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	<title>Comments on: Automated Testing Just For Fun</title>
	<atom:link href="http://www.korpg.com/blog/?feed=rss2&#038;p=27" rel="self" type="application/rss+xml" />
	<link>http://www.korpg.com/blog/?p=27</link>
	<description>...about the KORE rpg &#38; game development</description>
	<lastBuildDate>Mon, 06 Sep 2010 23:45:24 +0000</lastBuildDate>
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		<title>By: Kevin</title>
		<link>http://www.korpg.com/blog/?p=27&#038;cpage=1#comment-18</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 01 Apr 2009 15:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=27#comment-18</guid>
		<description>I&#039;m interested in seeing your genre adpatation. I&#039;ve considered doing the same to the core ruleset with reagards to fantasy, horror, spys and supers. But then I also think my time is better spent just getting the base system stable and as bulletproof as I can and let others go down those paths.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in seeing your genre adpatation. I&#8217;ve considered doing the same to the core ruleset with reagards to fantasy, horror, spys and supers. But then I also think my time is better spent just getting the base system stable and as bulletproof as I can and let others go down those paths.</p>
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		<title>By: Mark</title>
		<link>http://www.korpg.com/blog/?p=27&#038;cpage=1#comment-16</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 30 Mar 2009 23:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=27#comment-16</guid>
		<description>I&#039;d not call it an extreme.   The code was relatively simple, only a few hundred lines, and it only addresses the combat nature of the system.  Numerous other facets of the game will need to be examined via play testing.   However, for what  I desired, the system appears to work well.

I&#039;ve begun drafting a genre adaptation of the system to an Old West style game.   I  foresee an few more rounds of automated testing as I progress but the bulk will need to be test cases for skills and playability.   I&#039;m no expert in terms of balance so I hope to learn a few things as I work my way forward.  

In the end, its all for fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;d not call it an extreme.   The code was relatively simple, only a few hundred lines, and it only addresses the combat nature of the system.  Numerous other facets of the game will need to be examined via play testing.   However, for what  I desired, the system appears to work well.</p>
<p>I&#8217;ve begun drafting a genre adaptation of the system to an Old West style game.   I  foresee an few more rounds of automated testing as I progress but the bulk will need to be test cases for skills and playability.   I&#8217;m no expert in terms of balance so I hope to learn a few things as I work my way forward.  </p>
<p>In the end, its all for fun.</p>
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	<item>
		<title>By: Admin</title>
		<link>http://www.korpg.com/blog/?p=27&#038;cpage=1#comment-15</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Mon, 30 Mar 2009 16:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=27#comment-15</guid>
		<description>Okay, when you asked for a copy of the rules to test them against a simple yet deadly setup, I had no idea you would go to these extreemes. Thanks for that, I think it shows the both the power of a simple ruleset as well as the ease of balancing it. At least if I read your outcomes correctly, the system returns the results it promises.</description>
		<content:encoded><![CDATA[<p>Okay, when you asked for a copy of the rules to test them against a simple yet deadly setup, I had no idea you would go to these extreemes. Thanks for that, I think it shows the both the power of a simple ruleset as well as the ease of balancing it. At least if I read your outcomes correctly, the system returns the results it promises.</p>
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