Author Archives: Kevin Oedekoven

Well that was fast

And… I’m done. Zombie Top-Down Shooter is complete (enough.) I’ve coded all the elements of the game, developed all the levels, added all the sprites, included some cool audio, etc. The game is (mostly) fully functional and I’m itching to … Continue reading

Posted in Computer and Online Games, Game Design
by Kevin Oedekoven
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KORPG

Considering High Scores in a closed-loop game

Short post while I spend some time thinking about games. Given the the zombie top-down shooter I’m working on is in a closed, looping world, and I want it to have a very arcade-style feel, I have been wondering how … Continue reading

Posted in Computer and Online Games, Game Design
by Kevin Oedekoven
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KORPG

No coding! Yet.

One of the first things I like to do when designing any type of game is to just start with a text document and get a feel for what it is I’m wanting to make. It usually isn’t pretty. It’s … Continue reading

Posted in Computer and Online Games, Game Design
by Kevin Oedekoven
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KORPG

Back to making games… sort of

So if you’ve followed me for a while, you’ll note that I haven’t been posting here about ideas or products or developments in game designs and game creations for quite some time. Truth be told, I’ve lost the passion for … Continue reading

Posted in Computer and Online Games, Game Design
by Kevin Oedekoven
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KORPG

Halloween is a mere three weeks away

And the next Friday the 13th isn't until February

The clock is ticking… Like the timeless and unstoppable march of death, with the passing of each moment, Halloween looms closer and closer… and try though you might, you are powerless to stop it. Instead of cowering in fear, I … Continue reading

Posted in Adventures, d6-lite, Holidays & Happenings, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG