9
Mar

Using a Pinochle deck to assign roles

   Posted by: Kevin   in Convergence, Game Design, rpg, rules

So I had this idea of how to quickly assign generic teenager roles to players by using a Pinochle deck. Basically have the players each draw a single card from the deck with results determined as follows:

Spades – Fighters and physical peeps
9 – Freshman squad member
10 – Sophmore squad member
J – Junior squad member
Q – Senior Head Cheerleader
K – Senior Squad Quarterback
A – Perform any Physical feat once perfectly

Diamonds – Money peeps
9 – Freshman
10 – Sophmore
J – Junior
Q – Miss Money
K – Mr. Perfect
A – Perform any item/cash related feat once perfectly

Clubs – Partiers
9 – Freshman
10 – Sophmore
J – Junior
Q – Queen of Raves
K – Party Animal
A – Perform any stamina related feat once perfectly

Hearts – Influence peeps
9 – Freshman
10 – Sophmore
J – Junior
Q – Senior Class Homecoming Queen
K – Senior Class President
A – Perform any influence feat perfectly once

Note that if a player draws an Ace, that player draws again while still keeping an “Ace up his/her sleeve” to perform a single action from that suit perfectly. Also note that the frosh, soph, and junior roles are left open-ended for the player to define.

Well, that’s my idea.

Up to 1d6-1 Related posts:

  1. Awesome… but optional: Pushing your Luck
  2. Awesome… but optional: Blaze of Glory
  3. Delaying Actions – The first proposal shot down
  4. Villains for Kids: The Money Grubber
  5. Initiative determination

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This entry was posted on Monday, March 9th, 2009 at 12:54 pm and is filed under Convergence, Game Design, rpg, rules. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

4 comments so far

Mark
 1 

Not that I’m into being Miss Money but it worked. No fuss, no rolling, just a quick and simple 4 hours worth of gaming. I am a bit sad I couldn’t kick the jock down the stairs in a more timely manner.

March 18th, 2009 at 6:33 pm
Admin
 2 

I half expected everyone to turn on each other at some point and do the work of killing each other off.

More to the point of how well it worked, I am still amazed that we had a whole 4 hours of gaming with only a playing card as a character sheet and nobody having a name. Let’s give it up for “The Rich Chick, The Prom King, and The Sophmore.”

March 19th, 2009 at 8:51 am
Mark
 3 

LOL. Yeah, the whole no-name thing was funny. I thought about it halfway through but at that point it wasn’t worth the time to make up a name. It would have been pointless knowing you were going to die.

While we didn’t turn on each other, we behaved in true B-Movie manner. We sent people off alone several times to do something rather unintelligent. Its your fault they didn’t get pounded in various situations. Maybe that’s why the B-horror flicks have parties of like 7-8 people so they can kill off extraneous people to up the fear.

If it happens again, I’m picking extra cards so I can name my alts something along the lines of Don and Chris.

March 19th, 2009 at 6:30 pm
Admin
 4 

I think you’re on to something there. When we do this again, I’m going to make each of you draw at least 2 cards. That way you each are carrying a “Red Shirt” to die without recourse and I can pace the deaths a bit more to up the anxiety.

As it was, I was afraid if I killed one of you off early, since I gave little option to bring in a new character, that player would basically have to sit there and watch the game – not a lot of fun to be had there.

I also think that having a throw away card who can be easily squished will help to set the tone a bit better. Each of you can play a fool who dies because of some folly while still having the chance of being that lone character at the end of the tale…

March 19th, 2009 at 10:23 pm

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