Monthly Archives: July 2009

Do your worst…

Have rpgs jaded me? Am I less likely to be scared because of them? Am I more likely to go out “guns a blazing” just because that’s how my mind now works? Am I the only one who ever considers … Continue reading

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by Kevin Oedekoven
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KORPG

A brief discussion of time, destiny and everything

So I was pondering the nature of destiny the other day. It’s always been a struggle for me as a die hard physicist who knows that according to our current understanding of the universe, the result of every subatomic interaction … Continue reading

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by Kevin Oedekoven
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Hey munchkin! What’s the dump stat??

So a few months back, I did a little statistical analysis of the KORE attributes. Some of you may recall that one of my players is a bit of a exploit-junkie. You know the type; if there’s a way to … Continue reading

Posted in Game Design, KORE RPG, Playtesting & Prototyping, Roleplaying game (RPG)
by Kevin Oedekoven
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Here’s something I want to try II

With an obvious massive nod to Paranoia… I was thinking of the times that I’ve run games and it’s devolved into at least one player against the whole group. Oh, it never starts that way, it just ends with some … Continue reading

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by Kevin Oedekoven
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Language – it’s all in how you say it…

So during the weekend trip back home, my wife brings up an intriguing point concerning the biblical story of Moses. For details on the whole story, I recommend going back to the source. – KO But here are my wife’s … Continue reading

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by Kevin Oedekoven
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