Back to making games… sort of

So if you’ve followed me for a while, you’ll note that I haven’t been posting here about ideas or products or developments in game designs and game creations for quite some time.

Truth be told, I’ve lost the passion for a lot of rpgs. So I’ve taken some time off from games and game development to just be a dad and focus on other, more lucrative endeavors (read: my actual job.)

But fear not, as the title of this post will demonstrate, I’m back to making games… sort of.

I can hear you all now, “What’s that mean Kevin?”

Well, here’s the skinny:

I’m making games. In fact, I’m making games fairly quickly. I’ve downloaded a copy of Game Maker from YoYo Games and am currently enjoying learning how to make a couple of light, indie games for my kids, their friends, and also for myself. If you have the itch to make games without having to take a deep dive into something more complex, or don’t really want to spend a lot of money buying a development platform that might not suit you, I highly recommend you scratch that itch with Game Maker.

So what’s on the horizon?

Well, I’m currently working on an arcade-style zombie shooter and a survival horror game that may or may not see it into the public square. My work is just a labor of passion and enjoyment that I’m not sure is suited to be shared just yet, so I haven’t. However, things are progressing, and as my skill improves, I might just be tempted to show the fruits of my labor to you all.

In fact, my son is interested in perhaps getting involved in helping me build a platformer game, so we might also see where that takes us.

I’ll keep you posted.

In the meantime, I thought it might be interesting to revamp the blog to be a bit of a diary on how and what and why I’m choosing to do what I do. So be prepared to delve into some indie computer game development with me as we explore that side of the fence.

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