This post is another in the series of what I’d have done to redesign D&D had they asked me.
It’s short, but necessary.
In the past we’ve removed the classes that base their prime requisite off this attribute (namely the sorcerer and the paladin and the bard) so on our chopping block today is…
At best a role play support metric masquerading as a real statistic, and in the most compassionate and friendly light to the attribute, charisma should be a skill… like leadership.
Since we’ve eliminated skills in order to put that stuff back in the hands of the players for role play purposes, the Charisma attribute goes as well.
Remembering that we’re no longer concerning our players with numbers that don’t matter to their understanding of how their characters impact the game, the attribute’s now are streamlined to the more useful list of:
Tell me you didn’t see that coming.
Tell me you haven’t wanted to do the same.
I’ll be honest, that felt really good. I’ve been wanting to do that for a while now.