Considering High Scores in a closed-loop game

Short post while I spend some time thinking about games.

Given the the zombie top-down shooter I’m working on is in a closed, looping world, and I want it to have a very arcade-style feel, I have been wondering how to give the player some additional drive to do more than just score the most points.

Arcade games were really just quarter sinks but they were also about challenging yourself to do better in each subsequent playing.

In that vein, here’s an idea I’m mulling…

Time each loop. Then compare each loop against a best since the game was started as well as against the fastest ever time.

That way, players can compete against themselves on a couple of metrics: score and time.

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