg.com/blog/criminal-master-plans-help-needed/</link>
		<comments>http://www.korpg.com/blog/criminal-master-plans-help-needed/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 23:10:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10547</guid>
		<description><![CDATA[I need a bit of assistance in compiling a good list of &#8220;over-the-top, ridiculous, absurd and funny&#8221; criminal master plots and modus operendi for the board game For Truth and Justice! Currently I have: Plots: Turn Everyone into animals Turn &#8230; <a href="http://www.korpg.com/blog/criminal-master-plans-help-needed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/criminal-master-plans-help-needed/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>Justice City get&#8217;s a facelift</title>
		<link>http://www.korpg.com/blog/justice-city-gets-a-facelift/</link>
		<comments>http://www.korpg.com/blog/justice-city-gets-a-facelift/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:13:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10540</guid>
		<description><![CDATA[Justice City, where heroes fight against the minions and masters of evil. New and improved with neat-o little icons to represent various board positions. Click the image for a much larger view.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/justice-city-gets-a-facelift/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Good Luck WotC, I wish you the best in your 5E product&#8230;</title>
		<link>http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/</link>
		<comments>http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 15:49:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10530</guid>
		<description><![CDATA[&#8230; Lord knows I don&#8217;t envy you in the task. Why? You have a divided fan-base. Half wants hard and structured rules while the other demands less rules and more guidelines for rulings. Half the fan-base is way more willing &#8230; <a href="http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/good-luck-wotc-i-wish-you-the-best-in-your-5e-product/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>An evening of shooting Randy and hunting vampires.</title>
		<link>http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/</link>
		<comments>http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 06:43:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10505</guid>
		<description><![CDATA[I just spent the evening with the son and daughter playing games of I Shoot Randy! and Hunters vs. Vampires. A couple of interesting events occurred: The games of I Shoot Randy! demonstrated that indeed Randy can lose against a &#8230; <a href="http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/an-evening-of-shooting-randy-and-hunting-vampires/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deadfront Jack&#8217;s newest Mad Scientist art</title>
		<link>http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/</link>
		<comments>http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 19:58:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10393</guid>
		<description><![CDATA[Once again I&#8217;m bringing you the colorized art that Deadfront Jack has sent over for some of the monsters in Mad Scientist: the Game. And as usual, once again I&#8217;m left with the quite obvious realization and knowledge that words &#8230; <a href="http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/deadfront-jacks-newest-mad-scientist-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Set the right priorities first</title>
		<link>http://www.korpg.com/blog/set-the-right-priorities-first/</link>
		<comments>http://www.korpg.com/blog/set-the-right-priorities-first/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:02:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10446</guid>
		<description><![CDATA[I got sidetracked by a few shiny objects last year but have wanted to return to 37Signal&#8217;s Getting Real and how it applies to game development. Today let&#8217;s do just that. A Brief Recap: Recall that we&#8217;ve covered the following: &#8230; <a href="http://www.korpg.com/blog/set-the-right-priorities-first/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/set-the-right-priorities-first/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>It takes more than just an idea</title>
		<link>http://www.korpg.com/blog/it-takes-more-than-just-an-idea/</link>
		<comments>http://www.korpg.com/blog/it-takes-more-than-just-an-idea/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 17:38:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10442</guid>
		<description><![CDATA[You know, one of the things that really hurt Apple was after I left John Sculley got a very serious disease. It’s the disease of thinking that a really great idea is 90 percent of the work. And if you &#8230; <a href="http://www.korpg.com/blog/it-takes-more-than-just-an-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/it-takes-more-than-just-an-idea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Book of the Heavens &#8211; outline</title>
		<link>http://www.korpg.com/blog/the-book-of-the-heavens-outline/</link>
		<comments>http://www.korpg.com/blog/the-book-of-the-heavens-outline/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 22:13:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10368</guid>
		<description><![CDATA[Being the first post of the 2012 New Year, I wanted to make sure to provide something substantial without overloading you all, I further wanted that something to demonstrate both to you as well as myself my focus for the &#8230; <a href="http://www.korpg.com/blog/the-book-of-the-heavens-outline/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-book-of-the-heavens-outline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The KORPG™ 2011 year in review</title>
		<link>http://www.korpg.com/blog/korpgs-2011-year-in-review/</link>
		<comments>http://www.korpg.com/blog/korpgs-2011-year-in-review/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:36:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Up and Down]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Character Sheets]]></category>
		<category><![CDATA[Chrome d6-lite]]></category>
		<category><![CDATA[D&d6-lite]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Online Utilities]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10362</guid>
		<description><![CDATA[2011 was a year that can really only speak for itself. As with all things, there were highs and lows for KORPG™. Some were expected and others were quite unanticipated. There were some really insightful (in my opinion) posts, and &#8230; <a href="http://www.korpg.com/blog/korpgs-2011-year-in-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/korpgs-2011-year-in-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Even more amazing Mad Science artwork from Deadfront Jack</title>
		<link>http://www.korpg.com/blog/even-more-amazing-mad-science-artwork-from-deadfront-jack/</link>
		<comments>http://www.korpg.com/blog/even-more-amazing-mad-science-artwork-from-deadfront-jack/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 05:28:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10349</guid>
		<description><![CDATA[Words are cheap in this regard. Feast your Mad Scientist eyes on these beauties&#8230; Yep. Amazing.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/even-more-amazing-mad-science-artwork-from-deadfront-jack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Towards a unified look and feel</title>
		<link>http://www.korpg.com/blog/towards-a-unified-look-and-feel/</link>
		<comments>http://www.korpg.com/blog/towards-a-unified-look-and-feel/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 22:21:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORPG]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10313</guid>
		<description><![CDATA[Those of you who spend any amount of time on the parts of KORPG™ that aren&#8217;t this blog may have already noticed that we&#8217;ve updated the other pages to be more in-line with the look and feel of the blog. &#8230; <a href="http://www.korpg.com/blog/towards-a-unified-look-and-feel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/towards-a-unified-look-and-feel/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Merry Christmas from KORPG™ games</title>
		<link>http://www.korpg.com/blog/merry-christmas-from-korpg-games/</link>
		<comments>http://www.korpg.com/blog/merry-christmas-from-korpg-games/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 04:56:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Christmas wishes]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10337</guid>
		<description><![CDATA[Merry Christmas from Kevin and Randy at KORPG™ games by: kevinodie]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/merry-christmas-from-korpg-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy! slated for release in 2012</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 17:56:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10333</guid>
		<description><![CDATA[That special day has finally come&#8230; The day when you can finally (and officially) get ready to shoot Randy! I Shoot Randy! is slated for official release in January 2012. Edit: This offer is now closed! Thank you all for &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-slated-for-release-in-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mad Scientist artwork of Deadfront Jack</title>
		<link>http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/</link>
		<comments>http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 04:14:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10295</guid>
		<description><![CDATA[I mentioned a while back that I&#8217;d finally gotten some traction on having someone help me generate the artwork for Mad Scientist. I believe I referred to the work being done as Awesome! And believe me, I wasn&#8217;t exaggerating. Deadfront &#8230; <a href="http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-mad-scientist-artwork-of-deadfront-jack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hunters vs. Vampires &#8211; production run results</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 05:15:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Christmas wishes]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10293</guid>
		<description><![CDATA[Hunters vs. Vampires didn&#8217;t originally use cards for tokens, but when I was uploading my files for I Shoot Randy! to Superior POD I discovered they can now do mini cards and thought, &#8220;Why not?&#8221; To be honest, I&#8217;m glad &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-production-run-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy! &#8211; production run results</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-production-run-results/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-production-run-results/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 05:03:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10279</guid>
		<description><![CDATA[I&#8217;m not going to fill up this post with a lot of words. Instead, I&#8217;ll let the visuals do a lot of the talking for me. Note that I&#8217;m terrible with the camera since I have an issue with not &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-production-run-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-production-run-results/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Someone tell Hasbro and WotC they need to stop making games!</title>
		<link>http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/</link>
		<comments>http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 19:26:21 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10258</guid>
		<description><![CDATA[Thanks to Stargazer for bringing this post to my attention. The original post as well as the response are worth the read if you have the time. For the record, I&#8217;m in agreement that the argument that we should all &#8230; <a href="http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/someone-tell-hasbro-and-wotc-they-need-to-stop-making-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It just might be an early Christmas after all</title>
		<link>http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/</link>
		<comments>http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 15:37:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10268</guid>
		<description><![CDATA[What an awesome possible gift to receive this Holiday Season&#8230; Yesterday evening I opened up my email and discovered a message with the following subject line: Superior POD has sent you a package I can hardly wait. That package should &#8230; <a href="http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/it-just-might-be-an-early-christmas-after-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>For Truth and Justice!  &#8211; an updated Justice City layout</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 16:00:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10232</guid>
		<description><![CDATA[Don&#8217;t freak out&#8230; this isn&#8217;t an indication that the voting is over. I thought I&#8217;d go back and do a little on each game to keep my mind fresh on them. In that way, I can move forward more easily &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-an-updated-justice-city-layout/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Next Big Thing</title>
		<link>http://www.korpg.com/blog/the-next-big-thing/</link>
		<comments>http://www.korpg.com/blog/the-next-big-thing/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 19:07:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Happily Ever After]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Game Accessory]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10222</guid>
		<description><![CDATA[With Hunters vs. Vampires and I Shoot Randy under my belt, and with Mad Scientist finally finding some traction in the artwork department (results to be posted soon), I&#8217;m finding myself looking over the list of other (partially developed) ideas &#8230; <a href="http://www.korpg.com/blog/the-next-big-thing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-next-big-thing/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Vampire Hunting gear from Zazzle</title>
		<link>http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/</link>
		<comments>http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 16:17:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10210</guid>
		<description><![CDATA[By popular request, here&#8217;s a few Hunters vs. Vampires items I&#8217;ve put up on the KORPG™ Zazzle store: Drink deep of your favorite beverage in these Hunters vs. Vampires mugs KORPG™ Hunters vs. Vampires Coffin Mug KORPG™ Hunters vs. Vampires &#8230; <a href="http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/vampire-hunting-gear-from-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hunters vs Vampires &#8211; initial Prototyping and Playtesting</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 15:18:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10199</guid>
		<description><![CDATA[A few days back I did a little prototyping for Hunters vs. Vampires. Basically I cut out small pieces of paper and taped them to some old d6 I had in my dice collection while for the tokens I simply &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-initial-prototyping-and-playtesting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Quietly moving to completion</title>
		<link>http://www.korpg.com/blog/quietly-moving-to-completion/</link>
		<comments>http://www.korpg.com/blog/quietly-moving-to-completion/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 15:42:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10206</guid>
		<description><![CDATA[Apologies to my readers, I&#8217;ve been away for a bit tending to other irons in the fire and the blog has been silent as a result. Rest assured I&#8217;ll not be absent for much longer. As a teaser, I&#8217;ll offer &#8230; <a href="http://www.korpg.com/blog/quietly-moving-to-completion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/quietly-moving-to-completion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hunters vs. Vampires &#8211; Vampire hunting rules</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 14:29:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10160</guid>
		<description><![CDATA[If you&#8217;re going to be hunting vampires, you better know the rules&#8230; To that end, here&#8217;s the link to to the rules for Hunters vs. Vampires dice game rules. Hunters vs. Vampires Rules The format is double sided, half fold &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-vampire-hunting-rules/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Wow three years running now</title>
		<link>http://www.korpg.com/blog/wow-three-years-running-now/</link>
		<comments>http://www.korpg.com/blog/wow-three-years-running-now/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 07:00:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10152</guid>
		<description><![CDATA[This blog is officially three years old today. Who&#8217;d have guessed I&#8217;d be able to keep it up now for that long. Thanks to all who visit routinely and participate in the discussions.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wow-three-years-running-now/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>How to: Stat a Swampman in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 22:48:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10012</guid>
		<description><![CDATA[Continuing with our demonstration on how to stat certain iconic monsters in a Zombie d6-lite framework, we find ourselves at a personal favorite: the Swampman, Gill-Man, Fish-man, etc. Swampman A strange prehistoric beast lurks in the depths of the Amazonian &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-swampman-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How to: Stat a Poltergeist in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 15:07:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10149</guid>
		<description><![CDATA[As a continuation of our examination on how to stat certain iconic monsters in a d6-lite framework, and as somewhat of a continuation of the Ghost concept, let&#8217;s examine the cousin of the restless spirit; the noisy spirit or poltergeist. &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-poltergeist-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Unleash the Magic for under 25 bucks</title>
		<link>http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/</link>
		<comments>http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 04:04:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10126</guid>
		<description><![CDATA[Cheap, Fast and Good. Apparently when it comes to a Magic the Gathering deck, you may just be able to have all three&#8230; Here&#8217;s my solution to the low cost Magic the Gathering (M:TG) deck. You may recall that the &#8230; <a href="http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/unleash-the-magic-for-under-25-bucks/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>How to: Stat a Ghost in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 15:40:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9603</guid>
		<description><![CDATA[The sun keeps setting and October grows shorter, and here at KORPG™ I&#8217;m still following through on my series of how I would stat some iconic monsters in a Zombie d6-lite game. Today&#8217;s featured creature is a challenge on two &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-ghost-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>A M:TG Cheap Deck Building Challenge</title>
		<link>http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/</link>
		<comments>http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 16:34:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10022</guid>
		<description><![CDATA[Note: Looking for the deck and not the challenge? Here&#8217;s how I unleashed the magic for less than $25 &#8211; KO Loyal followers of this blog will note that I&#8217;ve been a bit delinquent on posting. To which I can &#8230; <a href="http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-mtg-cheap-deck-building-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How to: Stat a Mummy in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 14:56:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9961</guid>
		<description><![CDATA[Let&#8217;s have a little fun with this blog post. Anyone up for some Egyptian hieroglyphic translating? No? Well somewhere on this website is the translated version. For those not interested in taking the time to translate the following text on &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-mummy-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>The bigger they are&#8230;</title>
		<link>http://www.korpg.com/blog/the-bigger-they-are/</link>
		<comments>http://www.korpg.com/blog/the-bigger-they-are/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 15:03:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10014</guid>
		<description><![CDATA[A few nights ago, the question was posed to me via email on how I would handle creatures in a level-less D&#38;D redesign. That question really was just a jumping off point into a larger series of questions and I &#8230; <a href="http://www.korpg.com/blog/the-bigger-they-are/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-bigger-they-are/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Reinfusing the Magic into Magical Stuff</title>
		<link>http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/</link>
		<comments>http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 05:19:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=10019</guid>
		<description><![CDATA[A dash of This by Monte Cook and a bit of This by The Rhetorical Gamer. Seriously. Combining those two concepts would be something I&#8217;d try to recapture in my D&#38;D redesign. But I&#8217;d steer clear of magic item offerings &#8230; <a href="http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/reinfusing-the-magic-into-magical-stuff/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>How to: Stat a Werewolf in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 17:03:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9596</guid>
		<description><![CDATA[Continuing my fiendish plans for the month of October to periodically bring forth an iconic monster from the crypts and analyze under the 1 page RPG d6-lite framework, today we present for our creature feature&#8230; The Werewolf Two creatures do &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-werewolf-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Hunters vs. Vampires initial concept</title>
		<link>http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/</link>
		<comments>http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 14:36:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9945</guid>
		<description><![CDATA[Yesterday I posted some images for a game I&#8217;m currently developing. The setup is a simple Vampire Hunters versus Vampires themed dice game. Here are the initial rules I&#8217;m using to develop Hunters vs. Vampires. As you can see, in &#8230; <a href="http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hunters-vs-vampires-initial-concept/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Dice Game Sneak Peek</title>
		<link>http://www.korpg.com/blog/dice-game-sneak-peek/</link>
		<comments>http://www.korpg.com/blog/dice-game-sneak-peek/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 21:50:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hunters versus Vampires]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9907</guid>
		<description><![CDATA[I&#8217;m thinking of making a simple dice game to add to my game development resume. Here are my initial graphics. Dice set 1 Dice set 2 Pretty easy, but can anyone guess the theme?]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dice-game-sneak-peek/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat a Vampire in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 15:47:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9577</guid>
		<description><![CDATA[It&#8217;s October and the days are running without pause to All Hallows Eve. There&#8217;s nothing you can do to prevent the approach of the Witching Hour, soon the streets will be filled with a myriad of creatures seeking out their &#8230; <a href="http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-a-vampire-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Equipping the classes</title>
		<link>http://www.korpg.com/blog/equipping-the-classes/</link>
		<comments>http://www.korpg.com/blog/equipping-the-classes/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 19:34:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9853</guid>
		<description><![CDATA[Broken &#8211; Or at least highlighting the wrong thing: D&#38;D&#8217;s methodology for determining a character&#8217;s starting equipment has always been one part annoyance and one part curiosity for me. Having a player randomly determine their starting wealth and then forcing &#8230; <a href="http://www.korpg.com/blog/equipping-the-classes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/equipping-the-classes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>I search the room&#8230;</title>
		<link>http://www.korpg.com/blog/i-search-the-room/</link>
		<comments>http://www.korpg.com/blog/i-search-the-room/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 17:35:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9847</guid>
		<description><![CDATA[There&#8217;s been lots of talk about Monte Cook&#8217;s Legends &#38; Lore article. That&#8217;s a good thing. The more we examine the game, the more likely we are to find it&#8217;s flaws and hopefully find solutions to what ails it. I&#8217;m &#8230; <a href="http://www.korpg.com/blog/i-search-the-room/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-search-the-room/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Slashing the Weapon Tables</title>
		<link>http://www.korpg.com/blog/slashing-the-weapon-tables/</link>
		<comments>http://www.korpg.com/blog/slashing-the-weapon-tables/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 05:00:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9785</guid>
		<description><![CDATA[Don&#8217;t worry too much, this post isn&#8217;t going to do anything drastic like remove levels or completely change the way magic is handled in D&#38;D. In fact, this is probably going to be one of the tamest posts in regard &#8230; <a href="http://www.korpg.com/blog/slashing-the-weapon-tables/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/slashing-the-weapon-tables/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>A general Magic Spell effect table for D&amp;D</title>
		<link>http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/</link>
		<comments>http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 21:40:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9724</guid>
		<description><![CDATA[Here&#8217;s a table for clarifying the rework of Magic-user spells in our D&#38;D redesign. What&#8217;s presented is a simple table for referencing the maximum impact of a spell based on failure and number of targets. Failure Chance Target Single Multiple &#8230; <a href="http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-general-magic-spell-effect-table-for-dd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Paring down the Divine spells D&amp;D</title>
		<link>http://www.korpg.com/blog/paring-down-the-divine-spells-dd/</link>
		<comments>http://www.korpg.com/blog/paring-down-the-divine-spells-dd/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 15:43:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9776</guid>
		<description><![CDATA[As noted in our level-less redesign of D&#38;D, combining that concept with a Cleric&#8217;s ability to cast any spell &#8220;of their level and below&#8221;, we&#8217;ve created an incongruity &#8211; and a rather serious one at that. The proposed solution is &#8230; <a href="http://www.korpg.com/blog/paring-down-the-divine-spells-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/paring-down-the-divine-spells-dd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Removing the golden thread: A Level-less D&amp;D</title>
		<link>http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/</link>
		<comments>http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 16:48:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9644</guid>
		<description><![CDATA[We&#8217;ve almost come to the end of this exercise I agreed to take on in not just complaining about what&#8217;s wrong with D&#38;D but providing an alternative take on how the game should be designed. We&#8217;ve made some significant alterations &#8230; <a href="http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/removing-the-golden-thread-a-level-less-dd/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
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		<item>
		<title>Attributes: what do they mean now?</title>
		<link>http://www.korpg.com/blog/attributes-what-do-they-mean-now/</link>
		<comments>http://www.korpg.com/blog/attributes-what-do-they-mean-now/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 22:06:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9615</guid>
		<description><![CDATA[As we continue to redesign D&#38;D, let&#8217;s recap what we&#8217;ve done with the attributes so we all can stay on the same page. We&#8217;ve&#8230; Eliminated 3d6 as a flawed methodology of generating characters most players want to play by up-shifting &#8230; <a href="http://www.korpg.com/blog/attributes-what-do-they-mean-now/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/attributes-what-do-they-mean-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unraveling the (il)logic of AC in D&amp;D</title>
		<link>http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/</link>
		<comments>http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 15:59:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9690</guid>
		<description><![CDATA[We&#8217;re really getting to the meat of some things that are wrong with D&#38;D these past few days, so let&#8217;s keep the momentum going and continue with the challenge laid before me by wickedmurph on not just complaining about what &#8230; <a href="http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/unraveling-the-illogic-of-ac-in-dd/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Charisma &#8211; Why the heck are you still there?</title>
		<link>http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/</link>
		<comments>http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 02:12:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9670</guid>
		<description><![CDATA[This post is another in the series of what I&#8217;d have done to redesign D&#38;D had they asked me. It&#8217;s short, but necessary. In the past we&#8217;ve removed the classes that base their prime requisite off this attribute (namely the &#8230; <a href="http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/charisma-why-the-heck-are-you-still-there/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>D&amp;D just has too much class</title>
		<link>http://www.korpg.com/blog/dd-just-has-too-much-class/</link>
		<comments>http://www.korpg.com/blog/dd-just-has-too-much-class/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 01:55:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9662</guid>
		<description><![CDATA[Let’s continue with the challenge laid before me by wickedmurph on describing what I’d have done to redesign D&#38;D as opposed to just griping about where I think it’s headed. For reference, let’s take a quick look at what we’ve &#8230; <a href="http://www.korpg.com/blog/dd-just-has-too-much-class/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dd-just-has-too-much-class/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Racism in D&amp;D &#8211; it&#8217;s time to stop the madness</title>
		<link>http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/</link>
		<comments>http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 21:51:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9656</guid>
		<description><![CDATA[Before we get started, the racism I&#8217;m referring to in D&#38;D isn&#8217;t the racism of the real world. The racism I&#8217;m discussing is the apparent need to create rules to make the fantasy races in D&#38;D interesting choices for players. &#8230; <a href="http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/racism-in-dd-its-time-to-stop-the-madness/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Skill and Feat inclusion yields less of each</title>
		<link>http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/</link>
		<comments>http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 21:06:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9623</guid>
		<description><![CDATA[With all the talk about Monte Cook returning to WotC and the subsequent murmuring surrounding this with regard to a possible 5th Edition D&#38;D, there&#8217;s been a few posts about how other RPG bloggers would go about redesigning D&#38;D. Of &#8230; <a href="http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/skill-and-feat-inclusion-yields-less-of-each/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>When destiny yields plot immunity only on the path to the goal</title>
		<link>http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/</link>
		<comments>http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 16:20:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9612</guid>
		<description><![CDATA[I was perusing some articles over at The Rhetorical Gamer, specifically his discussion about an attribute called Legacy, and how it applies to the tangential issues surrounding the post about the implications of having to Roll dice at the Most &#8230; <a href="http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-destiny-yields-plot-immunity-only-on-the-path-to-the-goal/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>How to: Stat some iconic monsters in Zombie d6-lite</title>
		<link>http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/</link>
		<comments>http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 17:56:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9598</guid>
		<description><![CDATA[Halloween is just around the corner and I thought that I&#8217;d get the ball rolling here at KORPG™ by taking a stab the next couple of weeks at seeing how I would stat an iconic monster or creature. Since role &#8230; <a href="http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-stat-some-iconic-monsters-in-zombie-d6-lite/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
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		<title>If playing a game wrong leads to fun, does that mean you played it right?</title>
		<link>http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/</link>
		<comments>http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 19:53:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9552</guid>
		<description><![CDATA[During discussions about the nature of the Quantum Ogre and what it means with regard to the role of the GM at game time, an interesting question seems to keep floating about the periphery of the dialogue. The question is &#8230; <a href="http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/if-playing-a-game-wrong-leads-to-fun-does-that-mean-you-played-it-right/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Putting the hypothetical Quantum Ogre to the test &#8211; part 1</title>
		<link>http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/</link>
		<comments>http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 21:45:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9527</guid>
		<description><![CDATA[I&#8217;ve been a fairly outspoken opponent of the Quantum Ogre argument as anything more than a relativistic concern only present when the players know that shifting has occurred. But being the science nerd I am, as a further study of &#8230; <a href="http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/putting-the-hypothetical-quantum-ogre-to-the-test-part-1/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>The Quantum Ogre Mug</title>
		<link>http://www.korpg.com/blog/the-quantum-ogre-mug/</link>
		<comments>http://www.korpg.com/blog/the-quantum-ogre-mug/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 21:07:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9505</guid>
		<description><![CDATA[Quantum Ogre Quest Mug Honest, I couldn&#8217;t resist turning this into a mug. Who else can already see the confused looks of friends and coworkers as they try to fathom the meaning of the ogre in the box?]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-quantum-ogre-mug/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Quantum Ogre says you&#8217;re doing it wrong</title>
		<link>http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/</link>
		<comments>http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 21:44:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9498</guid>
		<description><![CDATA[A word of warning: This post may at first appear argumentative. Perhaps it is. Though in the beginning of crafting it I didn&#8217;t intend for it to be so. Consider it a response in the form of constructive criticism instead. &#8230; <a href="http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-quantum-ogre-says-youre-doing-it-wrong/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Astrolomancer Minion and Opponent Sheet</title>
		<link>http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 22:10:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9458</guid>
		<description><![CDATA[After working on the reward and character sheets for Astrolomancer, I realized that I needed some NPC character sheets; essentially something similar for the minions and opponents. While it took a bit of work and a lot of going back &#8230; <a href="http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-minion-and-opponent-sheet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The fallacy of the quantum ogre argument</title>
		<link>http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/</link>
		<comments>http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 17:35:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9444</guid>
		<description><![CDATA[There&#8217;s an interesting discussion going around the RPG blogosphere about the nature of illusion of control and how a GM can rob fun by not roiling dice with the Universe. I thought perhaps I might examine this concept and see &#8230; <a href="http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
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		<title>It&#8217;s SOOooo Alien!</title>
		<link>http://www.korpg.com/blog/its-sooooo-alien/</link>
		<comments>http://www.korpg.com/blog/its-sooooo-alien/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 17:53:47 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9426</guid>
		<description><![CDATA[The craft opened and from within emerged an alien life-force. As we watched in a bizarre mix of horror and curiosity, the strange creature from beyond our planet&#8230; Walked? Glided? Swam? Floated? Flew? Oozed? ? I was wondering this morning &#8230; <a href="http://www.korpg.com/blog/its-sooooo-alien/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/its-sooooo-alien/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Getting Lean in your design and development</title>
		<link>http://www.korpg.com/blog/getting-lean-in-your-design-and-development/</link>
		<comments>http://www.korpg.com/blog/getting-lean-in-your-design-and-development/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 16:13:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9402</guid>
		<description><![CDATA[Chapter 3 of Getting Real evangelizes the benefits of getting lean and opens the door to Chapters 4, 5 and 6 where the actual road map of lean is discussed. While we could easily lump the following chapters together, for &#8230; <a href="http://www.korpg.com/blog/getting-lean-in-your-design-and-development/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/getting-lean-in-your-design-and-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Quality Checking the I Shoot Randy production card run</title>
		<link>http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/</link>
		<comments>http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:29:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9368</guid>
		<description><![CDATA[A couple days ago I received the box containing the new I Shoot Randy cards from Print &#38; Play Productions and had committed to bringing you the results of the process. I know I promised this post would include some &#8230; <a href="http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/quality-checking-the-i-shoot-randy-production-card-run/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Succeeding by underdoing your competetion</title>
		<link>http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/</link>
		<comments>http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 00:10:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9110</guid>
		<description><![CDATA[Less, the new More Chapter 2 of Getting Real teaches that Less is the new More. Instead of trying to offer your customers a bit of everything under the sun, focus and offer them all of one thing. Instead of &#8230; <a href="http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/succeeding-by-underdoing-your-competetion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Getting Real in Game Design</title>
		<link>http://www.korpg.com/blog/getting-real-in-game-design/</link>
		<comments>http://www.korpg.com/blog/getting-real-in-game-design/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 03:50:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9097</guid>
		<description><![CDATA[So today, while aimlessly wandering the world of the web in search of hidden treasures, I actually happened to stumble upon a real gem. To be honest that&#8217;s not really something that happens often when I meander the net, so &#8230; <a href="http://www.korpg.com/blog/getting-real-in-game-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/getting-real-in-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Oh goody-goody</title>
		<link>http://www.korpg.com/blog/oh-goody-goody/</link>
		<comments>http://www.korpg.com/blog/oh-goody-goody/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 14:58:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9092</guid>
		<description><![CDATA[Just received this email from PayPal: Hello Kevin, Your package from Print &#38; Play Productions  is on its way. Which means the cards and boxes for the initial I Shoot Randy production run are on their way to my door&#8230; &#8230; <a href="http://www.korpg.com/blog/oh-goody-goody/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/oh-goody-goody/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Reward Sheet</title>
		<link>http://www.korpg.com/blog/astrolomancer-reward-sheet/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-reward-sheet/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 21:07:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Advancement]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9076</guid>
		<description><![CDATA[After further conversation, noodling, thinking, ignoring and generally just putting up a concept and seeing where it led me, I finally was able to come to a decision on how the rewards for Astrolomancer will be handled with regard to &#8230; <a href="http://www.korpg.com/blog/astrolomancer-reward-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-reward-sheet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Character Sheets take 3</title>
		<link>http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 22:24:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9033</guid>
		<description><![CDATA[Here&#8217;s the current set of character sheets for Astrolomancer. As you can see, each sheet is themed to the specific elemental influence of the character. Astrolomancer Air Character Sheet Astrolomancer Water character Sheet Astrolomancer Fire Character Sheet Astrolomancer Earth Character &#8230; <a href="http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-character-sheets-take-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Villains for Kids: Frumpelstiltskin</title>
		<link>http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 17:45:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=9007</guid>
		<description><![CDATA[Beware and be warned all you fair citizenry! Take no offer or make no deal with a plainly dressed young woman&#8230; she may not be all she appears&#8230; For today a foe so diabolical and devious as to challenge the &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-frumpelstiltskin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Steal this setting concept: The Overlay Thesis</title>
		<link>http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/</link>
		<comments>http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 16:20:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8994</guid>
		<description><![CDATA[Steal this setting and concept&#8230; they&#8217;re mine, but they&#8217;re not really mine anyway. Looking back we could all see the warning signs; the elevated temps, the way people interacted, the increases in violence and natural disasters. Yeah, looking back it &#8230; <a href="http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/steal-this-setting-concept-the-overlay-thesis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>GM style</title>
		<link>http://www.korpg.com/blog/gm-style/</link>
		<comments>http://www.korpg.com/blog/gm-style/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 03:18:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8986</guid>
		<description><![CDATA[Lots of cool community themed content on the Blogger Network these days. As usual, count me in on a few. This one from Strange Magic was too inspired to pass up&#8230; Plus I was a boy scout, so there&#8217;s that &#8230; <a href="http://www.korpg.com/blog/gm-style/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/gm-style/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer character sheet take 2</title>
		<link>http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 20:44:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8941</guid>
		<description><![CDATA[Here&#8217;s my second attempt to create a character sheet for Astrolomancer. This attempt is more ascetically pleasing to the eye and has a condensed focus on the powers only generated at character creation. Astrolomancer Fire Character Sheet I&#8217;ve decided to &#8230; <a href="http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-character-sheet-take-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Can High Fantasy be played without gods?</title>
		<link>http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/</link>
		<comments>http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 17:35:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8867</guid>
		<description><![CDATA[High Fantasy games such as D&#38;D and their like have long held the iconic Cleric or Healer as the active representation of a divine being. But what happens when you remove the divinity from the game? What happens to the &#8230; <a href="http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/can-high-fantasy-be-played-without-gods/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>1 Spell 1 System &#8211; Death Knell (spell and object)</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 16:26:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8905</guid>
		<description><![CDATA[Death Knell In a musty old hall in Detroit they prayed In the Maritime Sailors&#8217; Cathedral The church bell chimed, &#8217;til it rang 29 times For each man on the Edmund Fitzgerald.* Dungeons and Dragons (D&#38;D d20 SRD Format) Pathfinder &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-death-knell-spell-and-object/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Chi Lung &#8211; The Elemental Dragon King of Fire</title>
		<link>http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/</link>
		<comments>http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 14:59:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8599</guid>
		<description><![CDATA[Chi Lung The Elemental Dragon King of Fire Description Unlike the other Elemental Dragon guardians, Chi Lung is not a native of the Middle Kingdom. Rather the Dragon King of Fire comes from the Fiery Elemental regions of the Lower &#8230; <a href="http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chi-lung-the-elemental-dragon-king-of-fire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Jia Lung &#8211; The Elemental Dragon King of Water</title>
		<link>http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/</link>
		<comments>http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 20:51:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8601</guid>
		<description><![CDATA[Jia Lung The Elemental Dragon King of Water Description The Dragon King of Water is an enigmatic creature always hidden just below the surface of some body or vessel of water. Though considerably non-corporeal, the Elemental Dragon King of Water &#8230; <a href="http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/jia-lung-the-elemental-dragon-king-of-water/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Dia Lung &#8211; The Elemental Dragon King of Earth</title>
		<link>http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/</link>
		<comments>http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 15:54:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8597</guid>
		<description><![CDATA[Dia Lung The Elemental Dragon King of Earth Description The Dragon King of Earth commands all the elemental forces of earth and those which are associated with earth such as forests, mountains, planted fields and the like. He is a &#8230; <a href="http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dia-lung-the-elemental-dragon-king-of-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fei Lung &#8211; The Elemental Dragon Queen of Air</title>
		<link>http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/</link>
		<comments>http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 19:27:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8572</guid>
		<description><![CDATA[Fei Lung The Elemental Dragon Queen of Air Description The most beautiful creature to be found in the Middle Kingdom, Fei Lung is a marvel and a sight to behold. Although she is a huge dragon, she is graceful and &#8230; <a href="http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fei-lung-the-elemental-dragon-queen-of-air/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Updated Dice Roller Widget</title>
		<link>http://www.korpg.com/blog/updated-dice-roller-widget/</link>
		<comments>http://www.korpg.com/blog/updated-dice-roller-widget/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 22:41:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Dice Roller]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8849</guid>
		<description><![CDATA[I&#8217;ve taken a bit of time to validate that my Dice Roller Widget is compatible with WordPress 3.3.2 That said however, I did make a single modification to the code base in that I adjusted the link to the KORPG™ &#8230; <a href="http://www.korpg.com/blog/updated-dice-roller-widget/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/updated-dice-roller-widget/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Claw of the Pistol Shrimp</title>
		<link>http://www.korpg.com/blog/claw-of-the-pistol-shrimp/</link>
		<comments>http://www.korpg.com/blog/claw-of-the-pistol-shrimp/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 20:15:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8839</guid>
		<description><![CDATA[The Claw of the Pistol Shrimp is a strange device like that of a large golden crustacean claw one wears as an over-sized glove. The interior of the glove will stretch or shrink to fit any size of hand, and &#8230; <a href="http://www.korpg.com/blog/claw-of-the-pistol-shrimp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/claw-of-the-pistol-shrimp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Storm Chasers</title>
		<link>http://www.korpg.com/blog/storm-chasers/</link>
		<comments>http://www.korpg.com/blog/storm-chasers/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 22:16:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8802</guid>
		<description><![CDATA[Storm Chasers One part First Line of Defense, one part Seal Team 6, and one part Canary in the Mineshaft&#8230; Sitting quietly at the counter, Steve stared blankly at the apple pie before him. Memories of the past few nights &#8230; <a href="http://www.korpg.com/blog/storm-chasers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/storm-chasers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>My humble entry in the &#8220;Show me your Dice Marathon&#8221;</title>
		<link>http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/</link>
		<comments>http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 20:56:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8776</guid>
		<description><![CDATA[Thanks to Tim over at Gothridge Manor I have a reason to post this image again. Admittedly not as large a collection as most, but these days I roll less in my games. As a result, I need fewer of &#8230; <a href="http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-humble-entry-in-the-show-me-your-dice-marathon/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Cycloptopus</title>
		<link>http://www.korpg.com/blog/cycloptopus/</link>
		<comments>http://www.korpg.com/blog/cycloptopus/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 16:20:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8473</guid>
		<description><![CDATA[Legends tell us that deep down, in the dark and murky depths of the sea lives a vile creature so foul in makeup that its mere presence pollutes the very fabric of reality. Crawling from some alternate dimension, the great &#8230; <a href="http://www.korpg.com/blog/cycloptopus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/cycloptopus/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Take the Mad Scientist: What Monster are You? quiz</title>
		<link>http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/</link>
		<comments>http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 02:11:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8765</guid>
		<description><![CDATA[Wonder what Monster from Mad Scientist: the Game with which you most closely align? Well visit the Mad Scientist website to wonder no more&#8230; Answer the questions if you dare and you&#8217;ll be aligned with a given monster from the &#8230; <a href="http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/take-the-mad-scientist-what-monster-are-you-quiz/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mad Scientist: the Game &#8211; the website</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-the-website/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-the-website/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 20:23:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8758</guid>
		<description><![CDATA[Just a quick post to direct your eyes over to the new Mad Scientist: the Game website. Browse on over and take a look. If you follow my game development exploits, then you needn&#8217;t worry about having to remember a &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-the-website/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-the-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>When do you know the time is right?</title>
		<link>http://www.korpg.com/blog/when-do-you-know-the-time-is-right/</link>
		<comments>http://www.korpg.com/blog/when-do-you-know-the-time-is-right/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 17:01:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8704</guid>
		<description><![CDATA[I&#8217;m ready I so want to introduce my kids to role playing games. I&#8217;m ready for them to battle bad guys, save the galaxy, overcome impossible odds, and win the day! I can&#8217;t wait for that first chance to show &#8230; <a href="http://www.korpg.com/blog/when-do-you-know-the-time-is-right/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-do-you-know-the-time-is-right/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>What are the most important tools you carry in your Game Master toolbox?</title>
		<link>http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/</link>
		<comments>http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 18:07:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8701</guid>
		<description><![CDATA[Everybody&#8217;s playing a role: The other night the family was seated around the dining room table awaiting the evening meal when my son turned on a mini flashlight and shone it directly in my face. Without hesitation I took on &#8230; <a href="http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/what-are-the-most-important-tools-you-carry-in-your-game-master-toolbox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Game Development and Design &#8211; This is what it&#8217;s all about. My sincere thanks to you all.</title>
		<link>http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/</link>
		<comments>http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 22:30:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8663</guid>
		<description><![CDATA[This isn&#8217;t really about me nor is it about any of my creations. This is a post about you. From a game development and design point of view, there&#8217;s no better thanks than seeing people enjoying your creation. There&#8217;s something &#8230; <a href="http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/game-development-and-design-this-is-what-its-all-about-my-sincere-thanks-to-you-all/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Super d6-lite</title>
		<link>http://www.korpg.com/blog/super-d6-lite/</link>
		<comments>http://www.korpg.com/blog/super-d6-lite/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 05:33:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Super d6-lite]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8626</guid>
		<description><![CDATA[Working on For Truth and Justice! has got my brain working overtime on Superhero themed thoughts and concepts. I&#8217;ve wanted to tackle fitting the d6-lite RPG framework into a supers format, but this challenge was a bit more&#8230; well&#8230; challenging &#8230; <a href="http://www.korpg.com/blog/super-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/super-d6-lite/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>For Truth and Justice! &#8211; The Green Lantern Test</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 02:33:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8609</guid>
		<description><![CDATA[The Green Lantern Test The Green Lantern Test is a metric by which a number of Superhero Roleplaying games are measured. Some know the metric as The Flash test, but in either case, the general idea is this: If a &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-the-green-lantern-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Patroling Justice City &#8211; movement rule changes in For Truth and Justice!</title>
		<link>http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/</link>
		<comments>http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 20:24:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8603</guid>
		<description><![CDATA[Justice City needs crime-fighters who are both vigilant and mobile! The light of Truth and Justice must shine in every corner of our fair city! &#8211; The Raven Over the weekend I engaged my towering intellect and did some super-brainiac &#8230; <a href="http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/patroling-justice-city-movement-rule-changes-in-for-truth-and-justice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>For Truth and Justice!  &#8211; Altering the concept by making the Master Criminals and Heroic Deeds more interesting</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 17:10:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Advancement]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8451</guid>
		<description><![CDATA[I&#8217;ve been doing some serious thinking on the Superhero themed boardgame I&#8217;m developing. One of the features I wanted to add to the initial concept for the boardgame For Truth and Justice! was to add some depth to a few &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-altering-the-concept-by-making-the-master-criminals-and-heroic-deeds-more-interesting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A few For Truth and Justice! low level opponents</title>
		<link>http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/</link>
		<comments>http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 20:33:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8437</guid>
		<description><![CDATA[One of the things I&#8217;m going to need to finalize For Truth and Justice! enough to be a playable prototype is a list of low level opponents to both square off against the heroes of the game as well as &#8230; <a href="http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-few-for-truth-and-justice-low-level-opponents/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A first look at Justice City &#8211; For Truth and Justice! Board Concept</title>
		<link>http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/</link>
		<comments>http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 16:44:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8418</guid>
		<description><![CDATA[Here&#8217;s a quick view of my initial attempt at creating Justice City, what I am envisioning the board will look like for the superhero themed board game For Truth and Justice! The circles indicate positions on the board, with red &#8230; <a href="http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-first-look-at-justice-city-for-truth-and-justice-board-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) Act 3</title>
		<link>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/</link>
		<comments>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 17:43:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7407</guid>
		<description><![CDATA[Let&#8217;s finalize our creation of the Introductory Astrolomancer Adventure Argus Panoptes (&#8220;The Hundred-Eyed&#8221;) Recall that in Act 1 the party has been tasked by Mars to defeat or distract the Primordial Giant Argus Panoptes. To that end they&#8217;ve traveled to &#8230; <a href="http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Additional &#8220;For Truth and Justice!&#8221; superpower ideas</title>
		<link>http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/</link>
		<comments>http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 23:01:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8381</guid>
		<description><![CDATA[You may recall that I&#8217;m working on a Superhero board game called For Truth and Justice! If you do, then you may also recall that the Super Powers will be represented by cards earned through the course of play. In &#8230; <a href="http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/additional-for-truth-and-justice-superpower-ideas/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Steal this concept: the White Noise message</title>
		<link>http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/</link>
		<comments>http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 18:06:55 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Odd Items]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8366</guid>
		<description><![CDATA[An excellent horror/mystery RPG concept to throw at a group of either Call of d6-lite, Alien d6-lite, or perhaps even  Zombie d6-lite players. The Setup: The players find an old 50&#8242;s style shortwave radio that appears to have been through &#8230; <a href="http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/steal-this-concept-the-white-noise-message/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy 4th!</title>
		<link>http://www.korpg.com/blog/happy-4th/</link>
		<comments>http://www.korpg.com/blog/happy-4th/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:40:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8337</guid>
		<description><![CDATA[Wising you all a very Happy Independence Day!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-4th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to make a really cool Xtranormal video to promote your product in 12 easy steps</title>
		<link>http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/</link>
		<comments>http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 02:43:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8330</guid>
		<description><![CDATA[In light of the fact that I really think the videos I&#8217;ve created for demonstrating how to play I Shoot Randy! and all the ensuing video story-lines worked out so well, I thought I might give an accounting of what &#8230; <a href="http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-make-a-really-cool-xtranormal-video-to-promote-your-product-in-12-easy-steps/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A video demonstration of how to play I Shoot Randy</title>
		<link>http://www.korpg.com/blog/a-video-demonstration-of-how-to-play-i-shoot-randy/</link>
		<comments>http://www.korpg.com/blog/a-video-demonstration-of-how-to-play-i-shoot-randy/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:03:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Demonstration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8328</guid>
		<description><![CDATA[As promised, here&#8217;s the Xtranormal video I created to demonstrate how to play I Shoot Randy. I&#8217;d add some descriptive text to what you&#8217;re about to view, but the video speaks for itself. Enjoy.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-video-demonstration-of-how-to-play-i-shoot-randy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Behind the scenes busy&#8230;</title>
		<link>http://www.korpg.com/blog/behind-the-scenes-busy/</link>
		<comments>http://www.korpg.com/blog/behind-the-scenes-busy/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 16:41:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=8311</guid>
		<description><![CDATA[So I&#8217;m guessing a few visitors have noticed the marked increase in silence corresponding to a marked decrease in blog postings recently. Guilty as charged. No need to fear however. I&#8217;m neither ignoring you nor the game development process. Rest &#8230; <a href="http://www.korpg.com/blog/behind-the-scenes-busy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/behind-the-scenes-busy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>For Truth and Justice! &#8211; concept</title>
		<link>http://www.korpg.com/blog/for-truth-and-justice-concept/</link>
		<comments>http://www.korpg.com/blog/for-truth-and-justice-concept/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 19:41:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[For Truth and Justice]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Superhero]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7852</guid>
		<description><![CDATA[For Truth and Justice! Pull on your tights, affix your cape and get ready to fight for Truth and Justice against the nefarious criminal masterminds we&#8217;ve chronicled in the past, cause this time the game combines a super-powered hero board &#8230; <a href="http://www.korpg.com/blog/for-truth-and-justice-concept/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-truth-and-justice-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy Defender t-shirts at Zazzle</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 17:58:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7896</guid>
		<description><![CDATA[We&#8217;re excited to announce that you can now show off your Defense of Randy options by purchasing these I Shoot Randy Defender t-shirts from the KORPG™ Zazzle Store. KORPG™ I Dodge Tee KORPG™ You Miss Tee KORPG™ Nu-Uh Tee KORPG™ &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-defender-t-shirts-at-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Slap these on your ride</title>
		<link>http://www.korpg.com/blog/slap-these-on-your-ride/</link>
		<comments>http://www.korpg.com/blog/slap-these-on-your-ride/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 16:45:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7882</guid>
		<description><![CDATA[New to the KORPG™ Zazzle store are a couple of bumper stickers for you to let the world know you&#8217;re a Mad Scientist or Shoot Randy! KORPG™ Mad Scientist Let&#8217;s Make a Monster Bumper Sticker KORPG™ I Shoot Randy Bumper &#8230; <a href="http://www.korpg.com/blog/slap-these-on-your-ride/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/slap-these-on-your-ride/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The League of Extraordinary Breakfast Cereal Heroes</title>
		<link>http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/</link>
		<comments>http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 16:57:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Superhero]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7839</guid>
		<description><![CDATA[&#8230; What the world didn&#8217;t know was in the waning days of World War 2, with the secrets of gene therapy and nuclear science gleaned from the Nazis in Project Balanced Breakfast, a handful of the best and brightest in &#8230; <a href="http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-league-of-extraordinary-breakfast-cereal-heroes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy Attacker t-shirts at Zazzle</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 14:20:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7823</guid>
		<description><![CDATA[Attacker themed I Shoot Randy t-shirts are now available at the KORPG™ Zazzle store. Be the first to show off the hazards of being Randy when you&#8217;re in the room by wearing one of these Attacker themed shirts from the &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-attacker-t-shirts-at-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KORPG™ launches online store at Zazzle</title>
		<link>http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/</link>
		<comments>http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 20:40:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7812</guid>
		<description><![CDATA[KORPG™ has launched an online store at Zazzle where you&#8217;ll be able to purchase various t-shirts, mugs, mouse pads, ties, and other products. The online store can be viewed here: KORPG™ products at Zazzle KORPG™ products purchasable from the Zazzle &#8230; <a href="http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/korpg-launches-online-store-at-zazzle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Logo for KORPG™</title>
		<link>http://www.korpg.com/blog/new-logo-for-korpg/</link>
		<comments>http://www.korpg.com/blog/new-logo-for-korpg/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 23:03:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORPG]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7804</guid>
		<description><![CDATA[I&#8217;ve been working with an artist on developing on a new logo for KORPG™ and this is the result of our collaborative work: I&#8217;m open to thoughts and opinions.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/new-logo-for-korpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The message of low prices and high &#8220;fees&#8221;</title>
		<link>http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/</link>
		<comments>http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 19:59:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7796</guid>
		<description><![CDATA[Over the past week, as I&#8217;ve begun to analyze and select the various game component manufacturing/purchasing options I have for my products, I&#8217;ve been surprised by the blatant abuse of Shipping and Handling costs in component purchases. I&#8217;m close to &#8230; <a href="http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-message-of-low-prices-and-high-fees/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zombie k6 Lajt</title>
		<link>http://www.korpg.com/blog/zombie-k6-lajt/</link>
		<comments>http://www.korpg.com/blog/zombie-k6-lajt/#comments</comments>
		<pubDate>Tue, 31 May 2011 17:46:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7755</guid>
		<description><![CDATA[So this morning while checking my email, I discovered a request by a fan for permission to translate Zombie d6-lite into another language. Of course I agreed to the request; I think it&#8217;s quite cool that the d6 ultra-lite RPG &#8230; <a href="http://www.korpg.com/blog/zombie-k6-lajt/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/zombie-k6-lajt/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>I Shoot Randy &#8211; Completed Card Designs</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/#comments</comments>
		<pubDate>Thu, 26 May 2011 05:13:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7746</guid>
		<description><![CDATA[As promised earlier on Facebook and Twitter, here&#8217;s a look at a selection of the new cards with graphics I drew up for I Shoot Randy. The Attacker Deck consists of: I Shoot Randy &#8211; 4 card styles I Stab &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-completed-card-designs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Greatest Country and Western Boardgame Ever Designed</title>
		<link>http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/</link>
		<comments>http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/#comments</comments>
		<pubDate>Mon, 23 May 2011 19:41:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7549</guid>
		<description><![CDATA[Fear for what lurks in the mind of a Mad Scientist! For here&#8217;s what a head cold, a fever, cold medicine designed to put you to sleep, and a bout of insomnia might just coalesce into when the wee hours &#8230; <a href="http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-greatest-country-and-western-boardgame-ever-designed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The inherent problem with making your fantasy world one Big ol&#8217; Super Random, Character Killing, mondo, MEGA-DUNGEON of DOOM!</title>
		<link>http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/</link>
		<comments>http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/#comments</comments>
		<pubDate>Fri, 20 May 2011 16:44:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7555</guid>
		<description><![CDATA[In those halcyon days of Junior High gaming yore, my friends and I believed that if the small introduction of a single, isolated random, dangerous encounter was a good thing, ipso facto a Big ol&#8217; Super Random, Character Killing, mondo, MEGA-Dungeon of Doom &#8230; <a href="http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-inherent-problem-with-making-your-fantasy-world-one-big-ol-super-random-character-killing-mondo-mega-dungeon-of-doom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>My Last Convergence</title>
		<link>http://www.korpg.com/blog/my-last-convergence/</link>
		<comments>http://www.korpg.com/blog/my-last-convergence/#comments</comments>
		<pubDate>Mon, 16 May 2011 17:56:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7460</guid>
		<description><![CDATA[This is a dual post for both the wrapup of my experience at Spring Convergence 2011 as well as a look forward on future gatherings. I spent about 20 or so hours at the 2011 Spring Convergence; 10 of them playing &#8230; <a href="http://www.korpg.com/blog/my-last-convergence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-last-convergence/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>The Great Eel Escapade</title>
		<link>http://www.korpg.com/blog/the-great-eel-escapade/</link>
		<comments>http://www.korpg.com/blog/the-great-eel-escapade/#comments</comments>
		<pubDate>Wed, 11 May 2011 16:50:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[How to Train Your Dragon]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6920</guid>
		<description><![CDATA[Here&#8217;s a brief glimpse at the final opponent for an adventure I&#8217;m developing for: How to Train Your Dragon: The RPG *The Great Eel is a terrible creature from the deep sea. Description: The Great Eel is a voracious menace &#8230; <a href="http://www.korpg.com/blog/the-great-eel-escapade/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-great-eel-escapade/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Dinosaur Wranglers d6-lite</title>
		<link>http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/</link>
		<comments>http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/#comments</comments>
		<pubDate>Tue, 10 May 2011 17:39:32 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Dinosaur Wranglers d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5329</guid>
		<description><![CDATA[This blog posting is part of this month’s RPG Blog Carnival, the theme of which is “mixing genres”. Come one, come all to see the sights and wonders in Brontosaurus Cody&#8217;s Dinosaur Show The Biggest &#38; Best Show on Earth &#8230; <a href="http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dinosaur-wranglers-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Modern d6-lite</title>
		<link>http://www.korpg.com/blog/modern-d6-lite/</link>
		<comments>http://www.korpg.com/blog/modern-d6-lite/#comments</comments>
		<pubDate>Tue, 10 May 2011 15:38:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Modern d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7412</guid>
		<description><![CDATA[Need a generic modern 1-page RPG? Don&#8217;t want to be hassled with zombie information or alien details or spies and the like? Then look no further. In what was an obvious oversight by me, I never did create a generic &#8230; <a href="http://www.korpg.com/blog/modern-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/modern-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Spring Convergence 2011 looms near</title>
		<link>http://www.korpg.com/blog/spring-convergence-2011-looms-near/</link>
		<comments>http://www.korpg.com/blog/spring-convergence-2011-looms-near/#comments</comments>
		<pubDate>Mon, 09 May 2011 16:52:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7430</guid>
		<description><![CDATA[Spring Convergence is only a couple days away. Brought to you by the number 5&#8230; This trip the magic number 5 will once again reign supreme as one member is understandably unavailable due to currently being in the process of &#8230; <a href="http://www.korpg.com/blog/spring-convergence-2011-looms-near/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/spring-convergence-2011-looms-near/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) Act 2</title>
		<link>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/</link>
		<comments>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/#comments</comments>
		<pubDate>Thu, 05 May 2011 20:21:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7286</guid>
		<description><![CDATA[While I&#8217;m continuing to work to compile and codify the Astrolomancer rules as well as create both an Introductory Adventure and a stand-alone Adventure for the game, let&#8217;s continue to use the technique of Acts and Scenes in expanding the &#8230; <a href="http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Return to The Haunting</title>
		<link>http://www.korpg.com/blog/return-to-the-haunting/</link>
		<comments>http://www.korpg.com/blog/return-to-the-haunting/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 00:26:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7289</guid>
		<description><![CDATA[Using the classic Call of Cthulhu scenario The Haunting as a basis for a new look, I&#8217;ve considered running a present day Ghost Hunters meet the Mythos scenario at Convergence. I&#8217;m not entirely sure I&#8217;ll ever get the chance to &#8230; <a href="http://www.korpg.com/blog/return-to-the-haunting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/return-to-the-haunting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) Act 1</title>
		<link>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/</link>
		<comments>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 17:55:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7212</guid>
		<description><![CDATA[Using the technique of Acts and Scenes, let&#8217;s expand the break down of Act 1 of the Introductory Astrolomancer Adventure Argus Panoptes (&#8220;the Hundred-Eyed&#8221;) As we&#8217;re bound to find a few along the way, let&#8217;s also pay close attention to &#8230; <a href="http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/argus-panoptes-the-hundred-eyed-act-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mitigating Failure in Adventure Design via choke-point removal</title>
		<link>http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/</link>
		<comments>http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 21:40:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7188</guid>
		<description><![CDATA[This post on Adventure Design brought to you by the powerful question, What happens when the Characters fail? Be it a foe, a trap, a riddle, etc. What happens when Characters fail to overcome obstacle X? This is the very &#8230; <a href="http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mitigating-failure-in-adventure-design-via-choke-point-removal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Acts and Scenes &#8211; Breaking down the Adventure</title>
		<link>http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/</link>
		<comments>http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 15:55:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7159</guid>
		<description><![CDATA[When creating an Adventure, I find it useful to break the structure of the whole into manageable parts. I&#8217;ve been known to use flowcharts, decision trees, mind maps, etc. But lately I find myself returning to my Designer&#8217;s toolbox for &#8230; <a href="http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/acts-and-scenes-breaking-down-the-adventure/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Maps for Argus Panoptes (&#8220;the Hundred-Eyed&#8221;)</title>
		<link>http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/</link>
		<comments>http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 06:45:40 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Argus Panoptes the Hundred-Eyed]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7117</guid>
		<description><![CDATA[This post is another entry in the April RPG Blog Carnival &#8211; Cartography hosted at A Character for Every Game. You may remember that, in an effort to explain how Astrolomancer would work, I described a party of Astrolomancers sent on &#8230; <a href="http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/maps-for-argus-panoptes-the-hundred-eyed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Advancement Mechanics</title>
		<link>http://www.korpg.com/blog/advancement-mechanics/</link>
		<comments>http://www.korpg.com/blog/advancement-mechanics/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 17:00:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Advancement]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=7113</guid>
		<description><![CDATA[Because of my focus on a few RPG creations lately, I&#8217;ve been doing some idle thinking about improvement mechanics as applied to RPG characters and thought I&#8217;d try to classify the possible various methods improvement can occur in a RPG. &#8230; <a href="http://www.korpg.com/blog/advancement-mechanics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/advancement-mechanics/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>The Elemental Dragon Kings of the Inner Kingdom &#8211; A sampling of opponents</title>
		<link>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/</link>
		<comments>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 17:36:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6944</guid>
		<description><![CDATA[The Elemental Dragon Kings of the Inner Kingdom Let&#8217;s take a look at some of the creatures and opponents planned for the adventure we&#8217;re crafting for Astrolomancer. Recall that the adventure takes place in The Inner Kingdom, a world that &#8230; <a href="http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-sampling-of-opponents/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Elemental Dragon Kings of the Inner Kingdom &#8211; A Map of the Inner Kingdom</title>
		<link>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/</link>
		<comments>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 07:14:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6025</guid>
		<description><![CDATA[This is another post for April&#8217;s RPG Blog Carnival on the topic of Cartography in RPGs hosted at A Character for Every Game. Tonight I decided it was time to start creating a map of the Inner Kingdom for the Astrolomancer Adventure: &#8230; <a href="http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-a-map-of-the-inner-kingdom/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Eliminating the Flaws of 3d6</title>
		<link>http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/</link>
		<comments>http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 20:25:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6954</guid>
		<description><![CDATA[This very post got me thinking again: 3 to 18: Why do we really need it? It&#8217;s an interesting question to ask. In fact, its so interesting that a lot of people have been asking it over the years. Lord &#8230; <a href="http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/eliminating-the-flaws-of-3d6/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>1 Spell 1 System: Mark of Iniquity</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 19:27:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6927</guid>
		<description><![CDATA[When the balance is tips, be sure it tips to the favor of evil &#8211; proverb of the Dark Masters Mark of Iniquity Dungeons and Dragons (D&#38;D d20 SRD Format) Pathfinder Evocation Level: Clr 5, Evil 4 Components: V, S &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-mark-of-iniquity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1 Spell 1 System: Mark of Inequity</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 19:27:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6854</guid>
		<description><![CDATA[When the balance is tips, be sure it tips in your favor &#8211; proverb of the Masters Mark of Inequity* Dungeons and Dragons (D&#38;D d20 SRD Format) Pathfinder Evocation Level: Clr 5 Components: V, S Casting Time: 1 standard action &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-mark-of-inequity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Do we really need another &#8220;What is a RPG?&#8221; introduction?</title>
		<link>http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/</link>
		<comments>http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 21:57:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6905</guid>
		<description><![CDATA[Working on The Book of the Heavens text for Astrolomancer, I was about to pen an introductory, &#8220;What is a RPG?&#8221; definition for newcomers to the hobby. Instead, as I considered the intro I stopped and pondered: Does a modern &#8230; <a href="http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/do-we-really-need-another-what-is-a-rpg-introduction/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Back to Business</title>
		<link>http://www.korpg.com/blog/back-to-business/</link>
		<comments>http://www.korpg.com/blog/back-to-business/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 04:40:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6561</guid>
		<description><![CDATA[This post is for April&#8217;s RPG Blog Carnival on the topic of Cartography in RPGs hosted at A Character for Every Game. I&#8217;m not really what you&#8217;d call an artist. My maps are usually nothing more than a hastily drawn &#8230; <a href="http://www.korpg.com/blog/back-to-business/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/back-to-business/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>The Elemental Dragon Kings of the Inner Kingdom</title>
		<link>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/</link>
		<comments>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 15:46:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[The Elemental Dragon Kings of the Inner Kingdom]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5985</guid>
		<description><![CDATA[The Elemental Dragon Kings of the Inner Kingdom An Introductory Adventure for Astrolomancer In order to preserve the Ancient Laws of Harmony, when the gods of the Outer Kingdom first made the Inner and Lower Kingdoms, they appointed guardians to &#8230; <a href="http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-elemental-dragon-kings-of-the-inner-kingdom-an-astrolomancer-adventure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Fore!</title>
		<link>http://www.korpg.com/blog/fore/</link>
		<comments>http://www.korpg.com/blog/fore/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 21:29:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Perpetual Summer]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6018</guid>
		<description><![CDATA[When I was in High School, during the Summer I used to work on the grounds crew mowing fairways at the local Municipal Golf Course. As summer jobs go, it was the best. Summer mornings outside, work in the mornings &#8230; <a href="http://www.korpg.com/blog/fore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Going Solo</title>
		<link>http://www.korpg.com/blog/going-solo/</link>
		<comments>http://www.korpg.com/blog/going-solo/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 16:20:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=6001</guid>
		<description><![CDATA[15 minutes past 8:00 and, once again, only Bill had arrived. Looks like game night was a bust again. Was it time to break out Arkham Horror instead? Would Lewis finally break free and join? What&#8217;s a GM to do? RPGs &#8230; <a href="http://www.korpg.com/blog/going-solo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/going-solo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Zombi d6-lite ora in Italiano*</title>
		<link>http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/</link>
		<comments>http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 02:38:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Thanks]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5937</guid>
		<description><![CDATA[I&#8217;m honored that someone would take the time to do this: http://storiediruolo.files.wordpress.com/2011/02/zombi-light.pdf Honored and surprised in a, &#8220;Hey, that&#8217;s kind of cool&#8221; way. Thank you. I don&#8217;t speak even a bit of Italian. Hopefully thank you captures my gratitude for translating &#8230; <a href="http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/zombi-d6-lite-ora-in-italiano/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Magic-less Magical Items</title>
		<link>http://www.korpg.com/blog/magic-less-magical-items/</link>
		<comments>http://www.korpg.com/blog/magic-less-magical-items/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 17:35:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5904</guid>
		<description><![CDATA[It Being April 1st, I wasn&#8217;t entirely sure what I&#8217;d post about today. Of late I&#8217;ve been working on a cosmic scale game of Astrological Magic called Astrolomancer, getting additional artwork done for Mad Scientist: The Game, creating more street &#8230; <a href="http://www.korpg.com/blog/magic-less-magical-items/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/magic-less-magical-items/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>But we&#8217;re not playing D&amp;D anymore&#8230;</title>
		<link>http://www.korpg.com/blog/but-were-not-playing-dd-anymore/</link>
		<comments>http://www.korpg.com/blog/but-were-not-playing-dd-anymore/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 14:54:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5916</guid>
		<description><![CDATA[&#8230; or are we? Wikipedia describes D&#38;D in part as: Dungeons &#38; Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, each player controls only a single character, &#8230; <a href="http://www.korpg.com/blog/but-were-not-playing-dd-anymore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/but-were-not-playing-dd-anymore/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Chained Success For the Win&#8230; literally</title>
		<link>http://www.korpg.com/blog/chained-success-ftw-literally/</link>
		<comments>http://www.korpg.com/blog/chained-success-ftw-literally/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 00:26:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5879</guid>
		<description><![CDATA[Ever had one of those days when you could do no wrong? Ever felt like you have the touch of Midas and everything you attempt can only succeed? Ever had the hot hand? Have you ever wanted to capture that &#8230; <a href="http://www.korpg.com/blog/chained-success-ftw-literally/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chained-success-ftw-literally/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer &#8211; what&#8217;s missing from &#8216;The Book of the Heavens&#8217;?*</title>
		<link>http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 15:27:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5869</guid>
		<description><![CDATA[I really could use some input here. I took a long look at the work I&#8217;ve compiled for Astrolomancer and realized that, though scattered across a number of blog posts, I at least have the mechanics for the game complete. &#8230; <a href="http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-whats-missing-from-the-book-of-the-heavens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>One Awesome Technique</title>
		<link>http://www.korpg.com/blog/one-awesome-technique/</link>
		<comments>http://www.korpg.com/blog/one-awesome-technique/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 22:11:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5853</guid>
		<description><![CDATA[As many of you know, I&#8217;m a fan of all things Lovecraftean and as a result, I spend time periodically lurking on the Yog-Sothoth.com forums. Today, while perusing the material posted therein, I happened across the following thread: Successfully-running-a-Horror-Campaign What &#8230; <a href="http://www.korpg.com/blog/one-awesome-technique/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/one-awesome-technique/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; Still creating a Monster</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 18:01:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5870</guid>
		<description><![CDATA[This is just a quick post to state unequivocally that Mad Scientist: The Game is still in my list of creations scheduled for completion. I know it&#8217;s been some time since I last posted about the game, but rest assured &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-still-creating-a-monster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Astrolomancer Minions</title>
