Game Development is a strange process not unlike discovery and hypothesis testing via the scientific method. At times in my game development process I’ve found myself coming upon the answer to an issue fully-formed and complete. In essence, it’s not as if the answer has been created by me, rather it’s as if the answer was waiting for me (or anyone else) to stumble upon it. What happens is the classic recreation of Archimedes’ Eureka moment.
Eureka is an exclamation used as an interjection to celebrate a discovery. It comes from the Ancient Greek - Heureka meaning approximately “I have found it”.
This exclamation is most famously attributed to the ancient Greek scholar Archimedes; he reportedly proclaimed “Eureka!” when he stepped into a bath and noticed that the water level rose — he suddenly understood that the volume of water displaced must be equal to the volume of the part of his body he had submerged. This meant that the volume of irregular objects could be calculated with precision, a previously intractable problem. He is said to have been so eager to share his realisation that he leapt out of his bathtub and ran through the streets of Syracuse naked. – Wikipedia
Take for example the Card game I’m developing Mad Scientist: The Game. While some of the cards have evolved naturally from decisions I’ve made, a significant number popped into my head fully formed – complete with a vision of the artwork and everything. In an almost Disegno like method, a la Michelangelo’s David wherein the sculpture lies within the block awaiting coaxing from the artist to emerge, it’s as if the game and its component parts lay in wait for discovery from “out there.” In fact, all the card anf board games I’ve been working on have come to me out of the blue as if my mind suddenly tripped over them in my mental wanderings and musings.
There’s something intriguing in considering that games, game concepts and game mechanics, not unlike all scientific discoveries, all lie in wait somewhere in the Universe, just biding their time until one of us parts the veil and uncovers them.
Does that sound a bit too hard to swallow? Maybe a bit too “out there” for your taste? Take a small exercise and block off part of an afternoon to sit down and design a game from scratch. Odds are you’ll fail. Not because you’re incapable of designing a game, but most games can’t be “forced into creation” like that… they must be discovered; usually first by the subconscious and then given the allowance to have their presence bubble into the conscious mind.
Humor me for a moment and consider that almost all games are, at their core, a means of having fun with math. And we’re not talking about difficult math in most cases. For example, a standard playing card deck generates multiple games from the simple application of probability and statistics of sets of four series of thirteens; enough randomization to create a variance, but not a significantlt difficult one to master.
Math at that level is well known, well explored territory with little new to create. But perhaps the game (or game mechanic) is, at it’s core, a means of discovery within that small set of mathematics. Perhaps that’s why elegant games appeal to us so much. Elegant games have simple rules that harmonize with the theme of a game. At their core such games feel somehow complete. Most of these games, when they initially are brought to our attention leave a small piece of our conscious screaming, “This is so simple… why didn’t I create this?”
But perhaps the emphasis shouldn’t be on the I in the question, but to change the word create to discover and place the proper emphasis there. I contend what our conscious mind is interpreting is a cry from our subsconsious, “Why didn’t I discover this?”
Or, “Eureka!”
Perhaps God does play dice with the Universe.
Maybe that’s the whole point.
Maybe we’re supposed to play more too.
I think it’s your turn.
Tags: Board Game, Card Game, creation, discovery, Game Design, Musings