Yearly Archives: 2008

Sometimes ’tis better to be lucky than good

Because you can't always be both...

I’m a huge fan of drama in a game. Not the drama that comes from the standard setup of obstacle vs. players but the drama that comes from any coolness that can be described by the player. Take for instance the drama that … Continue reading

Posted in Game Design, KORE RPG, Roleplaying game (RPG)
by Kevin Oedekoven
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KORPG

Boo! Happy Halloween!

What to do after you've harvested candy from the neighbors?

Go out and scare up some fun tonight! Run a horror themed game and scare someone witless! Tell them I told you to… Or better yet, tell them the voices in your head told you to… May I recommend… Zombie … Continue reading

Posted in d6-lite, Holidays & Happenings, Roleplaying game (RPG)
by Kevin Oedekoven
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Delaying Actions – The first proposal shot down

Initially I considered this a cool idea, but as you can clearly see from the email exchange, M really made short work of the proposed rule addition. In his scenarios, anyone who delayed their action was given the benefit of … Continue reading

Posted in Game Design, KORE RPG, Roleplaying game (RPG)
by Kevin Oedekoven
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Improvement mechanics

Warning: Long Post

I was really pleased with the simplicity of the original skill improvement section of the Version 0 rules. Specifically, skills could be improved in three distinct fashions; a Flash of Brilliance, Trial and Error, or by Learning. These three mechanisms … Continue reading

Posted in Game Design, KORE RPG, Roleplaying game (RPG)
by Kevin Oedekoven
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Shooting yourself in the foot

Sometimes your worst enemy is you

Attention game designers. Let this be a lesson to you. Don’t shoot yourself in the foot. Let me explain. Today I went to lunch with my family. On the reverse of the kid’s place-settings was a simple boardgame to be … Continue reading

Posted in Game Design, Playtesting & Prototyping
by Kevin Oedekoven
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