		<link>http://www.korpg.com/blog/astrolomancer-minions/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-minions/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 16:52:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5822</guid>
		<description><![CDATA[One of the Power manifestations ideas I offered in an earlier post was summoning an elemental minion of Rank N over Rank/N turns. In an effort to again refine our understanding of the system, let&#8217;s create a couple minion examples. &#8230; <a href="http://www.korpg.com/blog/astrolomancer-minions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-minions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer &#8211; Templates</title>
		<link>http://www.korpg.com/blog/astrolomancer-templates/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-templates/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 22:43:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5653</guid>
		<description><![CDATA[Just a couple of quick templates for Astrolomancer. Opponent Template Name: Type: Rank: Zodiac: Element: Quality: Planetary Body Influences: Domicile: +1 Detriment: -1 Exultation: +2 Fall: -2 Elemental Influences: +1 N/A -1 Power Manifestations: Rank Name Type Elemental Influence Target &#8230; <a href="http://www.korpg.com/blog/astrolomancer-templates/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-templates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer PC creation</title>
		<link>http://www.korpg.com/blog/astrolomancer-pc-creation/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-pc-creation/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 19:58:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5779</guid>
		<description><![CDATA[Now that we&#8217;ve addressed the issue of requiring players to describe a boat-load of Power manifestations, let&#8217;s take a few minutes and demonstrate how easy it is to make an Astrolomancer PC. For ease of discussion, we&#8217;ll assume that we&#8217;re &#8230; <a href="http://www.korpg.com/blog/astrolomancer-pc-creation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-pc-creation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Assigning roles: Tonight you&#8217;re a bee&#8230;</title>
		<link>http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/</link>
		<comments>http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 15:21:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5763</guid>
		<description><![CDATA[Those were the words my son greeted me with this morning. Tonight you&#8217;re a bee. So when I say, &#8220;Bee&#8221; you go around the house and find a flower to gather the nectar. Apparently my son is ready to play &#8230; <a href="http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/assigning-roles-tonight-youre-a-bee/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Rainbow Oracle-asaurus. One Awesone Scenario Seed</title>
		<link>http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/</link>
		<comments>http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 02:43:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5744</guid>
		<description><![CDATA[So earlier today my son brings me a picture he drew and colored. In the center of his artwork is a rainbow, hidden within the colors is a dinosaur. Encircling the rainbow are a number of other dinosaurs, all facing the the &#8230; <a href="http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-rainbow-oracle-asaurus-one-awesone-scenario-seed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Conversations about Astrolomancer</title>
		<link>http://www.korpg.com/blog/conversations-about-astrolomancer/</link>
		<comments>http://www.korpg.com/blog/conversations-about-astrolomancer/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 22:50:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5721</guid>
		<description><![CDATA[I just had a nice conversation regarding Astrolomancer that went something like this: So Kevin, Astrolomancer looks really cool. But I&#8217;m curious about a couple things. Thanks I&#8217;m liking how it&#8217;s shaping up. So, what are your issues? Part 1 &#8230; <a href="http://www.korpg.com/blog/conversations-about-astrolomancer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/conversations-about-astrolomancer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Powers &#8211; Generic list of results</title>
		<link>http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 20:45:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5606</guid>
		<description><![CDATA[A few days ago I pondered the need to make a list of Power manifestations for players to select from when creating a new Astrolomancer. Not surprisingly, I&#8217;ll confess that I&#8217;m not really hip to the idea of a big &#8230; <a href="http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-powers-generic-list-of-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Astrolomancer &#8211; Character Sheet</title>
		<link>http://www.korpg.com/blog/astrolomancer-character-sheet/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-character-sheet/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 17:28:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Sheets]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5692</guid>
		<description><![CDATA[Here&#8217;s a first attempt at a Character Sheet for Astrolomancer. Once I have the completed version finalized, I&#8217;ll post it as a pdf for easy viewing/printing. I&#8217;m currently debating on making 4 separate versions to eliminate the unnecessary fields (e.g. &#8230; <a href="http://www.korpg.com/blog/astrolomancer-character-sheet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-character-sheet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Astrolomancer &#8211; How&#8217;s this gonna work exactly?</title>
		<link>http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 20:36:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Advancement]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5514</guid>
		<description><![CDATA[Amazingly enough, considering the odds, no less than thrice in the past week have I been asked the following question (or something very similar): How exactly is Astrolomancer going to work? Let&#8217;s explore that shall we? The Concept Remember that &#8230; <a href="http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-hows-this-gonna-work-exactly/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>What&#8217;s at this Intersection?</title>
		<link>http://www.korpg.com/blog/whats-at-this-intersection/</link>
		<comments>http://www.korpg.com/blog/whats-at-this-intersection/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 14:40:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5573</guid>
		<description><![CDATA[With their characters standing at the corner of Walk and Don&#8217;t Walk, the players asked a simple question. All eyes fell upon the GM to instantly come up with an answer. &#8220;What&#8217;s at this intersection?&#8221; they queried. Well, fear no &#8230; <a href="http://www.korpg.com/blog/whats-at-this-intersection/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/whats-at-this-intersection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Enemies</title>
		<link>http://www.korpg.com/blog/astrolomancer-enemies/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-enemies/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 21:50:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Advancement]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5428</guid>
		<description><![CDATA[While I continue to ponder the necessity to fill in details for the Power tables for Astrolomancer player characters, let&#8217;s turn our attention to the task of how enemies will be presented for Astrolomancer. Opponent Ranks In my initial design, &#8230; <a href="http://www.korpg.com/blog/astrolomancer-enemies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-enemies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Astrolomancer Powers &#8211; Input needed!</title>
		<link>http://www.korpg.com/blog/astrolomancer-powers-input-needed/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-powers-input-needed/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 16:52:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5472</guid>
		<description><![CDATA[So over the past few days I&#8217;ve been creating a game based on d12s and the Zodiac and I thought as we explored the concept of successful actions I&#8217;d toss out a rather important question. Some history: As we discussed &#8230; <a href="http://www.korpg.com/blog/astrolomancer-powers-input-needed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-powers-input-needed/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Astrolomancer Astrological Chart</title>
		<link>http://www.korpg.com/blog/astrolomancer-astrological-chart/</link>
		<comments>http://www.korpg.com/blog/astrolomancer-astrological-chart/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 15:53:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5443</guid>
		<description><![CDATA[Let&#8217;s continue our path to making a Zodiac based game with d12s as the chosen polyhedrons. Today let&#8217;s start with the general Astrological chart I&#8217;m using to create Astrolomancer and see where it leads us. Sign Element Quality Domicile Detriment &#8230; <a href="http://www.korpg.com/blog/astrolomancer-astrological-chart/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer-astrological-chart/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Astrolomancer</title>
		<link>http://www.korpg.com/blog/astrolomancer/</link>
		<comments>http://www.korpg.com/blog/astrolomancer/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 21:08:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Astrolomancer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5388</guid>
		<description><![CDATA[I had an idea last night&#8230; one that puts a game on par with the gods (which should appeal to a number of players.) Astrolomancer A d12 RPG based on a combination of Astrology, Elemental, and Planetary Magics. Storm the &#8230; <a href="http://www.korpg.com/blog/astrolomancer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/astrolomancer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>1d12 random uses for the d12</title>
		<link>http://www.korpg.com/blog/1d12-random-uses-for-the-d12/</link>
		<comments>http://www.korpg.com/blog/1d12-random-uses-for-the-d12/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 17:27:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5405</guid>
		<description><![CDATA[The d12 is arguably the least used of the polyhedrons. It&#8217;s time to show our love for the lesser used die. Here&#8217;s a list of 12 random uses and examples for the d12: Month of the year selection Your character &#8230; <a href="http://www.korpg.com/blog/1d12-random-uses-for-the-d12/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1d12-random-uses-for-the-d12/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>1d8 reasons Wizard101.com is better than a tabletop RPG</title>
		<link>http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/</link>
		<comments>http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 16:10:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5398</guid>
		<description><![CDATA[I play Wizard101.com a lot in the evenings. Heck, everyone in my family plays. In fact, we have no less than 2 accounts and most of us have more than one wizard that we travel the spiral righting wrongs and &#8230; <a href="http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1d8-reasons-wizard101-com-is-better-than-a-tabletop-rpg/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Steal this concept: The Harness Ride</title>
		<link>http://www.korpg.com/blog/steal-this-concept-the-harness-ride/</link>
		<comments>http://www.korpg.com/blog/steal-this-concept-the-harness-ride/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 16:23:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5326</guid>
		<description><![CDATA[Well suited to a Call of Cthulhu, Alien d6-lite, or Call of d6-lite game, but also usable in many gritty or dark fantasy games as well, here&#8217;s an idea you can steal&#8230; The setup for this could be an escape &#8230; <a href="http://www.korpg.com/blog/steal-this-concept-the-harness-ride/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/steal-this-concept-the-harness-ride/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Construction Zone</title>
		<link>http://www.korpg.com/blog/construction-zone/</link>
		<comments>http://www.korpg.com/blog/construction-zone/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 02:20:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5295</guid>
		<description><![CDATA[Sometimes you&#8217;ve just got to tear something down in order to build something new. Nobody outgrows playing in the dirt. Nobody. Also, why are there always one or two cones tipped on their side? Is that a Universal Law I&#8217;m &#8230; <a href="http://www.korpg.com/blog/construction-zone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/construction-zone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hot Elf Chick Random Hotness Chart</title>
		<link>http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/</link>
		<comments>http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 15:51:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5208</guid>
		<description><![CDATA[Because who wouldn&#8217;t want to jump on a bandwagon of hot elf chicks? Wait, did I say that right? Hot Elf Chick d12 Random Hotness Chart: Hawt! Whoa Momma! Fine, Damn Fine! Sizzle! Yowza! One Foxy Lady! Hot Elf chick! &#8230; <a href="http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hot-elf-chick-random-hotness-chart/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Passions</title>
		<link>http://www.korpg.com/blog/passions-part-1/</link>
		<comments>http://www.korpg.com/blog/passions-part-1/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 19:05:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[High Fantasy]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5233</guid>
		<description><![CDATA[We&#8217;re in a war for the hearts and minds&#8230; This is not a rant. Readers looking for another of my rants on what&#8217;s wrong with D&#38;D won&#8217;t find it here. I&#8217;m done ranting and have moved on to analysis and &#8230; <a href="http://www.korpg.com/blog/passions-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/passions-part-1/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>We&#8217;ll leave the light on for ya!</title>
		<link>http://www.korpg.com/blog/well-leave-the-light-on-for-ya/</link>
		<comments>http://www.korpg.com/blog/well-leave-the-light-on-for-ya/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 20:34:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5206</guid>
		<description><![CDATA[Kids asking, &#8220;Are we there yet?&#8221; Wife questioning your navigational skills? Suddenly realized you don&#8217;t remember the last few miles of this stretch of road? Not to worry, we have reasonably priced rooms where you can rest your head and &#8230; <a href="http://www.korpg.com/blog/well-leave-the-light-on-for-ya/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/well-leave-the-light-on-for-ya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Now you can put a portion of your game on rails&#8230; visually that is.</title>
		<link>http://www.korpg.com/blog/now-you-can-put-a-portion-of-your-game-on-rails-visually-that-is/</link>
		<comments>http://www.korpg.com/blog/now-you-can-put-a-portion-of-your-game-on-rails-visually-that-is/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 17:34:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5189</guid>
		<description><![CDATA[Sticking with the industrial nature of the last few images, here&#8217;s a good location for transferring freight from rail cars to rigs. Now back to the Lab for more Mad RPG Science!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/now-you-can-put-a-portion-of-your-game-on-rails-visually-that-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A trio of industrial locations</title>
		<link>http://www.korpg.com/blog/a-trio-of-industrial-locations/</link>
		<comments>http://www.korpg.com/blog/a-trio-of-industrial-locations/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 07:21:01 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5166</guid>
		<description><![CDATA[A few more sneak peaks at something we&#8217;re working on here in the laboratory&#8230; Now back to the Lab for more Mad RPG Science!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-trio-of-industrial-locations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Results, Analysis, Action Plan</title>
		<link>http://www.korpg.com/blog/results-analysis-action-plan/</link>
		<comments>http://www.korpg.com/blog/results-analysis-action-plan/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 17:58:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5113</guid>
		<description><![CDATA[The results from my impromptu, completely non-scientific poll about the readership of this blog are in. Let me start by saying thank you to all who responded. Now on to the results and my interpretation of same&#8230; Since some individuals &#8230; <a href="http://www.korpg.com/blog/results-analysis-action-plan/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/results-analysis-action-plan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How to Train Your Dragon: the RPG</title>
		<link>http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/</link>
		<comments>http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 01:25:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[How to Train Your Dragon]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5099</guid>
		<description><![CDATA[Rather than bemoan his absence for the past 3 years, I felt a better homage to the Master on the anniversary of his passing was to generate a new role playing game and release it to the public. This one&#8217;s &#8230; <a href="http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-to-train-your-dragon-the-rpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Do you trust your fellow gamer?</title>
		<link>http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/</link>
		<comments>http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 18:19:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4973</guid>
		<description><![CDATA[In the mid part of February, over at The Red Box Blog, The Red DM offered a way to make combat in RPGs mechanically more like all other player-initiated actions. I have no idea how I missed this brilliant post, &#8230; <a href="http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/do-you-trust-your-fellow-gamer/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>That&#8217;s not what I asked&#8230; or was it?</title>
		<link>http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/</link>
		<comments>http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 00:09:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5092</guid>
		<description><![CDATA[Well, its been about 24 hours since I mashed the publish button on this post. I really want to thank those who responded and added their voices to help me understand you as an audience. I wanted to give people &#8230; <a href="http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/thats-not-what-i-asked-or-was-it/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Am I really that odd?</title>
		<link>http://www.korpg.com/blog/am-i-really-that-odd-2/</link>
		<comments>http://www.korpg.com/blog/am-i-really-that-odd-2/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 23:57:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=5074</guid>
		<description><![CDATA[I&#8217;m baffled. Over the course of this blog&#8217;s lifespan, we&#8217;ve posted what I consider to be some good material about not letting the rules of a system get in the way of a good game. My personal preference should be &#8230; <a href="http://www.korpg.com/blog/am-i-really-that-odd-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/am-i-really-that-odd-2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>Chrome d6-lite</title>
		<link>http://www.korpg.com/blog/chrome-d6-lite/</link>
		<comments>http://www.korpg.com/blog/chrome-d6-lite/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 02:52:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Chrome d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4676</guid>
		<description><![CDATA[Seeing the ToA post for Cyberpunk made me decide to take the time to set up a d6-lite version of the game. Something about the Cyberpunk genre just makes me want to play it. Perhaps I&#8217;m longing to be a &#8230; <a href="http://www.korpg.com/blog/chrome-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chrome-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Outside</title>
		<link>http://www.korpg.com/blog/outside/</link>
		<comments>http://www.korpg.com/blog/outside/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 00:01:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4918</guid>
		<description><![CDATA[In homage to Vulcan Stev&#8217;s Demotivational Posters, I give you Outside:]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/outside/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The ultimate 1 page RPG Throwdown&#8230; D&amp;D</title>
		<link>http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/</link>
		<comments>http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 21:12:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[D&d6-lite]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4587</guid>
		<description><![CDATA[Over at Lord Kilgore&#8217;s blog, in a discussion of the merits of a core mechanic as opposed to multiple mechanics in a game system, JB of BXBlackrazor countered that you should attempt to shorten your rulebook instead of trying to &#8230; <a href="http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-ultimate-1-page-rpg-throwdown-dd/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Wait! Aren&#8217;t we going to roll up characters?</title>
		<link>http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/</link>
		<comments>http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 20:18:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4890</guid>
		<description><![CDATA[I was chatting with Mark the other night about the idea behind my latest gauntlet toss regarding putting down the rules and just playing the game when a corollary to the concept formed on how to get your players to &#8230; <a href="http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wait-arent-we-going-to-roll-up-characters/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>One question: Where&#8217;s the martini bar?</title>
		<link>http://www.korpg.com/blog/one-question-wheres-the-martini-bar/</link>
		<comments>http://www.korpg.com/blog/one-question-wheres-the-martini-bar/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 20:35:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Spy d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4896</guid>
		<description><![CDATA[The next time you&#8217;re playing Spy d6-lite, Top Secret, or In Her Majesty&#8217;s Secret Service and your GM asks how you plan to make your exit once you rescue the girl from the island lair of the nefarious Dr. Evil, &#8230; <a href="http://www.korpg.com/blog/one-question-wheres-the-martini-bar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/one-question-wheres-the-martini-bar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>America&#8217;s Pastime</title>
		<link>http://www.korpg.com/blog/americas-pastime/</link>
		<comments>http://www.korpg.com/blog/americas-pastime/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 16:57:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4880</guid>
		<description><![CDATA[Take Me Out to the Ball Game 1908 VersionKatie Casey was base ball mad. Had the fever and had it bad; Just to root for the home town crew, Ev&#8217;ry sou Katie blew. On a Saturday, her young beau Called &#8230; <a href="http://www.korpg.com/blog/americas-pastime/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/americas-pastime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A challenge to you all: Less is More</title>
		<link>http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/</link>
		<comments>http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 23:17:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4867</guid>
		<description><![CDATA[Longtime followers of my style of play shouldn&#8217;t be the slightest bit surprised at the following challenge. I&#8217;m a fan of winging-it and playing the game &#8220;from the hip.&#8221; Before my gaming group got the message, I was often heard &#8230; <a href="http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-challenge-to-you-all-less-is-more/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>The Stars are right for Call of d6-lite</title>
		<link>http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/</link>
		<comments>http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:33:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Call of d6-lite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4667</guid>
		<description><![CDATA[IA! IA! Ph&#8217;nglui mglw&#8217;nafh Cthulhu R&#8217;lyeh wgah&#8217;nagl fhtagn ag d6-lite!* The Stars are right! The way is clear for the return of the Old Ones. Let us stand against those who revel in madness to the piping of the dancers &#8230; <a href="http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-stars-are-right-for-call-of-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Modern Monster</title>
		<link>http://www.korpg.com/blog/modern-monster/</link>
		<comments>http://www.korpg.com/blog/modern-monster/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 17:38:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4827</guid>
		<description><![CDATA[My mommy always said there were no monsters &#8211; no real ones &#8211; but there are.  &#8211; Newt Who says you can&#8217;t have monsters in a modern setting? Pit your modern characters against this encounter and watch their fear of &#8230; <a href="http://www.korpg.com/blog/modern-monster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/modern-monster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hitting Home</title>
		<link>http://www.korpg.com/blog/hitting-home/</link>
		<comments>http://www.korpg.com/blog/hitting-home/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 15:17:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4779</guid>
		<description><![CDATA[Here’s a trio of sneak peeks at something we’re working on here at KORPG™: Modern man no longer need eke out his existence in caves and meager estate. Here at KORPG™ we provide a number of different housing locales. Feel &#8230; <a href="http://www.korpg.com/blog/hitting-home/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hitting-home/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Let&#8217;s go to the park</title>
		<link>http://www.korpg.com/blog/lets-go-to-the-park/</link>
		<comments>http://www.korpg.com/blog/lets-go-to-the-park/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 21:05:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[What's at this Intersection?]]></category>
		<category><![CDATA[Maps & Geomorphs]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4761</guid>
		<description><![CDATA[Here&#8217;s a bit of a sneak peek at something we&#8217;re working on here at KORPG™: This is my current attempt at making a top-down view of a park. I&#8217;m actually quite proud of what I&#8217;ve been able to accomplish with &#8230; <a href="http://www.korpg.com/blog/lets-go-to-the-park/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/lets-go-to-the-park/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Feathered Serpents and Evolved Dinosaurs</title>
		<link>http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/</link>
		<comments>http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 22:59:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4766</guid>
		<description><![CDATA[The other day I was perusing a National Geographic Magazine article on how dinosaurs, in their evolution to birds, evolved feathers. Or perhaps that&#8217;s cart-before-horse thinking of how feathers helped dinosaurs evolve into birds. Now I&#8217;m a big dinosaur fan &#8230; <a href="http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/feathered-serpents-and-evolved-dinosaurs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Online RPG Utilities</title>
		<link>http://www.korpg.com/blog/online-rpg-utilities/</link>
		<comments>http://www.korpg.com/blog/online-rpg-utilities/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:20:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4706</guid>
		<description><![CDATA[So the genie&#8217;s almost out of the bottle with the post about Using GD to return an image in PHP. It&#8217;s true. Mad RPG Science is afoot here at KORPG™. We&#8217;ve been working on a few ideas for some online &#8230; <a href="http://www.korpg.com/blog/online-rpg-utilities/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/online-rpg-utilities/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Confidential &#8211; For Your Eyes Only&#8230; Spy d6-lite</title>
		<link>http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/</link>
		<comments>http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 15:22:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Spy d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4672</guid>
		<description><![CDATA[Only read further if you have clearance. Greetings Agents. I trust you are ready for your next mission. Your mission, should you choose to accept it, is to review the following document: Spy d6-lite. That complete, begin to play a &#8230; <a href="http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/confidential-for-your-eyes-only-spy-d6-lite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>d6 Cowboys and Aliens</title>
		<link>http://www.korpg.com/blog/d6-cowboys-and-aliens/</link>
		<comments>http://www.korpg.com/blog/d6-cowboys-and-aliens/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 17:20:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Alien d6-lite]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Western d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4655</guid>
		<description><![CDATA[Astute visitors to this blog will note the addition of a couple new links in the downloads selection on the right. Last night I took the 1 page RPG system Zombie d6-lite and re-themed it to apply to an Alien &#8230; <a href="http://www.korpg.com/blog/d6-cowboys-and-aliens/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/d6-cowboys-and-aliens/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Dragons. Why you should leave them alone. Part 3</title>
		<link>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/</link>
		<comments>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 21:45:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3930</guid>
		<description><![CDATA[The Loremaster, dragging his son behind him, ran out of the building and across the small courtyard. Smoke poured from the school and the sounds of screaming came from within. &#8220;Let me go!&#8221; his son demanded. &#8220;We have to help &#8230; <a href="http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragons. Why you should leave them alone. Part 2</title>
		<link>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/</link>
		<comments>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 21:02:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4545</guid>
		<description><![CDATA[The door burst open just as the Loremaster, speaking softly to the small dragon placed the golden coin before the creature. The room smelled of brimstone and of smoke and the old man was obviously burned in places. He did &#8230; <a href="http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragons. Why you should leave them alone. Part 1</title>
		<link>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-3/</link>
		<comments>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-3/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 18:40:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4582</guid>
		<description><![CDATA[The Loremaster turned to his students and watched as their fascination and curiosity was fueled by the tiny, scaly, red-hued creature in the cage. He paused for a time as his class all studied the tiny creature. While diminutive at &#8230; <a href="http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dragons-and-why-you-should-leave-them-alone-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragons. Why you should leave them alone.</title>
		<link>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone/</link>
		<comments>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 18:19:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4560</guid>
		<description><![CDATA[Dragon. The very word elicits visions of a majestic creature guarding a horde of treasures. Warriors immediately ponder the fame brought by besting such an iconic beast. Spellcasters begin to envision the arcane lore locked within the lair&#8230; and body of &#8230; <a href="http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dragons-why-you-should-leave-them-alone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wyoming; always zombie free</title>
		<link>http://www.korpg.com/blog/wyoming-always-zombie-free/</link>
		<comments>http://www.korpg.com/blog/wyoming-always-zombie-free/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 21:21:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[RPG Survivor]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=4547</guid>
		<description><![CDATA[I was born here. I grew up here. I even moved back here after leaving for a few years. My kids were born here (or very near here.) They&#8217;ll grow up here. Maybe some day they&#8217;ll move back to raise &#8230; <a href="http://www.korpg.com/blog/wyoming-always-zombie-free/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wyoming-always-zombie-free/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chand Baori</title>
		<link>http://www.korpg.com/blog/chand-baori/</link>
		<comments>http://www.korpg.com/blog/chand-baori/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 06:06:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3938</guid>
		<description><![CDATA[Chand Baori, built in the 9th century, is a famous stepwell situated in the village Abhaneri near Jaipur in the Indian state of Rajasthan. This step well is located opposite the Harshat Mata Temple. At 100 feet deep it is one of &#8230; <a href="http://www.korpg.com/blog/chand-baori/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chand-baori/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>All is grist for the RPG mill</title>
		<link>http://www.korpg.com/blog/all-is-grist-for-the-rpg-mill/</link>
		<comments>http://www.korpg.com/blog/all-is-grist-for-the-rpg-mill/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 15:50:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3872</guid>
		<description><![CDATA[Here are a short news posts to inspire your game&#8230; http://www.denverpost.com/search/ci_17142462 Yeah, cause there&#8217;s nothing creepy about any Government deciding that they have first dibs on your pieces and parts unless you tell them otherwise. This just screams horror/mystery/conspiracy game to &#8230; <a href="http://www.korpg.com/blog/all-is-grist-for-the-rpg-mill/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/all-is-grist-for-the-rpg-mill/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Spring Convergence 2011</title>
		<link>http://www.korpg.com/blog/spring-convergence-2011/</link>
		<comments>http://www.korpg.com/blog/spring-convergence-2011/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 23:39:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3864</guid>
		<description><![CDATA[Spring Convergence has been scheduled for May 12th-15th. Strangely, the date decision was quite easy this time around thanks to rapid inputs from everyone interested. The location will once again be at the University of Denver&#8217;s Mount Evans Field Station. &#8230; <a href="http://www.korpg.com/blog/spring-convergence-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/spring-convergence-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Up &amp; Down</title>
		<link>http://www.korpg.com/blog/flexing-my-online-coding-skills/</link>
		<comments>http://www.korpg.com/blog/flexing-my-online-coding-skills/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 18:53:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Up and Down]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3857</guid>
		<description><![CDATA[A while back I had an idea for a card game I call Up &#38; Down. Full details of the game can be read on the game forums here: Up &#38; Down Forums The game is really still a work &#8230; <a href="http://www.korpg.com/blog/flexing-my-online-coding-skills/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/flexing-my-online-coding-skills/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Merry Christmas</title>
		<link>http://www.korpg.com/blog/merry-christmas/</link>
		<comments>http://www.korpg.com/blog/merry-christmas/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 16:48:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Christmas wishes]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3837</guid>
		<description><![CDATA[Wishing you and yours a very Merry Christmas!]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/merry-christmas/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1 Page RPG Throwdown</title>
		<link>http://www.korpg.com/blog/1-page-rpg-throwdown/</link>
		<comments>http://www.korpg.com/blog/1-page-rpg-throwdown/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 16:59:20 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[d6-lite]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[One Page RPG]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3824</guid>
		<description><![CDATA[The Challenge: a 1 page RPG Back in mid August, Mark devised a challenge not unlike the One Page Dungeon Contest where an entire RPG adventure setting is dropped on a single page. Only Mark&#8217;s challenge was far more difficult and &#8230; <a href="http://www.korpg.com/blog/1-page-rpg-throwdown/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-page-rpg-throwdown/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Happily Ever After: A cooperative boardgame idea</title>
		<link>http://www.korpg.com/blog/happily-ever-after-a-cooperative-boardgame-idea/</link>
		<comments>http://www.korpg.com/blog/happily-ever-after-a-cooperative-boardgame-idea/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 17:46:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Happily Ever After]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3827</guid>
		<description><![CDATA[So the other morning I decided to make another new game. I&#8217;m waiting on artwork for Mad Scientist and I Shoot Randy. I&#8217;m making the card prototypes for Up and Down. And Politics has taken a back seat for a bit; &#8230; <a href="http://www.korpg.com/blog/happily-ever-after-a-cooperative-boardgame-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happily-ever-after-a-cooperative-boardgame-idea/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>My politics determines my rules style</title>
		<link>http://www.korpg.com/blog/my-politics-determines-my-rules-style/</link>
		<comments>http://www.korpg.com/blog/my-politics-determines-my-rules-style/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 20:34:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3813</guid>
		<description><![CDATA[I&#8217;m going to commit a social taboo. I&#8217;ve already committed one of the big no-no&#8217;s in polite conversation, so I might as well go ahead and take the plunge and finish the deed. We&#8217;ve already discussed religion in this blog &#8230; <a href="http://www.korpg.com/blog/my-politics-determines-my-rules-style/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/my-politics-determines-my-rules-style/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Giving the fighter a fighting chance</title>
		<link>http://www.korpg.com/blog/giving-the-fighter-a-fighting-chance/</link>
		<comments>http://www.korpg.com/blog/giving-the-fighter-a-fighting-chance/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 21:42:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3803</guid>
		<description><![CDATA[This is the 3rd (or 4th depending on how you count the posts) response to wickedmurph on what I&#8217;d have done with 4E. We&#8217;ve already eliminated Vancian magic and overhauled the magic-user. In the ensuing discussion on magic items we&#8217;ve &#8230; <a href="http://www.korpg.com/blog/giving-the-fighter-a-fighting-chance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/giving-the-fighter-a-fighting-chance/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>I Shoot Randy repeatedly&#8230; in playtesting</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-playtesting/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-playtesting/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 16:22:35 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3644</guid>
		<description><![CDATA[We played a lot of I Shoot Randy at Convergence this Fall. I took full advantage of having the right audience in a place with few distractions. Huge thanks to Wheels and Mark for their time, assistance, insight, and help &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-playtesting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-playtesting/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cards and Zombies &#8211; Convergence Wrapup</title>
		<link>http://www.korpg.com/blog/cards-and-zombies-convergence-wrapup/</link>
		<comments>http://www.korpg.com/blog/cards-and-zombies-convergence-wrapup/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 15:35:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Zombie d6-lite]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3623</guid>
		<description><![CDATA[Fall Convergence is over once again. This year we returned to the mountains of Colorado, but this round the gaming was a bit less rpg focused and a bit more card game oriented. That&#8217;s cool, we had a smaller group &#8230; <a href="http://www.korpg.com/blog/cards-and-zombies-convergence-wrapup/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/cards-and-zombies-convergence-wrapup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy &#8211; Cards in the new format</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-cards-in-the-new-format/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-cards-in-the-new-format/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 15:54:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3601</guid>
		<description><![CDATA[Here are a couple of I Shoot Randy cards in the new format. I&#8217;ll add more as I get them created but have instead been spending my time doing more solo play-testing in order to make sure the game is &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-cards-in-the-new-format/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-cards-in-the-new-format/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I Shoot Randy &#8211; Card Layout</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-card-layout/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-card-layout/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 15:54:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3585</guid>
		<description><![CDATA[Here&#8217;s a breakdown and description of the various regions of the current I Shoot Randy cards. For a surprisingly simple game, the number of component parts to the cards is a lot more than I originally envisioned. However, the symbols &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-card-layout/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-card-layout/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist: The Game &#8211; Rules formatiing</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-rules-formatiing/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-rules-formatiing/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 15:04:32 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3578</guid>
		<description><![CDATA[In addition to the new cards I&#8217;ve been creating from my wife&#8217;s artwork, here&#8217;s another change I&#8217;ve been working on for Mad Scientist: The Game. I&#8217;ve always felt that two sheets of paper stapled together wasn&#8217;t a very good way of &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-rules-formatiing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-rules-formatiing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy: Progress</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-progress/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-progress/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 04:39:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3563</guid>
		<description><![CDATA[While I&#8217;ve been a bachelor for a few days during our move, I promise you that I haven&#8217;t been squandering all my time sitting around drinking beer and doing nothing. Instead I&#8217;ve actually been rather productive. I&#8217;ve spent my free &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-progress/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-progress/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Clerics &#8211; Restoring the faith in D&amp;D</title>
		<link>http://www.korpg.com/blog/clerics-restoring-the-faith-in-dd/</link>
		<comments>http://www.korpg.com/blog/clerics-restoring-the-faith-in-dd/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:13:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3242</guid>
		<description><![CDATA[This is the next part of a response to a long standing request from wickedmurph that instead of just declaring what I don’t like about the track WotC took with 4E D&#38;D, I instead try my hand at fixing it. The &#8230; <a href="http://www.korpg.com/blog/clerics-restoring-the-faith-in-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/clerics-restoring-the-faith-in-dd/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>Magic Items and Failure</title>
		<link>http://www.korpg.com/blog/magic-items-and-failure/</link>
		<comments>http://www.korpg.com/blog/magic-items-and-failure/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 18:43:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3455</guid>
		<description><![CDATA[In a response to a previous discussion on how I would remake the magic system in D&#38;D, wickedmurph conjectured: The other thing that this system would do is really make scrolls viable items again, even for magic-users. No chance of &#8230; <a href="http://www.korpg.com/blog/magic-items-and-failure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/magic-items-and-failure/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Magic &#8211; The first thing I&#8217;d change in D&amp;D</title>
		<link>http://www.korpg.com/blog/magic-the-first-thing-id-change-in-dd/</link>
		<comments>http://www.korpg.com/blog/magic-the-first-thing-id-change-in-dd/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:22:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Redesigning D&D]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3318</guid>
		<description><![CDATA[This post is in response to a long standing request from wickedmurph that instead of just declaring what I don&#8217;t like about the track WotC took with 4E D&#38;D, I focus on expending energy taking a crack at fixing what I &#8230; <a href="http://www.korpg.com/blog/magic-the-first-thing-id-change-in-dd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/magic-the-first-thing-id-change-in-dd/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<item>
		<title>Another Wizard101 Enhancment Spell Card Idea</title>
		<link>http://www.korpg.com/blog/another-wizard101-enhancment-spell-card-idea/</link>
		<comments>http://www.korpg.com/blog/another-wizard101-enhancment-spell-card-idea/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 15:40:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3320</guid>
		<description><![CDATA[As I&#8217;ve posted before, Wizard101 has a nifty feature that allows a wizard to enchant certain standard spells they have learned and create Treasure cards via this process. I got to thinking about the health draining spells that Death wizards &#8230; <a href="http://www.korpg.com/blog/another-wizard101-enhancment-spell-card-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/another-wizard101-enhancment-spell-card-idea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Just one more formulaic CRPG-ification bullet into the imagination at the heart of RPGs</title>
		<link>http://www.korpg.com/blog/just-one-more-formulaic-crpg-ification-bullet-into-the-imagination-at-the-heart-of-rpgs/</link>
		<comments>http://www.korpg.com/blog/just-one-more-formulaic-crpg-ification-bullet-into-the-imagination-at-the-heart-of-rpgs/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 17:34:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3181</guid>
		<description><![CDATA[This is another of my rails against the nature of where RPGs seem to be headed in my opinion. So if you&#8217;re not interested in reading my rant and joining in on what my horoscope says should be a lively discussion &#8230; <a href="http://www.korpg.com/blog/just-one-more-formulaic-crpg-ification-bullet-into-the-imagination-at-the-heart-of-rpgs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/just-one-more-formulaic-crpg-ification-bullet-into-the-imagination-at-the-heart-of-rpgs/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
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		<item>
		<title>Villains for Kids: El Tirar-Rana! (The Frog-Slinger)</title>
		<link>http://www.korpg.com/blog/el-tirar-rana-the-frog-slinger/</link>
		<comments>http://www.korpg.com/blog/el-tirar-rana-the-frog-slinger/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:57:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2142</guid>
		<description><![CDATA[Hide in your homes good citizens! Amphibians are on the loose! He has the power to create amphibians out of thin air and throw them at his foes! Frogs to fling! Salamanders to sling! Toads to throw! Newts to toss &#8230; <a href="http://www.korpg.com/blog/el-tirar-rana-the-frog-slinger/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/el-tirar-rana-the-frog-slinger/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1 Spell 3 Systems: Decompose</title>
		<link>http://www.korpg.com/blog/1-spell-3-systems-decompose/</link>
		<comments>http://www.korpg.com/blog/1-spell-3-systems-decompose/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:17:47 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2973</guid>
		<description><![CDATA[The cultist grabbed a handful of the strange yellow-gray dust and cast it into the air above the body of Sir Reginold of Larksley. To the horror of those still in the right frame of mind, the body immediately decomposed &#8230; <a href="http://www.korpg.com/blog/1-spell-3-systems-decompose/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-3-systems-decompose/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>1 Spell 3 Systems: Hasted Decomposition</title>
		<link>http://www.korpg.com/blog/1-spell-3-systems-hasted-decomposition/</link>
		<comments>http://www.korpg.com/blog/1-spell-3-systems-hasted-decomposition/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 18:57:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3218</guid>
		<description><![CDATA[As the zombie shambled about the grounds below the tower, Thomas realized the divine power his goddess had granted could save them again. Summoning his faith he strode to the bottom level of the turret, preparing to step into harm&#8217;s &#8230; <a href="http://www.korpg.com/blog/1-spell-3-systems-hasted-decomposition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-3-systems-hasted-decomposition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>1 Spell 2 Systems: Slow Decay</title>
		<link>http://www.korpg.com/blog/1-spell-2-systems-slow-decay/</link>
		<comments>http://www.korpg.com/blog/1-spell-2-systems-slow-decay/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 18:57:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2971</guid>
		<description><![CDATA[Thomas knew the body of his companion would never survive the four day journey across the Fiery Ash-Sands of Sul. What&#8217;s more, the smell of decay would surely bring unwanted visitors into camp. He had little choice however. The terms &#8230; <a href="http://www.korpg.com/blog/1-spell-2-systems-slow-decay/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-2-systems-slow-decay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>RPG Survivor 105: Mode of Transportation</title>
		<link>http://www.korpg.com/blog/rpg-survivor-105-mode-of-transportation/</link>
		<comments>http://www.korpg.com/blog/rpg-survivor-105-mode-of-transportation/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 04:55:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2998</guid>
		<description><![CDATA[Today&#8217;s RPG Survivor question is as open-ended as you wish it to be. The end has come, zombies wander the landscape, demons flood out of the gate to hell, our alien overlords have landed&#8230; and you need to get around this &#8230; <a href="http://www.korpg.com/blog/rpg-survivor-105-mode-of-transportation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-survivor-105-mode-of-transportation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>&#8230; and what if..?</title>
		<link>http://www.korpg.com/blog/and-what-if/</link>
		<comments>http://www.korpg.com/blog/and-what-if/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 18:28:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2783</guid>
		<description><![CDATA[That&#8217;s role-playing. Pure and simple that&#8217;s exactly what it really is. And that&#8217;s all it really is. Role-playing is an exercise in a shared storytelling mechanic that manifests itself in a moving narrative of &#8220;&#8230; and what if..?&#8220;questions built upon &#8230; <a href="http://www.korpg.com/blog/and-what-if/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/and-what-if/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; Artwork at last&#8230; sort of*</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-artwork-at-last/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-artwork-at-last/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 02:52:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=3050</guid>
		<description><![CDATA[I&#8217;ve been bemoaning the state of Mad Scientist: The Game fairly heavily. So it was a total shock when, a couple of nights ago, my wife surprised me with the most unexpected of gifts. She made me mock-ups of the monster &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-artwork-at-last/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-artwork-at-last/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Dice Roller WordPress Widget from KORPG™</title>
		<link>http://www.korpg.com/blog/dice-roller-wordpress-widget/</link>
		<comments>http://www.korpg.com/blog/dice-roller-wordpress-widget/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 23:27:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Dice Roller]]></category>
		<category><![CDATA[Online Utilities]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2976</guid>
		<description><![CDATA[Note: Dice Roller has been updated to 1.2 After doing some searching of the WordPress plugin list, I came to the conclusion that a simple dice roller widget either doesn&#8217;t exist, or is hidden from the general public. So, just &#8230; <a href="http://www.korpg.com/blog/dice-roller-wordpress-widget/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/dice-roller-wordpress-widget/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Giant Spike-Headed Burrower</title>
		<link>http://www.korpg.com/blog/giant-spike-headed-burrower/</link>
		<comments>http://www.korpg.com/blog/giant-spike-headed-burrower/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 07:21:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2583</guid>
		<description><![CDATA[The party, fleeing from the gas trap that Culker the Rogue failed to disarm, rounded the corner in haste. Few were paying attention to more than their general direction&#8230; and that was their downfall. For just around this corner was &#8230; <a href="http://www.korpg.com/blog/giant-spike-headed-burrower/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/giant-spike-headed-burrower/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>RPG Survivor 104: Skills not kills</title>
		<link>http://www.korpg.com/blog/rpg-survivor-104-skills-not-kills/</link>
		<comments>http://www.korpg.com/blog/rpg-survivor-104-skills-not-kills/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 16:58:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2969</guid>
		<description><![CDATA[The image chosen for this post is specifically not a depiction of a skill that you might consider important in a post-apocalyptic setting. However, I could easily contend that horsemanship and all that goes with it could be very useful &#8230; <a href="http://www.korpg.com/blog/rpg-survivor-104-skills-not-kills/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-survivor-104-skills-not-kills/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Girl With a Big Gun</title>
		<link>http://www.korpg.com/blog/girl-with-a-big-gun/</link>
		<comments>http://www.korpg.com/blog/girl-with-a-big-gun/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 02:37:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2929</guid>
		<description><![CDATA[Gotta train &#8216;em young. You never know when the zombie aliens will kick off the apocalypse by summoning the demon robot menace. You go girl.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/girl-with-a-big-gun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I write like&#8230; who? No way.</title>
		<link>http://www.korpg.com/blog/i-write-like-who-no-way/</link>
		<comments>http://www.korpg.com/blog/i-write-like-who-no-way/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 18:19:00 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2906</guid>
		<description><![CDATA[While I idly wandered the blogosphere today I stumbled upon something that apparently is supposed to analyze your writing and identify what famous author your literary work most closely resembles. Now I&#8217;m not one who needs a boost to my &#8230; <a href="http://www.korpg.com/blog/i-write-like-who-no-way/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-write-like-who-no-way/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Grocery Store &#8211; A Universal Zombie Scenario</title>
		<link>http://www.korpg.com/blog/the-grocery-store-a-universal-zombie-scenario/</link>
		<comments>http://www.korpg.com/blog/the-grocery-store-a-universal-zombie-scenario/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 08:35:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2894</guid>
		<description><![CDATA[I know you&#8217;ve been waiting with baited breath for the reveal&#8230; I know that curiosity has been gnawing at your mind and soul for hours now&#8230; The final part of our delve into horror has at last come&#8230; It&#8217;s finally time &#8230; <a href="http://www.korpg.com/blog/the-grocery-store-a-universal-zombie-scenario/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-grocery-store-a-universal-zombie-scenario/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>1 Spell 4 Systems: Terrain of Terror</title>
		<link>http://www.korpg.com/blog/1-spell-4-systems-terrain-of-terror/</link>
		<comments>http://www.korpg.com/blog/1-spell-4-systems-terrain-of-terror/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 05:53:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Space Opera]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2355</guid>
		<description><![CDATA[Next up in our Trilogy of Terror is the spell Terrain of Terror&#8230; fear for your sanity as your worst nightmares are made manifest! &#8220;The spell is an outrage! An abomination!&#8221; yelled Kalek as he slammed his fist on the table. &#8230; <a href="http://www.korpg.com/blog/1-spell-4-systems-terrain-of-terror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-4-systems-terrain-of-terror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>RPG Survivor 103: Left Behind.</title>
		<link>http://www.korpg.com/blog/rpg-survivor-103-left-behind/</link>
		<comments>http://www.korpg.com/blog/rpg-survivor-103-left-behind/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 19:18:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Survivor]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2568</guid>
		<description><![CDATA[First up in our Trilogy of Terror for this Friday the 13th is an RPG Survivor Series question to twist your mind and challenge your survival skills. The end has come to the world; demons pour from the gate, bent &#8230; <a href="http://www.korpg.com/blog/rpg-survivor-103-left-behind/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-survivor-103-left-behind/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>It&#8217;s Friday the 13th again people&#8230; let&#8217;s have a Trilogy of Terror</title>
		<link>http://www.korpg.com/blog/its-friday-the-13th-again-people-lets-have-a-trilogy-of-terror/</link>
		<comments>http://www.korpg.com/blog/its-friday-the-13th-again-people-lets-have-a-trilogy-of-terror/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:41:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2690</guid>
		<description><![CDATA[Friday the 13th. Perhaps we should have stayed in bed. Perhaps if we ignore it, it&#8217;ll just go away. Let&#8217;s all just pretend it doesn&#8217;t exist&#8230; that&#8217;s right&#8230; just go back to sleep&#8230; it was never here&#8230; just keep telling &#8230; <a href="http://www.korpg.com/blog/its-friday-the-13th-again-people-lets-have-a-trilogy-of-terror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/its-friday-the-13th-again-people-lets-have-a-trilogy-of-terror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; Kind words of encouragement</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-kind-words-of-encouragement/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-kind-words-of-encouragement/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 04:57:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2752</guid>
		<description><![CDATA[A couple days ago I posted about my current situation with Mad Scientist: The Game (obligatory link to the past here.) You may recall that I was a bit disappointed with the state of things with regard to artwork. Well, &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-kind-words-of-encouragement/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-kind-words-of-encouragement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Cob&#8217;s Web Guardians</title>
		<link>http://www.korpg.com/blog/cobs-web-guardians/</link>
		<comments>http://www.korpg.com/blog/cobs-web-guardians/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 04:30:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Odd Items]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2687</guid>
