Monthly Archives: April 2010

I Shoot Randy – a new card game idea

Driving an hour each direction in the open spaces in western South Dakota will give you plenty of time to think. I’m currently in a bit of a holding pattern in the development of my current card game Mad Scientist: The … Continue reading

Posted in Card Game, Game Design
by Kevin Oedekoven
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Convergence Dawns Spring 2010

Well, according to the timer on the right it’s here; Spring Convergence 2010 is upon us. I’m just typing this in while my printer spits out a few more copies of some things I want to take to the gaming … Continue reading

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Mad Scientist: The Game – Playing Blind

So one of the things that every game needs before release is a blind run. A blind run really tells you how the game will be played by people when they purchase it. After you’ve played a game a few times, been present … Continue reading

Posted in Card Game, Game Design, Playtesting & Prototyping
by Kevin Oedekoven
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Mad Scientist: the Game – hardest thing I’ve ever had to do*

… okay, maybe not exactly the hardest thing I’ve ever had to do, but putting the game rules on paper was quite hard none-the-less. I discovered something rather interesting yesterday as I stared at a blank document trying to codify … Continue reading

Posted in Card Game, Game Design
by Kevin Oedekoven
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Mad Scientist: The Game – IT’S ALIVE!

So on my way home from the real job I stopped by a nameless store and picked up some labels and a deck of cards. Fully intending on at least completing a prototype and running the game through the first … Continue reading

Posted in Card Game, Game Design, Playtesting & Prototyping
by Kevin Oedekoven
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