You’re going to die… and you know it. So make it the best death possible and you’ll be rewarded…
The players begin by making characters to investigate how a group of “meddling” teenagers got access to some top secret facility and let out some horrors from the depths. Don’t let them finish the characters, just get the baselines set.
Then have the players put those character aside and select a character from a group of pre-generated “meddlers.”
The trick is this: The players know that these new characters have to either die or go permanently insane/incapaciated in the initial scenes. The better the player integrates the meddler into the scene and the more spectacular the death/end result of the character, the more points they get to finish their first character.
Basically it’s a nod to letting the players experience the life of a B-movie ”Don’t go downstairs!” role. Let the players explore something Call of Cthulu-esque without the need for the grim horror of constant pre-ordained bleakness.
Up to 1d6-1 Related posts:
- Fall Convergence: Wee Hours of the Night
- You’re all going to die – Take 2
- Here’s something I want to try II
- Frame of Reference, Suspension of Disbelief, and Ease of Immersion
- Awesome… but optional: Blaze of Glory
Tags: Call of Cthulhu, Convergence, horror, mechanics, reward





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