		<description><![CDATA[This is post #4 of what began as a three part series inspired by the fictional work Ol&#8217; Cob&#8217;s Webs, the Spell as well as Eruditio de Sodalitas des Occultus Aranea, the Mythos tome which describes the history of how the forbidden knowledge first &#8230; <a href="http://www.korpg.com/blog/cobs-web-guardians/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/cobs-web-guardians/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mythos Tome: Eruditio de Sodalitas des Occultus Aranea</title>
		<link>http://www.korpg.com/blog/mythos-tome-eruditio-de-sodalitas-des-occultus-aranea/</link>
		<comments>http://www.korpg.com/blog/mythos-tome-eruditio-de-sodalitas-des-occultus-aranea/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 06:49:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2735</guid>
		<description><![CDATA[A bonus post born of the Ol&#8217; Cob&#8217;s Webs work of fiction. Like all good Mythos stuff, this blends some fiction with reality and history. Blurring the lines is a well practiced art in Lovecraftean inspired works.- KO The spidery &#8230; <a href="http://www.korpg.com/blog/mythos-tome-eruditio-de-sodalitas-des-occultus-aranea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mythos-tome-eruditio-de-sodalitas-des-occultus-aranea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>1 Spell 3 Systems: Ol&#8217; Cob&#8217;s Webs</title>
		<link>http://www.korpg.com/blog/1-spell-3-systems-ol-cobs-webs/</link>
		<comments>http://www.korpg.com/blog/1-spell-3-systems-ol-cobs-webs/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 05:29:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2639</guid>
		<description><![CDATA[This post is part two of a three part series. This spell Ol’ Cob’s Webs and the creatures it summons inspired by the fictional horror story of the same name. Creature description and statistics to follow in a later post. – KO This &#8230; <a href="http://www.korpg.com/blog/1-spell-3-systems-ol-cobs-webs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-3-systems-ol-cobs-webs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Ol&#8217; Cob&#8217;s Webs</title>
		<link>http://www.korpg.com/blog/ol-cobs-webs/</link>
		<comments>http://www.korpg.com/blog/ol-cobs-webs/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 18:04:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Trilogy of Terror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2601</guid>
		<description><![CDATA[This post is part one of a three part series. This fictional horror story is the inspiration for a spell Ol&#8217; Cob&#8217;s Webs and the creatures it summons. I&#8217;ll be adding these subsequent posts later. &#8211; KO The old man &#8230; <a href="http://www.korpg.com/blog/ol-cobs-webs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/ol-cobs-webs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Altered Summon Spells &amp; 2 Metamagic Feats: Hasted Summons and Instant Summons</title>
		<link>http://www.korpg.com/blog/altered-summon-spells-2-metamagic-feats-hasted-summons-and-instant-summons/</link>
		<comments>http://www.korpg.com/blog/altered-summon-spells-2-metamagic-feats-hasted-summons-and-instant-summons/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 05:11:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Feats and Skills]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2565</guid>
		<description><![CDATA[I have a confession to make. I&#8217;ve made it before in a different medium and on a different online posting, but it&#8217;s time I came clean here too. I suffer from MTS. In addition to enjoying role-playing games and woodworking &#8230; <a href="http://www.korpg.com/blog/altered-summon-spells-2-metamagic-feats-hasted-summons-and-instant-summons/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/altered-summon-spells-2-metamagic-feats-hasted-summons-and-instant-summons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Wizard 101 Quick Start Quide</title>
		<link>http://www.korpg.com/blog/wizard-101-quick-start-quide/</link>
		<comments>http://www.korpg.com/blog/wizard-101-quick-start-quide/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 13:00:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2570</guid>
		<description><![CDATA[This is the Quick Start Guide for Wizard101 It provides the basics of how to play the game and interact with the world as you take up the role of a student wizard. For those readers who haven&#8217;t yet heard of &#8230; <a href="http://www.korpg.com/blog/wizard-101-quick-start-quide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wizard-101-quick-start-quide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; An annoyingly annoying update</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-update/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-update/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:03:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2409</guid>
		<description><![CDATA[Yes, yes, I know. The title&#8217;s a bit redundant. But that&#8217;s how I feel. At least with language I&#8217;m allowing myself to use here it is. The artwork for Mad Scientist: The Game hasn&#8217;t been coming through in a timely &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-update/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>1 Spell 3 Systems: Spiderfall</title>
		<link>http://www.korpg.com/blog/1-spell-3-systems-spiderfall/</link>
		<comments>http://www.korpg.com/blog/1-spell-3-systems-spiderfall/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 19:53:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2508</guid>
		<description><![CDATA[Mealdor opened the scroll and began to read the spidery script. The dark elven priestess who they defeated had tried to do the same before the rogue&#8217;s arrow pierced her heart through. As he finished the incantation, a snowflake-like chill &#8230; <a href="http://www.korpg.com/blog/1-spell-3-systems-spiderfall/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-3-systems-spiderfall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>42</title>
		<link>http://www.korpg.com/blog/42/</link>
		<comments>http://www.korpg.com/blog/42/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 17:19:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2586</guid>
		<description><![CDATA[It&#8217;s the Ultimate Answer to the Ultimate Question of Life, The Universe, and Everything. And it&#8217;s coming soon. Forget the Long Count and the Popol Vuh declaring that creation will end on December 20, 2012. (An interesting number in its &#8230; <a href="http://www.korpg.com/blog/42/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/42/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>RPG Survivor 102: Where&#8217;s my&#8230;?</title>
		<link>http://www.korpg.com/blog/rpg-survivor-102-wheres-my/</link>
		<comments>http://www.korpg.com/blog/rpg-survivor-102-wheres-my/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 14:47:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2512</guid>
		<description><![CDATA[We got a number of really good responses in the first part of our RPG Survivor series regarding the perfect (or worst) location to hold up in the event of some end of the world scenario. In truth, I figured &#8230; <a href="http://www.korpg.com/blog/rpg-survivor-102-wheres-my/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-survivor-102-wheres-my/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>The Bees Know</title>
		<link>http://www.korpg.com/blog/the-bees-know/</link>
		<comments>http://www.korpg.com/blog/the-bees-know/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:33:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2510</guid>
		<description><![CDATA[I&#8217;m a fan of Glenn Beck from way back when his show was mostly about comedy. I&#8217;m a Conservative at heart and that guy&#8217;s got a way with humor that just makes me chuckle. I&#8217;m sure those two sentences alone &#8230; <a href="http://www.korpg.com/blog/the-bees-know/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-bees-know/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Awesome&#8230; but optional: Blaze of Glory</title>
		<link>http://www.korpg.com/blog/awesome-but-optional-blaze-of-glory/</link>
		<comments>http://www.korpg.com/blog/awesome-but-optional-blaze-of-glory/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 20:58:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2456</guid>
		<description><![CDATA[A continuation of the discussion of Luck Point usage in the KORE rpg, we now turn our attention to the Blaze of Glory action. While Pushing your Luck is performed in response to, and to augment, spectacular success, Blaze of &#8230; <a href="http://www.korpg.com/blog/awesome-but-optional-blaze-of-glory/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/awesome-but-optional-blaze-of-glory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>RPG Survivor 101: Nowhere to run.</title>
		<link>http://www.korpg.com/blog/rpg-survivor-101-nowhere-to-run/</link>
		<comments>http://www.korpg.com/blog/rpg-survivor-101-nowhere-to-run/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 20:01:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[RPG Survivor]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2453</guid>
		<description><![CDATA[In most Zombie-type horror games (and stories) the players (actors) are forced into a location where the GM (writer) has hopefully set some interesting objects for them to employ against the horde of  walking dead. In alien invasion scenarios or &#8230; <a href="http://www.korpg.com/blog/rpg-survivor-101-nowhere-to-run/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rpg-survivor-101-nowhere-to-run/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>Takes Half Damage</title>
		<link>http://www.korpg.com/blog/takes-half-damage/</link>
		<comments>http://www.korpg.com/blog/takes-half-damage/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 17:43:05 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2418</guid>
		<description><![CDATA[So the other night I had the opportunity to sit in on a gaming session. There were only three of us at the table, so I figured the game would be really in-depth and cater to those of us on &#8230; <a href="http://www.korpg.com/blog/takes-half-damage/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/takes-half-damage/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Villains for Kids: The Croonosaurus</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-croonosaurus/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-croonosaurus/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 15:32:07 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2280</guid>
		<description><![CDATA[So after checking some search phrases hitting this blog, I noticed someone misspelled Chronosaurus (which inadvertently was a misreading of Chronossar combined with a Kronosaur so it&#8217;s fitting that this post and creature stems from such a mistake hitting a post &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-croonosaurus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-croonosaurus/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>1 Spell 1 System: Cube of Ice (minor)</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-cube-of-ice-minor/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-cube-of-ice-minor/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 05:21:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2349</guid>
		<description><![CDATA[A bit of a divergence from the spells I&#8217;ve been posting of late. Remember that not all spells need be powerful to be useful. As was the custom each afternoon, Sheria poured a cup of tea for her and the &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-cube-of-ice-minor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-cube-of-ice-minor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Awesome&#8230; but optional: Pushing your Luck</title>
		<link>http://www.korpg.com/blog/awesome-but-optional-pushing-your-luck/</link>
		<comments>http://www.korpg.com/blog/awesome-but-optional-pushing-your-luck/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 17:13:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Advancement]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2331</guid>
		<description><![CDATA[A long while back (nearly a year now) I posted about Luck Points, their usage and how they came to be added to the KORE rpg. In that post I eluded to some optional uses for these points. And while &#8230; <a href="http://www.korpg.com/blog/awesome-but-optional-pushing-your-luck/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/awesome-but-optional-pushing-your-luck/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Time Travel &#8211; Bring your own weapons</title>
		<link>http://www.korpg.com/blog/time-travel-bring-your-own-weapons/</link>
		<comments>http://www.korpg.com/blog/time-travel-bring-your-own-weapons/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 21:59:55 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2295</guid>
		<description><![CDATA[Oh Yeah! Sign me up. There&#8217;s some form of awesome in this image I found surfing the &#8216;net&#8230; just toss it out to your players and see how many jump at the chance to contact this guy. Remember, safety not &#8230; <a href="http://www.korpg.com/blog/time-travel-bring-your-own-weapons/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/time-travel-bring-your-own-weapons/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Chronosaurus</title>
		<link>http://www.korpg.com/blog/chronosaurus/</link>
		<comments>http://www.korpg.com/blog/chronosaurus/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 03:55:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Dinosaur]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2226</guid>
		<description><![CDATA[Thanks to a misread on the title of Risus Monkey&#8217;s Chronossar, which I honestly read as Chronosaur and thought, &#8220;Hmm there&#8217;s an idea. Time travelling dinosaurs&#8230; that&#8217;s got some merit.&#8221; I give you the Chronosaurus. Cousin of the Kronosaurus which &#8230; <a href="http://www.korpg.com/blog/chronosaurus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/chronosaurus/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>1 Spell 3 Systems: Rain of Brains</title>
		<link>http://www.korpg.com/blog/1-spell-3-systems-rain-of-brains/</link>
		<comments>http://www.korpg.com/blog/1-spell-3-systems-rain-of-brains/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:19:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2144</guid>
		<description><![CDATA[This had to be what his grandfather had warned him about. But Baxter was undeterred by the old man&#8217;s pleas for caution. How now he wished it were not so. Baxter watched in horror as the strange beings began to &#8230; <a href="http://www.korpg.com/blog/1-spell-3-systems-rain-of-brains/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-3-systems-rain-of-brains/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Games: Why we play.</title>
		<link>http://www.korpg.com/blog/games-why-we-play/</link>
		<comments>http://www.korpg.com/blog/games-why-we-play/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 14:25:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2207</guid>
		<description><![CDATA[When I&#8217;m thinking about something, I&#8217;m the kind of guy who likes to get to the initial, true heart of a matter. I&#8217;ll spend hours peeling back layer after layer looking for the real core reason for something. For better or &#8230; <a href="http://www.korpg.com/blog/games-why-we-play/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/games-why-we-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>1 Spell 1 System: Sphere of Influence</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-sphere-of-influence/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-sphere-of-influence/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 02:51:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2140</guid>
		<description><![CDATA[Ballard thought back to the first time he stood here in the Circle of Testing. Last year he knew he didn&#8217;t have it in him. Even if he had known which combination to utilize, there was no possible way he could &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-sphere-of-influence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-sphere-of-influence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fungant</title>
		<link>http://www.korpg.com/blog/fungant/</link>
		<comments>http://www.korpg.com/blog/fungant/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 16:13:47 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2180</guid>
		<description><![CDATA[Inspired by David at Tower of the Archmage and his creepy yet interestingly compelling Fungus Spider and in the vein of the classic Owlbear, I give you the Fungant. Likely the creation of a mad wizard, the Fungant is part &#8230; <a href="http://www.korpg.com/blog/fungant/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fungant/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Bone Beetle</title>
		<link>http://www.korpg.com/blog/bone-beetle/</link>
		<comments>http://www.korpg.com/blog/bone-beetle/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 19:55:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Creatures]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2107</guid>
		<description><![CDATA[Kalek stared into the fresh grave and sighed. The small, slime coated tunnels that radiated out into the fresh dirt were a clear give-away that he wasn&#8217;t dealing with a simple bone-snatcher; no undead ghoul would he face tonight, no &#8230; <a href="http://www.korpg.com/blog/bone-beetle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/bone-beetle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Villains for Kids: The Odor Eater</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-odor-eater/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-odor-eater/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 17:09:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=418</guid>
		<description><![CDATA[Oo-oo that smell&#8230; can&#8217;t you smell that smell? Oo-oo that smell&#8230; the smell of death&#8217;s around you* Citizens of our fair city, there&#8217;s nothing wrong with your noses! No, the problem isn&#8217;t your proboscis! A new villain has come to &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-odor-eater/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-odor-eater/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>GM Oops, Gaffs and What the&#8230;</title>
		<link>http://www.korpg.com/blog/gm-oops-gaffs-and-what-the/</link>
		<comments>http://www.korpg.com/blog/gm-oops-gaffs-and-what-the/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 17:25:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2054</guid>
		<description><![CDATA[Every group has them&#8230; those stories they tell every time they get together. They&#8217;re the WTFs, the flubs and gaffs that become the glue that holds each member to another. Our gaming group seems to have more than a few, &#8230; <a href="http://www.korpg.com/blog/gm-oops-gaffs-and-what-the/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/gm-oops-gaffs-and-what-the/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Players do the darndest things&#8230;</title>
		<link>http://www.korpg.com/blog/players-do-the-darndest-things/</link>
		<comments>http://www.korpg.com/blog/players-do-the-darndest-things/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 19:53:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2037</guid>
		<description><![CDATA[&#8230;when they&#8217;re bored. Oh sure, there&#8217;s the classic Smoke Break employed by some, the gutshaker by others, the sideline game of Magic, the pizza call to name a few of the more mundane ways to bide your time until the &#8230; <a href="http://www.korpg.com/blog/players-do-the-darndest-things/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/players-do-the-darndest-things/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Curses!</title>
		<link>http://www.korpg.com/blog/curses/</link>
		<comments>http://www.korpg.com/blog/curses/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 16:22:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2017</guid>
		<description><![CDATA[The curse was subtle and powerful. For over two decades now, nigh on a dozen and a score as he recalled, the same thing happened; every time camp was finally set and the watch turned to him, the rains came.* At &#8230; <a href="http://www.korpg.com/blog/curses/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/curses/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>&#8220;&#8230;for I, the LORD your God, am a jealous God&#8221;</title>
		<link>http://www.korpg.com/blog/for-i-the-lord-your-god-am-a-jealous-god/</link>
		<comments>http://www.korpg.com/blog/for-i-the-lord-your-god-am-a-jealous-god/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 18:57:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1988</guid>
		<description><![CDATA[I was doing some thinking this morning as I drove into work about the nature of faith in a multi-deistic fantasy setting. Here in the real world people go to war over differences in religious beliefs. But in most fantasy &#8230; <a href="http://www.korpg.com/blog/for-i-the-lord-your-god-am-a-jealous-god/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/for-i-the-lord-your-god-am-a-jealous-god/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>The ol&#8217; Bait and Switch</title>
		<link>http://www.korpg.com/blog/the-ol-bait-and-switch/</link>
		<comments>http://www.korpg.com/blog/the-ol-bait-and-switch/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 17:44:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2009</guid>
		<description><![CDATA[So I&#8217;m looking for some insight from a player&#8217;s perspective. Here&#8217;s the (completely hypothetical) situation: Let&#8217;s say you are invited to play a rpg. For the purpose of our discussion let&#8217;s presume that game is Top Secret. Somewhere along the &#8230; <a href="http://www.korpg.com/blog/the-ol-bait-and-switch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-ol-bait-and-switch/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Happy Independence Day</title>
		<link>http://www.korpg.com/blog/happy-independence-day/</link>
		<comments>http://www.korpg.com/blog/happy-independence-day/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 14:02:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1989</guid>
		<description><![CDATA[God Bless America America, thank God for His blessings]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-independence-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Footstep following &#8211; I couldn&#8217;t be a prouder dad</title>
		<link>http://www.korpg.com/blog/footstep-following-i-couldnt-be-a-prouder-dad/</link>
		<comments>http://www.korpg.com/blog/footstep-following-i-couldnt-be-a-prouder-dad/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 04:52:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Dice Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1952</guid>
		<description><![CDATA[So this evening as we prepared for bedtime&#8230; if you have kids I&#8217;ll hazard that you know the drill; brush your teeth, wash your face, get your &#8216;jammies on, etc. Usually followed by cries of, &#8220;I&#8217;m not tired.&#8221; and the ever-popular &#8230; <a href="http://www.korpg.com/blog/footstep-following-i-couldnt-be-a-prouder-dad/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/footstep-following-i-couldnt-be-a-prouder-dad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mad Scientist: The Game &#8211; RAMPAGE!</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-rampage/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-rampage/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 16:45:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1932</guid>
		<description><![CDATA[Back in May, I pondered the inclusion of a RAMPAGE! card; a special type of Duel card for Mad Scientist: The Game. I&#8217;m guessing that the true genesis of the idea has a grain from the 1986 arcade game by Bally &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-rampage/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-rampage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>I Shoot Randy &#8211; An Artist Emerges&#8230;</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-an-artist-emerges/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-an-artist-emerges/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 12:58:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1843</guid>
		<description><![CDATA[And who would have guessed the identity of said artist? She&#8217;s on the record for not finding the card game as interesting as my target audience, namely my college gaming buddies and players like them. She&#8217;s expressed serious concerns on &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-an-artist-emerges/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-an-artist-emerges/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Villains for Kids: Captain Contrary</title>
		<link>http://www.korpg.com/blog/villains-for-kids-captain-contrary/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-captain-contrary/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 16:44:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1781</guid>
		<description><![CDATA[Beware! This week a criminal comes to our fair city that has no equal! That&#8217;s not entirely true. It&#8217;s not like I&#8217;m omnipotent. Besides, must you refer to me as a criminal? And I wouldn&#8217;t really call this city &#8220;fair.&#8221; - CC &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-captain-contrary/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-captain-contrary/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I Shoot Randy &#8211; Graphic Violence</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-graphic-violence/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-graphic-violence/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 16:46:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1814</guid>
		<description><![CDATA[While waiting for artwork for Mad Scientist: The Game, I&#8217;ve been working on finding the right look and feel for I Shoot Randy. Since I Shoot Randy should be a silly, lightweight, fast-paced game, I wanted the graphics to be somewhat &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-graphic-violence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-graphic-violence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Villains for Kids: Ego Boy</title>
		<link>http://www.korpg.com/blog/villains-for-kids-ego-boy/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-ego-boy/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 15:58:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1789</guid>
		<description><![CDATA[&#8220;Anything you can do, he can do better. He can do anything better than you!&#8221; Enter the most dangerous of foes ever to face the intrepid heroes of our fair city. His power immeasurable, his skills myriad, his talents uncountable, &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-ego-boy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-ego-boy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Development &#8211; Eureka!</title>
		<link>http://www.korpg.com/blog/game-development-eureka/</link>
		<comments>http://www.korpg.com/blog/game-development-eureka/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 16:21:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1782</guid>
		<description><![CDATA[Game Development is a strange process not unlike discovery and hypothesis testing via the scientific method. At times in my game development process I&#8217;ve found myself coming upon the answer to an issue fully-formed and complete. In essence, it&#8217;s not as &#8230; <a href="http://www.korpg.com/blog/game-development-eureka/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/game-development-eureka/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Villains for Kids: Rowena Pots the Queen of Snots</title>
		<link>http://www.korpg.com/blog/villains-for-kids-rowena-pots-the-queen-of-snots/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-rowena-pots-the-queen-of-snots/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 18:07:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1090</guid>
		<description><![CDATA[Hold onto your lunch do-gooders! Do your best to keep your breakfast down! Keep an eye on your lunch money too! Lest recess turn from play to peril! Entering the fray this week is a villain with a power as bizarre &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-rowena-pots-the-queen-of-snots/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-rowena-pots-the-queen-of-snots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Memorial Day</title>
		<link>http://www.korpg.com/blog/memorial-day/</link>
		<comments>http://www.korpg.com/blog/memorial-day/#comments</comments>
		<pubDate>Mon, 31 May 2010 14:04:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1632</guid>
		<description><![CDATA[KORPG™ wants everyone to have a safe and fun Memorial Day. But as you grill those burgers on the Unoffical Start of Summer&#8230; Remember that&#8230; Freedom isn&#8217;t Free.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/memorial-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; Fleshing out the Event Deck</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-fleshing-out-the-event-deck/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-fleshing-out-the-event-deck/#comments</comments>
		<pubDate>Tue, 25 May 2010 18:15:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1543</guid>
		<description><![CDATA[A few nights ago I had an idea on how to add some additional depth to the Event Deck for Mad Scientist: The Game. I&#8217;ll admit that, due to my penchant for wanting to expand the game without getting a &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-fleshing-out-the-event-deck/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-fleshing-out-the-event-deck/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; and now a word from my target demographic</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-and-now-a-word-from-my-target-demographic/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-and-now-a-word-from-my-target-demographic/#comments</comments>
		<pubDate>Wed, 19 May 2010 01:21:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1520</guid>
		<description><![CDATA[I had the opportunity to witness and direct five kids, ranging in age from three to 10, play-test Mad Scientist: The Game at a family gathering this weekend. The results were better than I can possibly have hoped: I set up &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-and-now-a-word-from-my-target-demographic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-and-now-a-word-from-my-target-demographic/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Mad Scientist: the Game &#8211; Deck Building 101</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-deck-building-101/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-deck-building-101/#comments</comments>
		<pubDate>Wed, 19 May 2010 00:59:24 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1505</guid>
		<description><![CDATA[Over the previous week I&#8217;ve gone through a couple of craft glue sticks, some black card stock, and some color laser prints of the deck of cards  in an attempt to make a better prototype for Mad Scientist: The Game. In &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-deck-building-101/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-deck-building-101/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; card versions 2</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-card-versions-2/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-card-versions-2/#comments</comments>
		<pubDate>Wed, 12 May 2010 20:18:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1469</guid>
