This addition is in response to Mark’s question on why I bothered to post this, as well as his correct assertion that I should probably point this out at the top of the post, not in a comment… That said, I posted this for 2 reasons.
First, and least importantly, I couldn’t find the information anywhere on the internet and assumed others might like to have it available online too.
Second, and more importantly, I’ve gotten some email correspondence from readers who are interested in how we’re setting up the Old School D&D game for Convergence. While I won’t be posting DM-only details, in circumstances and places where I can, I’ll post the information I make available to the players. These prices are part of that collective knowledge.
Also, try though I might, some readers have gotten the mistaken impression that this blog is a closed shop – nothing could be further from the truth. If you have something to contribute, be it a comment or a suggestion for a post or content, please don’t hesitate to create an account and do so. We’d love to have some different voices here. – KO
I have to admit I’m surprised by needing to post this myself, but alas I did a pretty extensive google search for this and came up empty-handed. So, for the Fall Convergence Old School D&D game, here is the equipment list and cost breakdown from the D&D Basic/Expert rulesets. Use these tables to equip your characters.
I would have scanned the pages and posted them as pdf attachments, but I wasn’t sure about copyright issues – KO
Weapons
Axes:
Battle Axe…………………………7gp………………..1d8
Hand Axe………………………….4gp………………..1d6
Bows:
Crossbow…………………………30gp………………..1d6
Case with 30 quarrels….10gp
Long Bow…………………………40gp………………..1d6
Short Bow………………………..25gp………………..1d6
Quiver with 20 arrows…..5gp
1 silver-tipped arrow……..5gp
Daggers:
Normal Dagger………………….3gp………………..1d4
Silver Dagger…………………..30gp………………..1d4
Swords:
Short Sword………………………7gp………………..1d6
Sword (normal)………………..10gp………………..1d8
Two-handed Sword…………15gp………………..1d10
Other Weapons:
Mace*…………………………………5gp………………..1d6
Club*…………………………………..3gp………………..1d4
Pole Arm……………………………..7gp………………..1d10
Sling with 30 Sling Stones*..2gp………………..1d4
Spear…………………………………..3gp………………..1d6
War Hammer*…………………….5gp………………..1d6
* these weapons may be used by a cleric.
Armor
Leather Armor…………………….20gp…………………….AC7
Chaim Mail Armor………………..40gp…………………….AC5
Plate Mail Armor………………….60gp…………………….AC3
Shield…………………………………..10gp…………………….(-1)*
*deduct 1 from Armor Class if shield is used
Equipment
Backpack………………………………………5gp
Crowbar……………………………………….5gp
Flask of Oil……………………………………2gp
Garlic (1 Clove)………………………………5gp
Grappling Hook……………………………25gp
Hammer (small)…………………………….2gp
Holy Symbol………………………………….25gp
Holy Water (1 vial)……………………….25gp
Iron Spikes (12)……………………………..1gp
Lantern………………………………………….10gp
Mirror (hand-sized, steel)………………5gp
Preserved Rations (1 week)………..15gp
Unpreserved Rations (1 week)…….5gp
Rope (50′ length)…………………………..1gp
Small Sack………………………………………1gp
Large Sack……………………………………..2gp
3 Wooden Stakes and Mallet……….3gp
Thieves’ Tools………………………………25gp
Tinder Box……………………………………..3gp
Torches (6)……………………………………1gp
Water/Wine Skin……………………………1gp
Wine (1 quart)……………………………….1gp
Wolfsbane (1 bunch)…………………..10gp
10′ Wooden Pole……………………………1gp
Tags: Chargen, Convergence, D&D, Dungeons and Dragons, rpg




