Monthly Archives: November 2008

Sometimes ’tis better to be lucky than good

Because you can't always be both...

I’m a huge fan of drama in a game. Not the drama that comes from the standard setup of obstacle vs. players but the drama that comes from any coolness that can be described by the player. Take for instance the drama that … Continue reading

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
Tagged , ,