20
Nov

I end poorly

   Posted by: Kevin   in Annoyances, Musings, rpg

Yep, that’s right. I end poorly. If there’s one thing I’ve learned from the Convergence games it’s this: I can’t ever figure out how and when to end a game. And after a discussion last night with Mark about it, I’m not the only one who’s noticed.

Looking back over my storied career as a GM I’m struck by the sudden realization that I’ve always been afflicted with this issue. While I can usually find ways to throw more hooks and tangents than a forest of trees can shake sticks at, I never seems to know when the right time and the right way to end a good story… or a poor one for that matter.

Let’s take a few examples from my most recent Game Mastering events shall we?

  • The Spring Convergence Scenario “You’re all going to die” horror ended with a whimper as the party died a pointless death (which was the point, but it never materialized properly.) Now You’d think that this sort of game would actually make it easy for me to end well… sadly, it didn’t.
  • The Spring Convergence Supers Scenario ended when I couldn’t figure out how to continue the story when every plan the bad guys made was either tainted or outright thwarted by the do-gooders (again what was hoped-for, but in my mind not in the way it should have occured.)
  • The Fall Convergence Old School D&D Scenario just kind of fizzled at the end as the party frustration never culminated with the desired creshendo of, “Huzzah! We finally saved her!” It was more like, “Thank the Gods! That’s finally over… can we go kill the annoying people in this town now?”

And that actually sums up the endings of most of the games I’ve run over the years. The party either just keeps slogging along waiting for the off-ramp that never seems to present itself, or the game just withers and dies away to be replaced by antoher game that just plods along into eternity.

To be fair to myself, there are benefits to being able to keep a game running for a long period of time. And since people seem to want me to run, I must do some things right. But I’m struck by my inability to close a game well. I can close a session with a cliff-hanger just fine, but I never get the ending right. It seems that Arcs are my hang-up. Single sessions that will continue aren’t a problem, but anything that terminates the game is a real failing in my bag o’ tricks.

If anyone has any bright ideas on how to better develop the Game/Arc-Ending skill, then I’m all ears. I’m sure my players would appreciate it as much as I.

Up to 1d6-1 Related posts:

  1. Do your worst…
  2. I consider the March trip a success
  3. Convergence: Not My First Choice
  4. The ol’ Bait and Switch
  5. Where it all began

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This entry was posted on Friday, November 20th, 2009 at 10:40 am and is filed under Annoyances, Musings, rpg. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

3 comments so far

 1 

I wouldn’t fret, you’re obviously doing something right. While i admire your efforts to become the perfect GM, it’s impossible. As long as everyone is enjoying themselves does it really matter?

Knowing your weaknesses is the first step to improving them. :)

November 21st, 2009 at 1:39 am
Mark
 2 

To be fair, Convergence is a difficult challenge. Running a one off campaign in a compressed time environment and still hit the perfect ending, is difficult. Glorious endings need the buy-in from the players based on his character’s goals. Within the space of the weekend with all new characters, I’m certain I didn’t understand all of my character’s motivations. Likewise, if I wasn’t fully engaged with the character, it would be difficult for the GM to pick up on that and tailor the ending.

On a second note, role playing games are supposed to have definitive ends. They certainly can be run for short sessions or campaigns but the longer campaigns evoke the best interaction and play. Characters often grow and are morphed by a combination of the original concept, the campaign details, and the other party members. The evolution takes more time than a few sessions over a few days.

Finally, the Fall D&D game was a great campaign over many hours. I don’t think it was marred by the final minutes. Everyone had fun. Enjoyment is the key.

November 21st, 2009 at 9:06 am
Kevin
 3 

@misterecho: True, I feel that I am doing a lot right. More right than wrong for that matter. But that shouldn’t give me liscense to ignore the 1000 pound gorilla in my GM world. For the record, I’m not looking to become perfect, just better.

@Mark: I disagree. Convergence is a timed event of sorts. Ending the game should be even more possible since everyone involved knows when the clock runs-out. Maybe I’m wrong, but it seems I’m missing something in my games that should be there.

@Both: Perhaps I am being too overly-critical and the enjoyment is the only metric I should be judging myself on. But while the games are enjoyable, I still think they could approach something closeer to awesome with a really tight ending… and for that I’m not meeting the bar.

And if you’re curious why I bother… then this says it all:
Wisdom from 1979

November 24th, 2009 at 12:50 pm

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