Games: Why we play.
When I’m thinking about something, I’m the kind of guy who likes to get to the initial, true heart of a matter. I’ll spend hours peeling back layer after layer looking for the real core reason for something. For better or worse, first causes are important to me. So when, a couple days ago, Mediocre Tales posted about D&D being a state of mind, the post kicked off a small inkling about role playing games, and just games in general, in the back of my mind. That small seed of an idea has grown over the course of a few ponderings.
Seeds:
The inkling started with my thinking about role playing games and how gameplay within them is typically referenced. The choice of words we use to describe a game or a game situation are key. Here’s a few examples you might overhear someone say when talking about a RPG:
- We explored the tomb.
- I found a great magic item.
- I had a great opportunity to explore my character.
- We discovered the villain was only a sock puppet to the real BBE.
- We uncovered an ancient cult bent on returning the Old Ones to their former glory.
Patterns and signs:
See the pattern? Explored, Found, Discovered, Uncovered… It’s all making sense now. There’s a more basic, deeper reason we play games; and it’s been in our collective (sub) conscious long enough that we’ve been speaking words to its effect so often that they’ve lost their impact. I’m here to restore that reason to its proper place – namely at the position of first causes.
Everyone loves a Mystery:
Mysteries are fascinating things. We love them because they’re unknown to us. We love them because they contain the possibility to surprise. They may not actually surprise, but the mere fact that they might is powerful enough to keep us engaged. We love a good plot twist, an unexpected action, an ending we didn’t anticipate. That’s a powerful hook… somewhere deep in our makeup is a desire to be surprised. We’re entertained by surprise and devote lots of time and energy to weaving mystery into our entertainment activities.
Let’s play pretend:
I watch my son as he plays with the plastic figures he calls his toys and it’s fascinating to me that the he never begins playing make believe with a plan laid out on how the game will progress. Each moment the dinosaur could suddenly gain super powers, or maybe the smallest bug surprises all the other bugs by becoming invincible. His simple character development may be crude, but he’s exploring how his character interacts with the game environment no less than any gamer or actor. These ideas weren’t in his initial concept of play, they were added later; his game evolved. One might say he is exploring the gamespace he’s created where the ending is a mystery that unfolds before him as he plays… I’d be in that camp.
Roll!:
Why do we use random number generators in games? Ever wonder that? Why have dice or shuffle the cards face down or spin a spinner at all? Most players will tell you it’s because it makes the game more interesting. That’s a powerful statement and another clue to our first cause: It turns out that randomization leads to interest. But why?
At their core the dice (or other random factor generators) are agents of chaos. They can’t be trusted to perform at any moment. Until their result is discovered, their result is a mystery. You might say that the dice are what seperates a game from a book. Turn to the end of any book and the result is the same no matter how many times you read it. Even those Choose Your Path books end the same if you make the same choices. By adding the agents of chaos we find the ending to be different (either greatly or subtlely) every time. The ending is a discovery and the play is the exploration of the path to the end.
Why we play:
So in the end we play because we enjoy a mystery and every game is a mystery containing numerous small mysteries. Games are a process of exploration on our way to discovery. And that’s why we play the game. Because it’s all about exploring and discovery.
Mysteries are waiting; Go explore! Go discover! Go Play!
Tags: advice, Board Game, Card Game, computer game, game, Musings, rpg




