Monthly Archives: August 2011

Succeeding by underdoing your competetion

Getting Real in Game Design

Less, the new More Chapter 2 of Getting Real teaches that Less is the new More. Instead of trying to offer your customers a bit of everything under the sun, focus and offer them all of one thing. Instead of … Continue reading

Posted in Game Design
by Kevin Oedekoven
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KORPG

Getting Real in Game Design

Applying 37signals methodology to game development

So today, while aimlessly wandering the world of the web in search of hidden treasures, I actually happened to stumble upon a real gem. To be honest that’s not really something that happens often when I meander the net, so … Continue reading

Posted in Game Design
by Kevin Oedekoven
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KORPG

Oh goody-goody

I Shoot Randy is in the mail

Just received this email from PayPal: Hello Kevin, Your package from Print & Play Productions  is on its way. Which means the cards and boxes for the initial I Shoot Randy production run are on their way to my door… … Continue reading

Posted in Card Game, I Shoot Randy, Products
by Kevin Oedekoven
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KORPG

Astrolomancer Reward Sheet

After further conversation, noodling, thinking, ignoring and generally just putting up a concept and seeing where it led me, I finally was able to come to a decision on how the rewards for Astrolomancer will be handled with regard to … Continue reading

Posted in Astrolomancer, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG

Astrolomancer Character Sheets take 3

Here’s the current set of character sheets for Astrolomancer. As you can see, each sheet is themed to the specific elemental influence of the character. Astrolomancer Air Character Sheet Astrolomancer Water character Sheet Astrolomancer Fire Character Sheet Astrolomancer Earth Character … Continue reading

Posted in Astrolomancer, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG