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	<title>Comments on: Using a Pinochle deck to assign roles</title>
	<atom:link href="http://www.korpg.com/blog/?feed=rss2&#038;p=23" rel="self" type="application/rss+xml" />
	<link>http://www.korpg.com/blog/?p=23</link>
	<description>...about the KORE rpg &#38; game development</description>
	<lastBuildDate>Mon, 06 Sep 2010 23:45:24 +0000</lastBuildDate>
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		<title>By: Admin</title>
		<link>http://www.korpg.com/blog/?p=23&#038;cpage=1#comment-12</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Fri, 20 Mar 2009 04:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=23#comment-12</guid>
		<description>I think you&#039;re on to something there. When we do this again, I&#039;m going to make each of you draw at least 2 cards. That way you each are carrying a &quot;Red Shirt&quot; to die without recourse and I can pace the deaths a bit more to up the anxiety.

As it was, I was afraid if I killed one of you off early, since I gave little option to bring in a new character, that player would basically have to sit there and watch the game - not a lot of fun to be had there.

I also think that having a throw away card who can be easily squished will help to set the tone a bit better. Each of you can play a fool who dies because of some folly while still having the chance of being that lone character at the end of the tale...</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re on to something there. When we do this again, I&#8217;m going to make each of you draw at least 2 cards. That way you each are carrying a &#8220;Red Shirt&#8221; to die without recourse and I can pace the deaths a bit more to up the anxiety.</p>
<p>As it was, I was afraid if I killed one of you off early, since I gave little option to bring in a new character, that player would basically have to sit there and watch the game &#8211; not a lot of fun to be had there.</p>
<p>I also think that having a throw away card who can be easily squished will help to set the tone a bit better. Each of you can play a fool who dies because of some folly while still having the chance of being that lone character at the end of the tale&#8230;</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.korpg.com/blog/?p=23&#038;cpage=1#comment-11</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=23#comment-11</guid>
		<description>LOL.  Yeah, the whole no-name thing was funny.  I thought about it halfway through but at that point it wasn&#039;t worth the time to make up a name.   It would have been pointless knowing you were going to die.  

While we didn&#039;t turn on each other, we behaved in true B-Movie manner.  We sent people off alone several times to do something rather unintelligent.   Its your fault they didn&#039;t get pounded in various situations.   Maybe that&#039;s why the B-horror flicks have parties of like 7-8 people so they can kill off extraneous people to up the fear.  

If it happens again, I&#039;m picking extra cards so I can name my alts something along the lines of Don and Chris.</description>
		<content:encoded><![CDATA[<p>LOL.  Yeah, the whole no-name thing was funny.  I thought about it halfway through but at that point it wasn&#8217;t worth the time to make up a name.   It would have been pointless knowing you were going to die.  </p>
<p>While we didn&#8217;t turn on each other, we behaved in true B-Movie manner.  We sent people off alone several times to do something rather unintelligent.   Its your fault they didn&#8217;t get pounded in various situations.   Maybe that&#8217;s why the B-horror flicks have parties of like 7-8 people so they can kill off extraneous people to up the fear.  </p>
<p>If it happens again, I&#8217;m picking extra cards so I can name my alts something along the lines of Don and Chris.</p>
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	<item>
		<title>By: Admin</title>
		<link>http://www.korpg.com/blog/?p=23&#038;cpage=1#comment-10</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Thu, 19 Mar 2009 14:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=23#comment-10</guid>
		<description>I half expected everyone to turn on each other at some point and do the work of killing each other off. 

More to the point of how well it worked, I am still amazed that we had a whole 4 hours of gaming with only a playing card as a character sheet and nobody having a name. Let&#039;s give it up for &quot;The Rich Chick, The Prom King, and The Sophmore.&quot;</description>
		<content:encoded><![CDATA[<p>I half expected everyone to turn on each other at some point and do the work of killing each other off. </p>
<p>More to the point of how well it worked, I am still amazed that we had a whole 4 hours of gaming with only a playing card as a character sheet and nobody having a name. Let&#8217;s give it up for &#8220;The Rich Chick, The Prom King, and The Sophmore.&#8221;</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.korpg.com/blog/?p=23&#038;cpage=1#comment-9</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 19 Mar 2009 00:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.korpg.com/blog/?p=23#comment-9</guid>
		<description>Not that I&#039;m into being Miss Money but it worked.   No fuss, no rolling, just a quick and simple 4 hours worth of gaming.   I am a bit sad I couldn&#039;t kick the jock down the stairs in a more timely manner.</description>
		<content:encoded><![CDATA[<p>Not that I&#8217;m into being Miss Money but it worked.   No fuss, no rolling, just a quick and simple 4 hours worth of gaming.   I am a bit sad I couldn&#8217;t kick the jock down the stairs in a more timely manner.</p>
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