		<description><![CDATA[Here&#8217;s a quick view of the new version 2 card prototypes for the game. I feel like I&#8217;m getting closer to a good look for the card game. The Backs of the cards without any diagonal text. I considered removing &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-card-versions-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-card-versions-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; I got your back. Parts is parts</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-i-got-your-back-parts-is-parts/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-i-got-your-back-parts-is-parts/#comments</comments>
		<pubDate>Mon, 10 May 2010 19:35:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1459</guid>
		<description><![CDATA[Here&#8217;s a scaled down version of the current prototype for the backs of the game cards for Mad Scientist. Also, taking into account Mark&#8217;s idea about colorizing each card to each monster type, here&#8217;s a general idea of how the next &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-i-got-your-back-parts-is-parts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-i-got-your-back-parts-is-parts/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Mad Scientist: The Game &#8211; Card Prototype Beginnings</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-card-prototype-beginnings/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-card-prototype-beginnings/#comments</comments>
		<pubDate>Fri, 07 May 2010 18:32:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1451</guid>
		<description><![CDATA[Art and graphics are something that I love. I enjoy a good visual display as much as the next guy &#8211; and good graphics can really set the tone for a game. However, I&#8217;m not really much of an artist &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-card-prototype-beginnings/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-card-prototype-beginnings/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Mad Scientist: The Game &#8211; Playtesting Breaks. Children Cry</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-playtesting-breaks-children-cry/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-playtesting-breaks-children-cry/#comments</comments>
		<pubDate>Wed, 05 May 2010 17:58:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1437</guid>
		<description><![CDATA[So over the weekend we had a birthday party at my house&#8230; My first thought? Perfect time to test out Mad Scientist: The Game of course. So the table was set for a full-on, 6 player, blind play-test, mad scientist, &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-playtesting-breaks-children-cry/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-playtesting-breaks-children-cry/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>I Shoot Randy &#8211; a new card game idea</title>
		<link>http://www.korpg.com/blog/i-shoot-randy-a-new-card-game-idea/</link>
		<comments>http://www.korpg.com/blog/i-shoot-randy-a-new-card-game-idea/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:41:11 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[I Shoot Randy]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1410</guid>
		<description><![CDATA[Driving an hour each direction in the open spaces in western South Dakota will give you plenty of time to think. I&#8217;m currently in a bit of a holding pattern in the development of my current card game Mad Scientist: The &#8230; <a href="http://www.korpg.com/blog/i-shoot-randy-a-new-card-game-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-shoot-randy-a-new-card-game-idea/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<item>
		<title>Convergence Dawns Spring 2010</title>
		<link>http://www.korpg.com/blog/convergence-dawns-spring-2010/</link>
		<comments>http://www.korpg.com/blog/convergence-dawns-spring-2010/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 14:17:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1383</guid>
		<description><![CDATA[Well, according to the timer on the right it&#8217;s here; Spring Convergence 2010 is upon us. I&#8217;m just typing this in while my printer spits out a few more copies of some things I want to take to the gaming &#8230; <a href="http://www.korpg.com/blog/convergence-dawns-spring-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/convergence-dawns-spring-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mad Scientist: The Game &#8211; Playing Blind</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-playing-blind/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-playing-blind/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 17:37:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1372</guid>
		<description><![CDATA[So one of the things that every game needs before release is a blind run. A blind run really tells you how the game will be played by people when they purchase it. After you&#8217;ve played a game a few times, been present &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-playing-blind/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-playing-blind/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mad Scientist: the Game &#8211; hardest thing I&#8217;ve ever had to do*</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-hardest-thing-ive-ever-had-to-do/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-hardest-thing-ive-ever-had-to-do/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 16:38:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1323</guid>
		<description><![CDATA[&#8230; okay, maybe not exactly the hardest thing I&#8217;ve ever had to do, but putting the game rules on paper was quite hard none-the-less. I discovered something rather interesting yesterday as I stared at a blank document trying to codify &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-hardest-thing-ive-ever-had-to-do/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-hardest-thing-ive-ever-had-to-do/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Mad Scientist: The Game &#8211; IT&#8217;S ALIVE!</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-its-alive/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-its-alive/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 03:25:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1305</guid>
		<description><![CDATA[So on my way home from the real job I stopped by a nameless store and picked up some labels and a deck of cards. Fully intending on at least completing a prototype and running the game through the first &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-its-alive/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-its-alive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mad Scientist: The Game mockup plans</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-mockup-plans/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-mockup-plans/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 19:24:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1278</guid>
		<description><![CDATA[For those following my work in designing the Mad Scientist card game, here&#8217;s where the process currently stands. I&#8217;m in the mockup phase and have come up with some simple solutions to quickly and easily getting a playable game that &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-mockup-plans/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-mockup-plans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Scientist: The Game &#8211; an update</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game-an-update/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game-an-update/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 14:33:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1264</guid>
		<description><![CDATA[Some of you may recall that one of the things I was trying to do was to create a card game. I dubbed the game Mad Scientist: The Game and the working premise was a game wherein the players compete &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game-an-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game-an-update/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>The proper care and feeding of players</title>
		<link>http://www.korpg.com/blog/the-proper-care-and-feeding-of-players/</link>
		<comments>http://www.korpg.com/blog/the-proper-care-and-feeding-of-players/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 19:13:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1252</guid>
		<description><![CDATA[In response to a question about where I&#8217;ve been, I bemoaned the fact that I seem to have filled my plate with too many activities lately. Nobody&#8217;s fault but my own I suppose&#8230; probably the result of shiny object attraction &#8230; <a href="http://www.korpg.com/blog/the-proper-care-and-feeding-of-players/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-proper-care-and-feeding-of-players/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>1 Spell Any System: True Love&#8217;s First Kiss</title>
		<link>http://www.korpg.com/blog/1-spell-any-system-true-loves-first-kiss/</link>
		<comments>http://www.korpg.com/blog/1-spell-any-system-true-loves-first-kiss/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 22:02:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1194</guid>
		<description><![CDATA[Its Valentine&#8217;s Day on Sunday, so I thought a post about Love would be appropriate. Most fantasy RPGs offer some means to charm or beguile the object of one&#8217;s affection in some form or fashion &#8211; be it a magic &#8230; <a href="http://www.korpg.com/blog/1-spell-any-system-true-loves-first-kiss/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-any-system-true-loves-first-kiss/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>You can&#8217;t do that in a RPG&#8230; at least not anymore</title>
		<link>http://www.korpg.com/blog/you-cant-do-that-in-a-rpg-at-least-not-anymore/</link>
		<comments>http://www.korpg.com/blog/you-cant-do-that-in-a-rpg-at-least-not-anymore/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 19:51:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1162</guid>
		<description><![CDATA[I&#8217;m a father now, have been for a few years so this isn&#8217;t an immediate adjustment, but something has definitely changed in me over the course of having kids of my own. Namely, there are things that now break my immersion &#8230; <a href="http://www.korpg.com/blog/you-cant-do-that-in-a-rpg-at-least-not-anymore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/you-cant-do-that-in-a-rpg-at-least-not-anymore/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>1 Spell 2 Systems: Shade Eyes</title>
		<link>http://www.korpg.com/blog/1-spell-2-systems-shade-eyes/</link>
		<comments>http://www.korpg.com/blog/1-spell-2-systems-shade-eyes/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 16:58:27 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=480</guid>
		<description><![CDATA[Shade Eyes Since the 1 Spell N Systems entries have been falling off the radar lately, I&#8217;m including a  special bonus: today&#8217;s spell identifies a new wondrous item for your D&#38;D party to discover while delving into the depths of &#8230; <a href="http://www.korpg.com/blog/1-spell-2-systems-shade-eyes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-2-systems-shade-eyes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Villains for Kids: The Devil Bunny</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-devil-bunny/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-devil-bunny/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:45:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=399</guid>
		<description><![CDATA[Lurking the highways and byways of the rural regions of the land, The Devil Bunny is a strange manifestation of sheer suicidal energy. Bent with a focus to race directly at the headlights of vehicles as they travel along the deserted thoroughfares &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-devil-bunny/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-devil-bunny/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New Wizard101 Enhancement Spell Cards</title>
		<link>http://www.korpg.com/blog/new-wizard101-enhancement-spell-cards/</link>
		<comments>http://www.korpg.com/blog/new-wizard101-enhancement-spell-cards/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 21:49:04 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1133</guid>
		<description><![CDATA[Wizard101 has a nifty feature that allows a wizard to enchant certain standard spells they have learned and create Treasure cards via this process. Treasure cards are special, one-time use cards, that sit in a wizard&#8217;s sideboard and can be &#8230; <a href="http://www.korpg.com/blog/new-wizard101-enhancement-spell-cards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/new-wizard101-enhancement-spell-cards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Challenge: Stat the artifact</title>
		<link>http://www.korpg.com/blog/challenge-stat-the-artifact/</link>
		<comments>http://www.korpg.com/blog/challenge-stat-the-artifact/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 02:37:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1106</guid>
		<description><![CDATA[For fun, provide statistics for the artifact described in the short story here: A Promise Broken, A Life Unraveled Use whatever system you desire, provide as much, or as little background as you&#8217;d like. The more interesting, the better. I&#8217;m curious to &#8230; <a href="http://www.korpg.com/blog/challenge-stat-the-artifact/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/challenge-stat-the-artifact/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A Promise Broken, A Life Unraveled</title>
		<link>http://www.korpg.com/blog/a-promise-broken-a-life-unraveled/</link>
		<comments>http://www.korpg.com/blog/a-promise-broken-a-life-unraveled/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 19:06:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1099</guid>
		<description><![CDATA[His eyes bore a deep and painful, haunting look that pierced my very soul. He was obviously burdened by some great remorse that I could not yet fathom. But in time I understood. In time I knew. I met him in the most &#8230; <a href="http://www.korpg.com/blog/a-promise-broken-a-life-unraveled/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-promise-broken-a-life-unraveled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Frame of Reference, Suspension of Disbelief, and Ease of Immersion</title>
		<link>http://www.korpg.com/blog/frame-of-reference-suspension-of-disbelief-and-ease-of-immersion/</link>
		<comments>http://www.korpg.com/blog/frame-of-reference-suspension-of-disbelief-and-ease-of-immersion/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 19:38:46 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Horror]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1049</guid>
		<description><![CDATA[While driving around yesterday, the wife and I began a discussion on this Spring&#8217;s Convergence game possibilities and difficulties surrounding certain decisions. As a quick aside, I often chat with her about thoughts I have for games and she graciously &#8230; <a href="http://www.korpg.com/blog/frame-of-reference-suspension-of-disbelief-and-ease-of-immersion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/frame-of-reference-suspension-of-disbelief-and-ease-of-immersion/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Politics: The Board Game &#8211; I must be on to something&#8230;</title>
		<link>http://www.korpg.com/blog/politics-the-board-game-i-must-be-on-to-something/</link>
		<comments>http://www.korpg.com/blog/politics-the-board-game-i-must-be-on-to-something/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 17:47:53 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1046</guid>
		<description><![CDATA[So over the weekend my internet access was greatly hampered by a faulty device on my local network. Suffice to say I think I got it resolved. But in the interim, the standard fare of entertainment at my house (namely &#8230; <a href="http://www.korpg.com/blog/politics-the-board-game-i-must-be-on-to-something/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/politics-the-board-game-i-must-be-on-to-something/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Villains for Kids: The Drama Queen</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-drama-queen/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-drama-queen/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 05:17:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=487</guid>
		<description><![CDATA[Fear for your lives good citizens!  For we know not just how this episode will end; will it be a cliffhanger or will it be curtains for the justice seekers of our fair citizenry? Ready to demonstrate that the heroes of &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-drama-queen/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-drama-queen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Understanding yields Insanity: Why the Mythos causes SAN loss</title>
		<link>http://www.korpg.com/blog/understanding-yields-insanity-why-the-mythos-causes-san-loss/</link>
		<comments>http://www.korpg.com/blog/understanding-yields-insanity-why-the-mythos-causes-san-loss/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 22:43:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1006</guid>
		<description><![CDATA[The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents&#8230; &#8211; HPL One of the things that&#8217;s often discussed/debated/argued/studied in regards to Call of Cthulhu games is the justification &#8230; <a href="http://www.korpg.com/blog/understanding-yields-insanity-why-the-mythos-causes-san-loss/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/understanding-yields-insanity-why-the-mythos-causes-san-loss/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Happy New Year</title>
		<link>http://www.korpg.com/blog/happy-new-year/</link>
		<comments>http://www.korpg.com/blog/happy-new-year/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 07:01:32 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1017</guid>
		<description><![CDATA[Happy New Year all your gamers. May this year find you well and happy. My seven lucky resolutions for the 2010 year are simple: Game Design Category, I resolve to finish Politics: The Board Game. Game Design Category, I also resolve to finish The &#8230; <a href="http://www.korpg.com/blog/happy-new-year/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-new-year/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Miracles &#8211; Overt or Subtle?</title>
		<link>http://www.korpg.com/blog/miracles-overt-or-subtle/</link>
		<comments>http://www.korpg.com/blog/miracles-overt-or-subtle/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 20:04:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Faith & Religion]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=996</guid>
		<description><![CDATA[Perhaps it&#8217;s the Season. Perhaps it&#8217;s just my current frame of mind. Or perhaps it&#8217;s a factor of all the above with a sprinkling of something else entirely. But I&#8217;ve been pondering the nature of Miracles and Divine Actions as they &#8230; <a href="http://www.korpg.com/blog/miracles-overt-or-subtle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/miracles-overt-or-subtle/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Santa Claus</title>
		<link>http://www.korpg.com/blog/santa-claus/</link>
		<comments>http://www.korpg.com/blog/santa-claus/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 19:13:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Christmas wishes]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=174</guid>
		<description><![CDATA[Christmas time is here. So, for your fun and pleasure, here&#8217;s how I would stat Santa in KORE. Without further ado, I present The Jolly ol&#8217; Elf himself. And Merry Christmas everyone! May the spirit of the season find you well &#8230; <a href="http://www.korpg.com/blog/santa-claus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/santa-claus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Spotlight and Focus: a new tactic</title>
		<link>http://www.korpg.com/blog/spotlight-and-focus-a-new-tactic/</link>
		<comments>http://www.korpg.com/blog/spotlight-and-focus-a-new-tactic/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 17:49:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=891</guid>
		<description><![CDATA[This post is another addition spawned from the phone conversation between myself and Mark. There was a lot of good material discussed on that call, and here&#8217;s another of what I think was a gem of a realization. &#8211; KO &#8230; <a href="http://www.korpg.com/blog/spotlight-and-focus-a-new-tactic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/spotlight-and-focus-a-new-tactic/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>Can I do X?</title>
		<link>http://www.korpg.com/blog/can-i-do-x/</link>
		<comments>http://www.korpg.com/blog/can-i-do-x/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 20:47:15 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=862</guid>
		<description><![CDATA[We&#8217;ve been given a clue, Watson! Let us examine this new article of knowledge in earnest to determine what it might tell us about the situation, shall we? &#8211; Holmes This post is a spin-off of a phone conversation I had with &#8230; <a href="http://www.korpg.com/blog/can-i-do-x/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/can-i-do-x/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>A review of sorts: 4E is the M:TG of Tabletop Wargaming</title>
		<link>http://www.korpg.com/blog/a-review-of-sorts-4e-is-the-mtg-of-tabletop-wargaming/</link>
		<comments>http://www.korpg.com/blog/a-review-of-sorts-4e-is-the-mtg-of-tabletop-wargaming/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 16:36:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=813</guid>
		<description><![CDATA[4E is nothing but the results of changing what didn&#8217;t need to be changed, adding what didn&#8217;t need to be added, removing the core iconic features, taking the the fiddly bits in a rpg turned up to 11 while removing &#8230; <a href="http://www.korpg.com/blog/a-review-of-sorts-4e-is-the-mtg-of-tabletop-wargaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-review-of-sorts-4e-is-the-mtg-of-tabletop-wargaming/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
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		<title>Waking the Dead: Lessons in the Peter Principle from beyond the grave</title>
		<link>http://www.korpg.com/blog/waking-the-dead-lessons-in-the-peter-principle-from-beyond-the-grave/</link>
		<comments>http://www.korpg.com/blog/waking-the-dead-lessons-in-the-peter-principle-from-beyond-the-grave/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 19:29:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=759</guid>
		<description><![CDATA[The quest was impossible; a TPK of a royal nature. We knew we were doomed as soon as we accepted it, but the glory-hounds in us all clouded our better judgment as we told lies to ourselves and we acted as if we were &#8230; <a href="http://www.korpg.com/blog/waking-the-dead-lessons-in-the-peter-principle-from-beyond-the-grave/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/waking-the-dead-lessons-in-the-peter-principle-from-beyond-the-grave/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Wizard101.com casts a powerful spell</title>
		<link>http://www.korpg.com/blog/wizard101-com-casts-a-powerful-spell/</link>
		<comments>http://www.korpg.com/blog/wizard101-com-casts-a-powerful-spell/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 14:36:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=535</guid>
		<description><![CDATA[What happens when you mix the general storyline from Harry Potter with a the spell mechanics of Magic: The Gathering and a dash of house building from The Sims into a MMORPG? Pure wizardry gold, that&#8217;s what. This post is part of &#8230; <a href="http://www.korpg.com/blog/wizard101-com-casts-a-powerful-spell/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wizard101-com-casts-a-powerful-spell/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Villains for Kids: The Money Grubber</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-money-grubber/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-money-grubber/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 21:28:59 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=456</guid>
		<description><![CDATA[Hide your wallets good citizens! For the villainous creature known as The Money Grubber seeks to feast upon the coins and paper currency in your possession! This large, grub-like fiend of a beast has the ability to spit acid and a penchant to &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-money-grubber/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-money-grubber/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I end poorly</title>
		<link>http://www.korpg.com/blog/i-end-poorly/</link>
		<comments>http://www.korpg.com/blog/i-end-poorly/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:40:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=686</guid>
		<description><![CDATA[Yep, that&#8217;s right. I end poorly. If there&#8217;s one thing I&#8217;ve learned from the Convergence games it&#8217;s this: I can&#8217;t ever figure out how and when to end a game. And after a discussion last night with Mark about it, &#8230; <a href="http://www.korpg.com/blog/i-end-poorly/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-end-poorly/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>I&#8217;m going to need an artist</title>
		<link>http://www.korpg.com/blog/im-going-to-need-an-artist/</link>
		<comments>http://www.korpg.com/blog/im-going-to-need-an-artist/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:28:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=678</guid>
		<description><![CDATA[I can see now that I&#8217;m going to need an artist. Consider this a post for advice/assistance/a call to arms/a request for input/etc. I think both my game ideas have merit, I&#8217;ve been play-testing and refining the initial ideas for &#8230; <a href="http://www.korpg.com/blog/im-going-to-need-an-artist/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/im-going-to-need-an-artist/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hide your dice from the cat, it&#8217;s Friday the 13th</title>
		<link>http://www.korpg.com/blog/hide-your-dice-from-the-cat-its-friday-the-13th/</link>
		<comments>http://www.korpg.com/blog/hide-your-dice-from-the-cat-its-friday-the-13th/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 19:40:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Luck]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=667</guid>
		<description><![CDATA[Gamers have a lot in common with athletes. No, not the tone, fit and hale bodies ready to defy the physics of this mundane realm some call &#8220;Real Life.&#8221; Rather the quirky and oft-times downright bizarre behaviors that come with &#8230; <a href="http://www.korpg.com/blog/hide-your-dice-from-the-cat-its-friday-the-13th/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hide-your-dice-from-the-cat-its-friday-the-13th/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Mad Scientist: The Game</title>
		<link>http://www.korpg.com/blog/mad-scientist-the-game/</link>
		<comments>http://www.korpg.com/blog/mad-scientist-the-game/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:36:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mad Scientist]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=657</guid>
		<description><![CDATA[So now that my brain has been thinking of games, during my drive in to work today I managed to somehow come up with another one I might try to create. The general premise is a lot like the game &#8230; <a href="http://www.korpg.com/blog/mad-scientist-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/mad-scientist-the-game/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Politics: The Board Game &#8211; Alpha Test 1</title>
		<link>http://www.korpg.com/blog/politics-the-board-game-alpha-test-1/</link>
		<comments>http://www.korpg.com/blog/politics-the-board-game-alpha-test-1/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 17:33:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=649</guid>
		<description><![CDATA[So Friday I went by one of the local Big Box stores and picked up some index cards. Cutting them up made perfect mock board spots that I could move around to get the layout right as well as mock cards for &#8230; <a href="http://www.korpg.com/blog/politics-the-board-game-alpha-test-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/politics-the-board-game-alpha-test-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Politics: The Board Game &#8211; Update</title>
		<link>http://www.korpg.com/blog/politics-the-board-game-2/</link>
		<comments>http://www.korpg.com/blog/politics-the-board-game-2/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 20:05:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=641</guid>
		<description><![CDATA[Since I&#8217;ve never created a board game, I&#8217;m not sure if I&#8217;m making good progress or not. But as of today here&#8217;s what I&#8217;ve accomplished: The general layout of the board is complete. I basically drew the generic path out by &#8230; <a href="http://www.korpg.com/blog/politics-the-board-game-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/politics-the-board-game-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Villains for Kids: The Goofy Goofer</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-goofy-goofer/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-goofy-goofer/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:06:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=396</guid>
		<description><![CDATA[Prepare for a challenge Do-Gooders! A strange visitor has come to our fair city. His antics are causing mayhem! He must be stopped! Watch out for The Goofy Goofer! This bizarre visitor from another dimension seems bent on nothing short &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-goofy-goofer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-goofy-goofer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Politics: The Board Game &#8211; a new boad game idea</title>
		<link>http://www.korpg.com/blog/politics-the-board-game-a-new-board-game-idea/</link>
		<comments>http://www.korpg.com/blog/politics-the-board-game-a-new-board-game-idea/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 19:07:51 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Board Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=615</guid>
		<description><![CDATA[I hereby announce that I&#8217;m going to try my hand at creating a board game. I&#8217;ve been musing over the prospect for a while now and I&#8217;ve finally decided to plunge in and try to create what I envision. Here&#8217;s &#8230; <a href="http://www.korpg.com/blog/politics-the-board-game-a-new-board-game-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/politics-the-board-game-a-new-board-game-idea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Rockin Robin&#8217;s Tweedle-De-Leet</title>
		<link>http://www.korpg.com/blog/cp2020-gear-rockin-robins-tweedle-de-leet/</link>
		<comments>http://www.korpg.com/blog/cp2020-gear-rockin-robins-tweedle-de-leet/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:54:49 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=558</guid>
		<description><![CDATA[Manager hassling you for posting raw with our Tweedle-De-Tweet chipware? Publicist going crazy over your last antics? Board of Directors need to know what you&#8217;re thinking before it gets to the shareholders? Need to keep some of your activities on the &#8230; <a href="http://www.korpg.com/blog/cp2020-gear-rockin-robins-tweedle-de-leet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/cp2020-gear-rockin-robins-tweedle-de-leet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Rockin Robin&#8217;s Tweedle-De-Tweet</title>
		<link>http://www.korpg.com/blog/rockin-robins-tweedle-de-tweet/</link>
		<comments>http://www.korpg.com/blog/rockin-robins-tweedle-de-tweet/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:53:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Odd Items]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=557</guid>
		<description><![CDATA[Be in touch with your fans like never before. Harness your actions to improve your public visibility. Automatically post your very thoughts to Twitter as they come to you. Don&#8217;t make your fans wait to know where you&#8217;re partying. Don&#8217;t &#8230; <a href="http://www.korpg.com/blog/rockin-robins-tweedle-de-tweet/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/rockin-robins-tweedle-de-tweet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hallows Eve</title>
		<link>http://www.korpg.com/blog/hallows-eve/</link>
		<comments>http://www.korpg.com/blog/hallows-eve/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 17:55:03 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=575</guid>
		<description><![CDATA[Hallows Eve has gone once more Left to sail to the timeless shore. But he&#8217;ll be back again next year Back to bring us terror and fear. If you but keen beyond the pale Too you shall hear that mournful wail. But &#8230; <a href="http://www.korpg.com/blog/hallows-eve/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hallows-eve/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Happy Anniversary&#8230; err Birthday&#8230; err whatever!</title>
		<link>http://www.korpg.com/blog/happy-anniversary-err-birthday-err-whatever/</link>
		<comments>http://www.korpg.com/blog/happy-anniversary-err-birthday-err-whatever/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 06:01:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=416</guid>
		<description><![CDATA[This blog is now officially 1 year old. So&#8230; Where is my cake and where are the presents? &#8230; or perhaps you&#8217;re all thinking I should get back to generating content&#8230; hopefully that&#8217;s the answer as opposed to the alternatives.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-anniversary-err-birthday-err-whatever/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fall Convergence wrap-up</title>
		<link>http://www.korpg.com/blog/fall-convergence-wrap-up/</link>
		<comments>http://www.korpg.com/blog/fall-convergence-wrap-up/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 16:05:10 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=532</guid>
		<description><![CDATA[Well, Fall Convergence ended over a week ago and I&#8217;ve been wanting to do a wrap-up/post-mortem on the weekend event but have been sidetracked with sick kids. My apologies for the delay, but such is life. As for the event, &#8230; <a href="http://www.korpg.com/blog/fall-convergence-wrap-up/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fall-convergence-wrap-up/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Villains for Kids: The Slippery Little Guy</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-slippery-little-guy/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-slippery-little-guy/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 02:13:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=397</guid>
		<description><![CDATA[slippery_little_guy Take heed citizens, for a new villain has come to work his dastardly deeds upon the fair people of our city! Watch out for The Slippery Little Guy! Possessing the power to slip free of any cage or trap! &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-slippery-little-guy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-slippery-little-guy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.korpg.com/blog/wp-content/uploads/2009/09/slippery_little_guy.mp3" length="823798" type="audio/mpeg" />
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		<title>1 Spell 1 System: Outburst</title>
		<link>http://www.korpg.com/blog/1-spell-1-system-outburst/</link>
		<comments>http://www.korpg.com/blog/1-spell-1-system-outburst/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 01:48:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=479</guid>
		<description><![CDATA[Outburst The thief sat calmly before the crowd, the smug look on his face a telling indication that he did not believe the foolish interrogators could wrest anything incriminating from him. When the old man stepped forward and spoke some &#8230; <a href="http://www.korpg.com/blog/1-spell-1-system-outburst/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-1-system-outburst/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How Universal is your Universal system?</title>
		<link>http://www.korpg.com/blog/how-universal-is-your-universal-system/</link>
		<comments>http://www.korpg.com/blog/how-universal-is-your-universal-system/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 15:54:06 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=43</guid>
		<description><![CDATA[Universal: Applicable to or common to all members of a group or set. Adapted to various purposes, sizes, forms, operations. When designing the KORE rule-set, I wanted first and foremost to make the system universal in scope. While I enjoy &#8230; <a href="http://www.korpg.com/blog/how-universal-is-your-universal-system/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/how-universal-is-your-universal-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>1 Spell 4 Systems: Exchange Pain</title>
		<link>http://www.korpg.com/blog/1-spell-4-systems-exchange-pain/</link>
		<comments>http://www.korpg.com/blog/1-spell-4-systems-exchange-pain/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 21:48:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=236</guid>
		<description><![CDATA[Exchange Pain Try though he might, the warrior did not understand why the foul sorcerer did not defend himself from the onslaught. As the signs of damage and death began to show upon the frail body of the necromancer, the &#8230; <a href="http://www.korpg.com/blog/1-spell-4-systems-exchange-pain/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-4-systems-exchange-pain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Villains for Kids: The Tricky Trickster</title>
		<link>http://www.korpg.com/blog/villains-for-kids-the-tricky-trickster/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids-the-tricky-trickster/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 19:09:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=395</guid>
		<description><![CDATA[As a lark, I recorded myself reading the post as I hear it in my head&#8230; kind of like those old radio programs from yesteryear&#8230; tricky_trickster Take cover citizens! A new villain has emerged to thwart the peace and prosperity &#8230; <a href="http://www.korpg.com/blog/villains-for-kids-the-tricky-trickster/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids-the-tricky-trickster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.korpg.com/blog/wp-content/uploads/2009/09/tricky_trickster.mp3" length="320084" type="audio/mpeg" />
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		<title>Villains for Kids</title>
		<link>http://www.korpg.com/blog/villains-for-kids/</link>
		<comments>http://www.korpg.com/blog/villains-for-kids/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 15:40:50 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Villains for Kids]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=419</guid>
		<description><![CDATA[As some of you may know, I have been blessed with a loving family. My wife tends to take the RPG focused parts of my life in stride as best she can. And while my kids are young and arguably &#8230; <a href="http://www.korpg.com/blog/villains-for-kids/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/villains-for-kids/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Why I despise disadvantages</title>
		<link>http://www.korpg.com/blog/why-i-despise-disadvantages/</link>
		<comments>http://www.korpg.com/blog/why-i-despise-disadvantages/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 03:22:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=373</guid>
		<description><![CDATA[For starters, generally speaking, they suck. They take away decent role-play opportunities by giving players the &#8220;easy way out&#8221; option to fleshing-out a character. And what&#8217;s more, they move the burden of bringing certain aspects of a character into play from &#8230; <a href="http://www.korpg.com/blog/why-i-despise-disadvantages/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/why-i-despise-disadvantages/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Where it all began</title>
		<link>http://www.korpg.com/blog/where-it-all-began/</link>
		<comments>http://www.korpg.com/blog/where-it-all-began/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 17:17:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Perpetual Summer]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=371</guid>
		<description><![CDATA[On September 2nd, Ed Healy posted a picture of the house where he played his first game of Dungeons &#38; Dragons. This prompted WJ Walton to post about his roots in the gaming culture on his blog The Escapist. Since &#8230; <a href="http://www.korpg.com/blog/where-it-all-began/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/where-it-all-began/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>1 Spell 3 Systems: Blessed Bonds</title>
		<link>http://www.korpg.com/blog/1-spell-3-systems-blessed-bonds/</link>
		<comments>http://www.korpg.com/blog/1-spell-3-systems-blessed-bonds/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 02:25:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Magic and Powers]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=237</guid>
		<description><![CDATA[I went to a wedding this past weekend, so it has had a bit of influence on this weeks spell selection&#8230; but here&#8217;s a treat, this spell can be more than just a simple spell. Get out your lightsabers, this week&#8217;s &#8230; <a href="http://www.korpg.com/blog/1-spell-3-systems-blessed-bonds/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-3-systems-blessed-bonds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Forgotten Gems</title>
		<link>http://www.korpg.com/blog/forgotten-gems/</link>
		<comments>http://www.korpg.com/blog/forgotten-gems/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 03:39:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=291</guid>
		<description><![CDATA[In preparation for the Convergence D&#38;D game, I&#8217;ve been focused on getting back to to the beginning and perusing the Basic/Expert rulebooks. I&#8217;ve come across a couple of rather interesting rules that I must admit I had forgotten. Character Creation: &#8230; <a href="http://www.korpg.com/blog/forgotten-gems/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/forgotten-gems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wither goest thou, Black Dougal?</title>
		<link>http://www.korpg.com/blog/wither-goest-thou-black-dougal/</link>
		<comments>http://www.korpg.com/blog/wither-goest-thou-black-dougal/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 06:36:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=266</guid>
		<description><![CDATA[DM: &#8220;Black Dougal gasps &#8216;Poison!&#8217; and falls to the floor. He looks dead.&#8221; &#8211; Excerpt from the D&#38;D Basic Rulebook: Sample Dungeon Expedition And, though his body is presumably carried out of the dungeon by his friends and party-members, that&#8217;s the last &#8230; <a href="http://www.korpg.com/blog/wither-goest-thou-black-dougal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/wither-goest-thou-black-dougal/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>1 Spell 3 Systems: Watery Grave</title>
		<link>http://www.korpg.com/blog/1-spell-2-systems-watery-grave/</link>
		<comments>http://www.korpg.com/blog/1-spell-2-systems-watery-grave/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 07:28:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Magic and Powers]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=212</guid>
		<description><![CDATA[Watery Grave When the clay ship and figures were ready, the three women and the Devil-dog went to an empty house near the seaport&#8230; They gathered there, then they all went down to the water&#8217;s edge, called out curses, and &#8230; <a href="http://www.korpg.com/blog/1-spell-2-systems-watery-grave/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-2-systems-watery-grave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>1 Spell N Systems</title>
		<link>http://www.korpg.com/blog/1-spell-n-systems/</link>
		<comments>http://www.korpg.com/blog/1-spell-n-systems/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 15:24:26 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[1 Spell N systems]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=225</guid>
		<description><![CDATA[I&#8217;ve decided to try something different. I&#8217;m going to commit to a bit of a series of posts I call &#8220;1 Spell N Systems.&#8221; The 1 Spell N Systems series of posts is intended to be an ongoing process where I &#8230; <a href="http://www.korpg.com/blog/1-spell-n-systems/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/1-spell-n-systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>I&#8217;m going to need more dice*</title>
		<link>http://www.korpg.com/blog/im-going-to-need-more-dice/</link>
		<comments>http://www.korpg.com/blog/im-going-to-need-more-dice/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 04:54:02 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=42</guid>
		<description><![CDATA[Seriously, I just realized that I probably couldn&#8217;t come up with more than a few spare dice scattered here and there; my kids have seen to that. Last Convergence I borrowed dice from the other players. And while they all &#8230; <a href="http://www.korpg.com/blog/im-going-to-need-more-dice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/im-going-to-need-more-dice/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Convergence: Not My First Choice</title>
		<link>http://www.korpg.com/blog/convergence-not-my-first-choice/</link>
		<comments>http://www.korpg.com/blog/convergence-not-my-first-choice/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 17:24:13 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Computer and Online Games]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=136</guid>
		<description><![CDATA[I&#8217;ve been pondering another major arc game to run at this Fall&#8217;s Convergence. I&#8217;ve begun to think the best setup for the get-together is a couple of major games punctuated by one-offs. Since Mark has already chosen the first major game &#8230; <a href="http://www.korpg.com/blog/convergence-not-my-first-choice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/convergence-not-my-first-choice/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>I&#8217;m not interested in playing Rock-Paper-Scissors</title>
		<link>http://www.korpg.com/blog/im-not-interested-in-playing-rock-paper-scissors/</link>
		<comments>http://www.korpg.com/blog/im-not-interested-in-playing-rock-paper-scissors/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 19:45:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Balance]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=123</guid>
		<description><![CDATA[I enjoy a good game of Rock-Paper-Scissors as much as the next guy. It&#8217;s a fun, short interaction with my kids. They&#8217;re both very young so it&#8217;s about their speed. But please, for the love of all that&#8217;s holy, stop &#8230; <a href="http://www.korpg.com/blog/im-not-interested-in-playing-rock-paper-scissors/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/im-not-interested-in-playing-rock-paper-scissors/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>History of a game that Rocked!</title>
		<link>http://www.korpg.com/blog/history-of-a-game-that-rocked/</link>
		<comments>http://www.korpg.com/blog/history-of-a-game-that-rocked/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 20:56:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=53</guid>
		<description><![CDATA[Ever had that one campaign that, whenever the discussion turns to rpgs and past glories, inevitably finds itself in the forefront of what everyone talks about? You know the one, it&#8217;s the game that no matter how hard you try to &#8230; <a href="http://www.korpg.com/blog/history-of-a-game-that-rocked/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/history-of-a-game-that-rocked/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>You&#8217;re all going to die &#8211; Take 2</title>
		<link>http://www.korpg.com/blog/youre-all-going-to-die-take-2/</link>
		<comments>http://www.korpg.com/blog/youre-all-going-to-die-take-2/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 18:10:34 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=64</guid>
		<description><![CDATA[I had such fun running the previous &#8220;You&#8217;re all going to die&#8221; game at the Spring Convergence that I&#8217;m planning on running another session for the Fall event in October. In fact, if I can manage it, these scenarios are going &#8230; <a href="http://www.korpg.com/blog/youre-all-going-to-die-take-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/youre-all-going-to-die-take-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Isolation, seperation and horror</title>
		<link>http://www.korpg.com/blog/isolation-seperation-and-horror/</link>
		<comments>http://www.korpg.com/blog/isolation-seperation-and-horror/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 17:34:31 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=61</guid>
		<description><![CDATA[So I&#8217;ve begun to do some serious thinking on good horror. At the core, horror requires deep separation and isolation. That&#8217;s why most horror stories are set in the woods, or on a ship, or in space, or somewhere that &#8230; <a href="http://www.korpg.com/blog/isolation-seperation-and-horror/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/isolation-seperation-and-horror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Religion, Sports and Drama &#8211; Requirements or Results?</title>
		<link>http://www.korpg.com/blog/religion-sports-and-drama-requirements-or-results/</link>
		<comments>http://www.korpg.com/blog/religion-sports-and-drama-requirements-or-results/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 17:11:30 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=65</guid>
		<description><![CDATA[During one of my hour long drives home, my mind wandered to that rather interesting place that eventually runs pattern recognition algorithms on everything I experience. Sometimes what comes out of this analytical region of my intellect is garbage, but &#8230; <a href="http://www.korpg.com/blog/religion-sports-and-drama-requirements-or-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/religion-sports-and-drama-requirements-or-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fall Convergence</title>
		<link>http://www.korpg.com/blog/fall-convergence/</link>
		<comments>http://www.korpg.com/blog/fall-convergence/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 16:27:23 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=62</guid>
		<description><![CDATA[It&#8217;s that time again&#8230; Convergence looms near. October 2nd, 3rd and 4th look clear on my calendar. This time I&#8217;m thinking Cheyenne would make a nice central locale. For those unschooled in the ways of Convergence, here&#8217;s the skinny. Convergence is &#8230; <a href="http://www.korpg.com/blog/fall-convergence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/fall-convergence/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Do your worst&#8230;</title>
		<link>http://www.korpg.com/blog/do-your-worst/</link>
		<comments>http://www.korpg.com/blog/do-your-worst/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 03:41:45 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=54</guid>
		<description><![CDATA[Have rpgs jaded me? Am I less likely to be scared because of them? Am I more likely to go out &#8220;guns a blazing&#8221; just because that&#8217;s how my mind now works? Am I the only one who ever considers &#8230; <a href="http://www.korpg.com/blog/do-your-worst/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/do-your-worst/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>A brief discussion of time, destiny and everything</title>
		<link>http://www.korpg.com/blog/a-brief-discussion-of-time-destiny-and-everything/</link>
		<comments>http://www.korpg.com/blog/a-brief-discussion-of-time-destiny-and-everything/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 21:00:19 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=40</guid>
		<description><![CDATA[So I was pondering the nature of destiny the other day. It&#8217;s always been a struggle for me as a die hard physicist who knows that according to our current understanding of the universe, the result of every subatomic interaction &#8230; <a href="http://www.korpg.com/blog/a-brief-discussion-of-time-destiny-and-everything/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/a-brief-discussion-of-time-destiny-and-everything/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hey munchkin! What&#8217;s the dump stat??</title>
		<link>http://www.korpg.com/blog/hey-munchkin-whats-the-dump-stat/</link>
		<comments>http://www.korpg.com/blog/hey-munchkin-whats-the-dump-stat/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 17:18:36 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[KORE RPG]]></category>
		<category><![CDATA[Playtesting & Prototyping]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=37</guid>
		<description><![CDATA[So a few months back, I did a little statistical analysis of the KORE attributes. Some of you may recall that one of my players is a bit of a exploit-junkie. You know the type; if there&#8217;s a way to &#8230; <a href="http://www.korpg.com/blog/hey-munchkin-whats-the-dump-stat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/hey-munchkin-whats-the-dump-stat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here&#8217;s something I want to try II</title>
		<link>http://www.korpg.com/blog/heres-something-i-want-to-try-ii/</link>
		<comments>http://www.korpg.com/blog/heres-something-i-want-to-try-ii/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 20:43:43 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=36</guid>
		<description><![CDATA[With an obvious massive nod to Paranoia&#8230; I was thinking of the times that I&#8217;ve run games and it&#8217;s devolved into at least one player against the whole group. Oh, it never starts that way, it just ends with some &#8230; <a href="http://www.korpg.com/blog/heres-something-i-want-to-try-ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/heres-something-i-want-to-try-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Language &#8211; it&#8217;s all in how you say it&#8230;</title>
		<link>http://www.korpg.com/blog/language-its-all-in-how-you-say-it/</link>
		<comments>http://www.korpg.com/blog/language-its-all-in-how-you-say-it/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 20:07:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=35</guid>
		<description><![CDATA[So during the weekend trip back home, my wife brings up an intriguing point concerning the biblical story of Moses. For details on the whole story, I recommend going back to the source. &#8211; KO But here are my wife&#8217;s &#8230; <a href="http://www.korpg.com/blog/language-its-all-in-how-you-say-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/language-its-all-in-how-you-say-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Insanity&#8230; you catch it from your associations</title>
		<link>http://www.korpg.com/blog/insanity-you-catch-it-from-your-associations/</link>
		<comments>http://www.korpg.com/blog/insanity-you-catch-it-from-your-associations/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 16:27:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=34</guid>
		<description><![CDATA[Consider the following passages from a beloved author: &#8230;and on the other side of the earth poets and artists had begun to dream of a strange, dank Cyclopean city whilst a young sculptor had moulded in his sleep the form &#8230; <a href="http://www.korpg.com/blog/insanity-you-catch-it-from-your-associations/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/insanity-you-catch-it-from-your-associations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy 4th of July</title>
		<link>http://www.korpg.com/blog/happy-4th-of-july/</link>
		<comments>http://www.korpg.com/blog/happy-4th-of-july/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 06:59:39 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Holidays & Happenings]]></category>
		<category><![CDATA[Milestone]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=216</guid>
		<description><![CDATA[Happy Independence Day! Declare your independence by trying an indie home brew game&#8230; who knows, you might find that you like it.]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/happy-4th-of-july/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Rule of Cool</title>
		<link>http://www.korpg.com/blog/the-rule-of-cool/</link>
		<comments>http://www.korpg.com/blog/the-rule-of-cool/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 15:06:56 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=30</guid>
		<description><![CDATA[So I got into a bit of a discussion with another gamer the other day about the use of The Rule of Cool in role playing games. We discussed the topic, mused about the opportunities and drawbacks it presents, disagreed &#8230; <a href="http://www.korpg.com/blog/the-rule-of-cool/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/the-rule-of-cool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Goodbye Dave, and thanks</title>
		<link>http://www.korpg.com/blog/goodbye-dave-and-thanks/</link>
		<comments>http://www.korpg.com/blog/goodbye-dave-and-thanks/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 16:20:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[High Fantasy]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Thanks]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=32</guid>
		<description><![CDATA[Another great one has gone to the greater mystery before us. A visionary has passed once more from these earthly bonds to go throw dice with the Father. Dave Arneson October 1, 1947 &#8211; April 7, 2009 Dave Arneson, co-creator &#8230; <a href="http://www.korpg.com/blog/goodbye-dave-and-thanks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/goodbye-dave-and-thanks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When all else fails&#8230; start a fight</title>
		<link>http://www.korpg.com/blog/when-all-else-fails-start-a-fight/</link>
		<comments>http://www.korpg.com/blog/when-all-else-fails-start-a-fight/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 03:56:55 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=29</guid>
		<description><![CDATA[The title pretty much sums up a little something I tried to do in the March Convergence supers game we played with the KORE rules. The basic premise is this: When the players all start to get that glazed, clueless &#8230; <a href="http://www.korpg.com/blog/when-all-else-fails-start-a-fight/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/when-all-else-fails-start-a-fight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I consider the March trip a success</title>
		<link>http://www.korpg.com/blog/i-consider-the-march-trip-a-success/</link>
		<comments>http://www.korpg.com/blog/i-consider-the-march-trip-a-success/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 04:51:37 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=26</guid>
		<description><![CDATA[While not exactly what I anticipated, and a bit surprising to boot, the March get-together was a fantastic success in my book. Four games were played, of which I ran 2, we traded some secrets to theme and pacing, everyone &#8230; <a href="http://www.korpg.com/blog/i-consider-the-march-trip-a-success/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/i-consider-the-march-trip-a-success/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Using a Pinochle deck to assign roles</title>
		<link>http://www.korpg.com/blog/using-a-pinochle-deck-to-assign-roles/</link>
		<comments>http://www.korpg.com/blog/using-a-pinochle-deck-to-assign-roles/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 18:54:28 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Role Assignment Deck (RAD)]]></category>
		<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Character Generation]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=23</guid>
		<description><![CDATA[So I had this idea of how to quickly assign those iconic generic teenager roles to players by using a Pinochle deck. Basically have the players each draw a single card from the deck with results determined as follows: Spades &#8230; <a href="http://www.korpg.com/blog/using-a-pinochle-deck-to-assign-roles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/using-a-pinochle-deck-to-assign-roles/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Setting the tone of the game</title>
		<link>http://www.korpg.com/blog/setting-the-tone-of-the-game/</link>
		<comments>http://www.korpg.com/blog/setting-the-tone-of-the-game/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 17:11:41 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=22</guid>
		<description><![CDATA[In light of my desire to try this: You&#8217;re all going to die. I&#8217;ve decided that for the March trip, I&#8217;ll be bringing each player a small flashlight. When we play &#8220;those meddling kids&#8221; I&#8217;ll turn off the lights and &#8230; <a href="http://www.korpg.com/blog/setting-the-tone-of-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/setting-the-tone-of-the-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Here&#8217;s something I want to try</title>
		<link>http://www.korpg.com/blog/heres-something-i-want-to-try/</link>
		<comments>http://www.korpg.com/blog/heres-something-i-want-to-try/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 22:04:09 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Roleplaying game (RPG)]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Technique]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=20</guid>
		<description><![CDATA[You&#8217;re going to die&#8230; and you know it. So make it the best death possible and you&#8217;ll be rewarded&#8230; The players begin by making characters to investigate how a group of &#8220;meddling&#8221; teenagers got access to some top secret facility and &#8230; <a href="http://www.korpg.com/blog/heres-something-i-want-to-try/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/heres-something-i-want-to-try/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>March Trip</title>
		<link>http://www.korpg.com/blog/march-trip/</link>
		<comments>http://www.korpg.com/blog/march-trip/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 19:18:17 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Convergence]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=18</guid>
		<description><![CDATA[You know how everyone always talks about getting together with the old gang and just spending a weekend gaming? You know how everyone thinks that&#8217;s a GREAT idea! You know how everyone would jump at the chance to be a &#8230; <a href="http://www.korpg.com/blog/march-trip/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/march-trip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
