Monthly Archives: July 2010

1 Spell 1 System: Cube of Ice (minor)

A bit of a divergence from the spells I’ve been posting of late. Remember that not all spells need be powerful to be useful. As was the custom each afternoon, Sheria poured a cup of tea for her and the … Continue reading

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by Kevin Oedekoven
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KORPG

Awesome… but optional: Pushing your Luck

A long while back (nearly a year now) I posted about Luck Points, their usage and how they came to be added to the KORE rpg. In that post I eluded to some optional uses for these points. And while … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG

Time Travel – Bring your own weapons

Oh Yeah! Sign me up. There’s some form of awesome in this image I found surfing the ‘net… just toss it out to your players and see how many jump at the chance to contact this guy. Remember, safety not … Continue reading

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by Kevin Oedekoven
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KORPG

Chronosaurus

Some dinosaurs swim the time stream

Thanks to a misread on the title of Risus Monkey’s Chronossar, which I honestly read as Chronosaur and thought, “Hmm there’s an idea. Time travelling dinosaurs… that’s got some merit.” I give you the Chronosaurus. Cousin of the Kronosaurus which … Continue reading

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by Kevin Oedekoven
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KORPG

1 Spell 3 Systems: Rain of Brains

This had to be what his grandfather had warned him about. But Baxter was undeterred by the old man’s pleas for caution. How now he wished it were not so. Baxter watched in horror as the strange beings began to … Continue reading

Posted in Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG