More system does not equal more choices

Because rules can only limit

Storm in a Teacup by ~Kritter5x

Storm in a Teacup

Today, while idly perusing my site statistics, I came upon a new referrer that seemed to be generating a bit of a tempest in a teapot of visitors. That referrer is Creative Campaigns.

Seems someone posted a link to one of my Redesigning D&D articles, specifically the one on removing racial bonuses and drawbacks to the game. And that has led to a small influx of visitors to peruse the concepts of my redesign. And I think that’s awesome.

These types of reviews crop up periodically and I find the ensuing chatter around them insightful.

So, I traveled back to the referring site, and after some digging I managed to find the discussion in their Shoutbox. Not too surprisingly, most seem to disagree with my track on how to design a better D&D.

No big deal, I recognize I hold a minority viewpoint; to each their own as they say.

I like a system that frees you from rules that limit imagination, others apparently disagree. I’ve already demonstrated I’m cool at the table if someone wants to be a hard-core rules junkie. I probably won’t have as much fun, but that’s no reason they shouldn’t find their own fun.

Now I’m not going to quote the review of my redesign in its entirety. Mostly because, at the core, most arguments of this type are simple Coke vs Pepsi discussions of sorts or a misunderstanding of why I’m going back to AD&D in places to clear the cobwebs and bad choices the game has taken or clung to.

Personally I prefer Pepsi or RC cola, but don’t begrudge someone their love of the other cola.

That I’m misunderstood for stepping back to the beginnings in some places and not in others, isn’t worthy of deep discussion given that my targeting of some AD&D decisions almost invariable leads to a discussion and my being called a crusty gognard, but stripping B/X stuff like Vancian Magic and levels is glossed over in these types of reviews.

But here’s where I can’t just let the discussion pass without some comment. Reading through the discussion, I was struck by these two comments and the ones that followed in suit:

Steerpike - His design philosophy also runs totally against one of his core tenets. He declares that “Rules should lead to interesting options,” then proceeds to remove almost every option for customization D&D provided, casually excising skills, feats, ability scores, and racial bonuses as “unnecessary,” and declared that multiclassing should be cut and that only 4 “iconic” classes should remain. Uh huh…

Llum - Very well said Steerpike. It seems counter strange, like you said, that he wants more options but cuts out large portions of the system.

See that?
See what all those rules heavy systems have taught us all?
See the error in our collective understanding?
See the casual acceptance that more rules = more choice?
(And the obvious follow that those choices are necessarily good because there’s more of them?)

Honestly, its almost taken for granted.

I disagree.

More rules only creates more limitations. Plain and simple.

Hidden in all those “choices” and customization options are limitations.  Maybe not to the game, but limitations to the scope of your imaginative options on what your character can do.

You can argue that those options open up players to the possibilities of the game, and you’d be partially true.

But the unintended consequence of each rule is that those possibilities you’ve demonstrated to a player suddenly become nothing more than a subset of the whole.

I prefer to offer players the whole scope of options by not limiting their choices.

Image: Storm in a Teacup by ~Kritter5x

Posted in Game Design, Roleplaying game (RPG)
by Kevin Oedekoven
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4 Comments
KORPG

Jar Jar Binks – Ultimate Disciple of the Force

Mesa no know why mesa do the things mesa do

The Challenge:

So Max asked me to take a “less than beloved” character and try to turn him into something any role-player would actually consider a valuable member of a story… valuable enough to maybe want to play. Basically, go back and rethink the character concept and redesign him or her from the ground up without altering the story around him/her.

The ultimate goal of the exercise is to demonstrate how our perception of a character’s placement and raison d’etre within the story actually alters our reactions to that character’s actions, motivations and importance.

After some discussions about the character and how much literary license I should have to rebuild him or her (almost none) I settled upon Jar Jar Binks.

Now I chose Jar Jar because I was thinking about the post by The Rhetorical Gamer regarding luck in games and how it might be represented or harnessed similarly to storytelling in traditional literature and movies.

But honestly, as much as I might try to convince myself this was just some exercise in character spinning, I must admit I’ll never be able to see Jar Jar in a different light now.

Because I now may honestly believe Jar Jar Binks represents the Prophecy of the Force made flesh and his ultimate destiny is to see that Prophecy fulfilled.

OK, terrible thought I know, but bear with me because here it is:

The Argument:

Jar Jar Binks - Embodiment of the Force

Jar Jar Binks – Embodiment of the Force

What if Jar Jar Binks is the ultimate representation of the Force? What if his amazing luck isn’t because of luck at all but because he’s so incredibly in tune with the Force that it actually controls his very actions?

Think I’ve gone off my rocker here? Well, consider the following:

  • Jar Jar seems to be well aware of the Force – even to the astonishment of both Obi-Wan Kenobi and Qui-Gon Jinn.

Ohh, maxi big da Force. - Jar Jar Binks

  • It is Jar Jar who helps set into motion events that brings Anakin to the attention of the Jedi Council. His intervention assures that Qui-Gon and Obi-Wan will succeed in rescuing Queen Amidala, a key to bringing the Prophecy to fruition.
  • His presence serves as a foil to a young Anakin Skywalker, making the boy appear even older and wiser in the eyes of a young Queen. This serves the purpose of making sure the two fall in love and set the required events of the Prophecy full into motion.
  • What’s more, it is Jar Jar that ultimately sets into motion the vote to grant Chancellor Palpatine the emergency authority that is used to defeat the Jedi in the Great Jedi Purge. This event is necessary to “bring balance to the Force” a key tenant of the Prophecy.

Now considering that the Prophecy that is eluded to, the one that (presumably) indicates the Force seeks balance, is the stated destiny of Anakin then we don’t have far to recognize that if Jar Jar Binks is so perfectly attuned with the Force, that his actions are not so strange at all…

In fact, they’re exactly what a Force Disciple would do… even if he isn’t aware of it himself.

Because Jar Jar Binks isn’t the bumbling fool you’ve been led to believe, but the physical manifestation of the very Prophecy itself.

Crazy enough for you?

Posted in Roleplaying game (RPG), Uncategorized
by Kevin Oedekoven
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2 Comments
KORPG

We need a Hero

Rising popularity of superhero movies

Friday night the wife and I went to see Iron Man 3.

It was good. I think it was really good.
I especially enjoyed when… No. I’m not going to spoil it for anyone. Suffice to say I really enjoyed it.

But as we were leaving the theater, I was struck by the number of superhero movies that have graced the silver screen lately (or are in the works as summer blockbusters) and I wondered if there was a deeper something to it all.

What could the open popularity of such movies teach us about the state of the general public?

Why is it seen as wholly appropriate that everyone talk of Iron Man and Wolverine and Batman without fear of reproach?

Now for the record, I’ve always been a superhero fan. My favorites have always been Superman and Captain America and I’m sure there’s some insight into my psyche in just that list.

Superman Symbol and Captain America Shield

My Favorite Superheroes

And before we get too far into this subject, I’m going to admit that I’m generalizing heavily here. So I’m going to ask you to give me a touch of latitude while I paint the universe with a very broad brush for a minute in order to get us all on the same topic. Rest assured that I know I’m ignoring both the significant number and myriad of types of outliers in this discussion. Just bear with me here. – Kevin

Now I’ve been in the “in” for a while now on superheroes and can’t be considered a newcomer to the entertainment genre, but I’ve really not been overtly vocal of my love of superhero stuff. In the past that wasn’t cool… but something has changed. Its vogue to do so.

And its vogue across a large swath of the public. That’s what I found interesting.

You see, what struck me as we left the theater was how well the current superhero movie releases have managed to cross any age and gender barriers. Superhero is no longer the vocal realm of the 10 year old boy… and the silent realm of the 10 year old boy in a 40 year old man’s body.

These days its perfectly acceptable for anyone to voice an interest with wanting to see a superhero movie… anyone at all.

And for the record, that’s great.
No, strike that…

That’s awesome!

But what concerns me is why… Why does everyone want to see a superhero movie?

Because we’re hungry for a hero. A real hero.

The world is naturally a crazy place in general, and arguably there’s craziness in spades these days. People feel detached from solutions and powerless to do anything about the chaos they perceive at the edges of their reality. They can sense the foundations of their understanding being chipped away.

In response, people are grasping for something to hold onto. Some ideal that won’t let them down.

They feel like they can’t do anything about the problems they see because they feel powerless. So they’re retreating. Retreating to a fantasy where heroes are real and do something about the dangers and chaos in their world.

When the people are ready, a Hero will emerge…

And that’s why I believe superhero movies are so popular today… why they resonate so deeply within our psyche

As a related aside, it is also why this is a concern of mine as well:
Greg Rucka: A PG ‘Man of Steel’ Please

I wholeheartedly agree that, in general, heroes should be heroic.

And when it comes to certain heroes like Superman and Captain America, these heroes should be beyond reproach – because that’s the point of their style of heroism.

Kudos to Marvel for getting Captain America right.
And kudos to The Rhetorical Gamer for highlighting Mr Rucka’s plea.

With the chaos in the world, everyone is seeking a hero, real or imagined.

We’re hungry for a hero.
And hen the people need a hero, they should be given a hero.
A real hero.

We need a Hero.

Posted in Uncategorized
by Kevin Oedekoven
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KORPG

Wall Monsters on Kickstarter

A Steam Crow creation

It’s WALL MONSTERS time!

I Support Wall Monsters

I know you love monsters as much as I.

So its awesome that I get to be one of the first to report that, for the past couple of months, my friend Steam Crow has been hard at work designing some fantastic WALL MONSTERS just for you and me!

I’m excited to report that I’ve just been informed that the art is done and the Kickstarter project has been released. Now Steam Crow just needs you…

I’m asking you to show some love for your love of monsters, indie art, and a good friend without whom Mad Scientist: the Game may never have been a reality.
Being a voice for this great project is the least I can do.
But this isn’t about my stuff. Its all about these awesome WALL MONSTERS!

Steam Crow Wall Monsters

Want the details?

They’re antique-styled paper wall decorations you can cut out and proudly display anywhere, anytime… Break them out for Halloween, or just leave them up all year round.

They’re:

  • Big – most are about 3 ft tall
  • Posable – Most have a dozen joints (Elbows, neck, knees, etc.)
  • Screen printed – Onto really nice brown cardstock.
  • Limited Edition – You can’t find these at a Big Box store.
  • Art Decorations – Suitable for Halloween or all year long.
  • Made to Last – Printed on acid-free French Paper Company paper.

So go visit the Wall Monsters Kickstarter page to pledge your support for this awesome project. You won’t be disappointed.

Posted in Products, Uncategorized
by Kevin Oedekoven
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2 Comments
KORPG

3d printing and game prototyping

Cross your arms and blink

Cube 3d printer

Welcome to the future of prototyping

Some think of technology as the genie in the bottle – loose the genie and there’s no putting it back. If that’s the case, then this genie’s out and ready to start granting wishes.

As a prime example of the impact of Moore’s Law, given that 3d printers will soon be available from Staples, I wonder just how such technology will impact game prototyping?

I can think of a couple of places where 3d printing will have a significant impact on prototyping (possibly even production) and game development:

  • Dice – Custom dice are the obvious change here. In fact, I’m considering creating some 3d printed dice for Hunters vs. Vampires just to test the technology.
  • Pawns/meeple/miniatures/tokens – Custom pawns and minis no longer need to be sculpted and cast. Great news for a game designer who wants to include something special in a game.

Do you have other thoughts on how such a technology will impact games?

Posted in Board Game, Dice Game, Playtesting & Prototyping, Roleplaying game (RPG)
by Kevin Oedekoven
3 Comments
KORPG