31
Mar

When all else fails… start a fight

   Posted by: Kevin   in Convergence, KORE rpg, Musings, rpg

The title pretty much sums up a little something I tried to do in the March Convergence supers game we played with the KORE rules. The basic premise is this: When the players all start to get that glazed, clueless look and start shrugging their shoulders, throw some bad guys at them and reintegrate them into the game.

In point of fact, I did this a number of times during the game; most notably at the very beginning. 

The game started with the characters heading to the Museum of Antiquities to investigate a robbery of sorts and getting sidetracked by a bank heist. Instant involvement, just add dice and foes. – KO

And it worked rather effectively. Any time the players started to loose their way, I simply tossed in some baddies and let the heroes trounce some nefarious foes. Once the dust and rubble was cleared, new avenues of investigation seemed to bubble up from the adrenaline.

I think the tactic would work well in quite a few genres. So the next time your investigators / superheroes / gumshoes / super spys / etc. get that glazed ham look in their eyes and begin to fidgit at the table, just toss some thugs their way and let them roll the dice. You’ll be amazed at the results.

Up to 1d6-1 Related posts:

  1. I consider the March trip a success
  2. Here’s something I want to try II
  3. Games: Why we play.
  4. March Trip
  5. … and what if..?

Tags: , , , , , , ,

This entry was posted on Tuesday, March 31st, 2009 at 9:56 pm and is filed under Convergence, KORE rpg, Musings, rpg. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Leave a reply

Name (*)
Mail (will not be published) (*)
URI
Comment

Spam Protection by WP-SpamFree