Category Archives: Adventures

Beast Quest

A bridge too far?

Summer Reading: So over the summer, in order to keep his reading skills sharp, my son’s been reading out-loud to the family. One of the set of books he’s been working his way through is the Beast Quest series which … Continue reading

Posted in Adventures, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG

The Piper Pipes and Children dance

A Trilogy of Terror Adventure Scenario in the Darkwood

The final offering for this Friday the 13th’s Trilogy of Terror is here. We began this dastardly day with a trio of How to: Stat a… iconic creature posts, then moved on to a tale of a secret that segued … Continue reading

Posted in Adventures, Roleplaying game (RPG)
by Kevin Oedekoven
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Havenshold – a Sanctuary in the Darkwood

A – Mayor’s Manor House with fenced yard region. B – The town Church with attached mausoleum and a fenced off graveyard. C – Town Hall where the town meets to discuss and debate events and situations. D – Central … Continue reading

Posted in Adventures, Convergence, Roleplaying game (RPG)
by Kevin Oedekoven
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In Defense of the Vignette Adventure

The Rhetorical Gamer had an interesting post about the One Hour D&D game that you really should go read. Don’t worry, I’ll wait. Done? Good, because I’m going to expand on my comment posted there and it might not make … Continue reading

Posted in Adventures, Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG

Darkwood – where everyone has a secret

But sometimes those secrets are public knowledge

Secrets: One of the key features I would like to push in the Darkwood setting is that everyone old enough to know anything, probably harbors a myriad of secrets. Basically, secrets are a way of life for people in the … Continue reading

Posted in Adventures, Convergence, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG